mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-01-18 21:18:10 +00:00
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
This commit is contained in:
parent
b394f72fa9
commit
78083f0da7
@ -7,6 +7,7 @@
|
||||
#include "../../road_map.h"
|
||||
#include "../../tile.h"
|
||||
#include "../../player.h"
|
||||
#include "../../tunnel_map.h"
|
||||
#include "../../vehicle.h"
|
||||
#include "../../engine.h"
|
||||
#include "../../command.h"
|
||||
@ -2147,7 +2148,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
|
||||
TileIndex tilenew;
|
||||
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
|
||||
if (!(_m[tile].m5 & 0x80)) {
|
||||
if (IsTunnel(tile)) {
|
||||
// Clear the tunnel and continue at the other side of it.
|
||||
if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
|
||||
return false;
|
||||
|
@ -43,8 +43,7 @@ static bool IsRoad(TileIndex tile)
|
||||
// MP_STREET, but not a road depot?
|
||||
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
|
||||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
|
||||
// road tunnel?
|
||||
((_m[tile].m5 & 0x80) == 0 && (_m[tile].m5 & 0x4) == 0x4) ||
|
||||
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
|
||||
// road bridge?
|
||||
((_m[tile].m5 & 0x80) != 0 && (_m[tile].m5 & 0x2) == 0x2)
|
||||
));
|
||||
@ -232,12 +231,10 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
|
||||
// If the next step is a bridge, we have to enter it the right way
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
|
||||
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge... let's test the direction ;)
|
||||
if ((_m[atile].m5 & 1U) != (i & 1)) continue;
|
||||
// This problem only is valid for tunnels:
|
||||
// When the last tile was not yet a tunnel, check if we enter from the right side..
|
||||
if ((_m[atile].m5 & 0x80) == 0) {
|
||||
if (IsTunnel(atile)) {
|
||||
if (GetTunnelDirection(atile) != i) continue;
|
||||
} else {
|
||||
if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
17
npf.c
17
npf.c
@ -260,11 +260,11 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
|
||||
/* Determine base length */
|
||||
switch (GetTileType(tile)) {
|
||||
case MP_TUNNELBRIDGE:
|
||||
if (GB(_m[tile].m5, 4, 4) == 0) {
|
||||
if (IsTunnel(tile)) {
|
||||
cost = NPFTunnelCost(current);
|
||||
break;
|
||||
} else {
|
||||
cost = NPF_TILE_LENGTH;
|
||||
}
|
||||
cost = NPF_TILE_LENGTH;
|
||||
break;
|
||||
|
||||
case MP_STREET:
|
||||
@ -306,7 +306,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
|
||||
/* Determine base length */
|
||||
switch (GetTileType(tile)) {
|
||||
case MP_TUNNELBRIDGE:
|
||||
if (GB(_m[tile].m5, 4, 4) == 0) {
|
||||
if (IsTunnel(tile)) {
|
||||
cost = NPFTunnelCost(current);
|
||||
break;
|
||||
}
|
||||
@ -483,7 +483,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
|
||||
}
|
||||
/* if we were on a railway middle part, we are now at a railway bridge ending */
|
||||
#endif
|
||||
if ((_m[tile].m5 & 0xFC) == 0 || /* railway tunnel */
|
||||
if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
|
||||
(_m[tile].m5 & 0xC6) == 0x80 || /* railway bridge ending */
|
||||
((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1))) { /* railway under bridge */
|
||||
return IsTileOwner(tile, owner);
|
||||
@ -517,9 +517,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
|
||||
DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
|
||||
|
||||
/* Find dest tile */
|
||||
if (IsTileType(src_tile, MP_TUNNELBRIDGE) &&
|
||||
GB(_m[src_tile].m5, 4, 4) == 0 &&
|
||||
GetTunnelDirection(src_tile) == src_exitdir) {
|
||||
if (IsTunnelTile(src_tile) && GetTunnelDirection(src_tile) == src_exitdir) {
|
||||
/* This is a tunnel. We know this tunnel is our type,
|
||||
* otherwise we wouldn't have got here. It is also facing us,
|
||||
* so we should skip it's body */
|
||||
@ -565,8 +563,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
|
||||
/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
|
||||
* that I can enter the tunnel from a tile below the tunnel entrance. This
|
||||
* solves the problem of vehicles wanting to drive off a tunnel entrance */
|
||||
if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && GB(_m[dst_tile].m5, 4, 4) == 0 &&
|
||||
GetTileZ(dst_tile) < GetTileZ(src_tile)) {
|
||||
if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
30
pathfind.c
30
pathfind.c
@ -231,8 +231,7 @@ FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection direct
|
||||
|
||||
tile = TileVirtXY(x, y);
|
||||
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) &&
|
||||
GB(_m[tile].m5, 4, 4) == 0 && // tunnel entrance/exit
|
||||
if (IsTunnelTile(tile) &&
|
||||
// GetTunnelTransportType(tile) == type && // rail/road-tunnel <-- This is not necesary to check, right?
|
||||
ReverseDiagDir(GetTunnelDirection(tile)) == direction &&
|
||||
GetSlopeZ(x + 8, y + 8) == z) {
|
||||
@ -283,7 +282,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
|
||||
RememberData rd;
|
||||
TileIndex tile_org = tile;
|
||||
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
|
||||
if (IsTunnelTile(tile)) {
|
||||
if (GetTunnelDirection(tile) != direction ||
|
||||
GetTunnelTransportType(tile) != tpf->tracktype) {
|
||||
return;
|
||||
@ -716,21 +715,18 @@ callback_and_continue:
|
||||
start_at:
|
||||
// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
|
||||
// need to find the exit of the tunnel.
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
|
||||
if (GB(_m[tile].m5, 4, 4) == 0 &&
|
||||
GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
|
||||
/* This is a tunnel tile */
|
||||
/* We are not just driving out of the tunnel */
|
||||
if (GetTunnelDirection(tile) != direction ||
|
||||
GetTunnelTransportType(tile) != tpf->tracktype) {
|
||||
// We are not driving into the tunnel, or it is an invalid tunnel
|
||||
continue;
|
||||
}
|
||||
flotr = FindLengthOfTunnel(tile, direction);
|
||||
si.cur_length += flotr.length * DIAG_FACTOR;
|
||||
tile = flotr.tile;
|
||||
// tile now points to the exit tile of the tunnel
|
||||
if (IsTunnelTile(tile) &&
|
||||
GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
|
||||
/* We are not just driving out of the tunnel */
|
||||
if (GetTunnelDirection(tile) != direction ||
|
||||
GetTunnelTransportType(tile) != tpf->tracktype) {
|
||||
// We are not driving into the tunnel, or it is an invalid tunnel
|
||||
continue;
|
||||
}
|
||||
flotr = FindLengthOfTunnel(tile, direction);
|
||||
si.cur_length += flotr.length * DIAG_FACTOR;
|
||||
tile = flotr.tile;
|
||||
// tile now points to the exit tile of the tunnel
|
||||
}
|
||||
|
||||
// This is a special loop used to go through
|
||||
|
6
rail.c
6
rail.c
@ -4,6 +4,7 @@
|
||||
#include "openttd.h"
|
||||
#include "rail.h"
|
||||
#include "station.h"
|
||||
#include "tunnel_map.h"
|
||||
|
||||
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
|
||||
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
|
||||
@ -123,8 +124,9 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
|
||||
type = _m[tile].m3 & RAILTYPE_MASK;
|
||||
break;
|
||||
case MP_TUNNELBRIDGE:
|
||||
/* railway tunnel */
|
||||
if ((_m[tile].m5 & 0xFC) == 0) type = _m[tile].m3 & RAILTYPE_MASK;
|
||||
if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
|
||||
return _m[tile].m3 & RAILTYPE_MASK;
|
||||
}
|
||||
/* railway bridge ending */
|
||||
if ((_m[tile].m5 & 0xC6) == 0x80) type = _m[tile].m3 & RAILTYPE_MASK;
|
||||
/* on railway bridge */
|
||||
|
@ -1625,7 +1625,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
|
||||
* is some kind of invisible black hole, and there is some special magic going
|
||||
* on in there. This 'workaround' can be removed once the maprewrite is done.
|
||||
*/
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
|
||||
if (IsTunnelTile(tile)) {
|
||||
// It is a tunnel we're checking, we need to do some special stuff
|
||||
// because VehicleFromPos will not find the vihicle otherwise
|
||||
TileIndex end = GetOtherTunnelEnd(tile);
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "depot.h"
|
||||
#include "tunnel_map.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
|
||||
@ -1254,8 +1255,7 @@ static void RoadVehController(Vehicle *v)
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) &&
|
||||
GB(_m[gp.new_tile].m5, 4, 4) == 0 &&
|
||||
if (IsTunnelTile(gp.new_tile) &&
|
||||
VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
|
||||
//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
|
||||
v->cur_image = GetRoadVehImage(v, v->direction);
|
||||
|
@ -348,10 +348,10 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
|
||||
if (t == MP_TUNNELBRIDGE) {
|
||||
TransportType tt;
|
||||
|
||||
if (_m[tile].m5 & 0x80) {
|
||||
tt = GB(_m[tile].m5, 1, 2);
|
||||
} else {
|
||||
if (IsTunnel(tile)) {
|
||||
tt = GetTunnelTransportType(tile);
|
||||
} else {
|
||||
tt = GB(_m[tile].m5, 1, 2);
|
||||
}
|
||||
switch (tt) {
|
||||
case TRANSPORT_RAIL: t = MP_RAILWAY; break;
|
||||
|
4
tile.h
4
tile.h
@ -79,10 +79,6 @@ static inline bool IsTileType(TileIndex tile, TileType type)
|
||||
return GetTileType(tile) == type;
|
||||
}
|
||||
|
||||
static inline bool IsTunnelTile(TileIndex tile)
|
||||
{
|
||||
return IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0;
|
||||
}
|
||||
|
||||
static inline Owner GetTileOwner(TileIndex tile)
|
||||
{
|
||||
|
@ -624,9 +624,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
|
||||
int i;
|
||||
|
||||
// Reached a tunnel? Then continue at the other side of it.
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) &&
|
||||
GB(_m[tile].m5, 4, 4) == 0 &&
|
||||
GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
|
||||
if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
|
||||
*tile_ptr = GetOtherTunnelEnd(tile);
|
||||
return;
|
||||
}
|
||||
|
@ -2481,8 +2481,9 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
|
||||
TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
|
||||
|
||||
// XXX workaround, whole UP/DOWN detection needs overhaul
|
||||
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0x80) != 0)
|
||||
if (!IsTunnelTile(tile)) {
|
||||
SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,8 +15,7 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
|
||||
do {
|
||||
tile += delta;
|
||||
} while (
|
||||
!IsTileType(tile, MP_TUNNELBRIDGE) ||
|
||||
GB(_m[tile].m5, 4, 4) != 0 ||
|
||||
!IsTunnelTile(tile) ||
|
||||
GetTunnelDirection(tile) != dir ||
|
||||
GetTileZ(tile) != z
|
||||
);
|
||||
@ -37,8 +36,7 @@ static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
|
||||
|
||||
return
|
||||
z == height &&
|
||||
IsTileType(tile, MP_TUNNELBRIDGE) &&
|
||||
GB(_m[tile].m5, 4, 4) == 0 &&
|
||||
IsTunnelTile(tile) &&
|
||||
GetTunnelDirection(tile) == dir;
|
||||
}
|
||||
|
||||
|
12
tunnel_map.h
12
tunnel_map.h
@ -9,6 +9,18 @@
|
||||
#include "rail.h"
|
||||
|
||||
|
||||
static inline bool IsTunnel(TileIndex t)
|
||||
{
|
||||
return !HASBIT(_m[t].m5, 7);
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsTunnelTile(TileIndex t)
|
||||
{
|
||||
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
|
||||
}
|
||||
|
||||
|
||||
static inline DiagDirection GetTunnelDirection(TileIndex t)
|
||||
{
|
||||
return (DiagDirection)GB(_m[t].m5, 0, 2);
|
||||
|
@ -525,8 +525,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
|
||||
tile += delta;
|
||||
len++;
|
||||
} while (
|
||||
!IsTileType(tile, MP_TUNNELBRIDGE) ||
|
||||
GB(_m[tile].m5, 4, 4) != 0 ||
|
||||
!IsTunnelTile(tile) ||
|
||||
ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
|
||||
GetTileZ(tile) != z
|
||||
);
|
||||
@ -742,7 +741,7 @@ static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
|
||||
{
|
||||
byte m5 = _m[tile].m5;
|
||||
|
||||
if ((m5 & 0xF0) == 0) {
|
||||
if (IsTunnel(tile)) {
|
||||
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
|
||||
return DoClearTunnel(tile, flags);
|
||||
} else if (m5 & 0x80) {
|
||||
@ -759,8 +758,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
|
||||
uint length;
|
||||
Vehicle *v;
|
||||
|
||||
if ((_m[tile].m5 & 0xFC) == 0x00) {
|
||||
// railway tunnel
|
||||
if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
|
||||
if (!CheckTileOwnership(tile)) return CMD_ERROR;
|
||||
|
||||
if (GB(_m[tile].m3, 0, 4) == totype) return CMD_ERROR;
|
||||
@ -962,7 +960,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||
bool ice = _m[ti->tile].m4 & 0x80;
|
||||
|
||||
// draw tunnel?
|
||||
if ((ti->map5 & 0xF0) == 0) {
|
||||
if (IsTunnel(ti->tile)) {
|
||||
if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
|
||||
image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
|
||||
} else {
|
||||
@ -1229,7 +1227,7 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
|
||||
|
||||
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
|
||||
{
|
||||
if ((_m[tile].m5 & 0x80) == 0) {
|
||||
if (IsTunnel(tile)) {
|
||||
td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
|
||||
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
|
||||
} else {
|
||||
@ -1291,8 +1289,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode
|
||||
uint32 result;
|
||||
byte m5 = _m[tile].m5;
|
||||
|
||||
if ((m5 & 0xF0) == 0) {
|
||||
/* This is a tunnel */
|
||||
if (IsTunnel(tile)) {
|
||||
if (GetTunnelTransportType(tile) == mode) {
|
||||
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
|
||||
}
|
||||
@ -1371,7 +1368,7 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
|
||||
|
||||
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
|
||||
{
|
||||
if (GB(_m[tile].m5, 4, 4) == 0) {
|
||||
if (IsTunnel(tile)) {
|
||||
int z = GetSlopeZ(x, y) - v->z_pos;
|
||||
byte fc;
|
||||
DiagDirection dir;
|
||||
@ -1463,9 +1460,7 @@ TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
|
||||
byte z = v->z_pos;
|
||||
|
||||
for (tile = v->tile;; tile += delta) {
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0 &&
|
||||
GetTileZ(tile) == z)
|
||||
break;
|
||||
if (IsTunnelTile(tile) && GetTileZ(tile) == z) break;
|
||||
}
|
||||
return tile;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user