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(svn r15895) -Fix (r15685): fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow
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@ -815,8 +815,6 @@ static void GenerateTerrain(int type, uint flag)
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} while (--w != 0);
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break;
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}
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FixSlopes();
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}
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@ -930,6 +928,7 @@ void GenerateLandscape(byte mode)
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}
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}
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FixSlopes();
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ConvertGroundTilesIntoWaterTiles();
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if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
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