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https://github.com/OpenTTD/OpenTTD.git
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(svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
This commit is contained in:
parent
2ce1a608a8
commit
438a429549
177
src/economy.cpp
177
src/economy.cpp
@ -107,10 +107,9 @@ const ScoreInfo _score_info[] = {
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int _score_part[MAX_COMPANIES][SCORE_END];
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Economy _economy;
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Prices _price;
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uint16 _price_frac[NUM_PRICES];
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Money _cargo_payment_rates[NUM_CARGO];
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uint16 _cargo_payment_rates_frac[NUM_CARGO];
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static Money _cargo_payment_rates[NUM_CARGO];
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Money _additional_cash_required;
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static byte _price_base_multiplier[NUM_PRICES];
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Money CalculateCompanyValue(const Company *c)
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{
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@ -585,20 +584,11 @@ static void CompaniesGenStatistics()
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InvalidateWindow(WC_COMPANY_LEAGUE, 0);
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}
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static void AddSingleInflation(Money *value, uint16 *frac, int32 amt)
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{
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/* Is it safe to add inflation ? */
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if ((INT64_MAX / amt) < (*value + 1)) {
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*value = INT64_MAX / amt;
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*frac = 0;
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} else {
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int64 tmp = (int64)*value * amt + *frac;
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*frac = GB(tmp, 0, 16);
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*value += tmp >> 16;
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}
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}
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static void AddInflation(bool check_year = true)
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/**
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* Add monthly inflation
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* @param check_year Shall the inflation get stopped after 170 years?
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*/
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void AddInflation(bool check_year)
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{
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/* The cargo payment inflation differs from the normal inflation, so the
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* relative amount of money you make with a transport decreases slowly over
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@ -622,23 +612,63 @@ static void AddInflation(bool check_year = true)
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* 12 -> months per year
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* This is only a good approxiamtion for small values
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*/
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int32 inf = _economy.infl_amount * 54;
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_economy.inflation_prices += min((_economy.inflation_prices * _economy.infl_amount * 54) >> 16, MAX_INFLATION);
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_economy.inflation_payment += min((_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16, MAX_INFLATION);
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}
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for (uint i = 0; i != NUM_PRICES; i++) {
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AddSingleInflation((Money*)&_price + i, _price_frac + i, inf);
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/**
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* Computes all prices, payments and maximum loan.
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*/
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void RecomputePrices()
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{
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/* Setup maximum loan */
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_economy.max_loan = (_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
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assert_compile(sizeof(_price) == NUM_PRICES * sizeof(Money));
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/* Setup price bases */
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for (uint i = 0; i < NUM_PRICES; i++) {
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Money price = _price_base_specs[i].start_price;
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/* Apply difficulty settings */
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uint mod = 1;
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switch (_price_base_specs[i].category) {
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case PCAT_RUNNING:
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mod = _settings_game.difficulty.vehicle_costs;
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break;
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case PCAT_CONSTRUCTION:
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mod = _settings_game.difficulty.construction_cost;
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break;
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default: break;
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}
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if (mod < 1) {
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price = price * 3 >> 2;
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} else if (mod > 1) {
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price = price * 9 >> 3;
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}
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/* Apply inflation */
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price = (int64)price * _economy.inflation_prices;
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/* Apply newgrf modifiers, and remove fractional part of inflation */
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int shift = _price_base_multiplier[i] - 8 - 16;
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if (shift >= 0) {
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price <<= shift;
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} else {
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price >>= -shift;
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}
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/* Store value */
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((Money *)&_price)[i] = price;
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}
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AddSingleInflation(&_economy.max_loan_unround, &_economy.max_loan_unround_fract, inf);
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if (_economy.max_loan + 50000 <= _economy.max_loan_unround) _economy.max_loan += 50000;
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inf = _economy.infl_amount_pr * 54;
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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AddSingleInflation(
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(Money*)_cargo_payment_rates + i,
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_cargo_payment_rates_frac + i,
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inf
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);
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/* Setup cargo payment */
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memset(_cargo_payment_rates, 0, sizeof(_cargo_payment_rates));
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const CargoSpec *cs;
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FOR_ALL_CARGOSPECS(cs) {
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_cargo_payment_rates[cs->Index()] = ((int64)cs->initial_payment * _economy.inflation_payment) >> 16;
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}
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InvalidateWindowClasses(WC_BUILD_VEHICLE);
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@ -695,8 +725,6 @@ static void HandleEconomyFluctuations()
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}
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static byte price_base_multiplier[NUM_PRICES];
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/**
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* Reset changes to the price base multipliers.
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*/
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@ -706,7 +734,7 @@ void ResetPriceBaseMultipliers()
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/* 8 means no multiplier. */
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for (i = 0; i < NUM_PRICES; i++)
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price_base_multiplier[i] = 8;
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_price_base_multiplier[i] = 8;
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}
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/**
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@ -719,7 +747,7 @@ void ResetPriceBaseMultipliers()
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void SetPriceBaseMultiplier(uint price, byte factor)
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{
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assert(price < NUM_PRICES);
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price_base_multiplier[price] = factor;
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_price_base_multiplier[price] = min(factor, MAX_PRICE_MODIFIER);
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}
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/**
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@ -745,82 +773,24 @@ void StartupIndustryDailyChanges(bool init_counter)
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void StartupEconomy()
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{
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int i;
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assert_compile(sizeof(_price) == NUM_PRICES * sizeof(Money));
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/* Setup price bases */
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for (i = 0; i < NUM_PRICES; i++) {
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Money price = _price_base_specs[i].start_price;
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/* Apply difficulty settings */
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uint mod = 1;
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switch (_price_base_specs[i].category) {
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case PCAT_RUNNING:
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mod = _settings_game.difficulty.vehicle_costs;
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break;
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case PCAT_CONSTRUCTION:
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mod = _settings_game.difficulty.construction_cost;
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break;
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default: break;
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}
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if (mod < 1) {
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price = price * 3 >> 2;
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} else if (mod > 1) {
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price = price * 9 >> 3;
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}
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/* Apply newgrf modifiers */
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if (price_base_multiplier[i] > 8) {
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price <<= price_base_multiplier[i] - 8;
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} else {
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price >>= 8 - price_base_multiplier[i];
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}
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/* Store start value */
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((Money*)&_price)[i] = price;
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_price_frac[i] = 0;
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}
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_economy.interest_rate = _settings_game.difficulty.initial_interest;
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_economy.infl_amount = _settings_game.difficulty.initial_interest;
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_economy.infl_amount_pr = max(0, _settings_game.difficulty.initial_interest - 1);
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_economy.max_loan_unround = _economy.max_loan = _settings_game.difficulty.max_loan;
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_economy.fluct = GB(Random(), 0, 8) + 168;
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/* Set up prices */
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RecomputePrices();
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StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
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}
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void ResetEconomy()
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/**
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* Resets economy to initial values
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*/
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void InitializeEconomy()
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{
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/* Test if resetting the economy is needed. */
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bool needed = false;
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const CargoSpec *cs;
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FOR_ALL_CARGOSPECS(cs) {
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if (_cargo_payment_rates[cs->Index()] == 0) {
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needed = true;
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break;
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}
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}
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if (!needed) return;
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/* Remember old unrounded maximum loan value. NewGRF has the ability
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* to change all the other inflation affected base costs. */
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Money old_value = _economy.max_loan_unround;
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/* Reset the economy */
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StartupEconomy();
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InitializeLandscapeVariables(false);
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/* Reapply inflation, ignoring the year */
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while (old_value > _economy.max_loan_unround) {
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AddInflation(false);
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}
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_economy.inflation_prices = _economy.inflation_payment = 1 << 16;
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}
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Money GetPriceByIndex(uint8 index)
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@ -1415,7 +1385,10 @@ void LoadUnloadStation(Station *st)
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void CompaniesMonthlyLoop()
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{
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CompaniesGenStatistics();
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if (_settings_game.economy.inflation) AddInflation();
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if (_settings_game.economy.inflation) {
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AddInflation();
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RecomputePrices();
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}
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CompaniesPayInterest();
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/* Reset the _current_company flag */
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_current_company = OWNER_NONE;
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@ -24,16 +24,12 @@
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void ResetPriceBaseMultipliers();
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void SetPriceBaseMultiplier(uint price, byte factor);
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void ResetEconomy();
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extern const ScoreInfo _score_info[];
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extern int _score_part[MAX_COMPANIES][SCORE_END];
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extern Economy _economy;
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/* Prices and also the fractional part. */
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extern Prices _price;
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extern uint16 _price_frac[NUM_PRICES];
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extern Money _cargo_payment_rates[NUM_CARGO];
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extern uint16 _cargo_payment_rates_frac[NUM_CARGO];
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int UpdateCompanyRatingAndValue(Company *c, bool update);
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void StartupIndustryDailyChanges(bool init_counter);
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@ -46,4 +42,8 @@ void LoadUnloadStation(Station *st);
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Money GetPriceByIndex(uint8 index);
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void InitializeEconomy();
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void RecomputePrices();
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void AddInflation(bool check_year = true);
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#endif /* ECONOMY_FUNC_H */
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@ -19,15 +19,19 @@
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typedef OverflowSafeInt64 Money;
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struct Economy {
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Money max_loan; ///< Maximum possible loan
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Money max_loan_unround; ///< Economy fluctuation status
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uint16 max_loan_unround_fract; ///< Fraction of the unrounded max loan
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int16 fluct;
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Money max_loan; ///< NOSAVE: Maximum possible loan
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int16 fluct; ///< Economy fluctuation status
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byte interest_rate; ///< Interest
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byte infl_amount; ///< inflation amount
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byte infl_amount_pr; ///< inflation rate for payment rates
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uint32 industry_daily_change_counter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
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uint32 industry_daily_increment; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
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uint64 inflation_prices; ///< Cumulated inflation of prices since game start; 16 bit fractional part
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uint64 inflation_payment; ///< Cumulated inflation of cargo paypent since game start; 16 bit fractional part
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/* Old stuff for savegame conversion only */
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Money old_max_loan_unround; ///< Old: Unrounded max loan
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uint16 old_max_loan_unround_fract; ///< Old: Fraction of the unrounded max loan
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};
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enum ScoreID {
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@ -149,6 +153,23 @@ struct PriceBaseSpec {
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/** The "steps" in loan size, in British Pounds! */
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static const int LOAN_INTERVAL = 10000;
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/**
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* Maximum inflation (including fractional part) without causing overflows in int64 price computations.
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* This allows for 32 bit base prices (21 are currently needed).
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* Considering the sign bit and 16 fractional bits, there are 15 bits left.
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* 170 years of 4% inflation result in a inflation of about 822, so 10 bits are actually enough.
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* Note, that NewGRF multipliers share the 16 fractional bits.
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* @see MAX_PRICE_MODIFIER
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*/
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static const uint64 MAX_INFLATION = (1ull << (63 - 32)) - 1;
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/**
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* Maximum NewGRF price modifier including the shift offset of 8 bits.
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* Increasing base prices by factor 65536 should be enough.
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* @see MAX_INFLATION
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*/
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static const int MAX_PRICE_MODIFIER = 16 + 8;
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struct CargoPayment;
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typedef uint32 CargoPaymentID;
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@ -29,8 +29,6 @@ void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
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bool CheckOwnership(Owner owner);
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bool CheckTileOwnership(TileIndex tile);
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void InitializeLandscapeVariables(bool only_constants);
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/* misc functions */
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/**
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* Mark a tile given by its index dirty for repaint.
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src/misc.cpp
17
src/misc.cpp
@ -121,7 +121,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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#endif /* ENABLE_NETWORK */
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InitializeAnimatedTiles();
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InitializeLandscapeVariables(false);
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InitializeEconomy();
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ResetObjectToPlace();
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@ -132,18 +132,3 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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GamelogGRFAddList(_grfconfig);
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GamelogStopAction();
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}
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/* Calculate constants that depend on the landscape type. */
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void InitializeLandscapeVariables(bool only_constants)
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{
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if (only_constants) return;
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memset(_cargo_payment_rates, 0, sizeof(_cargo_payment_rates));
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memset(_cargo_payment_rates_frac, 0, sizeof(_cargo_payment_rates_frac));
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const CargoSpec *cs;
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FOR_ALL_CARGOSPECS(cs) {
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_cargo_payment_rates[cs->Index()] = cs->initial_payment;
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}
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}
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@ -234,6 +234,8 @@ static void InitializeWindowsAndCaches()
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}
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}
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RecomputePrices();
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SetCachedEngineCounts();
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Station::RecomputeIndustriesNearForAll();
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@ -530,9 +532,6 @@ bool AfterLoadGame()
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/* Connect front and rear engines of multiheaded trains */
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ConnectMultiheadedTrains();
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/* reinit the landscape variables (landscape might have changed) */
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InitializeLandscapeVariables(true);
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/* Update all vehicles */
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AfterLoadVehicles(true);
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@ -1929,6 +1928,24 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(126)) {
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/* Recompute inflation based on old unround loan limit
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* Note: Max loan is 500000. With an inflation of 4% across 170 years
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* that results in a max loan of about 0.7 * 2^31.
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* So taking the 16 bit fractional part into account there are plenty of bits left
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* for unmodified savegames ...
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*/
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uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
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/* ... well, just clamp it then. */
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if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
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/* Simulate the inflation, so we also get the payment inflation */
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while (_economy.inflation_prices < aimed_inflation) {
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AddInflation(false);
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}
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}
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AfterLoadLabelMaps();
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GamelogPrintDebug(1);
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@ -1950,7 +1967,7 @@ void ReloadNewGRFData()
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/* reload grf data */
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GfxLoadSprites();
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LoadStringWidthTable();
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ResetEconomy();
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RecomputePrices();
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/* reload vehicles */
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ResetVehiclePosHash();
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AfterLoadVehicles(false);
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@ -15,29 +15,31 @@
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#include "saveload.h"
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/** Prices */
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static void SaveLoad_PRIC()
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/** Prices in pre 126 savegames */
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static void Load_PRIC()
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{
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int vt = CheckSavegameVersion(65) ? (SLE_FILE_I32 | SLE_VAR_I64) : SLE_INT64;
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SlArray(&_price, NUM_PRICES, vt);
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SlArray(&_price_frac, NUM_PRICES, SLE_UINT16);
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int vt = CheckSavegameVersion(65) ? SLE_FILE_I32 : SLE_FILE_I64;
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SlArray(NULL, NUM_PRICES, vt | SLE_VAR_NULL);
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SlArray(NULL, NUM_PRICES, SLE_FILE_U16 | SLE_VAR_NULL);
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}
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/** Cargo payment rates */
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static void SaveLoad_CAPR()
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/** Cargo payment rates in pre 126 savegames */
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static void Load_CAPR()
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{
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uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
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int vt = CheckSavegameVersion(65) ? (SLE_FILE_I32 | SLE_VAR_I64) : SLE_INT64;
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SlArray(&_cargo_payment_rates, num_cargo, vt);
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SlArray(&_cargo_payment_rates_frac, num_cargo, SLE_UINT16);
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int vt = CheckSavegameVersion(65) ? SLE_FILE_I32 : SLE_FILE_I64;
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SlArray(NULL, num_cargo, vt | SLE_VAR_NULL);
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SlArray(NULL, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
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}
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static const SaveLoad _economy_desc[] = {
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SLE_CONDVAR(Economy, max_loan, SLE_FILE_I32 | SLE_VAR_I64, 0, 64),
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SLE_CONDVAR(Economy, max_loan, SLE_INT64, 65, SL_MAX_VERSION),
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SLE_CONDVAR(Economy, max_loan_unround, SLE_FILE_I32 | SLE_VAR_I64, 0, 64),
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SLE_CONDVAR(Economy, max_loan_unround, SLE_INT64, 65, SL_MAX_VERSION),
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SLE_CONDVAR(Economy, max_loan_unround_fract, SLE_UINT16, 70, SL_MAX_VERSION),
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SLE_CONDNULL(4, 0, 64), // max_loan
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SLE_CONDNULL(8, 65, SL_MAX_VERSION), // max_loan
|
||||
SLE_CONDVAR(Economy, old_max_loan_unround, SLE_FILE_I32 | SLE_VAR_I64, 0, 64),
|
||||
SLE_CONDVAR(Economy, old_max_loan_unround, SLE_INT64, 65, 125),
|
||||
SLE_CONDVAR(Economy, old_max_loan_unround_fract, SLE_UINT16, 70, 125),
|
||||
SLE_CONDVAR(Economy, inflation_prices, SLE_UINT64, 126, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Economy, inflation_payment, SLE_UINT64, 126, SL_MAX_VERSION),
|
||||
SLE_VAR(Economy, fluct, SLE_INT16),
|
||||
SLE_VAR(Economy, interest_rate, SLE_UINT8),
|
||||
SLE_VAR(Economy, infl_amount, SLE_UINT8),
|
||||
@ -97,7 +99,7 @@ static void Ptrs_CAPY()
|
||||
|
||||
extern const ChunkHandler _economy_chunk_handlers[] = {
|
||||
{ 'CAPY', Save_CAPY, Load_CAPY, Ptrs_CAPY, CH_ARRAY},
|
||||
{ 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, NULL, CH_RIFF | CH_AUTO_LENGTH},
|
||||
{ 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, NULL, CH_RIFF | CH_AUTO_LENGTH},
|
||||
{ 'PRIC', NULL, Load_PRIC, NULL, CH_RIFF | CH_AUTO_LENGTH},
|
||||
{ 'CAPR', NULL, Load_CAPR, NULL, CH_RIFF | CH_AUTO_LENGTH},
|
||||
{ 'ECMY', Save_ECMY, Load_ECMY, NULL, CH_RIFF | CH_LAST},
|
||||
};
|
||||
|
@ -669,76 +669,6 @@ static bool LoadOldDepot(LoadgameState *ls, int num)
|
||||
return true;
|
||||
}
|
||||
|
||||
static int32 _old_price;
|
||||
static uint16 _old_price_frac;
|
||||
static const OldChunks price_chunk[] = {
|
||||
OCL_VAR ( OC_INT32, 1, &_old_price ),
|
||||
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
|
||||
OCL_END()
|
||||
};
|
||||
|
||||
static bool LoadOldPrice(LoadgameState *ls, int num)
|
||||
{
|
||||
if (_savegame_type == SGT_TTO && num == 25) {
|
||||
/* clear_fields == build_road_depot (TTO didn't have this price) */
|
||||
((Money*)&_price)[25] = ((Money*)&_price)[6];
|
||||
_price_frac[25] = _price_frac[6];
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!LoadChunk(ls, NULL, price_chunk)) return false;
|
||||
|
||||
if (_savegame_type == SGT_TTO) {
|
||||
/* base prices are different in these two cases */
|
||||
if (num == 15) _old_price = ClampToI32(((Money)_old_price) * 20 / 3); // build_railvehicle
|
||||
if (num == 17) _old_price = ClampToI32(((Money)_old_price) * 10); // aircraft_base
|
||||
}
|
||||
|
||||
|
||||
/* We use a struct to store the prices, but they are ints in a row..
|
||||
* so just access the struct as an array of int32s */
|
||||
((Money*)&_price)[num] = _old_price;
|
||||
_price_frac[num] = _old_price_frac;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const OldChunks cargo_payment_rate_chunk[] = {
|
||||
OCL_VAR ( OC_INT32, 1, &_old_price ),
|
||||
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
|
||||
|
||||
OCL_NULL( 2 ), ///< Junk
|
||||
OCL_END()
|
||||
};
|
||||
|
||||
static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
|
||||
{
|
||||
if (_savegame_type == SGT_TTO && num == 11) { // TTD has 1 more cargo type
|
||||
_cargo_payment_rates[num] = _cargo_payment_rates[9];
|
||||
_cargo_payment_rates_frac[num] = _cargo_payment_rates_frac[9];
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
|
||||
|
||||
if (_savegame_type == SGT_TTO) {
|
||||
/* SVXConverter about cargo payment rates correction:
|
||||
* "increase them to compensate for the faster time advance in TTD compared to TTO
|
||||
* which otherwise would cause much less income while the annual running costs of
|
||||
* the vehicles stay the same" */
|
||||
|
||||
Money m = ((((Money)_old_price) << 16) + (uint)_old_price_frac) * 124 / 74;
|
||||
|
||||
_old_price = m >> 16;
|
||||
_old_price_frac = GB((int64)m, 0, 16);
|
||||
}
|
||||
|
||||
_cargo_payment_rates[num] = -_old_price;
|
||||
_cargo_payment_rates_frac[num] = _old_price_frac;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static StationID _current_station_id;
|
||||
static uint16 _waiting_acceptance;
|
||||
static uint8 _cargo_source;
|
||||
@ -1670,11 +1600,13 @@ static const OldChunks main_chunk[] = {
|
||||
|
||||
OCL_ASSERT( OC_TTO, 0x3A2E ),
|
||||
|
||||
OCL_CHUNK( 49, LoadOldPrice ),
|
||||
OCL_CNULL( OC_TTO, 48 * 6 ), ///< prices
|
||||
OCL_CNULL( OC_TTD, 49 * 6 ), ///< prices
|
||||
|
||||
OCL_ASSERT( OC_TTO, 0x3B4E ),
|
||||
|
||||
OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
|
||||
OCL_CNULL( OC_TTO, 11 * 8 ), ///< cargo payment rates
|
||||
OCL_CNULL( OC_TTD, 12 * 8 ), ///< cargo payment rates
|
||||
|
||||
OCL_ASSERT( OC_TTD, 0x4CBA ),
|
||||
OCL_ASSERT( OC_TTO, 0x3BA6 ),
|
||||
@ -1735,19 +1667,19 @@ static const OldChunks main_chunk[] = {
|
||||
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
|
||||
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
|
||||
|
||||
OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan ),
|
||||
OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan_unround ),
|
||||
OCL_NULL( 4 ), ///< max_loan
|
||||
OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.old_max_loan_unround ),
|
||||
OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
|
||||
|
||||
OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
|
||||
|
||||
OCL_ASSERT( OC_TTO, 0x496E4 ),
|
||||
|
||||
OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
|
||||
OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff
|
||||
|
||||
OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
|
||||
|
||||
OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
|
||||
OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff
|
||||
OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
|
||||
OCL_NULL( 1 ), ///< Station tick counter, no longer in use
|
||||
|
||||
@ -1778,7 +1710,7 @@ static const OldChunks main_chunk[] = {
|
||||
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line ),
|
||||
|
||||
OCL_CNULL( OC_TTD, 32 ), ///< new_industry_randtable, no longer used (because of new design)
|
||||
OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
|
||||
OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff
|
||||
|
||||
OCL_ASSERT( OC_TTD, 0x77179 ),
|
||||
OCL_ASSERT( OC_TTO, 0x4971D ),
|
||||
@ -1865,6 +1797,12 @@ bool LoadTTOMain(LoadgameState *ls)
|
||||
/* We have a new difficulty setting */
|
||||
_settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
|
||||
|
||||
/* SVXConverter about cargo payment rates correction:
|
||||
* "increase them to compensate for the faster time advance in TTD compared to TTO
|
||||
* which otherwise would cause much less income while the annual running costs of
|
||||
* the vehicles stay the same" */
|
||||
_economy.inflation_payment = min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
|
||||
|
||||
DEBUG(oldloader, 3, "Finished converting game data");
|
||||
DEBUG(oldloader, 1, "TTO savegame successfully converted");
|
||||
|
||||
|
@ -48,7 +48,7 @@
|
||||
|
||||
#include "saveload_internal.h"
|
||||
|
||||
extern const uint16 SAVEGAME_VERSION = 125;
|
||||
extern const uint16 SAVEGAME_VERSION = 126;
|
||||
|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user