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(svn r17493) -Codechange: store the depot index on the map
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@ -454,6 +454,7 @@
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</li>
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<li>m5 bit 7 set, bit 6 set: railway depot
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<ul>
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<li>m2: Depot index</li>
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<li>m5 bits 1..0: exit towards
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<table>
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<tr>
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@ -609,6 +610,7 @@
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<li>m5 bit 7 set, bit 6 clear: road depot
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<ul>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
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<li>m2: Depot index</li>
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<li>m5 bits 3..0: exit towards:
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<table>
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<tr>
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@ -952,6 +954,7 @@
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<td>
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<ul>
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<li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
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<li>m2: Depot index (for depots only)</li>
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<li>m3 bits 1..0 : Water class (sea, canal or river)
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<li>m4: Random data for canal or river tiles</li>
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<li>m5: tile type:
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@ -112,7 +112,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">depot</td>
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<td class="bits">-inherit-</td>
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<td class="bits">-inherit-</td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
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<td class="bits"><span class="free">OOOO</span> XXXX</td>
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<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
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@ -146,7 +146,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">road depot</td>
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<td class="bits">-inherit-</td>
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<td class="bits">-inherit-</td>
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<td class="bits">-inherit-</td>
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits">XX<span class="free">OO OO</span>XX</td>
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@ -282,7 +282,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">shipdepot</td>
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<td class="bits">-inherit-</td>
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<td class="bits">-inherit-</td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OO</span>XX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits">-inherit-</td>
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@ -45,4 +45,17 @@ static inline bool IsDepotTile(TileIndex tile)
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return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
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}
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/**
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* Get the index of which depot is attached to the tile.
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* @param t the tile
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* @pre IsRailDepotTile(t) || IsRoadDepotTile(t) || IsShipDepotTile(t)
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* @return DepotID
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*/
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static inline DepotID GetDepotIndex(TileIndex t)
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{
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/* Hangars don't have a Depot class, thus store no DepotID. */
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assert(IsRailDepotTile(t) || IsRoadDepotTile(t) || IsShipDepotTile(t));
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return _m[t].m2;
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}
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#endif /* DEPOT_MAP_H */
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@ -789,11 +789,11 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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if (flags & DC_EXEC) {
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Depot *d = new Depot(tile);
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MakeRailDepot(tile, _current_company, dir, (RailType)p1);
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MarkTileDirtyByTile(tile);
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d->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
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MakeRailDepot(tile, _current_company, d->index, dir, (RailType)p1);
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MarkTileDirtyByTile(tile);
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AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
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YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
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}
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@ -13,6 +13,7 @@
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#define RAIL_MAP_H
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#include "rail_type.h"
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#include "depot_type.h"
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#include "signal_func.h"
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#include "direction_func.h"
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#include "track_func.h"
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@ -551,11 +552,11 @@ static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
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}
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static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
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static inline void MakeRailDepot(TileIndex t, Owner o, DepotID did, DiagDirection d, RailType r)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m2 = did;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TILE_DEPOT << 6 | d;
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@ -882,7 +882,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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Depot *dep = new Depot(tile);
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dep->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
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MakeRoadDepot(tile, _current_company, dir, rt);
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MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
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MarkTileDirtyByTile(tile);
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}
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return cost.AddCost(_price.build_road_depot);
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@ -13,6 +13,7 @@
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#define ROAD_MAP_H
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#include "track_func.h"
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#include "depot_type.h"
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#include "rail_type.h"
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#include "town_type.h"
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#include "road_func.h"
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@ -407,11 +408,11 @@ static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner r
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}
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir, RoadType rt)
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
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{
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SetTileType(t, MP_ROAD);
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SetTileOwner(t, owner);
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_m[t].m2 = 0;
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_m[t].m2 = did;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;
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@ -13,6 +13,7 @@
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#include "../void_map.h"
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#include "../signs_base.h"
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#include "../roadstop_base.h"
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#include "../depot_base.h"
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#include "../window_func.h"
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#include "../fios.h"
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#include "../train.h"
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@ -1951,6 +1952,14 @@ bool AfterLoadGame()
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FOR_ALL_STATIONS(st) UpdateStationAcceptance(st, false);
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}
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if (CheckSavegameVersion(128)) {
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const Depot *d;
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FOR_ALL_DEPOTS(d) {
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_m[d->xy].m2 = d->index;
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if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
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}
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}
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AfterLoadLabelMaps();
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GamelogPrintDebug(1);
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@ -2730,6 +2730,8 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
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{
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switch (GetTileType(tile)) {
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case MP_ROAD:
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if (IsRoadDepot(tile)) return CalcClosestTownFromTile(tile, threshold);
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if (!HasTownOwnedRoad(tile)) {
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TownID tid = GetTownIndex(tile);
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@ -141,8 +141,8 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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Depot *depot = new Depot(tile);
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depot->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
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MakeShipDepot(tile, _current_company, DEPOT_NORTH, axis, wc1);
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MakeShipDepot(tile2, _current_company, DEPOT_SOUTH, axis, wc2);
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MakeShipDepot(tile, _current_company, depot->index, DEPOT_NORTH, axis, wc1);
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MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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}
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@ -13,6 +13,7 @@
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#define WATER_MAP_H
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#include "core/math_func.hpp"
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#include "depot_type.h"
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enum WaterTileType {
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WATER_TILE_CLEAR,
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@ -196,11 +197,11 @@ static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
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_me[t].m7 = 0;
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}
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static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, WaterClass original_water_class)
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static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class)
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m2 = did;
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_m[t].m3 = original_water_class;
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_m[t].m4 = 0;
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_m[t].m5 = base + a * 2;
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