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(svn r10725) -Codechange: move some window related code out of gfx.cpp to windows.cpp
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src/gfx.cpp
22
src/gfx.cpp
@ -21,7 +21,6 @@
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#include "texteff.hpp"
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "window.h"
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byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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@ -1150,26 +1149,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
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bool ChangeResInGame(int width, int height)
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{
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bool ret = (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
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int new_width = min(_screen.width, 640);
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Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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if (w != NULL && new_width != w->width) {
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ResizeWindow(w, new_width - w->width, 0);
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Window *w2 = FindWindowById(WC_STATUS_BAR, 0);
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if (w2 != NULL) ResizeWindow(w2, max(new_width, 320) - w2->width, 0);
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WindowEvent e;
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e.event = WE_RESIZE;
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e.we.sizing.size.x = w->width;
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e.we.sizing.size.y = w->height;
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e.we.sizing.diff.x = new_width - w->width;
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e.we.sizing.diff.y = 0;
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w->wndproc(w, &e);
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}
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return ret;
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return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
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}
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void ToggleFullScreen(bool fs)
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@ -2047,6 +2047,18 @@ void RelocateAllWindows(int neww, int newh)
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* in a 'backup'-desc that the window should always be centred. */
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switch (w->window_class) {
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case WC_MAIN_TOOLBAR:
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if (neww - w->width != 0) {
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ResizeWindow(w, min(neww, 640) - w->width, 0);
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WindowEvent e;
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e.event = WE_RESIZE;
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e.we.sizing.size.x = w->width;
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e.we.sizing.size.y = w->height;
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e.we.sizing.diff.x = neww - w->width;
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e.we.sizing.diff.y = 0;
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w->wndproc(w, &e);
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}
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top = w->top;
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left = PositionMainToolbar(w); // changes toolbar orientation
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break;
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@ -2064,6 +2076,7 @@ void RelocateAllWindows(int neww, int newh)
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break;
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case WC_STATUS_BAR:
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ResizeWindow(w, clamp(neww, 320, 640) - w->width, 0);
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top = newh - w->height;
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left = (neww - w->width) >> 1;
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break;
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