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https://github.com/sle118/squeezelite-esp32.git
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applied platformio structure
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#pragma once
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#include <stdint.h> // for uint8_t, uint32_t, int16_t
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#include "BaseCodec.h" // for BaseCodec
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struct OpusDecoder;
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namespace bell {
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class OPUSDecoder : public BaseCodec {
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private:
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OpusDecoder* opus;
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int16_t* pcmData;
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public:
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OPUSDecoder();
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~OPUSDecoder();
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bool setup(uint32_t sampleRate, uint8_t channelCount,
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uint8_t bitDepth) override;
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uint8_t* decode(uint8_t* inData, uint32_t& inLen, uint32_t& outLen) override;
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};
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} // namespace bell
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