(svn r1584) Fix: Highlighlighting tiles under bridges works again correctly for square selection tools.

This commit is contained in:
dominik 2005-01-22 09:17:58 +00:00
parent 0a944dc950
commit 4ce10986b5

View File

@ -375,7 +375,7 @@ void DrawGroundSprite(uint32 image)
// offset ground sprite because of foundation?
AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y);
} else {
_added_tile_sprite = true;
_added_tile_sprite = true;
DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z);
}
}
@ -595,7 +595,11 @@ static int dbg_draw_pushed(const TileInfo *ti)
static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
{
AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
if (_added_tile_sprite && !(_thd_ptr->drawstyle & HT_LINE)) { // draw on real ground
DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
} else { // draw on top of foundation
AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
}
static bool IsPartOfAutoLine(int px, int py)