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(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill
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parent
62b2b4613f
commit
1806293e46
12
main_gui.c
12
main_gui.c
@ -1200,11 +1200,9 @@ static void PlaceProc_RockyArea(TileIndex tile)
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static void PlaceProc_LightHouse(TileIndex tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh))
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if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) {
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return;
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}
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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@ -1212,11 +1210,9 @@ static void PlaceProc_LightHouse(TileIndex tile)
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static void PlaceProc_Transmitter(TileIndex tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh))
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if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) {
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return;
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}
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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@ -39,9 +39,10 @@ static void FloodVehicle(Vehicle *v);
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static bool IsClearWaterTile(TileIndex tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
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return
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IsTileType(tile, MP_WATER) &&
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_m[tile].m5 == 0 &&
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GetTileSlope(tile, NULL) == 0;
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}
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/** Build a ship depot.
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