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https://github.com/OpenTTD/OpenTTD.git
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(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable
This commit is contained in:
parent
214b5eb42f
commit
b394f72fa9
@ -315,12 +315,7 @@ bool IsAircraftHangarTile(TileIndex tile)
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bool CheckStoppedInHangar(const Vehicle* v)
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{
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if (!(v->vehstatus & VS_STOPPED) || !IsAircraftHangarTile(v->tile)) {
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_error_message = STR_A01B_AIRCRAFT_MUST_BE_STOPPED;
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return false;
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}
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return true;
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return v->vehstatus & VS_STOPPED && IsAircraftHangarTile(v->tile);
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}
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@ -346,8 +341,8 @@ int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || !CheckStoppedInHangar(v))
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return CMD_ERROR;
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (!CheckStoppedInHangar(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -764,8 +764,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
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*/
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if (IsSteepTileh(tileh) ||
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((_is_old_ai_player || !_patches.build_on_slopes) && tileh != 0)) {
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_error_message = STR_0007_FLAT_LAND_REQUIRED;
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return CMD_ERROR;
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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flat_z = z;
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@ -775,8 +774,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
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(invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
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(invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
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(invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
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_error_message = STR_0007_FLAT_LAND_REQUIRED;
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return CMD_ERROR;
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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cost += _price.terraform;
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flat_z += 8;
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@ -787,8 +785,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
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// first tile
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allowed_z = flat_z;
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} else if (allowed_z != flat_z) {
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_error_message = STR_0007_FLAT_LAND_REQUIRED;
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return CMD_ERROR;
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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// if station is set, then we have special handling to allow building on top of already existing stations.
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@ -796,20 +793,18 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
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// on exactly that station.
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if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
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if (_m[tile_cur].m5 >= 8) {
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_error_message = ClearTile_Station(tile_cur, DC_AUTO); // get error message
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return CMD_ERROR;
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return ClearTile_Station(tile_cur, DC_AUTO); // get error message
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} else {
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StationID st = _m[tile_cur].m2;
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if (*station == INVALID_STATION) {
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*station = st;
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} else if (*station != st) {
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_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
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return CMD_ERROR;
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return_cmd_error(STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING);
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}
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}
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} else {
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ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (CmdFailed(ret)) return ret;
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cost += ret;
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}
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END_TILE_LOOP(tile_cur, w, h, tile)
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@ -969,7 +964,8 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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est = INVALID_STATION;
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// If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
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// for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
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if (CmdFailed(ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags&~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL))) return CMD_ERROR;
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ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
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if (CmdFailed(ret)) return ret;
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cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
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// Make sure there are no similar stations around us.
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@ -1021,7 +1017,8 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// Now really clear the land below the station
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// It should never return CMD_ERROR.. but you never know ;)
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// (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags)
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if (CmdFailed(CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL))) return CMD_ERROR;
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ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
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if (CmdFailed(ret)) return ret;
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st->train_tile = finalvalues[0];
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if (!st->facilities) st->xy = finalvalues[0];
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@ -1305,6 +1302,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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RoadStop *prev = NULL;
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TileIndex tile;
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int32 cost;
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int32 ret;
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bool type = !!p2;
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/* Saveguard the parameters */
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@ -1317,8 +1315,9 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
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return CMD_ERROR;
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cost = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL);
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if (CmdFailed(cost)) return CMD_ERROR;
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ret = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL);
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if (CmdFailed(ret)) return ret;
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cost = ret;
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st = GetStationAround(tile, 1, 1, -1);
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if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
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@ -1522,6 +1521,7 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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Town *t;
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Station *st;
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int32 cost;
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int32 ret;
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int w, h;
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bool airport_upgrade = true;
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@ -1553,8 +1553,9 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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w = _airport_size_x[p1];
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h = _airport_size_y[p1];
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cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
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if (CmdFailed(cost)) return CMD_ERROR;
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ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
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if (CmdFailed(ret)) return ret;
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cost = ret;
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st = GetStationAround(tile, w, h, -1);
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if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
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19
train_cmd.c
19
train_cmd.c
@ -776,18 +776,14 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/* Check if all the wagons of the given train are in a depot, returns the
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* number of cars (including loco) then. If not, sets the error message to
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* STR_881A_TRAINS_CAN_ONLY_BE_ALTERED and returns -1 */
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* number of cars (including loco) then. If not it returns -1 */
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int CheckTrainStoppedInDepot(const Vehicle *v)
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{
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int count;
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TileIndex tile = v->tile;
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/* check if stopped in a depot */
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if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) {
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_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
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return -1;
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}
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if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
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count = 0;
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for (; v != NULL; v = v->next) {
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@ -797,7 +793,6 @@ int CheckTrainStoppedInDepot(const Vehicle *v)
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if (!IsArticulatedPart(v)) count++;
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if (v->u.rail.track != 0x80 || v->tile != tile ||
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(IsFrontEngine(v) && !(v->vehstatus & VS_STOPPED))) {
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_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
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return -1;
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}
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}
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@ -983,7 +978,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// check if all vehicles in the source train are stopped inside a depot.
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src_len = CheckTrainStoppedInDepot(src_head);
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if (src_len < 0) return CMD_ERROR;
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if (src_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
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// check the destination row if the source and destination aren't the same.
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if (src_head != dst_head) {
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@ -992,7 +987,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (dst_head != NULL) {
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// check if all vehicles in the dest train are stopped.
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dst_len = CheckTrainStoppedInDepot(dst_head);
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if (dst_len < 0) return CMD_ERROR;
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if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
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assert(dst_head->tile == src_head->tile);
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}
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@ -1217,7 +1212,9 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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first = GetFirstVehicleInChain(v);
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// make sure the vehicle is stopped in the depot
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if (CheckTrainStoppedInDepot(first) < 0) return CMD_ERROR;
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if (CheckTrainStoppedInDepot(first) < 0) {
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return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
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}
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if (IsMultiheaded(v) && !IsTrainEngine(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
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@ -1593,8 +1590,6 @@ static void ReverseTrainDirection(Vehicle *v)
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if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
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_error_message = STR_EMPTY;
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// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
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// return CMD_ERROR;
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13
tree_cmd.c
13
tree_cmd.c
@ -130,6 +130,7 @@ void GenerateTrees(void)
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*/
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int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID msg = INVALID_STRING_ID;
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int32 cost;
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int sx, sy, x, y;
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@ -158,7 +159,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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case MP_TREES:
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// no more space for trees?
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if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
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_error_message = STR_2803_TREE_ALREADY_HERE;
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msg = STR_2803_TREE_ALREADY_HERE;
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continue;
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}
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@ -172,7 +173,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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case MP_CLEAR:
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if (!IsTileOwner(tile, OWNER_NONE)) {
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_error_message = STR_2804_SITE_UNSUITABLE;
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msg = STR_2804_SITE_UNSUITABLE;
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continue;
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}
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@ -213,13 +214,17 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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break;
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default:
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_error_message = STR_2804_SITE_UNSUITABLE;
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msg = STR_2804_SITE_UNSUITABLE;
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break;
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}
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}
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}
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return (cost == 0) ? CMD_ERROR : cost;
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if (cost == 0) {
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return_cmd_error(msg);
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} else {
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return cost;
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}
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}
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typedef struct TreeListEnt {
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@ -282,8 +282,8 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/* Try and clear the start landscape */
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if (CmdFailed(ret = DoCommandByTile(ti_start.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)))
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return CMD_ERROR;
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ret = DoCommandByTile(ti_start.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return ret;
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cost = ret;
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// true - bridge-start-tile, false - bridge-end-tile
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@ -295,7 +295,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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/* Try and clear the end landscape */
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ret = DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (CmdFailed(ret)) return ret;
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cost += ret;
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// false - end tile slope check
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@ -336,15 +336,13 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile += delta;
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_error_message = STR_5009_LEVEL_LAND_OR_WATER_REQUIRED;
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if (GetTileSlope(tile, &z) != 0 && z >= ti_start.z) return CMD_ERROR;
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if (GetTileSlope(tile, &z) != 0 && z >= ti_start.z) {
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return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
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}
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switch (GetTileType(tile)) {
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case MP_WATER:
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if (!EnsureNoVehicle(tile)) {
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_error_message = STR_980E_SHIP_IN_THE_WAY;
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return CMD_ERROR;
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}
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if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
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if (_m[tile].m5 > 1) goto not_valid_below;
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m5 = 0xC8;
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break;
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@ -368,7 +366,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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not_valid_below:;
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/* try and clear the middle landscape */
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (CmdFailed(ret)) return ret;
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cost += ret;
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m5 = 0xC0;
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break;
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@ -69,14 +69,16 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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TileIndex tile = TileVirtXY(x, y);
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Player *p = GetPlayer(_current_player);
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int cost;
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int32 ret;
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SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(cost)) return CMD_ERROR;
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ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(ret)) return ret;
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cost = ret;
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if (p->location_of_house != 0) { /* Moving HQ */
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int32 ret = DestroyCompanyHQ(p->location_of_house, flags);
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ret = DestroyCompanyHQ(p->location_of_house, flags);
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if (CmdFailed(ret)) return CMD_ERROR;
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cost += ret;
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}
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66
water_cmd.c
66
water_cmd.c
@ -236,43 +236,45 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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// can't make water of water!
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if (IsTileType(tile, MP_WATER)) {
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_error_message = STR_1007_ALREADY_BUILT;
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} else {
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/* is middle piece of a bridge? */
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if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
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if (_m[tile].m5 & 0x20) // transport route under bridge
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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// can't make water of water!
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if (IsTileType(tile, MP_WATER)) continue;
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if (_m[tile].m5 & 0x18) { // already water under bridge
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return_cmd_error(STR_1007_ALREADY_BUILT);
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}
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/* is middle piece of a bridge? */
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if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
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if (_m[tile].m5 & 0x20) // transport route under bridge
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (flags & DC_EXEC) {
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// change owner to OWNER_WATER and set land under bridge bit to water
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ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
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}
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} else {
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/* no bridge, try to clear it. */
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int32 ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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cost += ret;
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if (flags & DC_EXEC) {
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MakeWater(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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if (flags & DC_EXEC) MarkTilesAroundDirty(tile);
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cost += _price.clear_water;
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if (_m[tile].m5 & 0x18) { // already water under bridge
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return_cmd_error(STR_1007_ALREADY_BUILT);
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}
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if (flags & DC_EXEC) {
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// change owner to OWNER_WATER and set land under bridge bit to water
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ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
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}
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} else {
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/* no bridge, try to clear it. */
|
||||
int32 ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
|
||||
if (CmdFailed(ret)) return ret;
|
||||
cost += ret;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
MakeWater(tile);
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) MarkTilesAroundDirty(tile);
|
||||
|
||||
cost += _price.clear_water;
|
||||
} END_TILE_LOOP(tile, size_x, size_y, 0);
|
||||
|
||||
return (cost == 0) ? CMD_ERROR : cost;
|
||||
if (cost == 0) {
|
||||
return_cmd_error(STR_1007_ALREADY_BUILT);
|
||||
} else {
|
||||
return cost;
|
||||
}
|
||||
}
|
||||
|
||||
static int32 ClearTile_Water(TileIndex tile, byte flags)
|
||||
|
Loading…
Reference in New Issue
Block a user