mirror of
https://github.com/sle118/squeezelite-esp32.git
synced 2026-05-16 10:15:32 +01:00
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
#include "Player.h"
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#include "Logger.h"
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// #include <valgrind/memcheck.h>
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Player::Player(std::shared_ptr<MercuryManager> manager, std::shared_ptr<AudioSink> audioSink): bell::Task("player", 10 * 1024, -2, 1)
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{
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this->audioSink = audioSink;
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this->manager = manager;
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startTask();
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}
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void Player::pause()
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{
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if (currentTrack != nullptr)
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{
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if (currentTrack->audioStream != nullptr)
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{
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this->currentTrack->audioStream->isPaused = true;
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}
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}
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}
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void Player::play()
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{
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if (currentTrack != nullptr)
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{
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if (currentTrack->audioStream != nullptr)
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{
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this->currentTrack->audioStream->isPaused = false;
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}
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}
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}
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void Player::setVolume(uint32_t volume)
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{
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this->volume = (volume / (double)MAX_VOLUME) * 255;
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// Calculate and cache log volume value
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auto vol = 255 - this->volume;
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uint32_t value = (log10(255 / ((float)vol + 1)) * 105.54571334);
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if (value >= 254) value = 256;
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logVolume = value << 8; // *256
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// Pass volume event to the sink if volume is sink-handled
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if (!this->audioSink->softwareVolumeControl)
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{
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this->audioSink->volumeChanged(volume);
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}
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}
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void Player::seekMs(size_t positionMs)
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{
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if (currentTrack != nullptr)
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{
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if (currentTrack->audioStream != nullptr)
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{
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this->currentTrack->audioStream->seekMs(positionMs);
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}
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}
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// VALGRIND_DO_LEAK_CHECK;
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}
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void Player::feedPCM(uint8_t *data, size_t len)
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{
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// Simple digital volume control alg
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// @TODO actually extract it somewhere
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if (this->audioSink->softwareVolumeControl)
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{
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int16_t* psample;
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int32_t temp;
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psample = (int16_t*)(data);
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size_t half_len = len / 2;
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for (uint32_t i = 0; i < half_len; i++)
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{
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// Offset data for unsigned sinks
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if (this->audioSink->usign)
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{
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temp = ((int32_t)psample[i] + 0x8000) * logVolume;
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}
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else
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{
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temp = ((int32_t)psample[i]) * logVolume;
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}
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psample[i] = (temp >> 16) & 0xFFFF;
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}
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}
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this->audioSink->feedPCMFrames(data, len);
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}
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void Player::runTask()
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{
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uint8_t *pcmOut = (uint8_t *) malloc(4096 / 4);
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std::scoped_lock lock(this->runningMutex);
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this->isRunning = true;
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while (isRunning)
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{
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if(nextTrack != nullptr && nextTrack->loaded)
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{
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this->nextTrackMutex.lock();
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currentTrack = this->nextTrack;
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this->nextTrack = nullptr;
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this->nextTrackMutex.unlock();
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currentTrack->audioStream->startPlaybackLoop(pcmOut, 4096 / 4);
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currentTrack->loadedTrackCallback = nullptr;
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currentTrack->audioStream->streamFinishedCallback = nullptr;
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currentTrack->audioStream->audioSink = nullptr;
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currentTrack->audioStream->pcmCallback = nullptr;
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delete currentTrack;
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currentTrack = nullptr;
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}
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else
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{
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usleep(20000);
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}
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}
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free(pcmOut);
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}
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void Player::stop() {
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CSPOT_LOG(info, "Trying to stop");
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this->isRunning = false;
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cancelCurrentTrack();
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std::scoped_lock lock(this->runningMutex);
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if(this->nextTrack != nullptr)
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{
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delete this->nextTrack;
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}
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this->isRunning = false;
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CSPOT_LOG(info, "Track cancelled");
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cancelCurrentTrack();
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CSPOT_LOG(info, "Stopping player");
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}
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void Player::cancelCurrentTrack()
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{
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if (currentTrack != nullptr)
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{
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if (currentTrack->audioStream != nullptr && currentTrack->audioStream->isRunning)
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{
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currentTrack->audioStream->isRunning = false;
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}
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}
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}
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void Player::handleLoad(std::shared_ptr<TrackReference> trackReference, std::function<void(bool)>& trackLoadedCallback, uint32_t position_ms, bool isPaused)
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{
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std::lock_guard<std::mutex> guard(loadTrackMutex);
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pcmDataCallback framesCallback = [=](uint8_t *frames, size_t len) {
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this->feedPCM(frames, len);
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};
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this->nextTrackMutex.lock();
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if(this->nextTrack != nullptr)
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{
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delete this->nextTrack;
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this->nextTrack = nullptr;
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}
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this->nextTrack = new SpotifyTrack(this->manager, trackReference, position_ms, isPaused);
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this->nextTrack->trackInfoReceived = this->trackChanged;
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this->nextTrack->loadedTrackCallback = [this, framesCallback, trackLoadedCallback]() {
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bool needFlush = currentTrack != nullptr && currentTrack->audioStream != nullptr && currentTrack->audioStream->isRunning;
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cancelCurrentTrack();
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trackLoadedCallback(needFlush);
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this->nextTrackMutex.lock();
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this->nextTrack->audioStream->streamFinishedCallback = this->endOfFileCallback;
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this->nextTrack->audioStream->audioSink = this->audioSink;
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this->nextTrack->audioStream->pcmCallback = framesCallback;
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this->nextTrack->loaded = true;
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this->nextTrackMutex.unlock();
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};
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this->nextTrackMutex.unlock();
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}
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