forked from gronod/squeezelite-esp32
applied platformio structure
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#include "Gain.h"
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#include <cmath> // for pow
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#include <string> // for string
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using namespace bell;
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Gain::Gain() : AudioTransform() {
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this->gainFactor = 1.0f;
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this->filterType = "gain";
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}
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void Gain::configure(std::vector<int> channels, float gainDB) {
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this->channels = channels;
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this->gainDb = gainDB;
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this->gainFactor = std::pow(10.0f, gainDB / 20.0f);
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}
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std::unique_ptr<StreamInfo> Gain::process(std::unique_ptr<StreamInfo> data) {
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std::scoped_lock lock(this->accessMutex);
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for (int i = 0; i < data->numSamples; i++) {
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// Apply gain to all channels
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for (auto& channel : channels) {
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data->data[channel][i] *= gainFactor;
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}
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}
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return data;
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}
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