(svn r21061) [1.0] -Backport from trunk:

- Fix: Missing default values for the custom town number in the world generation options (r21034)
- Fix: Dropdown menu glitched in small screenshots, when issueing them from the menu (r21031)
This commit is contained in:
rubidium 2010-10-31 13:54:09 +00:00
parent 29c82b89bf
commit dd6faa65e9
3 changed files with 11 additions and 2 deletions

View File

@ -14,6 +14,10 @@
* functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut.
*
* \b 1.0.5
*
* No changes
*
* \b 1.0.4
*
* No changes

View File

@ -743,6 +743,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
switch (this->widget_id) {
case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
case GLAND_TOWN_PULLDOWN: value = 1; break;
default: NOT_REACHED();
}
}

View File

@ -281,8 +281,10 @@ struct DropdownWindow : Window {
}
if (this->click_delay != 0 && --this->click_delay == 0) {
/* Make the dropdown "invisible", so it doesn't affect new window placement. */
/* Make the dropdown "invisible", so it doesn't affect new window placement.
* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
this->window_class = WC_INVALID;
this->SetDirty();
w2->OnDropdownSelect(this->parent_button, this->selected_index);
delete this;
@ -296,8 +298,10 @@ struct DropdownWindow : Window {
this->drag_mode = false;
if (!this->GetDropDownItem(item)) {
if (this->instant_close) {
/* Make the dropdown "invisible", so it doesn't affect new window placement. */
/* Make the dropdown "invisible", so it doesn't affect new window placement.
* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
this->window_class = WC_INVALID;
this->SetDirty();
if (GetWidgetFromPos(w2, _cursor.pos.x - w2->left, _cursor.pos.y - w2->top) == this->parent_button) {
/* Send event for selected option if we're still