mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-01-19 13:41:11 +00:00
(svn r24) Fix: competitors are starting more real
This commit is contained in:
parent
f422014960
commit
0dd5113a98
11
players.c
11
players.c
@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai)
|
||||
|
||||
void StartupPlayers()
|
||||
{
|
||||
uint32 r;
|
||||
|
||||
r = Random();
|
||||
_next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1;
|
||||
// The AI starts like in the setting with +2 month max
|
||||
_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
|
||||
}
|
||||
|
||||
static void MaybeStartNewPlayer()
|
||||
@ -510,10 +508,11 @@ static void MaybeStartNewPlayer()
|
||||
n++;
|
||||
|
||||
// when there's a lot of computers in game, the probability that a new one starts is lower
|
||||
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors))
|
||||
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
|
||||
DoStartupNewPlayer(true);
|
||||
|
||||
_next_competitor_start = RandomRange(19980) + 11100;
|
||||
// The next AI starts like the difficulty setting said, with +2 month max
|
||||
_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
|
||||
}
|
||||
|
||||
void InitializePlayers()
|
||||
|
Loading…
Reference in New Issue
Block a user