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(svn r3195) Use bitfields instead of explicit shifting/masking
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@ -48,8 +48,10 @@ typedef struct DrawIndustryTileStruct {
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uint32 sprite_1;
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uint32 sprite_2;
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byte subtile_xy;
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byte width_height;
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byte subtile_x:4;
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byte subtile_y:4;
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byte width:4;
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byte height:4;
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byte dz;
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byte proc;
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} DrawIndustryTileStruct;
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@ -377,10 +379,10 @@ static void DrawTile_Industry(TileInfo *ti)
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(image,
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ti->x | (dits->subtile_xy>>4),
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ti->y | (dits->subtile_xy&0xF),
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(dits->width_height>>4)+1,
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(dits->width_height&0xF)+1,
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ti->x + dits->subtile_x,
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ti->y + dits->subtile_y,
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dits->width + 1,
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dits->height + 1,
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dits->dz,
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z);
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@ -1,6 +1,6 @@
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/* $Id$ */
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#define M(s1,s2,sx,sy,w,h,dz,p) {s1,s2,(sx<<4)|sy,((w-1)<<4)|(h-1),dz,p}
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#define M(s1, s2, sx, sy, w, h, dz, p) { s1, s2, sx, sy, w - 1, h - 1, dz, p }
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static const DrawIndustryTileStruct _industry_draw_tile_data[700] = {
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M( 0xf54, 0x7db, 7, 0, 9, 9, 10, 0),
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