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(svn r10344) -Fix (r10317): confusion between TRACK_n and TRACK_BIT_n stopped NW/SE slopes being picked up, and compare middle of tile against current z, not previous.
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@ -2530,14 +2530,14 @@ static void TrainEnterStation(Vehicle *v, StationID station)
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static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
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{
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byte old_z = v->z_pos;
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v->z_pos= GetSlopeZ(v->x_pos, v->y_pos);
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v->z_pos = GetSlopeZ(v->x_pos, v->y_pos);
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if (new_tile) {
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CLRBIT(v->u.rail.flags, VRF_GOINGUP);
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CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
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if ((v->u.rail.track == TRACK_X || v->u.rail.track == TRACK_Y)) {
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/* Any track that isn't TRACK_X or TRACK_Y cannot be sloped.
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if (v->u.rail.track == TRACK_BIT_X || v->u.rail.track == TRACK_BIT_Y) {
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/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped.
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* To check whether the current tile is sloped, and in which
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* direction it is sloped, we get the 'z' at the center of
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* the tile (middle_z) and the edge of the tile (old_z),
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@ -2549,7 +2549,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
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/* For some reason tunnel tiles are always given as sloped :(
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* But they are not sloped... */
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if (middle_z != old_z && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) {
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if (middle_z != v->z_pos && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) {
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SETBIT(v->u.rail.flags, (middle_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
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}
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}
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