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(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot
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@ -354,10 +354,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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(track == TRACK_DIAG2 && m5 == ROAD_X) // correct direction?
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)) {
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if (flags & DC_EXEC) {
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_m[tile].m3 = GetTileOwner(tile);
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SetTileOwner(tile, _current_player);
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_m[tile].m4 = p1;
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_m[tile].m5 = 0x10 | (track == TRACK_DIAG1 ? 0x08 : 0x00); // level crossing
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MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_DIAG1 ? AXIS_Y : AXIS_X), p1, _m[tile].m2);
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}
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break;
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}
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@ -460,9 +457,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!(flags & DC_EXEC))
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return _price.remove_rail;
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SetTileOwner(tile, _m[tile].m3);
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_m[tile].m2 = 0;
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_m[tile].m5 = (ROAD_NORMAL << 4) | bits;
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MakeRoadNormal(tile, _m[tile].m3, bits, 0);
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break;
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}
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35
road.h
35
road.h
@ -4,6 +4,8 @@
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#define ROAD_H
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#include "macros.h"
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#include "rail.h"
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#include "tile.h"
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typedef enum RoadBits {
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ROAD_NW = 1,
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@ -36,4 +38,37 @@ static inline RoadType GetRoadType(TileIndex tile)
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return GB(_m[tile].m5, 4, 4);
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}
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static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
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{
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SetTileType(t, MP_STREET);
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SetTileOwner(t, owner);
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_m[t].m2 = town;
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_m[t].m3 = 0;
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_m[t].m4 = 0 << 7 | 0 << 4 | 0;
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_m[t].m5 = ROAD_NORMAL << 4 | bits;
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}
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static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
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{
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SetTileType(t, MP_STREET);
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SetTileOwner(t, rail);
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_m[t].m2 = town;
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_m[t].m3 = road;
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_m[t].m4 = 0 << 7 | 0 << 4 | rt;
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_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
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}
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
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{
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SetTileType(t, MP_STREET);
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SetTileOwner(t, owner);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = ROAD_DEPOT << 4 | dir;
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}
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#endif
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36
road_cmd.c
36
road_cmd.c
@ -386,7 +386,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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break;
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case MP_RAILWAY: {
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byte m5;
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Axis roaddir;
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if (IsSteepTileh(ti.tileh)) { // very steep tile
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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@ -398,23 +398,16 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (ti.map5 == 2) {
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if (pieces & ROAD_Y) goto do_clear;
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m5 = 0x10;
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roaddir = AXIS_X;
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} else if (ti.map5 == 1) {
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if (pieces & ROAD_X) goto do_clear;
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m5 = 0x18;
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roaddir = AXIS_Y;
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} else {
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goto do_clear;
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}
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if (flags & DC_EXEC) {
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ModifyTile(tile,
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MP_SETTYPE(MP_STREET) |
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MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
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p2,
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_current_player, /* map3_lo */
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_m[tile].m3 & 0xF, /* map3_hi */
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m5 /* map5 */
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);
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MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GB(_m[tile].m3, 0, 4), p2);
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}
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return _price.build_road * 2;
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}
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@ -479,14 +472,11 @@ do_clear:;
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if (flags & DC_EXEC) {
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if (ti.type != MP_STREET) {
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SetTileType(tile, MP_STREET);
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_m[tile].m5 = 0;
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_m[tile].m2 = p2;
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SetTileOwner(tile, _current_player);
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MakeRoadNormal(tile, _current_player, pieces, p2);
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} else {
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_m[tile].m5 |= pieces;
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}
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_m[tile].m5 |= pieces;
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MarkTileDirtyByTile(tile);
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}
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return cost;
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@ -668,12 +658,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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dep->xy = tile;
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dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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ModifyTile(tile,
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MP_SETTYPE(MP_STREET) |
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MP_MAPOWNER_CURRENT | MP_MAP5,
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(ROAD_DEPOT << 4) | p1 /* map5 */
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);
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MakeRoadDepot(tile, _current_player, p1);
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}
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return cost + _price.build_road_depot;
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}
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@ -1215,10 +1200,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
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break;
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case ROAD_CROSSING:
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SetTileOwner(tile, _m[tile].m3);
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_m[tile].m3 = 0;
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_m[tile].m4 &= 0x80;
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_m[tile].m5 = (ROAD_NORMAL << 4) | GetCrossingRoadBits(tile);
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MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
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break;
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default:
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