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(svn r12860) -Fix [FS#1947]: Train depart animation trigger was not called in some cases.
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@ -2231,8 +2231,6 @@ void Train::PlayLeaveStationSound() const
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SND_41_MAGLEV
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};
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if (IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(NULL, this->tile, STAT_ANIM_TRAIN_DEPARTS);
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if (PlayVehicleSound(this, VSE_START)) return;
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EngineID engtype = this->engine_type;
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@ -30,6 +30,7 @@
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#include "newgrf_callbacks.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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#include "newgrf_station.h"
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#include "group.h"
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#include "order_func.h"
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#include "strings_func.h"
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@ -2562,10 +2563,14 @@ void Vehicle::LeaveStation()
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if (current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
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current_order.MakeLeaveStation();
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GetStation(this->last_station_visited)->loading_vehicles.remove(this);
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Station *st = GetStation(this->last_station_visited);
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st->loading_vehicles.remove(this);
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HideFillingPercent(this->fill_percent_te_id);
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this->fill_percent_te_id = INVALID_TE_ID;
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/* Trigger station animation for trains only */
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if (this->type == VEH_TRAIN && IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(st, this->tile, STAT_ANIM_TRAIN_DEPARTS);
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}
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