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(svn r6611) - Newsounds:
- If the NewGRF sound effect chosen doesn't exist, then ignore it. - Play load/unload sound if provided.
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@ -28,6 +28,7 @@
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#include "ai/ai.h"
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#include "ai/ai.h"
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#include "train.h"
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#include "train.h"
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#include "newgrf_engine.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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#include "unmovable.h"
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#include "unmovable.h"
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#include "date.h"
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#include "date.h"
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@ -1464,7 +1465,9 @@ int LoadUnloadVehicle(Vehicle *v)
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v->profit_this_year += profit;
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v->profit_this_year += profit;
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SubtractMoneyFromPlayer(-profit);
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SubtractMoneyFromPlayer(-profit);
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if (IsLocalPlayer()) SndPlayVehicleFx(SND_14_CASHTILL, v);
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if (IsLocalPlayer() && !PlayVehicleSound(v, VSE_LOAD_UNLOAD)) {
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SndPlayVehicleFx(SND_14_CASHTILL, v);
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}
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ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, -profit);
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ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, -profit);
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}
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}
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@ -68,6 +68,6 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
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if (callback == CALLBACK_FAILED) return false;
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if (callback == CALLBACK_FAILED) return false;
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if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
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if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
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SndPlayVehicleFx(callback, v);
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if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
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return true;
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return true;
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}
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}
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