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(svn r1584) Fix: Highlighlighting tiles under bridges works again correctly for square selection tools.
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@ -595,7 +595,11 @@ static int dbg_draw_pushed(const TileInfo *ti)
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static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
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static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
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{
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{
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if (_added_tile_sprite && !(_thd_ptr->drawstyle & HT_LINE)) { // draw on real ground
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DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
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} else { // draw on top of foundation
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AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
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AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
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}
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}
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}
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static bool IsPartOfAutoLine(int px, int py)
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static bool IsPartOfAutoLine(int px, int py)
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