mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r21063) [1.0] -Prepare for 1.0.5-RC1
This commit is contained in:
parent
dd6faa65e9
commit
63e1927b23
@ -1,3 +1,40 @@
|
||||
1.0.5-RC1 (2010-10-31)
|
||||
------------------------------------------------------------------------
|
||||
- Change: Make OpenTTD aware of XZ/LZMA compressed savegames so loading those gives a proper error message (r21047)
|
||||
- Change: Make it possible to make .tar.xz bundles (r21042)
|
||||
- Fix: Missing default values for the custom town number in the world generation options (r21034)
|
||||
- Fix: Dropdown menu glitched in small screenshots, when issueing them from the menu (r21031)
|
||||
- Fix: Do not let the resize button go past the bottom of the screen [FS#4176] (r21015)
|
||||
- Fix: The detailed performance rating window could be too narrow [FS#4102] (r21010)
|
||||
- Fix: For the compact notation 1.000.000k and 1.000M would be shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well (r21009)
|
||||
- Fix: Do not consider the text direction character when searching for missing glyphs (r21007)
|
||||
- Fix: Chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa [FS#3746] (r21006, r21004)
|
||||
- Fix: Size of sort buttons for order and vehicle list gui could be too small (r20997)
|
||||
- Fix: [NewGRF] The X and Y offsets in the parameter for industry vars 60, 61, 62, 63 are unsigned instead of signed (r20996)
|
||||
- Fix: When removing a rail station, do not leave track under non-station tiles (r20990)
|
||||
- Fix: [NewGRF] Ignore the variable for Action7/9 condition type 0x0D and 0x0E as documented (r20979)
|
||||
- Fix: Crash when, while the 'go to' cursor is active, you open the order list of a vehicle of another company and then select a 'go to' destination [FS#4159] (r20916)
|
||||
- Fix: Helicopters fired a bit too late [FS#4155] (r20910)
|
||||
- Fix: Road/water toolbars did not get updated when the first vehicle of their type becomes available [FS#4141] (r20856)
|
||||
- Fix: Smallmap legend buttons must all be equal in size, even if their contents is not (r20851)
|
||||
- Fix: Deadlock when aborting map generation on Windows [FS#3707] (r20822)
|
||||
- Fix: Be a bit more lenient with invalid savegames; do not crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted [FS#3714] (r20819)
|
||||
- Fix: Make the crash-on-saveload message clearer and more correct [FS#3791] (r20818)
|
||||
- Fix: [NewGRF] Clamp/convert some vehicle variables so NewGRFs get their specified range (r20800, r20799, r20792)
|
||||
- Fix: [NoAI] Document that AITile::HasTransportType does not work for TRANSPORT_AIR [FS#4117] (r20798)
|
||||
- Fix: [NewGRF] Disable houses without a size that are available according to their building flags (r20797)
|
||||
- Fix: [NewGRF] Make sure all houses in the house spec array are valid. It was possible that part of a multitile house was not copied because the array was full (r20796)
|
||||
- Fix: Building 2x2 houses did not work for 2x2 road layouts on all map sizes (r20791)
|
||||
- Fix: [NewGRF] Remove a check which is wrong for NewGRF houses and serves no use for original houses [FS#4118] (r20790)
|
||||
- Fix: Spelling mistake in Slovak real town names (r20787)
|
||||
- Fix: Do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD (r20783)
|
||||
- Fix: [NoAI] AIEventCompanyAskMerger was disguised as AIEventCompanyMerger (r20765)
|
||||
- Fix: [NewGRF] Assert when an industry previously build on water was flooded because its NewGRF changed/is missing [FS#4112] (r20754)
|
||||
- Fix: Do not use new game settings when creating many random towns/industries in the scenario editor [FS#4094] (r20712, r20711)
|
||||
- Fix: Graphics glitch when switching to a different-sized font while the chat message box was visible (r20705)
|
||||
- Fix: Vehicle lists of non-trains could not resize horizontally causing truncation of texts [FS#4123, FS#3955] (r20174)
|
||||
|
||||
|
||||
1.0.4 (2010-09-14)
|
||||
------------------------------------------------------------------------
|
||||
- Change: Move removal of bin/data/opentt[dw].grf from distclean to maintainer-clean (r20752)
|
||||
@ -116,6 +153,7 @@
|
||||
1.0.2-RC1 (2010-06-05)
|
||||
------------------------------------------------------------------------
|
||||
- Feature: Translated desktop shortcut comments (r19884)
|
||||
- Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)
|
||||
- Fix: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code [FS#3857] (r19934)
|
||||
- Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations [FS#3859, FS#3827] (r19925, r19887, r19881)
|
||||
- Fix: Closing chatbox could cause glitches when news message was shown [FS#3865] (r19921)
|
||||
@ -155,7 +193,6 @@
|
||||
- Fix: Under some circumstances the player's name could be empty (r19693)
|
||||
- Fix: Do not show an error message when trying to give another client an amount of 0 money [FS#3779] (r19684)
|
||||
- Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
|
||||
- Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)
|
||||
|
||||
|
||||
1.0.1 (2010-05-01)
|
||||
|
@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2010-09-14
|
||||
Release version: 1.0.4
|
||||
Last updated: 2010-10-31
|
||||
Release version: 1.0.5-RC1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@ -39,12 +39,12 @@ officially supporting Mac OS X again. For now it remains unsupported and
|
||||
we only apply bug fixes provided by the community but we are unable to fix
|
||||
these bugs ourselves.
|
||||
|
||||
- 4003 [OSX] Running OpenTTD Parallels causes privileged instructions
|
||||
- 4189 Idle clients are not notified of connection loss
|
||||
- 4130 Road vehicle cannot find a nearest depot skips that order
|
||||
- 4001 [OSX] SETX[Y] not ignored in SetFallbackFont
|
||||
- 3952 Console command rescan_ai does not remove AIs
|
||||
- 3935 Under some circumstances two road vehicles can leave road stop simultaniously
|
||||
- 3816 Console text does not always fit at 640x480
|
||||
- 3746 Console output with right-to-left texts in left-to-right texts is not correct
|
||||
- 3714 Some corrupted savegames can cause crashes
|
||||
- 3651 [OSX] Crash when selecting full screen
|
||||
- 3648 [OSX] Crash when selecting music
|
||||
@ -245,6 +245,16 @@ Crashes when playing music [FS#3941]
|
||||
anything about this. Please report these crashes to the authors of
|
||||
OpenMSX so the crash causing songs can be removed or fixed.
|
||||
|
||||
Crashes when run in a VM using Parallels Desktop [FS#4003]
|
||||
When the Windows version of OpenTTD is executed in a VM under
|
||||
Parallels Desktop a privileged instruction exception may be thrown.
|
||||
As OpenTTD works natively on OSX as well as natively on Windows and
|
||||
these native builds both don't exhibit this behaviour this crash is
|
||||
most likely due to a bug in the virtual machine, something out of
|
||||
the scope of OpenTTD. Most likely this is due to Parallels Desktop
|
||||
lacking support for RDTSC calls. The problem can be avoided by using
|
||||
other VM-software, Wine, or running natively on OSX.
|
||||
|
||||
OpenTTD hangs when started on 32 bits Windows [FS#4083]
|
||||
Under some circumstances OpenTTD might hang for hours on the
|
||||
initialisation of the music driver. The exact circumstances are
|
||||
|
@ -1,3 +1,9 @@
|
||||
openttd (1.0.5~rc1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.0.5-RC1
|
||||
|
||||
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 31 Oct 2010 15:00:00 +0000
|
||||
|
||||
openttd (1.0.4-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.0.4
|
||||
|
@ -17,7 +17,7 @@ endif
|
||||
# to be explicit about the dependencies, in case we're not running in a
|
||||
# clean build root.
|
||||
override_dh_auto_configure:
|
||||
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --without-iconv --disable-strip CFLAGS="$(CFLAGS) -g"
|
||||
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-sdl --with-png --with-freetype --with-fontconfig --with-icu --with-liblzo2 --without-iconv --disable-strip CFLAGS="$(CFLAGS) -g" LDFLAGS="$(LDFLAGS) -Wl,-as-needed"
|
||||
|
||||
# Do some extra installation
|
||||
override_dh_auto_install:
|
||||
|
@ -1,6 +1,6 @@
|
||||
@echo off
|
||||
|
||||
set OPENTTD_VERSION=1.0.4
|
||||
set OPENTTD_VERSION=1.0.5
|
||||
set OPENSFX_VERSION=0.8.0
|
||||
set NOSOUND_VERSION=0.8.0
|
||||
set OPENGFX_VERSION=0.7.0
|
||||
|
@ -13,7 +13,7 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
Name: openttd
|
||||
Version: 1.0.4
|
||||
Version: 1.0.5
|
||||
Release: 1%{?dist}
|
||||
|
||||
Group: Amusements/Games
|
||||
|
@ -1,9 +1,9 @@
|
||||
# Version numbers to update
|
||||
!define APPV_MAJOR 1
|
||||
!define APPV_MINOR 0
|
||||
!define APPV_MAINT 4
|
||||
!define APPV_BUILD 1
|
||||
!define APPV_EXTRA ""
|
||||
!define APPV_MAINT 5
|
||||
!define APPV_BUILD 0
|
||||
!define APPV_EXTRA "-RC1"
|
||||
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
|
||||
|
33
readme.txt
33
readme.txt
@ -1,6 +1,6 @@
|
||||
OpenTTD README
|
||||
Last updated: 2010-09-14
|
||||
Release version: 1.0.4
|
||||
Last updated: 2010-10-31
|
||||
Release version: 1.0.5-RC1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@ -28,9 +28,9 @@ X.X) Credits
|
||||
|
||||
1.0) About:
|
||||
---- ------
|
||||
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
|
||||
written by Chris Sawyer. It attempts to mimic the original game as closely
|
||||
as possible while extending it with new features.
|
||||
OpenTTD is a transport simulation game based upon the popular game Transport
|
||||
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
|
||||
game as closely as possible while extending it with new features.
|
||||
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
||||
more information, see the file 'COPYING'.
|
||||
@ -204,9 +204,9 @@ when using other versions of the game.
|
||||
------ -----------------------------
|
||||
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
|
||||
OpenMSX for music can be found at:
|
||||
- http://bundles.openttdcoop.org/opengfx/releases/ for OpenGFX
|
||||
- http://bundles.openttdcoop.org/opensfx/releases/ for OpenSFX
|
||||
- http://bundles.openttdcoop.org/openmsx/releases/ for OpenMSX
|
||||
- http://www.openttd.org/download-opengfx for OpenGFX
|
||||
- http://www.openttd.org/download-opensfx for OpenSFX
|
||||
- http://www.openttd.org/download-openmsx for OpenMSX
|
||||
Please follow the readme of these packages about the installation procedure.
|
||||
The Windows installer can optionally download and install these packages.
|
||||
|
||||
@ -315,8 +315,11 @@ features known from TTDPatch (http://www.ttdpatch.net/).
|
||||
|
||||
Several important non-standard controls:
|
||||
|
||||
* Ctrl makes many commands more powerful. For example Ctrl clicking on signals
|
||||
with the build signal tool changes their behaviour.
|
||||
* Ctrl modifies many commands and makes them more powerful. For example Ctrl
|
||||
clicking on signals with the build signal tool changes their behaviour, holding
|
||||
Ctrl while the track build tool is activated changes it to the track removal
|
||||
tool, and so on. See http://wiki.openttd.org/Hidden_features for a non-
|
||||
comprehensive list or look at the tooltips.
|
||||
* Ingame console. More information at
|
||||
http://wiki.openttd.org/index.php/Console
|
||||
* Right clicking shows tooltips
|
||||
@ -433,11 +436,10 @@ Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
|
||||
no graphical user interface; you would be building a dedicated server.
|
||||
|
||||
To recompile the extra graphics needed to play with the original Transport
|
||||
Tycoon Deluxe graphics you need GRFCodec and NFORenum as well. These can be
|
||||
found at respectively: http://dev.openttdcoop.org/projects/grfcodec and
|
||||
http://dev.openttdcoop.org/projects/nforenum
|
||||
The compilation of these extra does generally not happen, unless you remove
|
||||
the graphics file using "make maintainer-clean".
|
||||
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
||||
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
|
||||
The compilation of these extra graphics does generally not happen, unless
|
||||
you remove the graphics file using "make maintainer-clean".
|
||||
|
||||
7.2) Supported compilers:
|
||||
---- -------------------
|
||||
@ -555,6 +557,7 @@ The OpenTTD team (in alphabetical order):
|
||||
Michael Lutz (michi_cc) - Path based signals
|
||||
Owen Rudge (orudge) - Forum host, OS/2 port
|
||||
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
|
||||
Ingo von Borstel (planetmaker) - Support
|
||||
Remko Bijker (Rubidium) - Lead coder and way more
|
||||
Zdeněk Sojka (SmatZ) - Bug finder and fixer
|
||||
José Soler (Terkhen) - General coding
|
||||
|
Loading…
Reference in New Issue
Block a user