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Codechange: don't set the window position when changing blitter
There really is no need to make an extra call to the OS in these cases.
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parent
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3a4a15cc93
@ -128,9 +128,10 @@ uint8 VideoDriver_Win32Base::GetFullscreenBpp()
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/**
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* Instantiate a new window.
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* @param full_screen Whether to make a full screen window or not.
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* @param resize Whether to change window size.
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* @return True if the window could be created.
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*/
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bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
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{
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/* full_screen is whether the new window should be fullscreen,
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* _wnd.fullscreen is whether the current window is. */
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@ -172,7 +173,7 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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}
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if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
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this->MakeWindow(false); // don't care about the result
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this->MakeWindow(false, resize); // don't care about the result
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return false; // the request failed
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}
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} else if (this->fullscreen) {
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@ -205,7 +206,7 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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h = r.bottom - r.top;
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if (this->main_wnd != nullptr) {
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if (!_window_maximize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
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if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
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} else {
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int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
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int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
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@ -1043,7 +1044,7 @@ bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
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bool VideoDriver_Win32GDI::AfterBlitterChange()
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{
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assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
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return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
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}
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void VideoDriver_Win32GDI::MakePalette()
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@ -54,7 +54,7 @@ protected:
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bool PollEvent() override;
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void Initialize();
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bool MakeWindow(bool full_screen);
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bool MakeWindow(bool full_screen, bool resize = true);
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void ClientSizeChanged(int w, int h, bool force = false);
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/** Get screen depth to use for fullscreen mode. */
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