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Codechange: remove the unused lock around Blitter
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4610aa7ae3
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@ -1480,9 +1480,7 @@ void DrawDirtyBlocks()
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if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
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/* Modal progress thread may need blitter access while we are waiting for it. */
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VideoDriver::GetInstance()->ReleaseBlitterLock();
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_modal_progress_paint_mutex.lock();
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VideoDriver::GetInstance()->AcquireBlitterLock();
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_modal_progress_work_mutex.lock();
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/* When we ended with the modal progress, do not draw the blocks.
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@ -295,8 +295,6 @@ static bool SwitchNewGRFBlitter()
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const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
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const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
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VideoDriver::GetInstance()->AcquireBlitterLock();
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for (uint i = 0; i < lengthof(replacement_blitters); i++) {
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if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
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if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
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@ -306,7 +304,6 @@ static bool SwitchNewGRFBlitter()
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const char *repl_blitter = replacement_blitters[i].name;
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if (strcmp(repl_blitter, cur_blitter) == 0) {
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VideoDriver::GetInstance()->ReleaseBlitterLock();
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return false;
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}
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if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
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@ -323,8 +320,6 @@ static bool SwitchNewGRFBlitter()
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if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
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}
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VideoDriver::GetInstance()->ReleaseBlitterLock();
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return true;
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}
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@ -62,7 +62,6 @@ public:
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/**
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* Callback invoked after the blitter was changed.
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* This may only be called between AcquireBlitterLock and ReleaseBlitterLock.
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* @return True if no error.
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*/
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virtual bool AfterBlitterChange()
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@ -70,18 +69,6 @@ public:
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return true;
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}
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/**
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* Acquire any lock(s) required to be held when changing blitters.
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* These lock(s) may not be acquired recursively.
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*/
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virtual void AcquireBlitterLock() { }
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/**
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* Release any lock(s) required to be held when changing blitters.
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* These lock(s) may not be acquired recursively.
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*/
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virtual void ReleaseBlitterLock() { }
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virtual bool ClaimMousePointer()
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{
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return true;
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