this led to duplicated call of fetchSignalingSettings.
because it's already called from checkDevicePermissions().
From my pov it shouldn't be triggered in onMicrophoneClick() again, at least i can not think of any scenario and while testing everything worked as expected.
The duplicated call was there since ever(?), but after implementing #3216 this also caused the call duration timer to be run twice.
Signed-off-by: Marcel Hibbe <dev@mhibbe.de>
Everytime a second attempt was made to enter a call, the connection failed.
How to reproduce:
- Enter the ChatActivity
-> joins the room (so the new session is in the ApplicationWideCurrentRoomHolder)
- Start call
-> in the CallActivity we don't join again and instead execute callOrJoinRoomViaWebSocket()
- Call connection is successful
- Hangup on android
-> the ApplicationWideCurrentRoomHolder gets cleared (so also it's session)
- Staying in the chat and start the call another time
-> When we open CallActivity another time, ApplicationWideCurrentRoomHolder.sessionId is empty.Because of this, in joinRoomAndCall, joinRoom is executed again.
But as we are still in the room and have a session, joinRoom is problematic because on serverside in SignalingController - if there is still a session - it's considered as old.
So Nextcloud now sends a backend message (disinvite) to the external signaling controller that the session (of the first join) was removed.
So the External signaling server removes the session and closes the websocket. (The message for this might be improved, see https://github.com/strukturag/nextcloud-spreed-signaling/issues/512)
As the websocket is now closed, it won't be possible for the android app to send any signaling message anymore. There will just be the connecting screen and the call connection fails.
Solution for now:
ApplicationWideCurrentRoomHolder.getInstance().clear() should not be executed when hanging up, so the session won't be cleared and in the next attempt to start the call the room is not joined again mistakenly.
Instead to clear the `ApplicationWideCurrentRoomHolder`, only
setInCall(false);
setDialing(false);
are set so that the method isNotInCall() in ChatActivity remains working correctly.
Signed-off-by: Marcel Hibbe <dev@mhibbe.de>
handleActionFromContact was not executed in onCreate of the MainActivity which is now fixed by this commit.
+ refactoring some intent handling
Signed-off-by: Marcel Hibbe <dev@mhibbe.de>
sending too much data via intent always is a bad pattern which can lead to TransactionTooLargeException.
When OpenAI translation is enabled, the capabilities contain a ton of translation combinations. These capabilities are contained in 'currentUser' as well in 'selectedConversation'. So, TransactionTooLargeException was thrown.
this PR:
- avoids passing too much data as parcelables in intents (esp. conversation and user)
- introduces MVVM patterns to load required data (esp conversation) from backend (for now via requests, in the future from database first)
- introduces ConversationModel which is created out of the Conversation json model
- loads user data via injection when possible
- creates some quickfixes in ConversationBottomDialog, EntryMenuController and OperationsMenuController.
Signed-off-by: Marcel Hibbe <dev@mhibbe.de>
this commit fixes bugs from d3056ff2825e53040ca49b86b84f91f73a3eb11c and 1185dcf17a99ca62efd32f8a53c298ec4fd6c4d0
fix onBackPressed handling to use OnBackPressedCallback
remove unnecessary onBackPressedCallback's when they only finished the activity
replaced some finishAffinity methods with finish
...
Signed-off-by: Marcel Hibbe <dev@mhibbe.de>
Signed-off-by: Andy Scherzinger <info@andy-scherzinger.de>
Although listening from the signaling was working fine and this
unfortunately adds a lot of extra code it is conceptually "more
correct", as the UI should not directly deal with the signaling if there
is a higher abstraction available. Nevertheless, this should ease adding
other similar changes, like reactions.
Note that although there were already listeners for
CallParticipantModel.Observer in the CallActivity they were not reused,
as they handle totally unrelated things.
Signed-off-by: Daniel Calviño Sánchez <danxuliu@gmail.com>
The CallParticipantModel observer now also emits one-time events that
are not reflected in the model state.
Signed-off-by: Daniel Calviño Sánchez <danxuliu@gmail.com>
Since most controllers were replaced by activities, the screen locking was temporarily broken. This commit fixes the screen locking to also work with the activities.
Signed-off-by: Marcel Hibbe <dev@mhibbe.de>