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(svn r11761) -Codechange: Use appropriate variable types for NewGRF engine overrides, and adjust scope while there.
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@ -2772,8 +2772,8 @@ static CargoID TranslateCargo(uint8 feature, uint8 ctype)
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static void VehicleMapSpriteGroup(byte *buf, byte feature, uint8 idcount, uint8 cidcount, bool wagover)
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{
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static byte *last_engines;
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static int last_engines_count;
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static EngineID *last_engines;
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static uint last_engines_count;
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if (!wagover) {
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if (last_engines_count != idcount) {
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@ -26,20 +26,20 @@ int _traininfo_vehicle_pitch = 0;
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int _traininfo_vehicle_width = 29;
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struct WagonOverride {
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byte *train_id;
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int trains;
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EngineID *train_id;
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uint trains;
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CargoID cargo;
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const SpriteGroup *group;
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};
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struct WagonOverrides {
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int overrides_count;
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uint overrides_count;
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WagonOverride *overrides;
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};
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static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
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void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, byte *train_id, int trains)
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void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
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{
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WagonOverrides *wos;
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WagonOverride *wo;
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@ -58,11 +58,11 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *
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wo->group = group;
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wo->cargo = cargo;
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wo->trains = trains;
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wo->train_id = MallocT<byte>(trains);
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memcpy(wo->train_id, train_id, trains);
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wo->train_id = MallocT<EngineID>(trains);
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memcpy(wo->train_id, train_id, trains * sizeof *train_id);
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}
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine)
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
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{
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const WagonOverrides *wos = &_engine_wagon_overrides[engine];
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@ -71,12 +71,12 @@ const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byt
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* for O(1). Or O(logMlogN) and searching binary tree or smt. like
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* that. --pasky */
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for (int i = 0; i < wos->overrides_count; i++) {
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for (uint i = 0; i < wos->overrides_count; i++) {
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const WagonOverride *wo = &wos->overrides[i];
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if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;
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for (int j = 0; j < wo->trains; j++) {
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for (uint j = 0; j < wo->trains; j++) {
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if (wo->train_id[j] == overriding_engine) return wo->group;
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}
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}
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@ -88,16 +88,10 @@ const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byt
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*/
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void UnloadWagonOverrides()
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{
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WagonOverrides *wos;
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WagonOverride *wo;
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EngineID engine;
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int i;
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for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
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wos = &_engine_wagon_overrides[engine];
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for (i = 0; i < wos->overrides_count; i++) {
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wo = &wos->overrides[i];
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wo->group = NULL;
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for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
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WagonOverrides *wos = &_engine_wagon_overrides[engine];
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for (uint i = 0; i < wos->overrides_count; i++) {
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WagonOverride *wo = &wos->overrides[i];
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free(wo->train_id);
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}
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free(wos->overrides);
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@ -13,8 +13,8 @@ extern int _traininfo_vehicle_pitch;
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extern int _traininfo_vehicle_width;
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void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, byte *train_id, int trains);
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine);
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void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, EngineID *train_id, uint trains);
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
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void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
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void SetRotorOverrideSprites(EngineID engine, const struct SpriteGroup *group);
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SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction);
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