Files
squeezelite-esp32/components/spotify/cspot/src/PlayerState.cpp
2022-01-07 19:16:55 -08:00

243 lines
7.9 KiB
C++

#include "PlayerState.h"
#include "Logger.h"
#include "ConfigJSON.h"
PlayerState::PlayerState(std::shared_ptr<TimeProvider> timeProvider)
{
this->timeProvider = timeProvider;
innerFrame = {};
remoteFrame = {};
// Prepare default state
innerFrame.state.has_position_ms = true;
innerFrame.state.position_ms = 0;
innerFrame.state.status = PlayStatus_kPlayStatusStop;
innerFrame.state.has_status = true;
innerFrame.state.position_measured_at = 0;
innerFrame.state.has_position_measured_at = true;
innerFrame.state.shuffle = false;
innerFrame.state.has_shuffle = true;
innerFrame.state.repeat = false;
innerFrame.state.has_repeat = true;
innerFrame.device_state.sw_version = (char*) swVersion;
innerFrame.device_state.is_active = false;
innerFrame.device_state.has_is_active = true;
innerFrame.device_state.can_play = true;
innerFrame.device_state.has_can_play = true;
innerFrame.device_state.volume = configMan->volume;
innerFrame.device_state.has_volume = true;
innerFrame.device_state.name = (char*) configMan->deviceName.c_str();
// Prepare player's capabilities
addCapability(CapabilityType_kCanBePlayer, 1);
addCapability(CapabilityType_kDeviceType, 4);
addCapability(CapabilityType_kGaiaEqConnectId, 1);
addCapability(CapabilityType_kSupportsLogout, 0);
addCapability(CapabilityType_kIsObservable, 1);
addCapability(CapabilityType_kVolumeSteps, 64);
addCapability(CapabilityType_kSupportedContexts, -1,
std::vector<std::string>({"album", "playlist", "search", "inbox",
"toplist", "starred", "publishedstarred", "track"}));
addCapability(CapabilityType_kSupportedTypes, -1,
std::vector<std::string>({"audio/local", "audio/track", "audio/episode", "local", "track"}));
innerFrame.device_state.capabilities_count = 8;
}
PlayerState::~PlayerState() {
pb_release(Frame_fields, &remoteFrame);
// do not destruct inner frame as it is never allocated
// pb_release(Frame_fields, &innerFrame);
}
void PlayerState::setPlaybackState(const PlaybackState state)
{
switch (state)
{
case PlaybackState::Loading:
// Prepare the playback at position 0
innerFrame.state.status = PlayStatus_kPlayStatusPause;
innerFrame.state.position_ms = 0;
innerFrame.state.position_measured_at = timeProvider->getSyncedTimestamp();
break;
case PlaybackState::Playing:
innerFrame.state.status = PlayStatus_kPlayStatusPlay;
innerFrame.state.position_measured_at = timeProvider->getSyncedTimestamp();
break;
case PlaybackState::Stopped:
break;
case PlaybackState::Paused:
// Update state and recalculate current song position
innerFrame.state.status = PlayStatus_kPlayStatusPause;
uint32_t diff = timeProvider->getSyncedTimestamp() - innerFrame.state.position_measured_at;
this->updatePositionMs(innerFrame.state.position_ms + diff);
break;
}
}
bool PlayerState::isActive()
{
return innerFrame.device_state.is_active;
}
bool PlayerState::nextTrack()
{
if (innerFrame.state.repeat) return true;
innerFrame.state.playing_track_index++;
if (innerFrame.state.playing_track_index >= innerFrame.state.track_count)
{
innerFrame.state.playing_track_index = 0;
if (!innerFrame.state.repeat)
{
setPlaybackState(PlaybackState::Paused);
return false;
}
}
return true;
}
void PlayerState::prevTrack()
{
if (innerFrame.state.playing_track_index > 0)
{
innerFrame.state.playing_track_index--;
}
else if (innerFrame.state.repeat)
{
innerFrame.state.playing_track_index = innerFrame.state.track_count - 1;
}
}
void PlayerState::setActive(bool isActive)
{
innerFrame.device_state.is_active = isActive;
if (isActive)
{
innerFrame.device_state.became_active_at = timeProvider->getSyncedTimestamp();
innerFrame.device_state.has_became_active_at = true;
}
}
void PlayerState::updatePositionMs(uint32_t position)
{
innerFrame.state.position_ms = position;
innerFrame.state.position_measured_at = timeProvider->getSyncedTimestamp();
}
void PlayerState::updateTracks()
{
CSPOT_LOG(info, "---- Track count %d", remoteFrame.state.track_count);
innerFrame.state.context_uri = remoteFrame.state.context_uri == nullptr ? nullptr : strdup(remoteFrame.state.context_uri);
std::copy(std::begin(remoteFrame.state.track), std::end(remoteFrame.state.track), std::begin(innerFrame.state.track));
innerFrame.state.track_count = remoteFrame.state.track_count;
innerFrame.state.has_playing_track_index = true;
innerFrame.state.playing_track_index = remoteFrame.state.playing_track_index;
if (remoteFrame.state.repeat)
{
setRepeat(true);
}
if (remoteFrame.state.shuffle)
{
setShuffle(true);
}
}
void PlayerState::setVolume(uint32_t volume)
{
innerFrame.device_state.volume = volume;
configMan->volume = volume;
configMan->save();
}
void PlayerState::setShuffle(bool shuffle)
{
innerFrame.state.shuffle = shuffle;
if (shuffle)
{
// Put current song at the begining
auto tmp = innerFrame.state.track[0];
innerFrame.state.track[0] = innerFrame.state.track[innerFrame.state.playing_track_index];
innerFrame.state.track[innerFrame.state.playing_track_index] = tmp;
// Shuffle current tracks
for (int x = 1; x < innerFrame.state.track_count - 1; x++)
{
auto j = x + (std::rand() % (innerFrame.state.track_count - x));
tmp = innerFrame.state.track[j];
innerFrame.state.track[j] = innerFrame.state.track[x];
innerFrame.state.track[x] = tmp;
}
innerFrame.state.playing_track_index = 0;
}
}
void PlayerState::setRepeat(bool repeat)
{
innerFrame.state.repeat = repeat;
}
std::shared_ptr<TrackReference> PlayerState::getCurrentTrack()
{
// Wrap current track in a class
return std::make_shared<TrackReference>(&innerFrame.state.track[innerFrame.state.playing_track_index]);
}
std::vector<uint8_t> PlayerState::encodeCurrentFrame(MessageType typ)
{
// Prepare current frame info
innerFrame.version = 1;
innerFrame.ident = (char *) deviceId;
innerFrame.seq_nr = this->seqNum;
innerFrame.protocol_version = (char*) protocolVersion;
innerFrame.typ = typ;
innerFrame.state_update_id = timeProvider->getSyncedTimestamp();
innerFrame.has_version = true;
innerFrame.has_seq_nr = true;
innerFrame.recipient_count = 0;
innerFrame.has_state = true;
innerFrame.has_device_state = true;
innerFrame.has_typ = true;
innerFrame.has_state_update_id = true;
this->seqNum += 1;
return pbEncode(Frame_fields, &innerFrame);
}
// Wraps messy nanopb setters. @TODO: find a better way to handle this
void PlayerState::addCapability(CapabilityType typ, int intValue, std::vector<std::string> stringValue)
{
innerFrame.device_state.capabilities[capabilityIndex].has_typ = true;
this->innerFrame.device_state.capabilities[capabilityIndex].typ = typ;
if (intValue != -1)
{
this->innerFrame.device_state.capabilities[capabilityIndex].intValue[0] = intValue;
this->innerFrame.device_state.capabilities[capabilityIndex].intValue_count = 1;
}
else
{
this->innerFrame.device_state.capabilities[capabilityIndex].intValue_count = 0;
}
for (int x = 0; x < stringValue.size(); x++)
{
stringValue[x].copy(this->innerFrame.device_state.capabilities[capabilityIndex].stringValue[x], stringValue[x].size());
this->innerFrame.device_state.capabilities[capabilityIndex].stringValue[x][stringValue[x].size()] = '\0';
}
this->innerFrame.device_state.capabilities[capabilityIndex].stringValue_count = stringValue.size();
this->capabilityIndex += 1;
}