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Doc: Don't use other names for road vehicle bay stops (#11418)
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@ -294,7 +294,7 @@ void DrawRoadStopTile(int x, int y, RoadType roadtype, const RoadStopSpec *spec,
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}
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}
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} else {
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/* Drive-in stop */
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/* Bay stop */
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if ((spec->draw_mode & ROADSTOP_DRAW_MODE_ROAD) && rti->UsesOverlay()) {
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SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_ROADSTOP);
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DrawSprite(ground + view, PAL_NONE, x, y);
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@ -64,7 +64,7 @@ enum RoadTypeSpriteGroup {
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ROTSG_reserved2, ///< Placeholder, if we need specific level crossing sprites.
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ROTSG_DEPOT, ///< Optional: Depot images
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ROTSG_reserved3, ///< Placeholder, if we add road fences (for highways).
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ROTSG_ROADSTOP, ///< Required: Drive-in stop surface
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ROTSG_ROADSTOP, ///< Required: Bay stop surface
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ROTSG_ONEWAY, ///< Optional: One-way indicator images
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ROTSG_END,
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};
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@ -3246,7 +3246,7 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
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DrawSprite(SPR_TRAMWAY_TRAM + sprite_offset, PAL_NONE, x, y);
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}
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} else {
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/* Drive-in stop */
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/* Bay stop */
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if (RoadTypeIsRoad(roadtype) && roadtype_info->UsesOverlay()) {
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SpriteID ground = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_ROADSTOP);
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DrawSprite(ground + image, PAL_NONE, x, y);
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