fix(gamut): Close button; skip SCNView without Metal (#147) #161

Merged
gronod merged 2 commits from fix/147-gamut-close-no-gpu into milestone/m10-studio 2026-09-13 18:49:39 +01:00
8 changed files with 250 additions and 30 deletions
+6
View File
@@ -97,6 +97,12 @@ enum UITestHooks {
static var projectSaveURL: URL? { url("ICCERY_TEST_PROJECT_SAVE") } static var projectSaveURL: URL? { url("ICCERY_TEST_PROJECT_SAVE") }
/// Relocate-folder result when a project's `cwd` is missing (#149). /// Relocate-folder result when a project's `cwd` is missing (#149).
static var projectRelocateURL: URL? { url("ICCERY_TEST_PROJECT_RELOCATE") } static var projectRelocateURL: URL? { url("ICCERY_TEST_PROJECT_RELOCATE") }
/// Forces the gamut sheet into its no-Metal fallback even on a GPU
/// host (#147). Set per-test only never in a default launch env,
/// or CI's future GPU run would skip SceneKit too.
static var skipSceneKit: Bool {
isEnabled && env["ICCERY_TEST_SKIP_SCENEKIT"] == "1"
}
// MARK: - Print panel / CUPS stubs (issue 13/17) // MARK: - Print panel / CUPS stubs (issue 13/17)
+21 -1
View File
@@ -74,6 +74,7 @@ struct GamutView: View {
@StateObject private var viewModel: GamutViewModel @StateObject private var viewModel: GamutViewModel
@State private var pause: () -> Void = {} @State private var pause: () -> Void = {}
@FocusState private var isFocused: Bool @FocusState private var isFocused: Bool
@Environment(\.dismiss) private var dismiss
@Binding var showingAllHelp: Bool @Binding var showingAllHelp: Bool
init( init(
@@ -94,6 +95,8 @@ struct GamutView: View {
Divider().overlay(Theme.border) Divider().overlay(Theme.border)
statusLine statusLine
inspectPanel inspectPanel
Divider().overlay(Theme.border)
footer
} }
.frame(minWidth: 720, minHeight: 520) .frame(minWidth: 720, minHeight: 520)
.background(Theme.background) .background(Theme.background)
@@ -322,6 +325,21 @@ struct GamutView: View {
} }
} }
// MARK: - Footer
/// Always-visible Close (#147) the fallback banner keeps it
/// reachable and Escape works via `.cancelAction` without SceneKit.
private var footer: some View {
HStack {
Spacer()
Button("Close") { dismiss() }
.keyboardShortcut(.cancelAction)
.accessibilityIdentifier("btnCloseGamut")
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
}
// MARK: - TIFF sample sheet // MARK: - TIFF sample sheet
private var tiffPreviewSheet: some View { private var tiffPreviewSheet: some View {
@@ -381,7 +399,9 @@ private struct GamutSceneView: NSViewRepresentable {
context.coordinator.installKeyMonitor() context.coordinator.installKeyMonitor()
context.coordinator.installClickGesture() context.coordinator.installClickGesture()
// No GPU the docs/18 fallback; never respawn the view in a loop. // Safety net only the primary no-Metal check is
// `GamutSceneAvailability.isAvailable`, evaluated before this
// view is mounted. Never respawn the view in a loop.
if MTLCreateSystemDefaultDevice() == nil { if MTLCreateSystemDefaultDevice() == nil {
DispatchQueue.main.async { onUnavailable() } DispatchQueue.main.async { onUnavailable() }
} }
+15
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@@ -1,8 +1,21 @@
import Combine import Combine
import Foundation import Foundation
import ICCeryCore import ICCeryCore
import Metal
import simd import simd
/// Whether the SceneKit gamut scene can render on this host (#147).
///
/// Checked **before** `GamutSceneView` is mounted constructing an
/// `SCNView` on a Metal-less machine can wedge the main thread, which
/// also stalls app quit behind the open sheet.
enum GamutSceneAvailability {
static var isAvailable: Bool {
if UITestHooks.skipSceneKit { return false }
return MTLCreateSystemDefaultDevice() != nil
}
}
/// View model for the native SceneKit gamut viewer (issues #28, #147). /// View model for the native SceneKit gamut viewer (issues #28, #147).
/// ///
/// Loads the bundled `sRGB.gam` reference immediately, the workflow's own /// Loads the bundled `sRGB.gam` reference immediately, the workflow's own
@@ -73,6 +86,8 @@ final class GamutViewModel: ObservableObject {
init(environment: AppEnvironment, profileGamURL: URL? = nil) { init(environment: AppEnvironment, profileGamURL: URL? = nil) {
self.environment = environment self.environment = environment
self.profileGamURL = profileGamURL self.profileGamURL = profileGamURL
// Never let the view mount an SCNView without Metal (#147).
viewerUnavailable = !GamutSceneAvailability.isAvailable
loadTask = Task { await load() } loadTask = Task { await load() }
} }
@@ -1,4 +1,5 @@
import Foundation import Foundation
import Metal
import XCTest import XCTest
@testable import ICCeryCore @testable import ICCeryCore
@testable import ICCery @testable import ICCery
@@ -36,6 +37,15 @@ final class GamutViewModelTests: XCTestCase {
XCTAssertTrue(vm.status.contains("faces"), "status: \(vm.status)") XCTAssertTrue(vm.status.contains("faces"), "status: \(vm.status)")
} }
/// #147 `viewerUnavailable` is decided before any `SCNView` is
/// mounted: it must exactly mirror Metal presence on this host.
func testViewerUnavailableMirrorsMetalAvailability() async throws {
let vm = try makeViewModel()
XCTAssertEqual(
vm.viewerUnavailable,
MTLCreateSystemDefaultDevice() == nil)
}
func testMissingCompareGamLeavesSRGBAndSetsNotice() async throws { func testMissingCompareGamLeavesSRGBAndSetsNotice() async throws {
let vm = try makeViewModel() let vm = try makeViewModel()
await vm.awaitInitialLoad() await vm.awaitInitialLoad()
@@ -1,4 +1,5 @@
import Foundation import Foundation
import Metal
import XCTest import XCTest
/// Milestone 10 Issue #147 gamut compare chrome tests. /// Milestone 10 Issue #147 gamut compare chrome tests.
@@ -9,6 +10,11 @@ import XCTest
@MainActor @MainActor
final class Milestone10GamutCompareUITests: XCTestCase { final class Milestone10GamutCompareUITests: XCTestCase {
/// Metal on the test host the app under test runs on the same
/// machine, so this predicts whether the sheet mounts SceneKit.
/// GPU-less runners still get the banner/Close assertions (#147).
private var hasGPU: Bool { MTLCreateSystemDefaultDevice() != nil }
private var app: XCUIApplication! private var app: XCUIApplication!
private var testRoot: URL! private var testRoot: URL!
private var binDir: URL! private var binDir: URL!
@@ -46,6 +52,10 @@ final class Milestone10GamutCompareUITests: XCTestCase {
} }
override func tearDown() async throws { override func tearDown() async throws {
// Never leave the gamut sheet up for `terminate()` (#147).
if app != nil, element("btnCloseGamut").exists {
element("btnCloseGamut").click()
}
app?.terminate() app?.terminate()
app = nil app = nil
if let testRoot { if let testRoot {
@@ -104,6 +114,25 @@ final class Milestone10GamutCompareUITests: XCTestCase {
_ = waitFor("gamutView") _ = waitFor("gamutView")
} }
/// Inverse of `waitFor` polls until the element leaves the tree.
private func waitForGone(_ id: String, timeout: TimeInterval = 10) {
let deadline = Date().addingTimeInterval(timeout)
while Date() < deadline {
if !element(id).exists { return }
RunLoop.current.run(until: Date().addingTimeInterval(0.1))
}
XCTAssertFalse(element(id).exists, "Expected element \(id) to disappear")
}
/// `btnCloseGamut` dismisses the sheet so `tearDown`'s `terminate()`
/// is not stuck behind a key sheet (#147). No-op when already closed.
private func closeGamutSheet() {
let close = element("btnCloseGamut")
guard close.waitForExistence(timeout: 5) else { return }
close.click()
waitForGone("gamutView")
}
func testLayerTogglesExistWithSRGB() throws { func testLayerTogglesExistWithSRGB() throws {
openGamutSheet() openGamutSheet()
@@ -119,6 +148,7 @@ final class Milestone10GamutCompareUITests: XCTestCase {
let status = waitFor("gamutStatusText") let status = waitFor("gamutStatusText")
let statusValue = status.value as? String ?? "" let statusValue = status.value as? String ?? ""
XCTAssertTrue(statusValue.contains("sRGB"), "Status should list the sRGB layer, got: \(statusValue)") XCTAssertTrue(statusValue.contains("sRGB"), "Status should list the sRGB layer, got: \(statusValue)")
closeGamutSheet()
} }
func testAddCompareButtonExists() throws { func testAddCompareButtonExists() throws {
@@ -132,6 +162,7 @@ final class Milestone10GamutCompareUITests: XCTestCase {
let status = waitFor("gamutStatusText") let status = waitFor("gamutStatusText")
let value = status.value as? String ?? "" let value = status.value as? String ?? ""
XCTAssertTrue(value.contains("sRGB"), "Status should keep the sRGB clause, got: \(value)") XCTAssertTrue(value.contains("sRGB"), "Status should keep the sRGB clause, got: \(value)")
closeGamutSheet()
} }
func testCompareGamLoadEnablesToggle() throws { func testCompareGamLoadEnablesToggle() throws {
@@ -154,6 +185,7 @@ final class Milestone10GamutCompareUITests: XCTestCase {
let remove = waitFor("btnGamutRemoveCompare") let remove = waitFor("btnGamutRemoveCompare")
XCTAssertTrue(remove.isEnabled) XCTAssertTrue(remove.isEnabled)
closeGamutSheet()
} }
func testOpenProfileRunsIccgamutForCompare() throws { func testOpenProfileRunsIccgamutForCompare() throws {
@@ -175,6 +207,7 @@ final class Milestone10GamutCompareUITests: XCTestCase {
let status = waitFor("gamutStatusText") let status = waitFor("gamutStatusText")
let statusValue = status.value as? String ?? "" let statusValue = status.value as? String ?? ""
XCTAssertTrue(statusValue.contains("myprinter"), "Status should list the compare layer, got: \(statusValue)") XCTAssertTrue(statusValue.contains("myprinter"), "Status should list the compare layer, got: \(statusValue)")
closeGamutSheet()
} }
func testInspectPanelIdleStableHeight() throws { func testInspectPanelIdleStableHeight() throws {
@@ -184,6 +217,7 @@ final class Milestone10GamutCompareUITests: XCTestCase {
XCTAssertTrue(panel.exists) XCTAssertTrue(panel.exists)
XCTAssertTrue(element("gamutInspectIdle").exists) XCTAssertTrue(element("gamutInspectIdle").exists)
XCTAssertTrue(element("gamutStatusText").exists) XCTAssertTrue(element("gamutStatusText").exists)
closeGamutSheet()
} }
func testManualLabInspectShowsContainment() throws { func testManualLabInspectShowsContainment() throws {
@@ -203,11 +237,55 @@ final class Milestone10GamutCompareUITests: XCTestCase {
XCTAssertTrue(value.contains("in"), "Lab(50,0,0) should be inside sRGB, got: \(value)") XCTAssertTrue(value.contains("in"), "Lab(50,0,0) should be inside sRGB, got: \(value)")
XCTAssertTrue(element("gamutInspectL").exists) XCTAssertTrue(element("gamutInspectL").exists)
XCTAssertTrue(element("gamutInspectSwatch").exists) XCTAssertTrue(element("gamutInspectSwatch").exists)
closeGamutSheet()
} }
func testResetIdentifierUnchanged() throws { func testResetIdentifierUnchanged() throws {
openGamutSheet() openGamutSheet()
let reset = waitFor("btnResetGamutCamera") let reset = waitFor("btnResetGamutCamera")
XCTAssertTrue(reset.isEnabled) XCTAssertTrue(reset.isEnabled)
closeGamutSheet()
}
/// `btnCloseGamut` is always enabled including on the fallback
/// banner and dismisses the sheet (#147).
func testCloseButtonDismissesSheet() throws {
openGamutSheet()
let close = waitFor("btnCloseGamut")
XCTAssertTrue(close.isEnabled)
close.click()
waitForGone("gamutView")
}
/// The fallback banner exists exactly when the host lacks Metal
/// no `SCNView` is mounted on a GPU-less runner, and none may be
/// reported unavailable on a GPU host.
func testFallbackBannerMatchesGPUAvailability() throws {
openGamutSheet()
if hasGPU {
XCTAssertFalse(
element("gamutViewerUnavailable").exists,
"GPU host must mount the SceneKit view, not the fallback")
} else {
_ = waitFor("gamutViewerUnavailable")
}
closeGamutSheet()
}
/// `ICCERY_TEST_SKIP_SCENEKIT=1` forces the fallback even on a GPU
/// host banner plus a working Close, no `SCNView` mounted (#147).
/// The env is set for this test only; the default launch env must
/// not carry it, or CI's future GPU run would skip SceneKit too.
func testForcedSceneKitSkipShowsBannerAndClose() throws {
app.launchEnvironment["ICCERY_TEST_SKIP_SCENEKIT"] = "1"
openGamutSheet()
_ = waitFor("gamutViewerUnavailable")
let close = waitFor("btnCloseGamut")
XCTAssertTrue(close.isEnabled)
close.click()
waitForGone("gamutView")
} }
} }
+60 -27
View File
@@ -113,6 +113,59 @@ final class Milestone3UITests: XCTestCase {
return recordedLpArgv() return recordedLpArgv()
} }
/// Drags `#galleryPage-0`'s TIFF upward so `identifier`'s button
/// moves up, clear of the Dock collision zone at the window's
/// bottom edge (#132).
///
/// macOS overlay scrollbars are not in the AX tree never use
/// `app.scrollBars` and a synthesized scroll wheel is inert on
/// this LazyVGrid, so the scroll is a real drag on the gallery
/// cell's content. A stale/off-screen AX frame resolves to a screen
/// point that can be a Dock icon a coordinate click there once
/// opened Calendar instead of Print. Callers must click only when
/// the returned element `isHittable`; never coordinate-click a
/// stale frame.
@discardableResult
private func scrollStage2UntilHittable(
_ identifier: String,
timeout: TimeInterval = 20
) -> XCUIElement {
var button = app.buttons[identifier]
let cell = app.descendants(matching: .any)["galleryPage-0"].firstMatch
XCTAssertTrue(cell.waitForExistence(timeout: 10), "galleryPage-0")
let deadline = Date().addingTimeInterval(timeout)
while Date() < deadline {
let windowBottom = app.windows.firstMatch.frame.maxY
if button.exists, button.isHittable,
button.frame.maxY < windowBottom - 80 {
return button
}
// Grab the upper half of the cell (the TIFF, not the Print
// button / Dock) and drag toward the top of the window.
// Mouse moves UP gallery content moves UP Print leaves
// the Dock zone.
if cell.isHittable {
let start = cell.coordinate(withNormalizedOffset:
CGVector(dx: 0.5, dy: 0.25))
let end = start.withOffset(CGVector(dx: 0, dy: -280))
start.press(forDuration: 0.15, thenDragTo: end)
} else {
// Cell not hit-testable: drag the stage-2 content
// directly still content, still never scrollBars.
let scrollView = app.scrollViews["stage-2"]
scrollView.coordinate(withNormalizedOffset:
CGVector(dx: 0.5, dy: 0.55))
.press(forDuration: 0.15, thenDragTo:
scrollView.coordinate(withNormalizedOffset:
CGVector(dx: 0.5, dy: 0.15)))
}
RunLoop.current.run(until: Date().addingTimeInterval(0.4))
button = app.buttons[identifier]
}
return button
}
// MARK: - Tests // MARK: - Tests
/// Panel appears after the manifest; refresh populates the printer /// Panel appears after the manifest; refresh populates the printer
@@ -199,36 +252,16 @@ final class Milestone3UITests: XCTestCase {
XCTAssertTrue(app.buttons["btnPrintAll"].isEnabled) XCTAssertTrue(app.buttons["btnPrintAll"].isEnabled)
// The gallery cell's Print button sits at the window's bottom // The gallery cell's Print button sits at the window's bottom
// edge where synthesized scroll-wheel events are inert on the // edge; scroll until it is genuinely hittable (#132). Never
// LazyVGrid (#132). Drag the NSScrollView's vertical AXScrollBar // coordinate-click a stale frame that point can be the Dock.
// thumb instead a real scroll that re-renders the cell onscreen. let printPage = scrollStage2UntilHittable("btnPrintPage-0")
var printPage = app.buttons["btnPrintPage-0"] guard printPage.isHittable else {
let scrollDeadline = Date().addingTimeInterval(15)
while !printPage.isHittable, Date() < scrollDeadline {
let scroller = app.scrollBars.allElementsBoundByIndex
.first { $0.frame.height > $0.frame.width }
if let scroller {
scroller.coordinate(withNormalizedOffset:
CGVector(dx: 0.5, dy: 0.1))
.press(forDuration: 0.1, thenDragTo:
scroller.coordinate(withNormalizedOffset:
CGVector(dx: 0.5, dy: 0.6)))
} else {
app.scrollViews["stage-2"].scroll(byDeltaX: 0, deltaY: -1)
}
RunLoop.current.run(until: Date().addingTimeInterval(0.5))
printPage = app.buttons["btnPrintPage-0"]
}
if printPage.isHittable {
printPage.click()
} else {
// LazyVGrid cells can report a stale a11y frame click the
// point directly; the lp argv assert below still verifies.
print("AXTREE-BEGIN frame=\(printPage.frame)\n" + print("AXTREE-BEGIN frame=\(printPage.frame)\n" +
"\(app.debugDescription)\nAXTREE-END") "\(app.debugDescription)\nAXTREE-END")
printPage.coordinate(withNormalizedOffset: XCTFail("btnPrintPage-0 never became hittable; frame=\(printPage.frame)")
CGVector(dx: 0.5, dy: 0.5)).click() return
} }
printPage.click()
let argv = waitForLpLine() let argv = waitForLpLine()
XCTAssertTrue(argv.contains("AP_ColorMatchingMode"), argv) XCTAssertTrue(argv.contains("AP_ColorMatchingMode"), argv)
XCTAssertTrue(argv.contains("page1.tif"), argv) XCTAssertTrue(argv.contains("page1.tif"), argv)
@@ -1,10 +1,15 @@
import Foundation import Foundation
import Metal
import XCTest import XCTest
/// Milestone 6 Issue #28 native SceneKit gamut viewer acceptance tests. /// Milestone 6 Issue #28 native SceneKit gamut viewer acceptance tests.
@MainActor @MainActor
final class Milestone6GamutUITests: XCTestCase { final class Milestone6GamutUITests: XCTestCase {
/// Metal on the test host the app under test runs on the same
/// machine, so this predicts whether the sheet mounts SceneKit.
private var hasGPU: Bool { MTLCreateSystemDefaultDevice() != nil }
private var app: XCUIApplication! private var app: XCUIApplication!
private var testRoot: URL! private var testRoot: URL!
private var binDir: URL! private var binDir: URL!
@@ -64,6 +69,10 @@ final class Milestone6GamutUITests: XCTestCase {
} }
override func tearDown() async throws { override func tearDown() async throws {
// Never leave the gamut sheet up for `terminate()` (#147).
if app != nil, element("btnCloseGamut").exists {
element("btnCloseGamut").click()
}
app?.terminate() app?.terminate()
app = nil app = nil
if let testRoot { if let testRoot {
@@ -90,10 +99,29 @@ final class Milestone6GamutUITests: XCTestCase {
return el return el
} }
/// Inverse of `waitFor` polls until the element leaves the tree.
private func waitForGone(_ id: String, timeout: TimeInterval = 10) {
let deadline = Date().addingTimeInterval(timeout)
while Date() < deadline {
if !element(id).exists { return }
RunLoop.current.run(until: Date().addingTimeInterval(0.1))
}
XCTAssertFalse(element(id).exists, "Expected element \(id) to disappear")
}
/// `btnCloseGamut` dismisses the sheet so `tearDown`'s `terminate()`
/// is not stuck behind a key sheet (#147). No-op when already closed.
private func closeGamutSheet() {
let close = element("btnCloseGamut")
guard close.waitForExistence(timeout: 5) else { return }
close.click()
waitForGone("gamutView")
}
/// Build and verify the mock profile, then open the native gamut viewer. /// Build and verify the mock profile, then open the native gamut viewer.
/// The viewer should load both the reference sRGB mesh and the profile /// The viewer should load both the reference sRGB mesh and the profile
/// gamut copied from that reference. /// gamut copied from that reference.
func testViewGamutOpensSceneKitSheet() throws { private func openGamutSheet() {
app.launch() app.launch()
if !app.wait(for: .runningForeground, timeout: 10) { if !app.wait(for: .runningForeground, timeout: 10) {
app.activate() app.activate()
@@ -105,6 +133,12 @@ final class Milestone6GamutUITests: XCTestCase {
waitFor("btnViewGamut").click() waitFor("btnViewGamut").click()
_ = waitFor("gamutView")
}
func testViewGamutOpensSceneKitSheet() throws {
openGamutSheet()
let gamutView = waitFor("gamutView") let gamutView = waitFor("gamutView")
XCTAssertTrue(gamutView.exists) XCTAssertTrue(gamutView.exists)
@@ -112,9 +146,33 @@ final class Milestone6GamutUITests: XCTestCase {
let value = status.value as? String ?? "" let value = status.value as? String ?? ""
XCTAssertTrue(value.contains("faces"), "Gamut status should report mesh faces, got: \(value)") XCTAssertTrue(value.contains("faces"), "Gamut status should report mesh faces, got: \(value)")
// The fallback banner appears exactly when the host lacks Metal
// no SCNView is constructed without a GPU (#147).
if hasGPU {
XCTAssertFalse(
element("gamutViewerUnavailable").exists,
"GPU host must mount the SceneKit view, not the fallback")
} else {
_ = waitFor("gamutViewerUnavailable")
}
// The reset button demonstrates that the viewer is interactive. // The reset button demonstrates that the viewer is interactive.
let reset = waitFor("btnResetGamutCamera") let reset = waitFor("btnResetGamutCamera")
XCTAssertTrue(reset.isEnabled) XCTAssertTrue(reset.isEnabled)
closeGamutSheet()
}
/// Clicking Reset drives the live `SCNView` runs only on Metal
/// hosts, skipped on GPU-less runners so the same suite exercises
/// 3D once CI has a GPU (#147).
func testResetCameraInteractsWithScene() throws {
guard hasGPU else { throw XCTSkip("No Metal") }
openGamutSheet()
let reset = waitFor("btnResetGamutCamera")
reset.click() reset.click()
closeGamutSheet()
} }
} }
+1 -1
View File
@@ -78,7 +78,7 @@ Keyboard: **R** resets gamut camera when Stage 5 is visible. Bind to a focusable
| Profile install collision | `profileInstallCollisionDialog` | `profileInstallCollisionMessage`, `profileOverwriteBtn`, `profileRenameBtn`, `profileCancelCollisionBtn` | | Profile install collision | `profileInstallCollisionDialog` | `profileInstallCollisionMessage`, `profileOverwriteBtn`, `profileRenameBtn`, `profileCancelCollisionBtn` |
| Spot read | `spotReadView` | `btnSpotDetectInstruments`, `spotDetectError`, `spotInstrumentSelect`, `spotDefaultMissing`, `spotSetDefault`, `spotXYHint`, `spotPrompt`, `spotLastError`, `spotLogContainer`, `spotLog`, `btnSpotStart`, `btnSpotCalibrate`, `btnSpotTrigger`, `btnSpotStop`, `spotLastSample`, `spotLastEmpty`, `spotLabL`, `spotLabA`, `spotLabB`, `spotXYZ`, `spotSwatch`, `spotDeltaE`, `spotLastInstrument`, `spotLabImplausible`, `spotHistoryTable`, `spotHistoryEmpty`, `spotHistoryRow-{uuid}`, `btnSpotCopyLab`, `btnSpotExportCsv`, `spotSidecarMissing`, `btnCloseSpotRead` | | Spot read | `spotReadView` | `btnSpotDetectInstruments`, `spotDetectError`, `spotInstrumentSelect`, `spotDefaultMissing`, `spotSetDefault`, `spotXYHint`, `spotPrompt`, `spotLastError`, `spotLogContainer`, `spotLog`, `btnSpotStart`, `btnSpotCalibrate`, `btnSpotTrigger`, `btnSpotStop`, `spotLastSample`, `spotLastEmpty`, `spotLabL`, `spotLabA`, `spotLabB`, `spotXYZ`, `spotSwatch`, `spotDeltaE`, `spotLastInstrument`, `spotLabImplausible`, `spotHistoryTable`, `spotHistoryEmpty`, `spotHistoryRow-{uuid}`, `btnSpotCopyLab`, `btnSpotExportCsv`, `spotSidecarMissing`, `btnCloseSpotRead` |
| Project relocate | `projectRelocateSheet` | `btnProjectRelocate`, `btnProjectRelocateCancel` | | Project relocate | `projectRelocateSheet` | `btnProjectRelocate`, `btnProjectRelocateCancel` |
| Gamut viewer | `gamutView` | `gamutLayer-sRGB`, `gamutLayer-profile`, `gamutLayer-compare`, `btnGamutAddCompare`, `btnGamutOpenGam`, `btnGamutOpenProfile`, `btnGamutRemoveCompare`, `btnGamutSampleTiff`, `btnResetGamutCamera`, `gamutStatusText`, `gamutNoticeText`, `gamutInspectPanel`, `gamutInspectIdle`, `gamutInspectL`, `gamutInspectA`, `gamutInspectB`, `gamutInspect-sRGB`, `gamutInspect-profile`, `gamutInspect-compare`, `gamutInspectSwatch`, `gamutInspectApprox`, `gamutLabEntryL`, `gamutLabEntryA`, `gamutLabEntryB`, `btnGamutInspectLab`, `gamutTiffPreview`, `btnCloseGamutTiffPreview`, `gamutViewerUnavailable` | | Gamut viewer | `gamutView` | `gamutLayer-sRGB`, `gamutLayer-profile`, `gamutLayer-compare`, `btnGamutAddCompare`, `btnGamutOpenGam`, `btnGamutOpenProfile`, `btnGamutRemoveCompare`, `btnGamutSampleTiff`, `btnResetGamutCamera`, `gamutStatusText`, `gamutNoticeText`, `gamutInspectPanel`, `gamutInspectIdle`, `gamutInspectL`, `gamutInspectA`, `gamutInspectB`, `gamutInspect-sRGB`, `gamutInspect-profile`, `gamutInspect-compare`, `gamutInspectSwatch`, `gamutInspectApprox`, `gamutLabEntryL`, `gamutLabEntryA`, `gamutLabEntryB`, `btnGamutInspectLab`, `gamutTiffPreview`, `btnCloseGamutTiffPreview`, `gamutViewerUnavailable`, `btnCloseGamut` |
## Dialogs must go through host APIs ## Dialogs must go through host APIs