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(svn r23) -Some omments on the code (blathijs)
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6679afc48a
commit
f422014960
9
macros.h
9
macros.h
@ -130,7 +130,14 @@ extern uint SafeTileAdd(uint x, int add, const char *exp, const char *file, int
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#define SPRITE_PALETTE(x) ((x) + 0x8000)
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extern const byte _ffb_64[128];
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/* Returns the position of the first bit that is not zero, counted from the
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* left. Ie, 10110100 returns 2, 00000001 returns 0, etc. When x == 0 returns
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* 0.
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*/
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#define FIND_FIRST_BIT(x) _ffb_64[(x)]
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/* Returns x with the first bit that is not zero, counted from the left, set
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* to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc.
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*/
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#define KILL_FIRST_BIT(x) _ffb_64[(x)+64]
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static INLINE int FindFirstBit2x64(int value)
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@ -212,4 +219,6 @@ static INLINE void WRITE_LE_UINT16(const void *b, uint16 x) {
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((byte*)b)[1] = (byte)(x >> 8);
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}
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#define MAX_DETOUR 6
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#endif /* MACROS_H */
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@ -187,6 +187,9 @@ continue_here:;
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static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };
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/* Returns the end tile and the length of a tunnel. The length does not
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* include the starting tile (entry), it does include the end tile (exit).
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*/
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FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction, byte type)
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{
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FindLengthOfTunnelResult flotr;
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18
rail_cmd.c
18
rail_cmd.c
@ -8,7 +8,7 @@
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void ShowTrainDepotWindow(uint tile);
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enum {
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enum { /* These values are bitmasks for the map5 byte */
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RAIL_TYPE_NORMAL = 0,
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RAIL_TYPE_SIGNALS = 0x40,
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RAIL_TYPE_SPECIAL = 0x80, // If this bit is set, then it's not a regular track.
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@ -40,6 +40,9 @@ enum {
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* 01 abcdef => Rail with signals
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* 10 ?????? => Unused
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* 11 ????dd => Depot
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*
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* abcdef is a bitmask, which contains ones for all present tracks. Below the
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* value for each track is given.
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*/
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/* 4
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@ -77,8 +80,12 @@ enum RailMap2Lower4 {
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};
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/* MAP2 byte: abcd???? => Signal On?
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* MAP3LO byte: abcd???? => Signal Exists?
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/* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
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* MAP3LO byte: abcd???? => Signal Exists?
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* a and b are for diagonals, upper and left,
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* one for each direction. (ie a == NE->SW, b ==
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* SW->NE, or v.v., I don't know. b and c are
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* similar for lower and right.
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* MAP2 byte: ????abcd => Type of ground.
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* MAP3LO byte: ????abcd => Type of rail.
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* MAP5: 00abcdef => rail
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@ -1796,6 +1803,7 @@ static uint32 GetTileTrackStatus_Track(uint tile, int mode) {
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ret = (m5 | (m5 << 8)) & 0x3F3F;
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if (!(m5 & RAIL_TYPE_SIGNALS)) {
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if ( (ret & 0xFF) == 3)
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/* Diagonal crossing? */
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ret |= 0x40;
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} else {
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/* has_signals */
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@ -1805,6 +1813,10 @@ static uint32 GetTileTrackStatus_Track(uint tile, int mode) {
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b &= a;
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/* When signals are not present (in neither
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* direction), we pretend them to be green. (So if
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* signals are only one way, the other way will
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* implicitely become `red' */
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if ((a & 0xC0) == 0) { b |= 0xC0; }
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if ((a & 0x30) == 0) { b |= 0x30; }
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@ -7,6 +7,10 @@
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#include "town.h"
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#include "gfx.h"
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/* When true, GetTrackStatus for roads will treat roads under reconstruction
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* as normal roads instead of impassable. This is used when detecting whether
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* a road can be removed. This is of course ugly, but I don't know a better
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* solution just like that... */
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static bool _road_special_gettrackstatus;
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void RoadVehEnterDepot(Vehicle *v);
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@ -2232,8 +2232,8 @@ uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
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st->blocked_months == 0 &&
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st->goods[type].rating != 0 &&
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(!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there.
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((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) &&
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((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) {
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((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) && // if we have other fac. than a bus stop, or the cargo is passengers
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((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) { // if we have other fac. than a cargo bay or the cargo is not passengers
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around[i] = st_index;
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around_ptr[i] = st;
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24
train_cmd.c
24
train_cmd.c
@ -1921,6 +1921,12 @@ static int CountPassengersInTrain(Vehicle *v)
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return num;
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}
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/*
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* Checks whether the specified tried has a collision with another vehicle. If
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* so, destroys this vehicle, and the other vehicle if its subtype is 0 (?).
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* Reports the incident in a flashy news item, modifies station ratings and
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* plays a sound.
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*/
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static void CheckTrainCollision(Vehicle *v)
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{
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TrainCollideChecker tcc;
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@ -1991,18 +1997,20 @@ static void TrainController(Vehicle *v)
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byte chosen_track;
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byte old_z;
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/* For every vehicle after and including the given vehicle */
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for(;;) {
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BeginVehicleMove(v);
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if (v->u.rail.track != 0x40) {
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/* Not inside tunnel */
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if (GetNewVehiclePos(v, &gp)) {
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/* Statying in the old tile */
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/* Staying in the old tile */
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if (v->u.rail.track == 0x80) {
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/* inside depot */
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gp.x = v->x_pos;
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gp.y = v->y_pos;
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} else {
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/* isnot inside depot */
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/* is not inside depot */
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r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
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if (r & 0x8)
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goto invalid_rail;
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@ -2079,6 +2087,8 @@ static void TrainController(Vehicle *v)
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if (v->subtype == 0)
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TrainMovedChangeSignals(gp.new_tile, dir>>1);
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/* Signals can only change when the first
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* (above) or the last vehicle moves. */
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if (v->next == NULL)
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TrainMovedChangeSignals(gp.old_tile, (dir>>1) ^ 2);
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@ -2117,24 +2127,27 @@ common:;
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old_z = AfterSetTrainPos(v);
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if (prev == NULL) {
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/* This is the first vehicle in the train */
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AffectSpeedByZChange(v, old_z);
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CheckTrainCollision(v);
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}
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/* continue with next vehicle */
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next_vehicle:;
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/* continue with next vehicle */
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prev = v;
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if ((v=v->next) == NULL)
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return;
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}
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invalid_rail:
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/* We've reached end of line?? */
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if (prev != NULL) {
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error("!Disconnecting train");
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}
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goto reverse_train_direction;
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red_light: {
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/* We're in front of a red signal ?? */
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/* find the first set bit in ts. need to do it in 2 steps, since
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* FIND_FIRST_BIT only handles 6 bits at a time. */
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i = FindFirstBit2x64(ts);
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@ -2307,14 +2320,17 @@ static void TrainCheckIfLineEnds(Vehicle *v)
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if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
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return;
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// determine the tracks on the next tile.
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/* Determine the non-diagonal direction in which we will exit this tile */
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t = v->direction >> 1;
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[t]) {
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t = (t - 1) & 3;
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}
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/* Calculate next tile */
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tile += _tileoffs_by_dir[t];
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// determine the track status on the next tile.
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ts = GetTileTrackStatus(tile, 0) & _reachable_tracks[t];
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/* Calc position within the current tile ?? */
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x = v->x_pos & 0xF;
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y = v->y_pos & 0xF;
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@ -316,8 +316,10 @@ static void DrawTrainDepotWindow(Window *w)
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--num < 0 && num >= -6) {
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DrawTrainImage(v, x+21, y, 10, w->hscroll.pos, WP(w,traindepot_d).sel);
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/* Draw the train number */
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SET_DPARAM16(0, v->unitnumber);
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DrawString(x, y, (v->max_age - 366 < v->age) ? STR_00E3 : STR_00E2, 0);
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/* Draw the pretty flag */
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DrawSprite(v->vehstatus&VS_STOPPED ? 0xC12 : 0xC13, x+15, y);
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y += 14;
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4
ttd.h
4
ttd.h
@ -236,6 +236,10 @@ typedef void ClickTileProc(uint tile);
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typedef void AnimateTileProc(uint tile);
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typedef void TileLoopProc(uint tile);
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typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
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/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
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* result << 8 contains the id of the station entered. If the return value has
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* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
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* other bits that can be set? */
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typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
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typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
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@ -1388,6 +1388,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
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}
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if (dir == (vdir^2) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
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/* We're at the tunnel exit ?? */
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v->tile = tile;
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v->u.rail.track = _exit_tunnel_track[dir];
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v->vehstatus &= ~VS_HIDDEN;
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@ -1413,6 +1414,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
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}
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if (dir == (vdir^2) && (
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/* We're at the tunnel exit ?? */
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fc == _tunnel_fractcoord_6[dir] ||
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fc == _tunnel_fractcoord_7[dir]) &&
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z == 0) {
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@ -1458,11 +1458,18 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
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return (dir+((dirdiff&7)<5?1:-1)) & 7;
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}
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/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
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* result << 8 contains the id of the station entered. If the return value has
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* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
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* other bits that can be set? */
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uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
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{
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uint old_tile = v->tile;
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uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
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/* When vehicle_enter_tile_proc returns 8, that apparently means that
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* we cannot enter the tile at all. In that case, don't call
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* leave_tile. */
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if (!(result & 8) && old_tile != tile) {
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VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc;
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if (proc != NULL)
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@ -85,7 +85,7 @@ struct WorldSprite {
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struct Vehicle {
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byte type; // type, ie roadven,train,ship,aircraft,special
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byte subtype; // subtype
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byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??)
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uint16 index; // NOSAVE: Index in vehicle array
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uint16 next_in_chain_old; // Next vehicle index for chained vehicles
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