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https://github.com/OpenTTD/OpenTTD.git
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(svn r1583) -Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
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@ -214,6 +214,7 @@ bool ScrollWindowTo(int x, int y, Window * w);
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bool ScrollMainWindowToTile(TileIndex tile);
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bool ScrollMainWindowTo(int x, int y);
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void DrawSprite(uint32 img, int x, int y);
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uint GetCorrectTileHeight(TileIndex tile);
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bool EnsureNoVehicle(TileIndex tile);
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bool EnsureNoVehicleZ(TileIndex tile, byte z);
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void MarkAllViewportsDirty(int left, int top, int right, int bottom);
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@ -742,7 +742,8 @@ static int32 DoClearBridge(uint tile, uint32 flags)
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*/
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tile += direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
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endtile -= direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
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if ((v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8)) != NULL) {
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/* Bridges on slopes might have their Z-value offset..correct this */
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if ((v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile))) != NULL) {
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VehicleInTheWayErrMsg(v);
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return CMD_ERROR;
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}
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@ -804,25 +805,21 @@ clear_it:;
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}
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static int32 ClearTile_TunnelBridge(uint tile, byte flags) {
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int32 ret;
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byte m5 = _map5[tile];
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if ((m5 & 0xF0) == 0) {
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if (flags & DC_AUTO)
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return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
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return DoClearTunnel(tile, flags);
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} else if (m5 & 0x80) {
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if (flags & DC_AUTO)
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return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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ret = DoClearBridge(tile, flags);
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if (ret == CMD_ERROR)
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return CMD_ERROR;
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return ret;
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} else {
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return CMD_ERROR;
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}
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return DoClearBridge(tile, flags);
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}
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return CMD_ERROR;
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}
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int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
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22
vehicle.c
22
vehicle.c
@ -73,17 +73,27 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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return v;
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}
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static inline uint Correct_Z(uint tileh)
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{
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// needs z correction for slope-type graphics that have the NORTHERN tile lowered
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// 1, 2, 3, 4, 5, 6 and 7
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return (CORRECT_Z(tileh)) ? 8 : 0;
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}
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uint GetCorrectTileHeight(TileIndex tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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return Correct_Z(ti.tileh);
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}
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bool EnsureNoVehicleZ(TileIndex tile, byte z)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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// needs z correction for slope-type graphics that have the NORTHERN tile lowered
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// 1, 2, 3, 4, 5, 6 and 7
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if (CORRECT_Z(ti.tileh))
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z += 8;
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ti.z = z;
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ti.z = z + Correct_Z(ti.tileh);
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return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ) == NULL;
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}
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