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(svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces
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parent
03212c6488
commit
530a44436c
75
road_cmd.c
75
road_cmd.c
@ -224,7 +224,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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_m[tile].m5 ^= c;
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if (GB(_m[tile].m5, 0, 4) == 0) {
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if (GetRoadBits(tile) == 0) {
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DoClearSquare(tile);
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} else {
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MarkTileDirtyByTile(tile);
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@ -270,33 +270,33 @@ return_error:;
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}
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static const byte _valid_tileh_slopes_road[3][15] = {
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static const RoadBits _valid_tileh_slopes_road[3][15] = {
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// set of normal ones
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{
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ROAD_ALL, 0, 0,
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ROAD_SW | ROAD_NE, 0, 0, // 3, 4, 5
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ROAD_NW | ROAD_SE, 0, 0,
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ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11
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ROAD_SW | ROAD_NE, 0, 0
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ROAD_X, 0, 0, // 3, 4, 5
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ROAD_Y, 0, 0,
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ROAD_Y, 0, 0, // 9, 10, 11
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ROAD_X, 0, 0
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},
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// allowed road for an evenly raised platform
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{
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0,
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ROAD_SW | ROAD_NW,
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ROAD_SW | ROAD_SE,
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ROAD_NW | ROAD_SE | ROAD_SW,
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ROAD_Y | ROAD_SW,
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ROAD_SE | ROAD_NE, // 4
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ROAD_ALL,
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ROAD_SW | ROAD_NE | ROAD_SE,
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ROAD_X | ROAD_SE,
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ROAD_ALL,
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ROAD_NW | ROAD_NE, // 8
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ROAD_SW | ROAD_NE | ROAD_NW,
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ROAD_X | ROAD_NW,
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ROAD_ALL,
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ROAD_ALL,
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ROAD_NW | ROAD_SE | ROAD_NE, // 12
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ROAD_Y | ROAD_NE, // 12
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ROAD_ALL,
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ROAD_ALL
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},
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@ -549,7 +549,8 @@ int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile = start_tile;
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// Start tile is the small number.
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for (;;) {
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uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
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RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
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if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
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if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
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@ -604,12 +605,13 @@ int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile = start_tile;
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// Start tile is the small number.
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for (;;) {
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uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
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RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
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if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
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if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
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// try to remove the halves.
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if (bits) {
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if (bits != 0) {
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ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
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if (!CmdFailed(ret)) cost += ret;
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}
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@ -669,7 +671,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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ModifyTile(tile,
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MP_SETTYPE(MP_STREET) |
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MP_MAPOWNER_CURRENT | MP_MAP5,
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(p1 | 0x20) /* map5 */
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(ROAD_DEPOT << 4) | p1 /* map5 */
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);
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}
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@ -745,7 +747,7 @@ typedef struct DrawRoadSeqStruct {
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#include "table/road_land.h"
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uint GetRoadFoundation(uint tileh, uint bits)
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uint GetRoadFoundation(uint tileh, RoadBits bits)
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{
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int i;
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// normal level sloped building
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@ -758,8 +760,8 @@ uint GetRoadFoundation(uint tileh, uint bits)
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(i += 2, tileh == 4) ||
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(i += 2, tileh == 8)
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) && (
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( bits == (ROAD_SW | ROAD_NE)) ||
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(i++, bits == (ROAD_NW | ROAD_SE))
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( bits == ROAD_X) ||
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(i++, bits == ROAD_Y)
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)) {
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return i + 15;
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}
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@ -782,7 +784,7 @@ const byte _road_sloped_sprites[14] = {
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* @param snow Draw snow
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* @param flat Draw foundation
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*/
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static void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat)
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static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool snow, bool flat)
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{
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const DrawRoadTileStruct *drts;
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PalSpriteID image = 0;
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@ -820,7 +822,7 @@ static void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, b
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if (ground_type >= 6) {
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// Road works
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DrawGroundSprite(HASBIT(road, 3) ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
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DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
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return;
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}
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@ -839,12 +841,12 @@ static void DrawTile_Road(TileInfo *ti)
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PalSpriteID image;
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uint16 m2;
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switch (GB(ti->map5, 4, 4)) {
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case 0: // normal road
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DrawRoadBits(ti, GB(ti->map5, 0, 4), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
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switch (GetRoadType(ti->tile)) {
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case ROAD_NORMAL:
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DrawRoadBits(ti, GetRoadBits(ti->tile), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
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break;
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case 1: { // level crossing
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case ROAD_CROSSING: {
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if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
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image = GetRailTypeInfo(GB(_m[ti->tile].m4, 0, 4))->base_sprites.crossing;
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@ -865,7 +867,8 @@ static void DrawTile_Road(TileInfo *ti)
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break;
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}
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default: { // depot
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default:
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case ROAD_DEPOT: {
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uint32 ormod;
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PlayerID player;
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const DrawRoadSeqStruct* drss;
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@ -926,9 +929,10 @@ static uint GetSlopeZ_Road(const TileInfo* ti)
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// check if it's a foundation
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if (ti->tileh != 0) {
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switch (GB(ti->map5, 4, 4)) {
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case 0: { // normal road
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uint f = GetRoadFoundation(ti->tileh, GB(ti->map5, 0, 4));
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switch (GetRoadType(ti->tile)) {
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case ROAD_NORMAL: {
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uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile));
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if (f != 0) {
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if (f < 15) {
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// leveled foundation
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@ -941,8 +945,8 @@ static uint GetSlopeZ_Road(const TileInfo* ti)
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}
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// if these are on a slope then there's a level foundation
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case 1: // level crossing
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case 2: // depot
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case ROAD_DEPOT:
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case ROAD_CROSSING:
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return z + 8;
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default: break;
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@ -956,9 +960,10 @@ static uint GetSlopeTileh_Road(const TileInfo *ti)
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{
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// check if it's a foundation
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if (ti->tileh != 0) {
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switch (GB(ti->map5, 4, 4)) {
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case 0: { // normal road
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uint f = GetRoadFoundation(ti->tileh, GB(ti->map5, 0, 4));
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switch (GetRoadType(ti->tile)) {
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case ROAD_NORMAL: {
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uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile));
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if (f != 0) {
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if (f < 15) {
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// leveled foundation
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@ -971,8 +976,8 @@ static uint GetSlopeTileh_Road(const TileInfo *ti)
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}
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// if these are on a slope then there's a level foundation
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case 1: // level crossing
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case 2: // depot
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case ROAD_CROSSING:
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case ROAD_DEPOT:
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return 0;
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default: break;
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@ -1213,7 +1218,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
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SetTileOwner(tile, _m[tile].m3);
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_m[tile].m3 = 0;
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_m[tile].m4 &= 0x80;
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_m[tile].m5 = GetCrossingRoadBits(tile);
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_m[tile].m5 = (ROAD_NORMAL << 4) | GetCrossingRoadBits(tile);
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break;
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default:
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