2772 lines
90 KiB
C
2772 lines
90 KiB
C
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/*
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* Argyll Gamut Mapping Library
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*
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* Author: Graeme W. Gill
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* Date: 1/10/00
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* Version: 2.00
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*
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* Copyright 2000 - 2006 Graeme W. Gill
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* All rights reserved.
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*
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* This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :-
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* see the License.txt file for licencing details.
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*
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* For a discussion of gamut mapping strategy used,
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* see gammap.txt
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*/
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/*
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* TTBD:
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* Improve error handling.
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*
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* There is a general expectation (especially in comparing products)
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* that the profile colorimetric intent be not strictly minimum delta E,
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* but that it correct neutral axis, luminence range and keep hue
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* proportionality (i.e. clip with constant Hue and Luminance).
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* Ideally there should be an intent that matches this,
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* that can be selected for the colorimetric table (or perhaps be default).
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* !! Maybe even the normal perceptual gamut mapping should use !!
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* !! a Hue and Luminance preserving clipping ? Should this be the default !!
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* !! for all inverse lookups ?? !!
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*
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* It might be good to offer the black mapping method as an option (icx_BPmap),
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* as well as offering different profile (xicc/xlut.c) black point options
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* (neutral, K hue max density, CMY max density, any max density).
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* Perhaps print RGB & CMY should default to neutral black, rather than 0,0,0 ??
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*
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* The gamut mapping code here and the near smooth code don't actually mesh
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* very well. For instance, the black point bend approach in < V1.3.4
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* means that the dest gamut isn't actually contained within the source,
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* messing up the guide vector mappings. Even if this is fixed, the
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* actual neutral aim point within nearsmooth is Jab 0,0, while
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* the mapping in gammap is from the source neutral to the chosen
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* ?????? (is this fixed to some degree ?)
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*/
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#define VERBOSE /* [Def] Print out extra interesting information when verbose is set */
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#undef PLOT_DIAG_WRL /* [Und] Plot "gammap.wrl" if -P not used. */
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/* What do display when user requests disgnostic VRML/X3D */
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#define PLOT_SRC_GMT /* [Def] Plot the source surface to "gammap.wrl" as well */
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#define PLOT_DST_GMT /* [Def] Plot the dest surface to "gammap.wrl" as well */
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#undef PLOT_SRC_CUSPS /* [Und] Plot the source surface cusps to "gammap.wrl" as well */
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#undef PLOT_DST_CUSPS /* [Und] Plot the dest surface cusps to "gammap.wrl" as well */
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#undef PLOT_TRANSSRC_CUSPS /* [Und] Plot the gamut mapped source surface cusps to "gammap.wrl" */
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#define PLOT_AXES /* [Def] Plot the axes to "gammap.wrl" as well */
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#undef SHOW_VECTOR_INDEXES /* [Und] Show the mapping vector index numbers */
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#define SHOW_MAP_VECTORS /* [Def] Show the mapping vectors - yellow to red, green to red */
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/* if no clear direction. */
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#undef SHOW_SUB_SURF /* [Und] Show the sub-surface mapping vector - grey to purple. */
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#undef SHOW_SUB_PNTS /* [Und] Show the sub-surface sv2 (red), div2 (green), sd3 (yellow) pnts */
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#undef SHOW_CUSPMAP /* [Und] Show the cusp mapped vectors rather than final vectors */
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#undef SHOW_ACTUAL_VECTORS /* [Und] Show how the source vectors actually map thought xform */
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#undef SHOW_ACTUAL_VEC_DIFF /* [Und] Show how the difference between guide and actual vectors */
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/* Other diagnostics */
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#undef PLOT_LMAP /* [Und] Plot L map */
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#undef PLOT_GAMUTS /* [Und] Save (part mapped) input and output gamuts as */
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/* src.wrl, img.wrl, dst.wrl, gmsrc.wrl */
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#undef PLOT_3DKNEES /* [Und] Plot each 3D compression knee */
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#undef CHECK_NEARMAP /* [Und] Check how accurately near map vectors are represented by rspl */
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#undef DUMP_GREY_AXIS_POINTS /* [Und] Dump grey axis map 3d->3d points */
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#undef SHOW_NEIGBORS /* [Und] Show nearsmth neigbors in gammap.wrl */
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#undef PLOT_DIGAM /* [Und] Rather than DST_GMT - don't free it (#def in nearsmth.c too) */
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#define XRES 100 /* [100] Res of plots */
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/* Functionality */
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#define USE_GLUMKNF /* [Define] Enable luminence knee function points else linear */
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#define USE_GREYMAP /* [Define] Enable 3D->3D mapping points down the grey axis */
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#define USE_GAMKNF /* [Define] Enable 3D knee function points */
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#define USE_BOUND /* [Define] Enable grid boundary anchor points */
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/* The locus.ts file can contain source locus(es) that will be plotted */
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/* as cones in red, with the destination plotted in white. They can */
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/* be created from .tif files using xicc/tiffgmts utility. */
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/* Optional marker points for gamut mapping diagnosotic */
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struct {
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int type; /* 1 = src point (xlate), 2 = dst point (no xlate) */
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/* 0 = end marker */
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double pos[3]; /* Position, (usually in Jab space) */
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double col[3]; /* RGB color */
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} markers[] = {
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{ 0, }, /* End marker */
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{ 1, { 37.18, 17.78, 20.28 }, { 0.545, 0.357, 0.256 } }, /* Dark Baby skin */
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{ 1, { 12.062, -0.87946, 0.97008 }, { 1.0, 0.3, 0.3 } }, /* Black point */
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{ 1, { 67.575411, -37.555250, -36.612862 }, { 1.0, 0.3, 0.3 } }, /* bad source in red (Red) */
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{ 1, { 61.003078, -44.466554, 1.922585 }, { 0.0, 1.0, 0.3 } }, /* good source in green */
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{ 2, { 49.294793, 50.749543, -51.383167 }, { 1.0, 0.0, 0.0 } },
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{ 2, { 42.783425, 49.089363, -37.823712 }, { 0.0, 1.0, 0.0 } },
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{ 2, { 41.222695, 63.911823, 37.695310 }, { 0.0, 1.0, 0.3 } }, /* destination in green */
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{ 1, { 41.951770, 60.220284, 34.788195 }, { 1.0, 0.3, 0.3 } }, /* source in red (Red) */
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{ 2, { 41.222695, 63.911823, 37.695310 }, { 0.3, 1.3, 0.3 } }, /* Dest in green */
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{ 1, { 85.117353, -60.807580, -22.195118 }, { 0.3, 0.3, 1 } }, /* Cyan Source (Blue) */
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{ 2, { 61.661622, -38.164411, -18.090824 }, { 1.0, 0.3, 0.3 } }, /* CMYK destination (Red) */
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{ 0 } /* End marker */
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};
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/* Optional marker rings for gamut mapping diagnosotic */
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struct {
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int type; /* 1 = src ring point, 2 = ignore, */
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/* 0 = end marker */
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double ppoint[3]; /* Location of a point on the plane in source space */
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double pnorm[3]; /* Plane normal direction in source space */
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int nverts; /* Number of points to make ring */
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double rad; /* Relative Radius from neutral to source surface (0.0 - 1.0) */
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double scol[3]; /* Source RGB color */
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double dcol[3]; /* Destination RGB color */
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} rings[] = {
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{ 0 }, /* End marker */
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{ 1,
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{ 60.0, 0.0, 0.0 }, { 1.0, 0.8, 0.0 }, /* plane point and normal */
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100, 1.0, /* 20 vertexes at source radius */
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{ 0.0, 1.0, 0.0 }, /* Green source */
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{ 1.0, 0.0, 0.0 } /* Red destination */
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},
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{ 1,
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{ 60.0, 0.0, 0.0 }, { 1.0, 0.8, 0.0 }, /* plane point and normal */
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100, 0.9, /* 20 vertexes at source radius */
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{ 0.0, 1.0, 0.0 }, /* Green source */
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{ 1.0, 0.0, 0.0 } /* Red destination */
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},
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{ 1,
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{ 60.0, 0.0, 0.0 }, { 1.0, 0.8, 0.0 }, /* plane point and normal */
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100, 0.8, /* 20 vertexes at source radius */
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{ 0.0, 1.0, 0.0 }, /* Green source */
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{ 1.0, 0.0, 0.0 } /* Red destination */
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},
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{ 0 } /* End marker */
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};
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/* Degree to which the hue & saturation of the black point axes should be aligned: */
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#define GREYBPHSMF 0.0
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <fcntl.h>
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#include <string.h>
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#include <math.h>
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#include "aconfig.h"
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#include "icc.h"
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#include "numlib.h"
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#include "conv.h"
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#include "xicc.h"
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#include "gamut.h"
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#include "rspl.h"
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#include "gammap.h"
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#include "nearsmth.h"
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#include "vrml.h"
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#ifdef PLOT_LMAP
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#include "plot.h"
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#include "ui.h"
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#endif
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/* Callback context for enhancing the saturation of the clut values */
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typedef struct {
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gamut *dst; /* Destination colorspace gamut */
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double wp[3], bp[3];/* Destination colorspace white and black points */
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double satenh; /* Saturation engancement value */
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} adjustsat;
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/* Callback context for fixing 1D Lut white and black points */
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typedef struct {
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double twb[2], awb[2]; /* Target and Actual black, white */
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} adjust1wb;
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/* Callback context for making clut relative to white and black points */
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typedef struct {
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double mat[3][4];
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} adjustwb;
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static void adjust1_wb_func(void *pp, double *out, double *in);
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static void inv_grey_func(void *pp, double *out, double *in);
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static void adjust_wb_func(void *pp, double *out, double *in);
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static void adjust_sat_func(void *pp, double *out, double *in);
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#define XVRA 3.0 /* [3.0] Extra mapping vertex ratio over no. tri verts from gamut */
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/* The smoothed near weighting control values. */
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/* These weightings setup the detailed behaviour of the */
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/* gamut mapping for the fully perceptual and saturation intents. */
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/* They are ordered here by increasing priority. A -ve value is ignored */
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/* Perceptual mapping weights, where smoothness and proportionality are important.. */
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gammapweights pweights[] = {
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{
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gmm_default, /* Non hue specific defaults */
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{ /* Cusp alignment control */
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{
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0.1, /* Cusp luminance alignment weighting 0 = none, 1 = full */
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0.0, /* Cusp chroma alignment weighting 0 = none, 1 = full */
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0.2 /* Cusp hue alignment weighting 0 = none, 1 = full */
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},
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2.0, /* Alignment twist power, 0 = linear, 1 = curve, 2+ late curve */
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1.00 /* Chroma expansion 1 = none */
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},
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{ /* Radial weighting (currently broken - need to fix) */
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0.0, /* Radial error overall weight, 0 + */
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0.5, /* Radial hue dominance vs l+c, 0 - 1 */
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0.5 /* Radial l dominance vs, c, 0 - 1 */
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},
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{ /* Weighting of absolute error of destination from source */
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1.0, /* Absolute error overall weight */
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0.8, /* Hue dominance vs l+c, 0 - 1 */
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0.8, /* [0.8] White l dominance vs, c, 0 - 1 */
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0.45, /* [0.45] Grey l dominance vs, c, 0 - 1 */
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0.94, /* [0.94] Black l dominance vs, c, 0 - 1 */
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0.4, /* White l blend start radius, 0 - 1, at white = 0 */
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0.7, /* Black l blend power, linear = 1.0, enhance < 1.0 */
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1.5, /* L error extra power with size, none = 1.0 */
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10.0 /* L error extra xover threshold in DE */
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},
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{ /* Relative vector smoothing */
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20.0, 30.0, /* Relative Smoothing radius L* H* */
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0.9 /* Degree of smoothing */
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},
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{ /* Weighting of excessive compression error, which is */
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/* the src->dst vector length over the available dst depth. */
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/* The depth is half the distance to the intersection of the */
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/* vector to the other side of the gamut. (doesn't get triggered much ?) */
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5.0, /* [5] Compression depth weight */
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5.0 /* [5] Expansion depth weight */
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},
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{
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0.0 /* Fine tuning expansion weight, 0 - 1 */
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}
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},
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{
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gmm_light_yellow, /* Treat yellow differently, to get purer result. */
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{
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{
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0.9, /* Cusp luminance alignment weighting 0 = none, 1 = full */
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0.8, /* Cusp chroma alignment weighting 0 = none, 1 = full */
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0.7 /* Cusp hue alignment weighting 0 = none, 1 = full */
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},
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4.0, /* Alignment twist power, 0 = linear, 1 = curve, 2+ late curve */
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1.20 /* Chroma expansion 1 = none */
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},
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{ /* Radial weighting */
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-1.0, /* Radial error overall weight, 0 + */
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-1.0, /* Radial hue dominance vs l+c, 0 - 1 */
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-1.0 /* Radial l dominance vs, c, 0 - 1 */
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},
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{ /* Weighting of absolute error of destination from source */
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-1.0, /* Absolute error overall weight */
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-1.0, /* Hue dominance vs l+c, 0 - 1 */
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-1.0, /* White l dominance vs, c, 0 - 1 */
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-1.0, /* Grey l dominance vs, c, 0 - 1 */
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-1.0, /* Black l dominance vs, c, 0 - 1 */
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-1.0, /* White l threshold ratio to grey distance, 0 - 1 */
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-1.0, /* Black l threshold ratio to grey distance, 0 - 1 */
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-1.0, /* L error extra power, none = 1.0 */
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-1.0 /* L error xover threshold in DE */
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},
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{ /* Relative error preservation using smoothing */
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20.0, 10.0, /* Relative Smoothing radius L* H* */
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0.5 /* Degree of smoothing */
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},
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{ /* Weighting of excessive compression error, which is */
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/* the src->dst vector length over the available dst depth. */
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/* The depth is half the distance to the intersection of the */
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/* vector to the other side of the gamut. (doesn't get triggered much ?) */
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-1.0, /* Compression depth weight */
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-1.0 /* Expansion depth weight */
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},
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{
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0.5 /* Fine tuning expansion weight, 0 - 1 */
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}
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},
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#ifdef NEVER
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{
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gmm_l_d_blue, /* Increase maintaining hue importance for blue */
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{
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{
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-1.0, /* Cusp luminance alignment weighting 0 = none, 1 = full */
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-1.0, /* Cusp chroma alignment weighting 0 = none, 1 = full */
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0.0 /* Cusp hue alignment weighting 0 = none, 1 = full */
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},
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-1.0, /* 2.0 Alignment twist power, 0 = linear, 1 = curve, 2+ late curve */
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-1.0 /* Chroma expansion 1 = none */
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},
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{ /* Radial weighting */
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-1.0, /* Radial error overall weight, 0 + */
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-1.0, /* Radial hue dominance vs l+c, 0 - 1 */
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-1.0 /* Radial l dominance vs, c, 0 - 1 */
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},
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{ /* Weighting of absolute error of destination from source */
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-1.0, /* Absolute error overall weight */
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-1.0, /* Hue dominance vs l+c, 0 - 1 */
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-1.0, /* White l dominance vs, c, 0 - 1 */
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-1.0, /* Grey l dominance vs, c, 0 - 1 */
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-1.0, /* Black l dominance vs, c, 0 - 1 */
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-1.0, /* White l threshold ratio to grey distance, 0 - 1 */
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-1.0, /* Black l threshold ratio to grey distance, 0 - 1 */
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-1.0, /* L error extra power, none = 1.0 */
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-1.0 /* L error xover threshold in DE */
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},
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{ /* Relative error preservation using smoothing */
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-1.0, 15.0, /* Relative Smoothing radius L* H* */
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-1.0 /* Degree of smoothing */
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},
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{ /* Weighting of excessive compression error, which is */
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/* the src->dst vector length over the available dst depth. */
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/* The depth is half the distance to the intersection of the */
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/* vector to the other side of the gamut. (doesn't get triggered much ?) */
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-1.0, /* Compression depth weight */
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-1.0 /* Expansion depth weight */
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},
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{
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-1.0 /* Fine tuning expansion weight, 0 - 1 */
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}
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},
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#endif /* NEVER */
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{
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gmm_end,
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}
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};
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double psmooth = 2.0; /* [2.0] Level of RSPL smoothing for perceptual, 1 = nominal */
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/* Lightness Preserving Perceptual mapping weights, where preserving lightness */
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/* and hue has the highest priority, followed by smoothness and proportionality. */
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/* Chroma is basically sacrificed. */
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gammapweights lpweights[] = {
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{
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gmm_default, /* Non hue specific defaults */
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{ /* Cusp alignment control */
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{
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0.0, /* [0.2] Cusp luminance alignment weighting 0 = none, 1 = full */
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0.0, /* [0.0] Cusp chroma alignment weighting 0 = none, 1 = full */
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0.0 /* [0.3] Cusp hue alignment weighting 0 = none, 1 = full */
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},
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2.0, /* Alignment twist power, 0 = linear, 1 = curve, 2+ late curve */
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1.00 /* Chroma expansion 1 = none */
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},
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{ /* Radial weighting (currently broken - need to fix) */
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0.0, /* Radial error overall weight, 0 + */
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0.1, /* Radial hue dominance vs l+c, 0 - 1 */
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1.0 /* Radial l dominance vs, c, 0 - 1 */
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},
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{ /* Weighting of absolute error of destination from source */
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1.0, /* Absolute error overall weight */
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0.90, /* [0.9] Hue dominance vs l+c, 0 - 1 */
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0.98, /* White l dominance vs, c, 0 - 1 */
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0.95, /* Grey l dominance vs, c, 0 - 1 */
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0.99, /* Black l dominance vs, c, 0 - 1 */
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0.4, /* White l blend start radius, 0 - 1, at white = 0 */
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0.7, /* Black l blend power, linear = 1.0, enhance < 1.0 */
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1.0, /* L error extra power with size, none = 1.0 */
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100.0 /* L error extra xover threshold in DE */
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},
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{ /* Relative vector smoothing */
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6.0, 30.0, /* Relative Smoothing radius L* H* */
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0.9 /* [0.9] Degree of smoothing */
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},
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{ /* Weighting of excessive compression error, which is */
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/* the src->dst vector length over the available dst depth. */
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/* (This compromizes constanl L near white and black, so minimize) */
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0.0, /* Compression depth weight */
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0.0 /* Expansion depth weight */
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},
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{
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0.0 /* Fine tuning expansion weight, 0 - 1 */
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}
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},
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{
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gmm_end,
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}
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};
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double lpsmooth = 1.0; /* [1.0] Level of RSPL smoothing for ligtness pres perc, 1 = nominal */
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/* Saturation mapping weights, where saturation has priority over smoothness */
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gammapweights sweights[] = {
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{
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gmm_default, /* Non hue specific defaults */
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{ /* Cusp alignment control */
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{
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0.6, /* Cusp luminance alignment weighting 0 = none, 1 = full */
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0.5, /* Cusp chroma alignment weighting 0 = none, 1 = full */
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0.6 /* Cusp hue alignment weighting 0 = none, 1 = full */
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},
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1.0, /* Alignment twist power, 0 = linear, 1 = curve, 2+ late curve */
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1.05 /* Chroma expansion 1 = none */
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},
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{ /* Radial weighting */
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0.0, /* Radial error overall weight, 0 + */
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0.5, /* Radial hue dominance vs l+c, 0 - 1 */
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0.5 /* Radial l dominance vs, c, 0 - 1 */
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},
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{ /* Weighting of absolute error of destination from source */
|
|
1.0, /* Absolute error overall weight */
|
|
0.4, /* Hue dominance vs l+c, 0 - 1 */
|
|
|
|
0.6, /* White l dominance vs, c, 0 - 1 */
|
|
0.3, /* Grey l dominance vs, c, 0 - 1 */
|
|
0.7, /* Black l dominance vs, c, 0 - 1 */
|
|
|
|
0.5, /* wl blend start radius, 0 - 1 */
|
|
1.0, /* bl blend power, linear = 1.0, enhance < 1.0 */
|
|
|
|
1.5, /* L error extra power with size, none = 1.0 */
|
|
20.0 /* L error extra xover threshold in DE */
|
|
},
|
|
{ /* Relative vector smoothing */
|
|
15.0, 20.0, /* Relative Smoothing radius L* H* */
|
|
0.8 /* [0.8] Degree of smoothing */
|
|
},
|
|
{ /* Weighting of excessive compression error, which is */
|
|
/* the src->dst vector length over the available dst depth. */
|
|
/* The depth is half the distance to the intersection of the */
|
|
/* vector to the other side of the gamut. (doesn't get triggered much ?) */
|
|
5.0, /* Compression depth weight */
|
|
5.0 /* Expansion depth weight */
|
|
},
|
|
{
|
|
0.5 /* Fine tuning expansion weight, 0 - 1 */
|
|
}
|
|
},
|
|
{
|
|
gmm_light_yellow, /* Treat yellow differently, to get purer result. */
|
|
{
|
|
{
|
|
1.0, /* Cusp luminance alignment weighting 0 = none, 1 = full */
|
|
1.0, /* Cusp chroma alignment weighting 0 = none, 1 = full */
|
|
1.0 /* Cusp hue alignment weighting 0 = none, 1 = full */
|
|
},
|
|
1.0, /* Alignment twist power, 0 = linear, 1 = curve, 2+ late curve */
|
|
1.20 /* Chroma expansion 1 = none */
|
|
},
|
|
{ /* Radial weighting */
|
|
-1.0, /* Radial error overall weight, 0 + */
|
|
-1.0, /* Radial hue dominance vs l+c, 0 - 1 */
|
|
-1.0 /* Radial l dominance vs, c, 0 - 1 */
|
|
},
|
|
{ /* Weighting of absolute error of destination from source */
|
|
1.0, /* Absolute error overall weight */
|
|
0.3, /* Hue dominance vs l+c, 0 - 1 */
|
|
|
|
-1.0, /* White l dominance vs, c, 0 - 1 */
|
|
-1.0, /* Grey l dominance vs, c, 0 - 1 */
|
|
-1.0, /* Black l dominance vs, c, 0 - 1 */
|
|
|
|
-1.0, /* White l threshold ratio to grey distance, 0 - 1 */
|
|
-1.0, /* Black l threshold ratio to grey distance, 0 - 1 */
|
|
|
|
-1.0, /* L error extra power, none = 1.0 */
|
|
-1.0 /* L error xover threshold in DE */
|
|
},
|
|
{ /* Relative error preservation using smoothing */
|
|
10.0, 15.0, /* Relative smoothing radius */
|
|
0.5 /* Degree of smoothing */
|
|
},
|
|
{ /* Weighting of excessive compression error, which is */
|
|
/* the src->dst vector length over the available dst depth. */
|
|
/* The depth is half the distance to the intersection of the */
|
|
/* vector to the other side of the gamut. (doesn't get triggered much ?) */
|
|
-1.0, /* Compression depth weight */
|
|
-1.0 /* Expansion depth weight */
|
|
},
|
|
{
|
|
-1.0 /* Fine tuning expansion weight, 0 - 1 */
|
|
}
|
|
},
|
|
{
|
|
gmm_end
|
|
}
|
|
};
|
|
/* The cusp alignment tends to upset the vector smoothing (not exactly sure why), */
|
|
/* so use more rspl smoothing to compensate. */
|
|
double ssmooth = 4.0; /* [1.0] Level of RSPL smoothing for saturation */
|
|
|
|
/*
|
|
* Notes:
|
|
* The "knee" shape produced by the rspl (regular spline) code
|
|
* is not what one would expect for expansion. It is not
|
|
* symetrical with compression, and is less "sharp". This
|
|
* is due to the rspl "smoothness" criteria being based on
|
|
* grid value difference rather than smoothness being measured,
|
|
* as curvature. This means that the spline gets "stiffer" as
|
|
* it increases in slope.
|
|
* Possibly rspl could be improved in this respect ???
|
|
* (Doesn't matter for L compression now, because rspl is
|
|
* being inverted for expansion).
|
|
*/
|
|
|
|
static void del_gammap(gammap *s);
|
|
static void domap(gammap *s, double *out, double *in);
|
|
static void dopartialmap1(gammap *s, double *out, double *in);
|
|
static void dopartialmap2(gammap *s, double *out, double *in);
|
|
static gamut *parttransgamut(gammap *s, gamut *src);
|
|
static void inv_domap(gammap *s, double *out, double *in);
|
|
static void invdomap1(gammap *s, double *out, double *in);
|
|
#ifdef PLOT_GAMUTS
|
|
static void map_trans(void *cntx, double out[3], double in[3]);
|
|
#endif
|
|
|
|
/* Return a gammap to map from the input space to the output space */
|
|
/* Return NULL on error. */
|
|
gammap *new_gammap(
|
|
int verb, /* Verbose flag */
|
|
gamut *sc_gam, /* Source colorspace gamut (L gamut if sh_gam != NULL) */
|
|
gamut *isi_gam, /* Input source image gamut (NULL if none) */
|
|
gamut *d_gam, /* Destination colorspace gamut */
|
|
icxGMappingIntent *gmi, /* Gamut mapping specification */
|
|
gamut *sh_gam, /* If not NULL, then use sc_gam for the luminence */
|
|
/* mapping, and sh_gam for the hull mapping (i.e. general compression) */
|
|
int src_kbp, /* Use K only black point as src gamut black point */
|
|
int dst_kbp, /* Use K only black point as dst gamut black point */
|
|
int dst_cmymap, /* masks C = 1, M = 2, Y = 4 to force 100% cusp map */
|
|
int rel_oride, /* 0 = normal, 1 = clip like, 2 = max relative */
|
|
int mapres, /* Gamut map resolution, typically 9 - 33 */
|
|
double *mn, /* If not NULL, set minimum mapping input range */
|
|
double *mx, /* for rspl grid. */
|
|
char *diagname /* If non-NULL, write a gamut mapping diagnostic WRL */
|
|
) {
|
|
gammap *s; /* This */
|
|
gamut *si_gam = NULL; /* Source image gamut (intersected with sc_gam), assm. NULL if sh_gam */
|
|
gamut *scl_gam = NULL; /* Source colorspace gamut with rotation and L mapping applied */
|
|
gamut *sil_gam; /* Source image gamut with rotation and L mapping applied */
|
|
|
|
double s_cs_wp[3]; /* Source colorspace white point */
|
|
double s_cs_bp[3]; /* Source colorspace black point */
|
|
double s_ga_wp[3]; /* Source (image) gamut white point */
|
|
double s_ga_bp[3]; /* Source (image) gamut black point */
|
|
double d_cs_wp[3]; /* Destination colorspace white point */
|
|
double d_cs_bp[3]; /* Destination colorspace black point */
|
|
|
|
double sr_cs_wp[3]; /* Source rotated colorspace white point */
|
|
double sr_cs_bp[3]; /* Source rotated colorspace black point */
|
|
double sr_ga_wp[3]; /* Source rotated (image) gamut white point */
|
|
double sr_ga_bp[3]; /* Source rotated (image) gamut black point */
|
|
double dr_cs_wp[3]; /* Target (gmi->greymf aligned) white point */
|
|
double dr_cs_bp[3]; /* Target (gmi->greymf aligned) black point */
|
|
double dr_be_bp[3]; /* Bend at start in source neutral axis direction */
|
|
/* Target black point (Same as dr_cs_bp[] otherwise) */
|
|
|
|
double sl_cs_wp[3]; /* Source rotated and L mapped colorspace white point */
|
|
double sl_cs_bp[3]; /* Source rotated and L mapped colorspace black point */
|
|
|
|
double s_mt_wp[3]; /* Overall source mapping target white point (used for finetune) */
|
|
double s_mt_bp[3]; /* Overall source mapping target black point (used for finetune) */
|
|
double d_mt_wp[3]; /* Overall destination mapping white point (used for finetune) */
|
|
double d_mt_bp[3]; /* Overall destination mapping black point (used for finetune) */
|
|
|
|
#ifdef USE_BOUND
|
|
int surfpnts = 1; /* Add grid surface anchor points */
|
|
#else
|
|
int surfpnts = 0; /* Don't add grid surface points */
|
|
#endif
|
|
int nres = 512; /* Neutral axis resolution */
|
|
cow lpnts[10]; /* Mapping points to create grey axis map */
|
|
int revrspl = 0; /* Reverse grey axis rspl construction */
|
|
int ngreyp = 0; /* Number of grey axis mapping points */
|
|
int ngamp = 0; /* Number of gamut mapping points */
|
|
double xvra = XVRA; /* Extra ss vertex ratio to src gamut vertex count */
|
|
int j;
|
|
|
|
#if defined(PLOT_LMAP) || defined(PLOT_GAMUTS) || defined(PLOT_3DKNEES)
|
|
# pragma message("################ A gammap.c PLOT is #defined #########################")
|
|
#endif
|
|
|
|
#ifndef USE_BOUND
|
|
# pragma message("################ gammap.c USE_BOUND not set #########################")
|
|
#endif
|
|
|
|
if (verb) {
|
|
xicc_dump_gmi(gmi);
|
|
printf("Gamut map resolution: %d\n",mapres);
|
|
if (isi_gam != NULL)
|
|
printf("Image gamut supplied\n");
|
|
}
|
|
|
|
/* Allocate the object */
|
|
if ((s = (gammap *)calloc(1, sizeof(gammap))) == NULL)
|
|
error("gammap: calloc failed on gammap object");
|
|
|
|
/* Setup methods */
|
|
s->del = del_gammap;
|
|
s->domap = domap;
|
|
s->inv_domap = inv_domap;
|
|
s->invdomap1 = invdomap1;
|
|
|
|
/* Now create everything */
|
|
|
|
s->cent[0] = d_gam->cent[0];
|
|
s->cent[1] = d_gam->cent[1];
|
|
s->cent[2] = d_gam->cent[2];
|
|
|
|
/* Grab the colorspace white and black points */
|
|
if (src_kbp) {
|
|
if (sc_gam->getwb(sc_gam, s_cs_wp, NULL, s_cs_bp, NULL, NULL, NULL)) {
|
|
fprintf(stderr,"gamut map: Unable to read source colorspace white and black points\n");
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
if (sc_gam->getwb(sc_gam, s_cs_wp, s_cs_bp, NULL, NULL, NULL, NULL)) {
|
|
fprintf(stderr,"gamut map: Unable to read source colorspace white and black points\n");
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* If source space is source gamut */
|
|
if (isi_gam == NULL || isi_gam == sc_gam) {
|
|
si_gam = sc_gam;
|
|
for (j = 0; j < 3; j++) {
|
|
s_ga_wp[j] = s_cs_wp[j];
|
|
s_ga_bp[j] = s_cs_bp[j];
|
|
}
|
|
|
|
/* Else have explicit image gamut */
|
|
} else {
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) { /* Check that image gamut is within colorspace */
|
|
double scwp[3], scbp[3];
|
|
double imwp[3], imbp[3];
|
|
|
|
sc_gam->getwb(sc_gam, NULL, NULL, NULL, scwp, scbp, NULL);
|
|
isi_gam->getwb(isi_gam, NULL, NULL, NULL, imwp, imbp, NULL);
|
|
|
|
if (imwp[0] > (scwp[0] + 1e-4)
|
|
|| imbp[0] < (scbp[0] - 1e-4)) {
|
|
printf("Warning: image gamut is bigger than src colorspace!\n");
|
|
}
|
|
|
|
}
|
|
#endif
|
|
/* Intersect it with the source colorspace gamut in case */
|
|
/* something strange is going on. (mismatched appearance params ?) */
|
|
if ((si_gam = new_gamut(0.0, 0, 0)) == NULL) {
|
|
fprintf(stderr,"gamut map: new_gamut failed\n");
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
|
|
if (si_gam->intersect(si_gam, isi_gam, sc_gam) != 0) {
|
|
fprintf(stderr,"gamut map: Colorspace and image gamuts are not compatible\n");
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
|
|
if (src_kbp) {
|
|
if (si_gam->getwb(si_gam, NULL, NULL, NULL, s_ga_wp, NULL, s_ga_bp)) {
|
|
fprintf(stderr,"gamut map: Unable to read source gamut white and black points\n");
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
if (si_gam->getwb(si_gam, NULL, NULL, NULL, s_ga_wp, s_ga_bp, NULL)) {
|
|
fprintf(stderr,"gamut map: Unable to read source gamut white and black points\n");
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dst_kbp) {
|
|
if (d_gam->getwb(d_gam, NULL, NULL, NULL, d_cs_wp, NULL, d_cs_bp)) {
|
|
fprintf(stderr,"gamut map: Unable to read destination white and black points\n");
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
if (d_gam->getwb(d_gam, NULL, NULL, NULL, d_cs_wp, d_cs_bp, NULL)) {
|
|
fprintf(stderr,"gamut map: Unable to read destination white and black points\n");
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
if (src_kbp)
|
|
printf("Using Src K only black point\n");
|
|
|
|
if (dst_kbp)
|
|
printf("Using Dst K only black point\n");
|
|
|
|
printf("Src colorspace white/black are %f %f %f, %f %f %f\n",
|
|
s_cs_wp[0], s_cs_wp[1], s_cs_wp[2], s_cs_bp[0], s_cs_bp[1], s_cs_bp[2]);
|
|
|
|
printf("Src gamut white/black are %f %f %f, %f %f %f\n",
|
|
s_ga_wp[0], s_ga_wp[1], s_ga_wp[2], s_ga_bp[0], s_ga_bp[1], s_ga_bp[2]);
|
|
|
|
printf("Dst colorspace white/black are %f %f %f, %f %f %f\n",
|
|
d_cs_wp[0], d_cs_wp[1], d_cs_wp[2], d_cs_bp[0], d_cs_bp[1], d_cs_bp[2]);
|
|
}
|
|
#endif /* VERBOSE */
|
|
|
|
/* ------------------------------------ */
|
|
/* Figure out the destination grey axis alignment */
|
|
/* This is all done using colorspace white & black points */
|
|
{
|
|
double t, svl, dvl;
|
|
double wrot[3][3]; /* Rotation about 0,0,0 to match white points */
|
|
double sswp[3], ssbp[3]; /* Temporary source white & black points */
|
|
double fawp[3], fabp[3]; /* Fully adapted destination white & black */
|
|
double hawp[3], habp[3]; /* Half (full white, not black) adapted destination w & b */
|
|
|
|
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
/* The first task is to decide what our target destination */
|
|
/* white and black points are going to be. */
|
|
|
|
/* Figure out what our initial target destination white point is going to be: */
|
|
|
|
/* Compute source white and black points with same L value as the destination */
|
|
t = (d_cs_wp[0] - s_cs_bp[0])/(s_cs_wp[0] - s_cs_bp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
sswp[j] = s_cs_bp[j] + t * (s_cs_wp[j] - s_cs_bp[j]);
|
|
|
|
t = (d_cs_bp[0] - s_cs_wp[0])/(s_cs_bp[0] - s_cs_wp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
ssbp[j] = s_cs_wp[j] + t * (s_cs_bp[j] - s_cs_wp[j]);
|
|
|
|
/* The raw grey axis alignment target is a blend between the */
|
|
/* source colorspace (NOT gamut) and the destination */
|
|
/* colorspace. */
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
dr_cs_wp[j] = gmi->greymf * d_cs_wp[j] + (1.0 - gmi->greymf) * sswp[j];
|
|
dr_cs_bp[j] = gmi->greymf * d_cs_bp[j] + (1.0 - gmi->greymf) * ssbp[j];
|
|
}
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Target (blended) dst wp/bp = %f %f %f, %f %f %f\n",
|
|
dr_cs_wp[0], dr_cs_wp[1], dr_cs_wp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]);
|
|
}
|
|
#endif /* VERBOSE */
|
|
|
|
/* Compute full adaptation target destinations */
|
|
for (j = 0; j < 3; j++) {
|
|
fawp[j] = dr_cs_wp[j]; /* White fully adapted */
|
|
fabp[j] = dr_cs_bp[j]; /* Black fully adapted */
|
|
}
|
|
|
|
/* Clip the target grey axis to the destination gamut */
|
|
if (d_gam->vector_isect(d_gam, fabp, fawp, fabp, fawp, NULL, NULL, NULL, NULL) == 0)
|
|
error("gamut: vector_isect failed!");
|
|
|
|
/* To work around the problem that vector_isect() is not entirely accurate, */
|
|
/* special case the situation where gmi->greymf == 1.0 */
|
|
if (gmi->greymf > 0.99) {
|
|
for (j = 0; j < 3; j++) {
|
|
fawp[j] = d_cs_wp[j];
|
|
fabp[j] = d_cs_bp[j];
|
|
}
|
|
}
|
|
|
|
/* If dst_kbp is set, then clipping to the dest gamut doesn't do what we want, */
|
|
/* since it extends the black to a full composite black point. */
|
|
/* A "K only" gamut is hard to define, so do a hack: */
|
|
/* scale fabp[] towards fawp[] so that it has the same L as */
|
|
/* the destination K only black point. */
|
|
if (dst_kbp && fabp[0] < d_cs_bp[0]) {
|
|
t = (d_cs_bp[0] - fawp[0])/(fabp[0] - fawp[0]);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
fabp[j] = fawp[j] + t * (fabp[j] - fawp[j]);
|
|
}
|
|
|
|
/* Compute half adapted (full white, not black) target destinations */
|
|
for (j = 0; j < 3; j++)
|
|
hawp[j] = dr_cs_wp[j]; /* White fully adapted */
|
|
|
|
/* Compute the rotation matrix that maps the source white point */
|
|
/* onto the target white point. */
|
|
icmRotMat(wrot, sswp, dr_cs_wp);
|
|
|
|
/* Compute the target black point as the rotated source black point */
|
|
icmMulBy3x3(habp, wrot, s_cs_bp);
|
|
|
|
/* Now intersect the target white and black points with the destination */
|
|
/* colorspace gamut to arrive at the best possible in gamut values for */
|
|
/* the target white and black points. */
|
|
if (d_gam->vector_isect(d_gam, habp, hawp, habp, hawp, NULL, NULL, NULL, NULL) == 0)
|
|
error("gamut: vector_isect failed!");
|
|
|
|
/* To work around the problem that vector_isect() is not entirely accurate, */
|
|
/* special case the situation where gmi->greymf == 1.0 */
|
|
if (gmi->greymf > 0.99) {
|
|
for (j = 0; j < 3; j++) {
|
|
hawp[j] = d_cs_wp[j];
|
|
}
|
|
}
|
|
|
|
/* If dst_kbp is set, then clipping to the dest gamut doesn't do what we want, */
|
|
/* since it extends the black to a full composite black point. */
|
|
/* A "K only" gamut is hard to define, so do a hack: */
|
|
/* scale habp[] towards hawp[] so that it has the same L as */
|
|
/* the destination K only black point. */
|
|
if (dst_kbp && habp[0] < d_cs_bp[0]) {
|
|
t = (d_cs_bp[0] - hawp[0])/(habp[0] - hawp[0]);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
habp[j] = hawp[j] + t * (habp[j] - hawp[j]);
|
|
}
|
|
|
|
/* Now decide the detail of the white and black alignment */
|
|
if (gmi->bph == gmm_BPadpt || gmi->bph == gmm_bendBP) {
|
|
/* Adapt to destination white and black */
|
|
|
|
/* Use the fully adapted white and black points */
|
|
for (j = 0; j < 3; j++) {
|
|
dr_cs_wp[j] = fawp[j];
|
|
dr_cs_bp[j] = fabp[j];
|
|
}
|
|
|
|
if (gmi->bph == gmm_bendBP) {
|
|
|
|
/* Extend the half adapted (white = dst, black = src) black point */
|
|
/* to the same L as the target (dst), to use as the initial (bent) black point */
|
|
t = (dr_cs_bp[0] - dr_cs_wp[0])/(habp[0] - dr_cs_wp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
dr_be_bp[j] = dr_cs_wp[j] + t * (habp[j] - dr_cs_wp[j]);
|
|
|
|
} else {
|
|
|
|
/* Set bent black point target to be the same as our actual */
|
|
/* black point target, so that the "bend" code does nothing. */
|
|
for (j = 0; j < 3; j++)
|
|
dr_be_bp[j] = dr_cs_bp[j];
|
|
}
|
|
|
|
} else { /* Adapt to destination white but not black */
|
|
|
|
/* Use the half adapted (white = dst, black = src) white and black points */
|
|
for (j = 0; j < 3; j++) {
|
|
dr_cs_wp[j] = hawp[j];
|
|
dr_cs_bp[j] = habp[j];
|
|
}
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Adapted target wp/bp = %f %f %f, %f %f %f\n",
|
|
dr_cs_wp[0], dr_cs_wp[1], dr_cs_wp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]);
|
|
}
|
|
#endif
|
|
if (gmi->bph == gmm_clipBP) {
|
|
|
|
/* Extend the target black point to accommodate the */
|
|
/* bent or clipped destination space L* range */
|
|
if (fabp[0] < dr_cs_bp[0]) {
|
|
t = (fabp[0] - dr_cs_wp[0])/(dr_cs_bp[0] - dr_cs_wp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
dr_cs_bp[j] = dr_cs_wp[j] + t * (dr_cs_bp[j] - d_cs_wp[j]);
|
|
}
|
|
}
|
|
|
|
/* Set the bent black point target to be the same as our actual */
|
|
/* black point target, so that the "bend" code does nothing. */
|
|
for (j = 0; j < 3; j++)
|
|
dr_be_bp[j] = dr_cs_bp[j];
|
|
}
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Adapted & extended tgt wp/bp = %f %f %f, %f %f %f\n",
|
|
dr_cs_wp[0], dr_cs_wp[1], dr_cs_wp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]);
|
|
}
|
|
#endif /* VERBOSE */
|
|
|
|
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
/* Now we need to figure out what origin alignment is needed, as well as */
|
|
/* making sure the vectors are the same length to avoid rescaling. */
|
|
/* (Scaling is meant to be done with the L curve though.) */
|
|
|
|
/* Create temporary source white point that has the same L as the */
|
|
/* target destination white point. */
|
|
t = (dr_cs_wp[0] - s_cs_bp[0])/(s_cs_wp[0] - s_cs_bp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
sswp[j] = s_cs_bp[j] + t * (s_cs_wp[j] - s_cs_bp[j]);
|
|
|
|
/* Create temporary source black point that will form a vector to the src white */
|
|
/* point with same length as the target destination black->white vector. */
|
|
for (svl = dvl = 0.0, j = 0; j < 3; j++) {
|
|
double tt;
|
|
tt = sswp[j] - s_cs_bp[j];
|
|
svl += tt * tt;
|
|
tt = dr_cs_wp[j] - dr_cs_bp[j];
|
|
dvl += tt * tt;
|
|
}
|
|
svl = sqrt(svl);
|
|
dvl = sqrt(dvl);
|
|
for (j = 0; j < 3; j++)
|
|
ssbp[j] = sswp[j] + dvl/svl * (s_cs_bp[j] - sswp[j]);
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Rotate matrix src wp/bp = %f %f %f, %f %f %f\n",
|
|
sswp[0], sswp[1], sswp[2], ssbp[0], ssbp[1], ssbp[2]);
|
|
printf("Rotate matrix dst wp/bp = %f %f %f, %f %f %f\n",
|
|
dr_cs_wp[0], dr_cs_wp[1], dr_cs_wp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]);
|
|
}
|
|
#endif /* VERBOSE */
|
|
|
|
/* Now create the general rotation and translation to map the source grey */
|
|
/* axis to our destination grey axis. */
|
|
icmVecRotMat(s->grot, sswp, ssbp, dr_cs_wp, dr_cs_bp);
|
|
|
|
/* And create the inverse as well: */
|
|
icmVecRotMat(s->igrot, dr_cs_wp, dr_cs_bp, sswp, ssbp);
|
|
|
|
/* Create rotated versions of source colorspace & image white and */
|
|
/* black points for use from now on, given that rotation will */
|
|
/* be applied first to all source points. */
|
|
icmMul3By3x4(sr_cs_wp, s->grot, s_cs_wp);
|
|
icmMul3By3x4(sr_cs_bp, s->grot, s_cs_bp);
|
|
icmMul3By3x4(sr_ga_wp, s->grot, s_ga_wp);
|
|
icmMul3By3x4(sr_ga_bp, s->grot, s_ga_bp);
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Bend target bp = %f %f %f\n",
|
|
dr_be_bp[0], dr_be_bp[1], dr_be_bp[2]);
|
|
printf("Rotated source grey axis wp/bp %f %f %f, %f %f %f\n",
|
|
sr_cs_wp[0], sr_cs_wp[1], sr_cs_wp[2], sr_cs_bp[0], sr_cs_bp[1], sr_cs_bp[2]);
|
|
printf("Rotated gamut grey axis wp/bp %f %f %f, %f %f %f\n",
|
|
sr_ga_wp[0], sr_ga_wp[1], sr_ga_wp[2], sr_ga_bp[0], sr_ga_bp[1], sr_ga_bp[2]);
|
|
printf("Destination axis target wp/bp %f %f %f, %f %f %f\n",
|
|
dr_cs_wp[0], dr_cs_wp[1], dr_cs_wp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef NEVER
|
|
sr_cs_wp[0] = 100.0;
|
|
sr_cs_bp[0] = 30.0;
|
|
dr_cs_wp[0] = 80.0;
|
|
dr_cs_bp[0] = 10.0;
|
|
glumknf = 1.0;
|
|
#endif /* NEVER */
|
|
|
|
/* Create the mapping points needed to build the 1D L mapping rspl. */
|
|
/* If we have a gamut (ie. image) range that is smaller than the */
|
|
/* L range of the colorspace, then use its white and black L values */
|
|
/* as the source to be compressed to the destination L range. */
|
|
/* We expand only a colorspace range, not an image gamut range. */
|
|
{
|
|
double swL, dwL; /* Source and destination white point L */
|
|
double sbL, dbL; /* Source and destination black point L */
|
|
int j;
|
|
double t;
|
|
|
|
/* Setup white point mapping */
|
|
if (sr_cs_wp[0] <= dr_cs_wp[0]) { /* Needs possible expansion */
|
|
swL = sr_cs_wp[0];
|
|
dwL = gmi->glumwexf * dr_cs_wp[0] + (1.0 - gmi->glumwexf) * sr_cs_wp[0];
|
|
|
|
} else {
|
|
if (sr_cs_wp[0] > dr_cs_wp[0]) { /* Colorspace needs compression */
|
|
|
|
swL = (1.0 - gmi->glumwcpf) * dr_cs_wp[0] + gmi->glumwcpf * sr_cs_wp[0];
|
|
dwL = dr_cs_wp[0];
|
|
|
|
} else { /* Neither needed */
|
|
swL = sr_cs_wp[0];
|
|
dwL = sr_cs_wp[0];
|
|
}
|
|
}
|
|
|
|
/* Setup black point mapping */
|
|
if (sr_cs_bp[0] >= dr_cs_bp[0]) { /* Needs possible expansion */
|
|
sbL = sr_cs_bp[0];
|
|
dbL = gmi->glumbexf * dr_cs_bp[0] + (1.0 - gmi->glumbexf) * sr_cs_bp[0];
|
|
|
|
} else {
|
|
if (sr_cs_bp[0] < dr_cs_bp[0]) { /* Colorspace needs compression */
|
|
|
|
sbL = (1.0 - gmi->glumbcpf) * dr_cs_bp[0] + gmi->glumbcpf * sr_cs_bp[0];
|
|
dbL = dr_cs_bp[0];
|
|
|
|
} else { /* Neither needed */
|
|
sbL = sr_cs_bp[0];
|
|
dbL = sr_cs_bp[0];
|
|
}
|
|
}
|
|
|
|
#ifdef PLOT_LMAP
|
|
printf("sbL = %f, swL = %f\n",sbL,swL);
|
|
printf("dbL = %f, dwL = %f\n",dbL,dwL);
|
|
#endif
|
|
|
|
/* Remember our source and destination mapping targets */
|
|
/* so that we can use them for fine tuning later. */
|
|
|
|
/* We scale the source and target white and black */
|
|
/* points to match the L values of the source and destination */
|
|
/* L curve mapping, as this is how we have chosen the */
|
|
/* white and black point mapping for the link. */
|
|
/* Put them back in pre-rotated space, so that we can */
|
|
/* check the overall transform of the white and black points. */
|
|
t = (swL - sr_cs_bp[0])/(sr_cs_wp[0] - sr_cs_bp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
s_mt_wp[j] = sr_cs_bp[j] + t * (sr_cs_wp[j] - sr_cs_bp[j]);
|
|
icmMul3By3x4(s_mt_wp, s->igrot, s_mt_wp);
|
|
|
|
t = (sbL - sr_cs_wp[0])/(sr_cs_bp[0] - sr_cs_wp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
s_mt_bp[j] = sr_cs_wp[j] + t * (sr_cs_bp[j] - sr_cs_wp[j]);
|
|
//printf("~1 check black point rotated = %f %f %f\n",s_mt_bp[0],s_mt_bp[1],s_mt_bp[2]);
|
|
icmMul3By3x4(s_mt_bp, s->igrot, s_mt_bp);
|
|
//printf("~1 check black point prerotated = %f %f %f\n",s_mt_bp[0],s_mt_bp[1],s_mt_bp[2]);
|
|
|
|
t = (dwL - dr_cs_bp[0])/(dr_cs_wp[0] - dr_cs_bp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
d_mt_wp[j] = dr_cs_bp[j] + t * (dr_cs_wp[j] - dr_cs_bp[j]);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
d_mt_bp[j] = dr_cs_wp[j] + t * (dr_cs_bp[j] - dr_cs_wp[j]);
|
|
|
|
/* To ensure symetry between compression and expansion, always create RSPL for */
|
|
/* overall compression and its inverse, and then swap grey and igrey rspl to compensate. */
|
|
/* We swap the source and desitination white and black points to achieve this. */
|
|
/* Note that we could still have expansion at one end or the other, depending */
|
|
/* on the center point location, so we need to allow for this in the rspl setup. */
|
|
if ((dwL - dbL) > (swL - sbL)) {
|
|
double tt;
|
|
tt = swL; swL = dwL; dwL = tt;
|
|
tt = sbL; sbL = dbL; dbL = tt;
|
|
revrspl = 1;
|
|
}
|
|
|
|
/* White point end */
|
|
lpnts[ngreyp].p[0] = swL;
|
|
lpnts[ngreyp].v[0] = dwL;
|
|
lpnts[ngreyp++].w = 10.0; /* Must go through here */
|
|
|
|
/* Black point end */
|
|
lpnts[ngreyp].p[0] = sbL;
|
|
lpnts[ngreyp].v[0] = dbL;
|
|
lpnts[ngreyp++].w = 10.0; /* Must go through here */
|
|
|
|
#ifndef USE_GLUMKNF
|
|
/* make sure curve is firmly anchored */
|
|
lpnts[ngreyp].p[0] = 0.3 * lpnts[ngreyp-1].p[0] + 0.7 * lpnts[ngreyp-2].p[0];
|
|
lpnts[ngreyp].v[0] = 0.3 * lpnts[ngreyp-1].v[0] + 0.7 * lpnts[ngreyp-2].v[0];
|
|
lpnts[ngreyp++].w = 1.0;
|
|
|
|
lpnts[ngreyp].p[0] = 0.7 * lpnts[ngreyp-2].p[0] + 0.3 * lpnts[ngreyp-3].p[0];
|
|
lpnts[ngreyp].v[0] = 0.7 * lpnts[ngreyp-2].v[0] + 0.3 * lpnts[ngreyp-3].v[0];
|
|
lpnts[ngreyp++].w = 1.0;
|
|
#else /* USE_GLUMKNF */
|
|
{
|
|
double cppos = 0.50; /* [0.50] Center point ratio between black and white */
|
|
double cpll, cplv; /* Center point location and value */
|
|
double kpwpos = 0.30; /* [0.30] White knee point location prop. towards center */
|
|
double kpbpos = 0.15; /* [0.15] Black knee point location prop. towards center */
|
|
double kwl, kbl, kwv, kbv; /* Knee point values and locations */
|
|
double kwx, kbx; /* Knee point extra */
|
|
|
|
#ifdef PLOT_LMAP
|
|
printf("%ssbL = %f, swL = %f\n", revrspl ? "(swapped) ": "", sbL,swL);
|
|
printf("%sdbL = %f, dwL = %f\n", revrspl ? "(swapped) ": "", dbL,dwL);
|
|
#endif
|
|
|
|
/* Center point location. Make lightly weighted */
|
|
/* center the perceptual source, to try and maintain */
|
|
/* the absolute source grey in the output, while */
|
|
/* still allowing some of the knee compression/expansion to creep */
|
|
/* into the other half. */
|
|
cpll = cppos * (swL - sbL) + sbL;
|
|
cplv = cppos * (swL - sbL) + sbL;
|
|
#ifdef PLOT_LMAP
|
|
printf("cpll = %f, cplv = %f\n",cpll, cplv);
|
|
#endif
|
|
/* Add weakish center point */
|
|
lpnts[ngreyp].p[0] = cpll;
|
|
lpnts[ngreyp].v[0] = cplv;
|
|
lpnts[ngreyp++].w = 0.5;
|
|
|
|
//printf("~1 black half diff = %f\n",dbL - sbL);
|
|
//printf("~1 white half diff = %f\n",dwL - swL);
|
|
|
|
/* Knee point locations */
|
|
kwl = kpwpos * (cplv - swL) + swL;
|
|
kbl = kpbpos * (cplv - sbL) + sbL;
|
|
|
|
/* Extra compression for white and black knees */
|
|
// ~~ ie move knee point level beyond 45 degree line
|
|
// ~~ weigting of black point and white point differences
|
|
kwx = 0.6 * (dbL - sbL) + 1.0 * (swL - dwL);
|
|
kbx = 1.0 * (dbL - sbL) + 0.6 * (swL - dwL);
|
|
|
|
//kwx = 0.0;
|
|
//kbx = 0.0;
|
|
//glumknf = 0.0;
|
|
|
|
/* Knee point values */
|
|
kwv = (dwL + kwx - cplv) * (kwl - cplv)/(swL - cplv) + cplv;
|
|
if (kwv > dwL) /* Sanity check */
|
|
kwv = dwL;
|
|
|
|
kbv = (dbL - kbx - cplv) * (kbl - cplv)/(sbL - cplv) + cplv;
|
|
if (kbv < dbL) /* Sanity check */
|
|
kbv = dbL;
|
|
|
|
#ifdef PLOT_LMAP
|
|
printf("using kbl = %f, kbv = %f\n",kbl, kbv);
|
|
printf("using kwl = %f, kwv = %f\n",kwl, kwv);
|
|
#endif
|
|
|
|
/* Emphasise points to cause white "knee" curve */
|
|
lpnts[ngreyp].p[0] = kwl;
|
|
lpnts[ngreyp].v[0] = kwv;
|
|
lpnts[ngreyp++].w = gmi->glumknf * gmi->glumknf;
|
|
|
|
/* Emphasise points to cause black "knee" curve */
|
|
lpnts[ngreyp].p[0] = kbl;
|
|
lpnts[ngreyp].v[0] = kbv;
|
|
lpnts[ngreyp++].w = 1.5 * gmi->glumknf * 1.5 * gmi->glumknf;
|
|
}
|
|
#endif /* USE_GLUMKNF */
|
|
|
|
/* Create RSPL */
|
|
{
|
|
datai il, ih;
|
|
datao ol, oh;
|
|
double avgdev[MXDO];
|
|
int gres = 256;
|
|
|
|
/* Create a 1D rspl, that is used to */
|
|
/* form the overall L compression mapping. */
|
|
if ((s->grey = new_rspl(RSPL_NOFLAGS, 1, 1)) == NULL) /* Allocate 1D -> 1D */
|
|
error("gamut: grey new_rspl failed");
|
|
|
|
il[0] = -1.0; /* Set possible input range */
|
|
ih[0] = 101.0;
|
|
ol[0] = 0.0; /* Set normalisation output range */
|
|
oh[0] = 100.0;
|
|
|
|
#ifdef NEVER /* Dump out the L mapping points */
|
|
{
|
|
int i;
|
|
printf("1D rspl L. mapping points:\n");
|
|
for (i = 0; i < ngreyp; i++)
|
|
printf("%d %f -> %f (w %f)\n",i,lpnts[i].p[0],lpnts[i].v[0],lpnts[i].w);
|
|
}
|
|
#endif
|
|
/* Create spline from the data points, with appropriate smoothness. */
|
|
avgdev[0] = GAMMAP_RSPLAVGDEV;
|
|
if (s->grey->fit_rspl_w(s->grey, GAMMAP_RSPLFLAGS, lpnts, ngreyp, il, ih, &gres, ol, oh, 5.0, avgdev, NULL)) {
|
|
fprintf(stderr,"Warning: Grey axis mapping is non-monotonic - may not be very smooth ?\n");
|
|
}
|
|
|
|
/* Fine tune the rspl, to make sure that the white and black */
|
|
/* point mapping is precise */
|
|
{
|
|
co cp;
|
|
adjust1wb cx; /* Adjustment context */
|
|
|
|
/* Lookup actual black & white */
|
|
cp.p[0] = sbL;
|
|
s->grey->interp(s->grey, &cp);
|
|
cx.awb[0] = cp.v[0];
|
|
|
|
cp.p[0] = swL;
|
|
s->grey->interp(s->grey, &cp);
|
|
cx.awb[1] = cp.v[0];
|
|
|
|
/* Set target black and white */
|
|
cx.twb[0] = dbL;
|
|
cx.twb[1] = dwL;
|
|
|
|
/* Fine tune the 3D->3D mapping */
|
|
s->grey->re_set_rspl(
|
|
s->grey, /* this */
|
|
0, /* Combination of flags */
|
|
(void *)&cx, /* Opaque function context */
|
|
adjust1_wb_func /* Function to set from */
|
|
);
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Before tuning, L. map White/Black is %f %f, should be %f %f\n",
|
|
cx.awb[1], cx.awb[0], dwL, dbL);
|
|
|
|
/* Lookup fine tuned black & white */
|
|
cp.p[0] = sbL;
|
|
s->grey->interp(s->grey, &cp);
|
|
cx.awb[0] = cp.v[0];
|
|
|
|
cp.p[0] = swL;
|
|
s->grey->interp(s->grey, &cp);
|
|
cx.awb[1] = cp.v[0];
|
|
|
|
printf("After tuning, L. map White/Black is %f %f, should be %f %f\n",
|
|
cx.awb[1], cx.awb[0], dwL, dbL);
|
|
}
|
|
#endif /* VERBOSE */
|
|
}
|
|
|
|
|
|
/* Create an inverse mapping too, for reverse gamut and/or expansion. */
|
|
il[0] = -1.0; /* Set possible input range */
|
|
ih[0] = 101.0;
|
|
ol[0] = 0.0; /* Set normalisation output range */
|
|
oh[0] = 100.0;
|
|
|
|
if ((s->igrey = new_rspl(RSPL_NOFLAGS, 1, 1)) == NULL) /* Allocate 1D -> 1D */
|
|
error("gamut: igrey new_rspl failed");
|
|
|
|
/* Create it from inverse lookups of s->grey */
|
|
s->igrey->set_rspl(s->igrey, 0, (void *)s->grey, inv_grey_func, il, ih, &gres, ol, oh);
|
|
|
|
if (revrspl) { /* Swap to compensate for swapping of white and black points */
|
|
rspl *tt = s->grey;
|
|
s->grey = s->igrey;
|
|
s->igrey = tt;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef PLOT_LMAP
|
|
{ /* Plot the 1D mapping */
|
|
double xx[XRES];
|
|
double y1[XRES];
|
|
int i;
|
|
|
|
for (i = 0; i < XRES; i++) {
|
|
double x;
|
|
co cp; /* Conversion point */
|
|
x = sr_cs_bp[0] + (i/(double)(XRES-1)) * (sr_cs_wp[0] - sr_cs_bp[0]);
|
|
xx[i] = x;
|
|
cp.p[0] = x;
|
|
s->grey->interp(s->grey, &cp);
|
|
y1[i] = cp.v[0];
|
|
}
|
|
do_plot(xx,y1,NULL,NULL,XRES);
|
|
}
|
|
#endif /* PLOT_LMAP */
|
|
|
|
{
|
|
/* We want to rotate and then map L independently of everything else, */
|
|
/* so transform source cs & image gamuts through the rotation and L mapping */
|
|
/* before we create the surface 3D mapping from them */
|
|
|
|
/* Create L mapped versions of rotated src colorspace white/black points */
|
|
dopartialmap1(s, sl_cs_wp, s_cs_wp);
|
|
dopartialmap1(s, sl_cs_bp, s_cs_bp);
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("Mapped source grey axis wp/bp %f %f %f, %f %f %f\n",
|
|
sl_cs_wp[0], sl_cs_wp[1], sl_cs_wp[2], sl_cs_bp[0], sl_cs_bp[1], sl_cs_bp[2]);
|
|
}
|
|
#endif
|
|
|
|
/* If we were provided with a distinct source gamut hull, i.e. because */
|
|
/* we are doing a general compression/expansion, and sh_gam is an expanded/compressed */
|
|
/* destination gamut, use it for creating the nearsmth vectors */
|
|
if (sh_gam != NULL) {
|
|
scl_gam = sh_gam;
|
|
|
|
/* Map the source colorspace gamut through the L mapping */
|
|
} else {
|
|
if ((scl_gam = parttransgamut(s, sc_gam)) == NULL) {
|
|
fprintf(stderr,"gamut map: parttransgamut failed\n");
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (sc_gam == si_gam)
|
|
sil_gam = scl_gam;
|
|
|
|
else {
|
|
/* Map the source image gamut through the L mapping */
|
|
if ((sil_gam = parttransgamut(s, si_gam)) == NULL) {
|
|
fprintf(stderr,"gamut map: parttransgamut failed\n");
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Create all the 3D->3D gamut mapping points and 3D rspl, */
|
|
/* if there is any compression or expansion to do. */
|
|
if (gmi->gamcpf > 1e-6 || gmi->gamexf > 1e-6) {
|
|
cow *gpnts = NULL; /* Mapping points to create gamut mapping */
|
|
int max_gpnts;
|
|
int nspts; /* Number of source gamut surface points */
|
|
int i, j;
|
|
datai il, ih;
|
|
datao ol, oh;
|
|
int gres[MXDI];
|
|
double avgdev[MXDO];
|
|
nearsmth *nsm = NULL; /* Returned list of near smooth points */
|
|
int nnsm; /* Number of near smoothed points */
|
|
double brad = 0.0; /* Black bend radius */
|
|
gammapweights xpweights[14], xlpweights[14], xsweights[14];
|
|
/* Explicit perceptial, lightnes pp. and sat. weights */
|
|
gammapweights xwh[14]; /* Structure holding blended weights */
|
|
double smooth = 1.0; /* Level of 3D RSPL smoothing, blend of psmooth and ssmooth */
|
|
vrml *wrl = NULL; /* Gamut mapping illustration (hulls + guide vectors) */
|
|
cgats *locus = NULL; /* Diagnostic locus to plot in wrl, NULL if none */
|
|
|
|
#ifdef PLOT_3DKNEES
|
|
typedef struct {
|
|
double v0[3], v1[3];
|
|
} p3dk_lpoint;
|
|
p3dk_lpoint *p3dk_locus;
|
|
int p3dk_ix = 0;
|
|
#endif /* PLOT_3DKNEES */
|
|
|
|
/* Get the maximum number of points that will be created */
|
|
nspts = near_smooth_np(NULL, scl_gam, sil_gam, d_gam, xvra, 4, surfpnts ? mapres : 0);
|
|
|
|
max_gpnts = nres + nspts;
|
|
if ((gpnts = (cow *)malloc(max_gpnts * sizeof(cow))) == NULL) {
|
|
fprintf(stderr,"gamut map: Malloc of mapping setup points failed\n");
|
|
s->grey->del(s->grey);
|
|
s->igrey->del(s->igrey);
|
|
if (sil_gam != scl_gam)
|
|
sil_gam->del(sil_gam);
|
|
if (scl_gam != sh_gam)
|
|
scl_gam->del(scl_gam);
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef PLOT_3DKNEES
|
|
if ((p3dk_locus = (p3dk_lpoint *)malloc((2 * nspts) * sizeof(p3dk_lpoint))) == NULL)
|
|
error("gamut: Diagnostic array p3dk_locus malloc failed");
|
|
#endif /* PLOT_3DKNEES */
|
|
|
|
/* ------------------------------------------- */
|
|
/* Finish off the grey axis mapping by creating the */
|
|
/* grey axis 3D->3D mapping points */
|
|
/* We use 4 times the grid density, and create */
|
|
/* points that span the source colorspace (this may exceed) */
|
|
/* the source image gamut, and map to points outside the */
|
|
/* destination gamut) */
|
|
|
|
/* See how much to bend the black - compute the color difference. */
|
|
/* We start out in the direction of dr_be_bp at white, and at */
|
|
/* the end we bend towards the overall bp dr_cs_bp. */
|
|
/* (brad will be 0 for non gmm_bendBP because dr_be_bp dr_cs_bp */
|
|
/* Smaller brad = tighter, more obvious bend, but less black */
|
|
/* hue leaking into neutrals. */
|
|
for (brad = 0.0, i = 1; i < 3; i++) {
|
|
double tt = dr_be_bp[i] - dr_cs_bp[i];
|
|
brad += tt * tt;
|
|
}
|
|
brad = sqrt(brad);
|
|
|
|
//printf("~1 brad = %f, Bend target = %f %f %f, straight = %f %f %f\n",
|
|
//brad, dr_be_bp[0], dr_be_bp[1], dr_be_bp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]);
|
|
|
|
#ifdef USE_GREYMAP
|
|
for (i = 0; i < nres; i++) { /* From black to white */
|
|
double t;
|
|
double bv[3]; /* Bent (initial) destination value */
|
|
double dv[3]; /* Straight (final) destination value */
|
|
double wt = 1.0; /* Default grey axis point weighting */
|
|
|
|
/* Create source grey axis point */
|
|
t = i/(nres - 1.0);
|
|
|
|
#ifdef NEVER
|
|
/* Cover L = 0.0 to 100.0 */
|
|
t = ((100.0 * t) - sl_cs_bp[0])/(sl_cs_wp[0] - sl_cs_bp[0]);
|
|
#endif
|
|
for (j = 0; j < 3; j++)
|
|
gpnts[ngamp].p[j] = sl_cs_bp[j] + t * (sl_cs_wp[j] - sl_cs_bp[j]);
|
|
|
|
/* L values are the same, as they have been mapped prior to 3D */
|
|
gpnts[ngamp].v[0] = gpnts[ngamp].p[0];
|
|
|
|
/* Figure destination point on initial bent grey axis */
|
|
t = (gpnts[ngamp].v[0] - dr_cs_wp[0])/(dr_be_bp[0] - dr_cs_wp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
bv[j] = dr_cs_wp[j] + t * (dr_be_bp[j] - dr_cs_wp[j]);
|
|
//printf("~1 t = %f, bent dest %f %f %f\n",t, bv[0], bv[1],bv[2]);
|
|
|
|
/* Figure destination point on final straight grey axis */
|
|
t = (gpnts[ngamp].v[0] - dr_cs_wp[0])/(dr_cs_bp[0] - dr_cs_wp[0]);
|
|
for (j = 0; j < 3; j++)
|
|
dv[j] = dr_cs_wp[j] + t * (dr_cs_bp[j] - dr_cs_wp[j]);
|
|
//printf("~1 t = %f, straight dest %f %f %f\n",t, dv[0], dv[1],dv[2]);
|
|
|
|
/* Figure out a blend value between the bent value */
|
|
/* and the straight value, so that it curves smoothly from */
|
|
/* one to the other. */
|
|
if (brad > 0.001) {
|
|
double ty;
|
|
t = ((dr_cs_bp[0] + brad) - gpnts[ngamp].v[0])/brad;
|
|
if (t < 0.0)
|
|
t = 0.0;
|
|
else if (t > 1.0)
|
|
t = 1.0;
|
|
/* Make it a spline ? */
|
|
t = t * t * (3.0 - 2.0 * t);
|
|
ty = t * t * (3.0 - 2.0 * t); /* spline blend value */
|
|
t = (1.0 - t) * ty + t * t; /* spline at t == 0, linear at t == 1 */
|
|
|
|
wt *= (1.0 + t * brad); /* Increase weighting with the bend */
|
|
|
|
} else {
|
|
t = 0.0; /* stick to straight, it will be close anyway. */
|
|
}
|
|
|
|
for (j = 0; j < 3; j++) /* full straight when t == 1 */
|
|
gpnts[ngamp].v[j] = t * dv[j] + (1.0 - t) * bv[j];
|
|
gpnts[ngamp].w = wt;
|
|
//printf("~1 t = %f, blended %f %f %f\n",t, gpnts[ngamp].v[0], gpnts[ngamp].v[1],gpnts[ngamp].v[2]);
|
|
|
|
#ifdef DUMP_GREY_AXIS_POINTS
|
|
printf("Grey axis %d maps %f %f %f -> %f %f %f wit %f\n",ngamp,
|
|
gpnts[ngamp].p[0], gpnts[ngamp].p[1], gpnts[ngamp].p[2],
|
|
gpnts[ngamp].v[0], gpnts[ngamp].v[1], gpnts[ngamp].v[2],
|
|
gpnts[ngamp].w);
|
|
#endif
|
|
ngamp++;
|
|
if (ngamp >= max_gpnts)
|
|
error("gammap: internal, not enough space for mapping points A (%d > %d)\n",ngamp, max_gpnts);
|
|
}
|
|
#endif /* USE_GREYMAP */
|
|
|
|
/* ---------------------------------------------------- */
|
|
/* Do preliminary computation of the rspl input and output bounding values */
|
|
for (j = 0; j < 3; j++) {
|
|
il[j] = ol[j] = 1e60;
|
|
ih[j] = oh[j] = -1e60;
|
|
}
|
|
|
|
/* From grey axis points */
|
|
for (i = 0; i < ngamp; i++) {
|
|
for (j = 0; j < 3; j++) {
|
|
if (gpnts[i].p[j] < il[j])
|
|
il[j] = gpnts[i].p[j];
|
|
if (gpnts[i].p[j] > ih[j])
|
|
ih[j] = gpnts[i].p[j];
|
|
}
|
|
}
|
|
|
|
/* From the source gamut */
|
|
{
|
|
double tmx[3], tmn[3];
|
|
scl_gam->getrange(scl_gam, tmn, tmx);
|
|
for (j = 0; j < 3; j++) {
|
|
if (tmn[j] < il[j])
|
|
il[j] = tmn[j];
|
|
if (tmx[j] > ih[j])
|
|
ih[j] = tmx[j];
|
|
}
|
|
}
|
|
|
|
/* from input arguments override */
|
|
if (mn != NULL && mx != NULL) {
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
if (mn[j] < il[j])
|
|
il[j] = mn[j];
|
|
if (mx[j] > ih[j])
|
|
ih[j] = mx[j];
|
|
}
|
|
}
|
|
|
|
/* From the destination gamut */
|
|
{
|
|
double tmx[3], tmn[3];
|
|
d_gam->getrange(d_gam, tmn, tmx);
|
|
for (j = 0; j < 3; j++) {
|
|
if (tmn[j] < ol[j])
|
|
ol[j] = tmn[j];
|
|
if (tmx[j] > oh[j])
|
|
oh[j] = tmx[j];
|
|
}
|
|
}
|
|
|
|
/* ---------------------------------------------------- */
|
|
/* Deal with gamut hull guide vector creation. */
|
|
|
|
/* For compression, create a mapping for each vertex of */
|
|
/* the source gamut (image) surface towards the destination gamut */
|
|
/* For expansion, do the opposite. */
|
|
|
|
/* Convert from compact to explicit hextant weightings */
|
|
if (expand_weights(xpweights, pweights)
|
|
|| expand_weights(xlpweights, lpweights)
|
|
|| expand_weights(xsweights, sweights)) {
|
|
fprintf(stderr,"gamut map: expand_weights() failed\n");
|
|
s->grey->del(s->grey);
|
|
s->igrey->del(s->igrey);
|
|
if (sil_gam != scl_gam)
|
|
sil_gam->del(sil_gam);
|
|
if (scl_gam != sh_gam)
|
|
scl_gam->del(scl_gam);
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
|
|
/* Create weights as blend between perceptual, lightness pp. and saturation */
|
|
near_xwblend3(xwh, xpweights, gmi->gampwf, xlpweights, gmi->gamlpwf,
|
|
xsweights, gmi->gamswf);
|
|
if ((gmi->gampwf + gmi->gamlpwf + gmi->gamswf) > 0.1)
|
|
smooth = (gmi->gampwf * psmooth) + (gmi->gamlpwf * lpsmooth) + (gmi->gamswf * ssmooth);
|
|
|
|
/* Tweak gamut mappings according to extra cmy cusp flags or rel override */
|
|
if (dst_cmymap != 0 || rel_oride != 0) {
|
|
tweak_weights(xwh, dst_cmymap, rel_oride);
|
|
}
|
|
|
|
/* Create the near point mapping, which is our fundamental gamut */
|
|
/* hull to gamut hull mapping. */
|
|
nsm = near_smooth(verb, &nnsm, scl_gam, sil_gam, d_gam, src_kbp, dst_kbp,
|
|
dr_cs_bp, xwh, gmi->gamcknf, gmi->gamxknf,
|
|
gmi->gamcpf > 1e-6, gmi->gamexf > 1e-6,
|
|
xvra, mapres, smooth, 1.10, surfpnts, il, ih, ol, oh);
|
|
if (nsm == NULL) {
|
|
fprintf(stderr,"Creating smoothed near points failed\n");
|
|
s->grey->del(s->grey);
|
|
s->igrey->del(s->igrey);
|
|
if (sil_gam != scl_gam)
|
|
sil_gam->del(sil_gam);
|
|
if (scl_gam != sh_gam)
|
|
scl_gam->del(scl_gam);
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
free(s);
|
|
return NULL;
|
|
}
|
|
|
|
/* ---------------------------------------------------- */
|
|
/* Setup for diagnostic plot, that will have elements added */
|
|
/* as we create the final 3D gamut mapping rspl */
|
|
/* (The plot is of the already rotated and L mapped source space) */
|
|
{
|
|
int doaxes = 0;
|
|
|
|
#ifdef PLOT_AXES
|
|
doaxes = 1;
|
|
#endif
|
|
if (diagname != NULL)
|
|
wrl = new_vrml(diagname, doaxes, vrml_lab);
|
|
#ifdef PLOT_DIAG_WRL
|
|
else
|
|
wrl = new_vrml("gammap", doaxes, vrml_lab);
|
|
#endif
|
|
}
|
|
|
|
if (wrl != NULL) {
|
|
/* See if there is a diagnostic locus to plot too */
|
|
if ((locus = new_cgats()) == NULL)
|
|
error("Failed to create cgats object");
|
|
|
|
locus->add_other(locus, "TS");
|
|
|
|
if (locus->read_name(locus, "locus.ts")) {
|
|
locus->del(locus);
|
|
locus = NULL;
|
|
} else {
|
|
if (verb)
|
|
printf("!! Found diagnostic locus.ts file !!\n");
|
|
/* locus will be added later */
|
|
}
|
|
|
|
/* Add diagnostic markers from markers structure */
|
|
for (i = 0; ; i++) {
|
|
double pp[3];
|
|
co cp;
|
|
if (markers[i].type == 0)
|
|
break;
|
|
|
|
if (markers[i].type == 1) { /* Src point - do luminance mapping */
|
|
dopartialmap1(s, pp, markers[i].pos);
|
|
} else {
|
|
pp[0] = markers[i].pos[0];
|
|
pp[1] = markers[i].pos[1];
|
|
pp[2] = markers[i].pos[2];
|
|
}
|
|
wrl->add_marker(wrl, pp, markers[i].col, 1.0);
|
|
}
|
|
}
|
|
|
|
/* --------------------------- */
|
|
/* Now computue our 3D mapping points from the near point mapping. */
|
|
for (i = 0; i < nnsm; i++) {
|
|
double cpexf; /* The effective compression or expansion factor */
|
|
|
|
/* Grid surface point */
|
|
if (nsm[i].uflag != 0) {
|
|
cpexf = gmi->gamcpf; /* Assume compression */
|
|
|
|
/* Guide vector */
|
|
} else {
|
|
if (nsm[i].vflag == 0) { /* Unclear whether compression or expansion */
|
|
/* Use larger to the the two factors */
|
|
cpexf = gmi->gamcpf > gmi->gamexf ? gmi->gamcpf : gmi->gamexf;
|
|
|
|
} else if (nsm[i].vflag == 1) { /* Compression */
|
|
cpexf = gmi->gamcpf;
|
|
|
|
} else if (nsm[i].vflag == 2) { /* Expansion */
|
|
cpexf = gmi->gamexf;
|
|
|
|
} else {
|
|
error("gammap: internal, unknown guide point flag");
|
|
}
|
|
}
|
|
|
|
/* Compute destination value which is a blend */
|
|
/* between the source value and the fully mapped destination value. */
|
|
icmBlend3(nsm[i].div, nsm[i].sv, nsm[i].dv, cpexf);
|
|
|
|
#ifdef NEVER
|
|
printf("%s mapping:\n",nsm[i].vflag == 0 ? "Unclear" : nsm[i].vflag == 1 ? "Compression" : "Expansion");
|
|
printf("Src point = %f %f %f radius %f\n",nsm[i].sv[0], nsm[i].sv[1], nsm[i].sv[2], nsm[i].sr);
|
|
printf("Dst point = %f %f %f radius %f\n",nsm[i].dv[0], nsm[i].dv[1], nsm[i].dv[2], nsm[i].dr);
|
|
printf("Blended dst point = %f %f %f\n",nsm[i].div[0], nsm[i].div[1], nsm[i].div[2]);
|
|
#endif /* NEVER */
|
|
/* Set the main gamut hull mapping point */
|
|
for (j = 0; j < 3; j++) {
|
|
gpnts[ngamp].p[j] = nsm[i].sv[j];
|
|
gpnts[ngamp].v[j] = nsm[i].div[j];
|
|
}
|
|
gpnts[ngamp++].w = nsm[i].w1; /* 1.01 for guide vectors, less for grid surface */
|
|
|
|
if (ngamp >= max_gpnts)
|
|
error("gammap: internal, not enough space for mapping points B (%d > %d)\n",ngamp, max_gpnts);
|
|
|
|
#ifdef USE_GAMKNF
|
|
/* Add sub surface mapping point if available */
|
|
if (nsm[i].uflag == 0 && nsm[i].vflag != 0) { /* Sub surface point is available */
|
|
|
|
/* Compute destination value which is a blend */
|
|
/* between the source value and the knee adjusted destination */
|
|
icmBlend3(nsm[i].div2, nsm[i].sv2, nsm[i].dv2, cpexf);
|
|
|
|
#ifdef NEVER
|
|
printf("Src2 point = %f %f %f radius %f\n",nsm[i].sv2[0], nsm[i].sv2[1], nsm[i].sv2[2], nsm[i].sr);
|
|
printf("Dst2 point = %f %f %f radius %f\n",nsm[i].dv2[0], nsm[i].dv2[1], nsm[i].dv2[2], nsm[i].dr);
|
|
printf("Blended dst2 point = %f %f %f\n",nsm[i].div2[0], nsm[i].div2[1], nsm[i].div2[2]);
|
|
printf("Src/Dst3 point = %f %f %f w %f\n",nsm[i].sd2[0], nsm[i].sd2[1], nsm[i].sd2[2]);
|
|
printf("\n");
|
|
#endif /* NEVER */
|
|
|
|
/* Set the sub-surface gamut hull mapping point */
|
|
for (j = 0; j < 3; j++) {
|
|
gpnts[ngamp].p[j] = nsm[i].sv2[j];
|
|
gpnts[ngamp].v[j] = nsm[i].div2[j];
|
|
}
|
|
gpnts[ngamp++].w = nsm[i].w2; /* Sub-suface mapping points */
|
|
|
|
if (ngamp >= max_gpnts)
|
|
error("gammap: internal, not enough space for mapping points C (%d > %d)\n",ngamp, max_gpnts);
|
|
|
|
/* Set the sub-surface gamut hull mapping point */
|
|
for (j = 0; j < 3; j++) {
|
|
gpnts[ngamp].p[j] = nsm[i].sd3[j];
|
|
gpnts[ngamp].v[j] = nsm[i].sd3[j];
|
|
}
|
|
gpnts[ngamp++].w = nsm[i].w3; /* Sub-suface mapping points */
|
|
|
|
if (ngamp >= max_gpnts)
|
|
error("gammap: internal, not enough space for mapping points D (%d > %d)\n",ngamp, max_gpnts);
|
|
}
|
|
#endif /* USE_GAMKNF */
|
|
}
|
|
|
|
if (ngamp >= max_gpnts)
|
|
error("gammap: internal, not enough space for mapping points (%d > %d)\n",ngamp, max_gpnts);
|
|
|
|
/* --------------------------- */
|
|
/* Compute the output bounding values, and check input range hasn't changed */
|
|
for (i = 0; i < ngamp; i++) {
|
|
for (j = 0; j < 3; j++) {
|
|
if (gpnts[i].p[j] < (il[j]-1e-5) || gpnts[i].p[j] > (ih[j]+1e-5))
|
|
warning("gammap internal: input bounds has changed! %f <> %f <> %f",il[j],gpnts[i].p[j],ih[j]);
|
|
if (gpnts[i].v[j] < ol[j])
|
|
ol[j] = gpnts[i].v[j];
|
|
if (gpnts[i].v[j] > oh[j])
|
|
oh[j] = gpnts[i].v[j];
|
|
}
|
|
}
|
|
|
|
/* --------------------------- */
|
|
|
|
#ifdef NEVER /* Dump out all the mapping points */
|
|
{
|
|
for (i = 0; i < ngamp; i++) {
|
|
printf("%d: %f %f %f -> %f %f %f\n",i,
|
|
gpnts[i].p[0], gpnts[i].p[1], gpnts[i].p[2],
|
|
gpnts[i].v[0], gpnts[i].v[1], gpnts[i].v[2]);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Create the final gamut mapping rspl. */
|
|
/* [ How about converting to a delta filer ? ie. */
|
|
/* create current filter, then create point list of delta from */
|
|
/* smoothed value, filtering that and then un-deltering it ?? ] */
|
|
if (s->map != NULL)
|
|
s->map->del(s->map);
|
|
if (verb)
|
|
printf("Creating rspl..\n");
|
|
for (j = 0; j < 3; j++) { /* Set resolution for all axes */
|
|
gres[j] = mapres;
|
|
avgdev[j] = GAMMAP_RSPLAVGDEV;
|
|
}
|
|
s->map = new_rspl(RSPL_NOFLAGS, 3, 3); /* Allocate 3D -> 3D */
|
|
if (s->map->fit_rspl_w(s->map, GAMMAP_RSPLFLAGS, gpnts, ngamp, il, ih, gres, ol, oh, smooth, avgdev, NULL)) {
|
|
if (verb)
|
|
fprintf(stderr,"Warning: Gamut mapping is non-monotonic - may not be very smooth !\n");
|
|
}
|
|
/* return the min and max of the input values valid in the grid */
|
|
s->map->get_in_range(s->map, s->imin, s->imax);
|
|
|
|
#ifdef CHECK_NEARMAP
|
|
/* Check how accurate gamut shell mapping is against nsm */
|
|
/* (This isn't a good indication now that vectors have been adjusted */
|
|
/* to counteract the rspl smoothing at the edges.) */
|
|
if (verb) {
|
|
double de, avgde = 0.0, maxde = 0.0, num = 0.0; /* DE stats */
|
|
|
|
for (i = 0; i < nnsm; i++) {
|
|
double av[3];
|
|
|
|
if (nsm[i].uflag != 0) /* Ignore grid boundary points */
|
|
continue;
|
|
|
|
/* Compute the mapping error */
|
|
dopartialmap2(s, av, nsm[i].sv); /* Just the rspl */
|
|
|
|
de = icmLabDE(nsm[i].div, av);
|
|
avgde += de;
|
|
num++;
|
|
if (de > maxde)
|
|
maxde = de;
|
|
}
|
|
printf("Gamut hull fit to guides: = avg %f, max %f\n",avgde/num,maxde);
|
|
}
|
|
#endif /* CHECK_NEARMAP */
|
|
|
|
/* If requested, enhance the saturation of the output values. */
|
|
if (gmi->satenh > 0.0) {
|
|
adjustsat cx; /* Adjustment context */
|
|
|
|
/* Compute what our source white and black points actually maps to */
|
|
s->domap(s, cx.wp, s_mt_wp);
|
|
s->domap(s, cx.bp, s_mt_bp);
|
|
|
|
cx.dst = d_gam;
|
|
cx.satenh = gmi->satenh;
|
|
|
|
/* Saturation enhance the output values */
|
|
s->map->re_set_rspl(
|
|
s->map, /* this */
|
|
0, /* Combination of flags */
|
|
(void *)&cx, /* Opaque function context */
|
|
adjust_sat_func /* Function to set from */
|
|
);
|
|
}
|
|
|
|
/* Test the gamut white and black point mapping, and "fine tune" */
|
|
/* the mapping, to ensure an accurate transform of the white */
|
|
/* and black points to the destination colorspace. */
|
|
/* This compensates for any inacuracy introduced in the */
|
|
/* various rspl mappings. */
|
|
{
|
|
adjustwb cx; /* Adjustment context */
|
|
double a_wp[3]; /* actual white point */
|
|
double a_bp[3]; /* actual black point */
|
|
|
|
if (verb)
|
|
printf("Fine tuning white and black point mapping\n");
|
|
|
|
/* Check what the source white and black points actually maps to */
|
|
s->domap(s, a_wp, s_mt_wp);
|
|
s->domap(s, a_bp, s_mt_bp);
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
printf("White is %f %f %f, should be %f %f %f\n",
|
|
a_wp[0], a_wp[1], a_wp[2], d_mt_wp[0], d_mt_wp[1], d_mt_wp[2]);
|
|
printf("Black is %f %f %f, should be %f %f %f\n",
|
|
a_bp[0], a_bp[1], a_bp[2], d_mt_bp[0], d_mt_bp[1], d_mt_bp[2]);
|
|
}
|
|
#endif /* VERBOSE */
|
|
|
|
/* Setup the fine tune transform */
|
|
|
|
/* We've decided not to fine tune the black point if we're */
|
|
/* bending to the destination black, as the bend is not */
|
|
/* followed perfectly (too sharp, or in conflict with */
|
|
/* the surface mapping ?) and we don't want to shift */
|
|
/* mid neutrals due to this. */
|
|
/* We do fine tune it if dst_kbp is set though, since */
|
|
/* we would like perfect K only out. */
|
|
|
|
/* Compute rotation/scale relative white point matrix */
|
|
icmVecRotMat(cx.mat, a_wp, a_bp, d_mt_wp, d_mt_bp); /* wp & bp */
|
|
|
|
/* Fine tune the 3D->3D mapping */
|
|
s->map->re_set_rspl(
|
|
s->map, /* this */
|
|
0, /* Combination of flags */
|
|
(void *)&cx, /* Opaque function context */
|
|
adjust_wb_func /* Function to set from */
|
|
);
|
|
|
|
#ifdef VERBOSE
|
|
if (verb) {
|
|
/* Check what the source white and black points actually maps to */
|
|
s->domap(s, a_wp, s_mt_wp);
|
|
s->domap(s, a_bp, s_mt_bp);
|
|
|
|
printf("After fine tuning:\n");
|
|
printf("White is %f %f %f, should be %f %f %f\n",
|
|
a_wp[0], a_wp[1], a_wp[2], d_mt_wp[0], d_mt_wp[1], d_mt_wp[2]);
|
|
printf("Black is %f %f %f, should be %f %f %f\n",
|
|
a_bp[0], a_bp[1], a_bp[2], d_mt_bp[0], d_mt_bp[1], d_mt_bp[2]);
|
|
}
|
|
#endif /* VERBOSE */
|
|
}
|
|
|
|
if (wrl != NULL) {
|
|
int arerings = 0;
|
|
double cc[3] = { 0.7, 0.7, 0.7 };
|
|
double nc[3] = { 1.0, 0.4, 0.7 }; /* Pink for neighbors */
|
|
int nix = -1; /* Index of point to show neighbour */
|
|
|
|
#ifdef SHOW_NEIGBORS
|
|
#ifdef NEVER
|
|
/* Show all neighbours */
|
|
wrl->start_line_set(wrl, 0);
|
|
for (i = 0; i < nnsm; i++) {
|
|
|
|
if (nsm[i].uflag != 0) /* Ignore grid boundary points */
|
|
continue;
|
|
|
|
for (j = 0; j < XNNB; j++) {
|
|
nearsmth *np = nsm[i].n[j]; /* Pointer to neighbor */
|
|
|
|
if (np == NULL)
|
|
break;
|
|
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].sv, nc); /* Source value */
|
|
wrl->add_col_vertex(wrl, 0, np->sv, nc); /* Neighbpor value */
|
|
}
|
|
}
|
|
wrl->make_lines(wrl, 0, 2);
|
|
#else
|
|
/* Show neighbours of points near source markers */
|
|
for (i = 0; ; i++) { /* Add diagnostic markers */
|
|
double pp[3];
|
|
co cp;
|
|
int ix, bix;
|
|
double bdist = 1e6;
|
|
|
|
if (markers[i].type == 0)
|
|
break;
|
|
|
|
if (markers[i].type != 1)
|
|
continue;
|
|
|
|
/* Rotate and map marker point the same as the src gamuts */
|
|
icmMul3By3x4(pp, s->grot, markers[i].pos);
|
|
cp.p[0] = pp[0]; /* L value */
|
|
s->grey->interp(s->grey, &cp);
|
|
pp[0] = cp.v[0];
|
|
//printf("~1 looking for closest point to marker %d at %f %f %f\n",i,pp[0],pp[1],pp[2]);
|
|
|
|
/* Locate the nearest source point */
|
|
for (ix = 0; ix < nnsm; ix++) {
|
|
double dist = icmNorm33(pp, nsm[ix].sv);
|
|
if (nsm[i].uflag != 0) /* Ignore grid boundary points */
|
|
continue;
|
|
if (dist < bdist) {
|
|
bdist = dist;
|
|
bix = ix;
|
|
}
|
|
}
|
|
//printf("~1 closest src point ix %d at %f %f %f\n",bix,nsm[bix].sv[0],nsm[bix].sv[1],nsm[bix].sv[2]);
|
|
//printf("~1 there are %d neighbours\n",nsm[bix].nnb);
|
|
|
|
wrl->start_line_set(wrl, 0);
|
|
for (j = 0; j < nsm[bix].nnb; j++) {
|
|
nearsmth *np = nsm[bix].n[j].n; /* Pointer to neighbor */
|
|
|
|
wrl->add_col_vertex(wrl, 0, nsm[bix].sv, nc); /* Source value */
|
|
wrl->add_col_vertex(wrl, 0, np->sv, nc); /* Neighbpor value */
|
|
}
|
|
wrl->make_lines(wrl, 0, 2);
|
|
}
|
|
#endif
|
|
#endif /* SHOW_NEIGBORS */
|
|
|
|
/* Add the source and dest gamut surfaces */
|
|
#ifdef PLOT_SRC_GMT
|
|
wrl->make_gamut_surface_2(wrl, sil_gam, 0.6, 0, cc); /* Grey */
|
|
#endif /* PLOT_SRC_GMT */
|
|
#ifdef PLOT_DST_GMT
|
|
cc[0] = -1.0;
|
|
wrl->make_gamut_surface(wrl, d_gam, 0.3, cc); /* Natural color */
|
|
#endif /* PLOT_DST_GMT */
|
|
#ifdef PLOT_DIGAM
|
|
if (nsm[0].dgam == NULL)
|
|
error("Need to #define PLOT_DIGAM in nearsmth.c!");
|
|
cc[0] = -1.0;
|
|
wrl->make_gamut_surface(wrl, nsm[0].dgam, 0.2, cc);
|
|
#endif /* PLOT_DIGAM */
|
|
#ifdef PLOT_SRC_CUSPS
|
|
wrl->add_cusps(wrl, sil_gam, 0.6, NULL);
|
|
#endif /* PLOT_SRC_CUSPS */
|
|
#ifdef PLOT_DST_CUSPS
|
|
wrl->add_cusps(wrl, d_gam, 0.3, NULL);
|
|
#endif /* PLOT_DST_CUSPS */
|
|
|
|
#ifdef PLOT_TRANSSRC_CUSPS
|
|
/* Add transformed source cusp markers */
|
|
{
|
|
int i;
|
|
double cusps[6][3];
|
|
double ccolors[6][3] = {
|
|
{ 1.0, 0.1, 0.1 }, /* Red */
|
|
{ 1.0, 1.0, 0.1 }, /* Yellow */
|
|
{ 0.1, 1.0, 0.1 }, /* Green */
|
|
{ 0.1, 1.0, 1.0 }, /* Cyan */
|
|
{ 0.1, 0.1, 1.0 }, /* Blue */
|
|
{ 1.0, 0.1, 1.0 } /* Magenta */
|
|
};
|
|
|
|
if (sc_gam->getcusps(sc_gam, cusps) == 0) {
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
double val[3];
|
|
|
|
s->domap(s, val, cusps[i]);
|
|
wrl->add_marker(wrl, val, ccolors[i], 2.5);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(SHOW_MAP_VECTORS) || defined(SHOW_SUB_SURF) || defined(SHOW_ACTUAL_VECTORS) || defined(SHOW_ACTUAL_VEC_DIFF)
|
|
/* Start of guide vector plot */
|
|
wrl->start_line_set(wrl, 0);
|
|
|
|
for (i = 0; i < nnsm; i++) {
|
|
double cpexf; /* The effective compression or expansion factor */
|
|
double yellow[3] = { 1.0, 1.0, 0.0 };
|
|
double red[3] = { 1.0, 0.0, 0.0 };
|
|
double green[3] = { 0.0, 1.0, 0.0 };
|
|
double lgrey[3] = { 0.8, 0.8, 0.8 };
|
|
double purp[3] = { 0.6, 0.0, 1.0 };
|
|
double blue[3] = { 0.2, 0.2, 1.0 };
|
|
double *ccc;
|
|
double mdst[3];
|
|
|
|
if (nsm[i].uflag != 0) /* Ignore grid boundary points */
|
|
continue;
|
|
|
|
#if defined(SHOW_ACTUAL_VECTORS) || defined(SHOW_ACTUAL_VEC_DIFF)
|
|
# ifdef SHOW_ACTUAL_VECTORS
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].sv, yellow);
|
|
# else /* SHOW_ACTUAL_VEC_DIFF */
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].div, yellow);
|
|
# endif
|
|
dopartialmap2(s, mdst, nsm[i].sv);
|
|
wrl->add_col_vertex(wrl, 0, mdst, red);
|
|
|
|
#else
|
|
# ifdef SHOW_MAP_VECTORS
|
|
ccc = yellow;
|
|
|
|
if (nsm[i].gflag == 0)
|
|
ccc = green; /* Mark "no clear direction" vectors in green->red */
|
|
# ifdef SHOW_CUSPMAP
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].csv, ccc); /* Cusp mapped source value */
|
|
# else
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].sv, ccc); /* Source value */
|
|
# endif
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].div, red); /* Blended destination value */
|
|
# endif /* SHOW_MAP_VECTORS */
|
|
|
|
# ifdef SHOW_SUB_SURF
|
|
if (nsm[i].vflag != 0) { /* Sub surface point is available */
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].sv2, lgrey); /* Subs-surf Source value */
|
|
wrl->add_col_vertex(wrl, 0, nsm[i].div2, purp); /* Blended destination value */
|
|
}
|
|
# endif /* SHOW_SUB_SURF */
|
|
#endif /* !SHOW_ACTUAL_VECTORS */
|
|
}
|
|
wrl->make_lines(wrl, 0, 2); /* Guide vectors */
|
|
#endif /* Show vectors */
|
|
|
|
#if defined(SHOW_VECTOR_INDEXES) || defined(SHOW_SUB_PNTS)
|
|
for (i = 0; i < nnsm; i++) {
|
|
if (nsm[i].uflag != 0) /* Ignore grid boundary points */
|
|
continue;
|
|
#ifdef SHOW_VECTOR_INDEXES
|
|
{
|
|
double cream[3] = { 0.7, 0.7, 0.5 };
|
|
char buf[100];
|
|
sprintf(buf, "%d", i);
|
|
wrl->add_text(wrl, buf, nsm[i].sv, cream, 0.5);
|
|
}
|
|
#endif /* SHOW_VECTOR_INDEXES */
|
|
# ifdef SHOW_SUB_PNTS
|
|
if (nsm[i].vflag != 0) { /* Sub surface point is available */
|
|
double red[3] = { 1.0, 0.0, 0.0 };
|
|
double green[3] = { 0.0, 1.0, 0.0 };
|
|
double yellow[3] = { 1.0, 1.0, 0.0 };
|
|
|
|
wrl->add_marker(wrl, nsm[i].sv2, red, 1.0); /* Subs-surf Source value */
|
|
wrl->add_marker(wrl, nsm[i].div2, green, 1.0); /* Blended destination value */
|
|
wrl->add_marker(wrl, nsm[i].sd3, yellow, 1.0); /* Deep sub-surface point */
|
|
}
|
|
# endif /* SHOW_SUB_PNTS */
|
|
}
|
|
#endif
|
|
|
|
/* add the locus from locus.ts file */
|
|
if (locus != NULL) {
|
|
int table, npoints;
|
|
char *fnames[3] = { "LAB_L", "LAB_A", "LAB_B" };
|
|
int ix[3];
|
|
double v0[3], v1[3];
|
|
double rgb[3];
|
|
|
|
/* Each table holds a separate locus */
|
|
for (table = 0; table < locus->ntables; table++) {
|
|
|
|
if ((npoints = locus->t[table].nsets) <= 0)
|
|
error("No sets of data in diagnostic locus");
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
if ((ix[j] = locus->find_field(locus, 0, fnames[j])) < 0)
|
|
error ("Locus file doesn't contain field %s",fnames[j]);
|
|
if (locus->t[table].ftype[ix[j]] != r_t)
|
|
error ("Field %s is wrong type",fnames[j]);
|
|
}
|
|
|
|
/* Source locus */
|
|
rgb[0] = 1.0;
|
|
rgb[1] = 0.5;
|
|
rgb[2] = 0.5;
|
|
for (i = 0; i < npoints; i++) {
|
|
co cp;
|
|
|
|
for (j = 0; j < 3; j++)
|
|
v1[j] = *((double *)locus->t[table].fdata[i][ix[j]]);
|
|
|
|
/* Rotate and locus vertices the same as the src gamuts */
|
|
dopartialmap1(s, v1, v1);
|
|
if (i > 0 )
|
|
wrl->add_cone(wrl, v0, v1, rgb, 0.5);
|
|
icmAry2Ary(v0,v1);
|
|
}
|
|
|
|
/* Gamut mapped locus */
|
|
rgb[0] = 1.0;
|
|
rgb[1] = 1.0;
|
|
rgb[2] = 1.0;
|
|
for (i = 0; i < npoints; i++) {
|
|
co cp;
|
|
|
|
for (j = 0; j < 3; j++)
|
|
v1[j] = *((double *)locus->t[table].fdata[i][ix[j]]);
|
|
|
|
s->domap(s, v1, v1);
|
|
if (i > 0 )
|
|
wrl->add_cone(wrl, v0, v1, rgb, 0.5);
|
|
icmAry2Ary(v0,v1);
|
|
}
|
|
}
|
|
|
|
locus->del(locus);
|
|
locus = NULL;
|
|
}
|
|
|
|
/* Add any ring mapping diagnostics */
|
|
for (i = 0; ; i++) {
|
|
if (rings[i].type == 0)
|
|
break;
|
|
|
|
if (rings[i].type == 2)
|
|
continue;
|
|
|
|
if (rings[i].type == 1) {
|
|
double pconst;
|
|
double cpoint[3];
|
|
double mat[3][4]; /* translate to our plane */
|
|
double imat[3][4]; /* translate from our plane */
|
|
double s1[3], s0[3], t1[3];
|
|
int j;
|
|
double maxa, mina;
|
|
double maxb, minb;
|
|
|
|
if (arerings == 0) {
|
|
arerings = 1;
|
|
wrl->start_line_set(wrl, 1); /* Source ring */
|
|
wrl->start_line_set(wrl, 2); /* Destination ring */
|
|
}
|
|
|
|
if (icmNormalize3(rings[i].pnorm, rings[i].pnorm, 1.0))
|
|
error("Ring %d diagnostic plane normal failed",i);
|
|
|
|
pconst = -icmDot3(rings[i].ppoint, rings[i].pnorm);
|
|
|
|
/* Locate intersection of source neautral axis and plane */
|
|
if (icmVecPlaneIsect(cpoint, pconst, rings[i].pnorm, s_cs_wp, s_cs_bp))
|
|
error("Ring %d diagnostic center point intersection failed",i);
|
|
|
|
/* Compute the rotation and translation between */
|
|
/* a plane in ab and the plane we are using */
|
|
s0[0] = s0[1] = s0[2] = 0.0;
|
|
s1[0] = 1.0, s1[1] = s1[2] = 0.0;
|
|
t1[0] = cpoint[0] + rings[i].pnorm[0];
|
|
t1[1] = cpoint[1] + rings[i].pnorm[1];
|
|
t1[2] = cpoint[2] + rings[i].pnorm[2];
|
|
icmVecRotMat(mat, s1, s0, t1, cpoint);
|
|
icmVecRotMat(imat, t1, cpoint, s1, s0);
|
|
|
|
/* Do a min/max of a circle of vectors so as to */
|
|
/* establish an offset to the centroid for this slice */
|
|
maxa = maxb = -1e60;
|
|
mina = minb = 1e60;
|
|
for (j = 0; j < 20; j++) {
|
|
double ang = 2 * 3.1415926 * j/(20 - 1.0);
|
|
double vec[3], isect[3];
|
|
double pp[3];
|
|
co cp;
|
|
int k;
|
|
|
|
vec[0] = 0.0;
|
|
vec[1] = sin(ang);
|
|
vec[2] = cos(ang);
|
|
icmMul3By3x4(vec, mat, vec);
|
|
|
|
/* Intersect it with the source gamut */
|
|
if (sil_gam->vector_isect(sil_gam, vec, cpoint, isect,
|
|
NULL, NULL, NULL, NULL, NULL) == 0) {
|
|
continue;
|
|
}
|
|
|
|
/* Translate back to plane */
|
|
icmMul3By3x4(pp, imat, isect);
|
|
|
|
if (pp[1] > maxa)
|
|
maxa = pp[1];
|
|
if (pp[1] < mina)
|
|
mina = pp[1];
|
|
if (pp[2] > maxb)
|
|
maxb = pp[2];
|
|
if (pp[2] < minb)
|
|
minb = pp[2];
|
|
}
|
|
/* Move center to centroid of min/max box */
|
|
t1[0] = 0.0;
|
|
t1[1] = (maxa + mina) * 0.5;
|
|
t1[2] = (maxb + minb) * 0.5;
|
|
if (t1[1] < -200.0 || t1[1] > 200.0
|
|
|| t1[2] < -200.0 || t1[2] > 200.0)
|
|
error("Failed to locate centroid of slice");
|
|
icmMul3By3x4(cpoint, mat, t1);
|
|
|
|
//printf("~1 ring centroid point = %f %f %f\n", cpoint[0],cpoint[1],cpoint[2]);
|
|
|
|
/* Recompute the rotation and translation between */
|
|
/* a plane in ab and the plane we are using */
|
|
s0[0] = s0[1] = s0[2] = 0.0;
|
|
s1[0] = 1.0, s1[1] = s1[2] = 0.0;
|
|
t1[0] = cpoint[0] + rings[i].pnorm[0];
|
|
t1[1] = cpoint[1] + rings[i].pnorm[1];
|
|
t1[2] = cpoint[2] + rings[i].pnorm[2];
|
|
icmVecRotMat(mat, s1, s0, t1, cpoint);
|
|
icmVecRotMat(imat, t1, cpoint, s1, s0);
|
|
|
|
//printf("~1 generating %d ring verts\n",rings[i].nverts);
|
|
/* Create a circle of vectors in the plane from the center */
|
|
/* point, to intersect with the source gamut surface. */
|
|
/* (Duplicate start and end vertex) */
|
|
for (j = 0; j <= rings[i].nverts; j++) {
|
|
double ang = 2 * 3.1415926 * j/((double) rings[i].nverts);
|
|
double vec[3], isect[3];
|
|
double pp[3];
|
|
co cp;
|
|
int k;
|
|
|
|
vec[0] = 0.0;
|
|
vec[1] = sin(ang);
|
|
vec[2] = cos(ang);
|
|
icmMul3By3x4(vec, mat, vec);
|
|
|
|
/* Intersect it with the source gamut */
|
|
if (sil_gam->vector_isect(sil_gam, vec, cpoint, isect,
|
|
NULL, NULL, NULL, NULL, NULL) == 0) {
|
|
warning("Ring %d vect %d diagnostic vector intersect failed",i,j);
|
|
continue;
|
|
}
|
|
|
|
//printf("~1 vec %d = %f %f %f\n",j,isect[0],isect[1],isect[2]);
|
|
|
|
/* Scale them to the ratio */
|
|
for (k = 0; k < 3; k++)
|
|
vec[k] = isect[k] * rings[i].rad + (1.0 - rings[i].rad) * cpoint[k];
|
|
|
|
//printf("~1 rad vec %d = %f %f %f\n",j,vec[0],vec[1],vec[2]);
|
|
|
|
/* Transform them into rotated and scaled destination space */
|
|
dopartialmap1(s, vec, vec);
|
|
//printf("~1 trans vec %d = %f %f %f\n",j,vec[0],vec[1],vec[2]);
|
|
|
|
/* Add to plot */
|
|
wrl->add_col_vertex(wrl, 1, vec, rings[i].scol);
|
|
//printf("~1 src vec %d = %f %f %f\n",j,vec[0],vec[1],vec[2]);
|
|
|
|
/* Gamut map and add to plot */
|
|
s->domap(s, vec, vec);
|
|
//printf("~1 dst vec %d = %f %f %f\n",j,vec[0],vec[1],vec[2]);
|
|
wrl->add_col_vertex(wrl, 2, vec, rings[i].dcol);
|
|
}
|
|
wrl->make_last_vertex(wrl, 1); /* Source ring */
|
|
wrl->make_last_vertex(wrl, 2); /* Destination ring */
|
|
}
|
|
if (arerings) {
|
|
wrl->make_lines(wrl, 1, 0); /* Source ring */
|
|
wrl->make_lines(wrl, 2, 0); /* Destination ring */
|
|
}
|
|
}
|
|
|
|
wrl->del(wrl); /* Write and delete */
|
|
wrl = NULL;
|
|
}
|
|
|
|
#ifdef PLOT_3DKNEES
|
|
/* Plot one graph per 3D gamut boundary mapping point */
|
|
for (j = 0; j < p3dk_ix; j++) {
|
|
double xx[XRES];
|
|
double yy[XRES];
|
|
|
|
printf("Vector %f %f %f -> %f %f %f\n", p3dk_locus[j].v0[0], p3dk_locus[j].v0[1], p3dk_locus[j].v0[2], p3dk_locus[j].v1[0], p3dk_locus[j].v1[1], p3dk_locus[j].v1[2]);
|
|
|
|
for (i = 0; i < XRES; i++) {
|
|
double v;
|
|
co cp; /* Conversion point */
|
|
v = (i/(double)(XRES-1.0));
|
|
cp.p[0] = p3dk_locus[j].v0[0] + v * (p3dk_locus[j].v1[0] - p3dk_locus[j].v0[0]);
|
|
cp.p[1] = p3dk_locus[j].v0[1] + v * (p3dk_locus[j].v1[1] - p3dk_locus[j].v0[1]);
|
|
cp.p[2] = p3dk_locus[j].v0[2] + v * (p3dk_locus[j].v1[2] - p3dk_locus[j].v0[2]);
|
|
xx[i] = sqrt(cp.p[1] * cp.p[1] + cp.p[2] * cp.p[2]);
|
|
s->map->interp(s->map, &cp);
|
|
yy[i] = sqrt(cp.v[1] * cp.v[1] + cp.v[2] * cp.v[2]);
|
|
}
|
|
do_plot(xx,yy,NULL,NULL,XRES);
|
|
}
|
|
free(p3dk_locus);
|
|
#endif /* PLOT_3DKNEES */
|
|
|
|
|
|
free(gpnts);
|
|
free_nearsmth(nsm, nnsm);
|
|
|
|
} else if (diagname != NULL && verb) {
|
|
printf("Warning: Won't create '%s' because there is no 3D gamut mapping\n",diagname);
|
|
}
|
|
|
|
#ifdef PLOT_GAMUTS
|
|
scl_gam->write_vrml(scl_gam, "src", 1, 0);
|
|
sil_gam->write_vrml(sil_gam, "img", 1, 0);
|
|
d_gam->write_vrml(d_gam, "dst", 1, 0);
|
|
sc_gam->write_trans_vrml(sc_gam, "gmsrc", 1, 0, map_trans, s);
|
|
#endif
|
|
|
|
if (sil_gam != scl_gam)
|
|
sil_gam->del(sil_gam);
|
|
if (scl_gam != sh_gam)
|
|
scl_gam->del(scl_gam);
|
|
if (si_gam != sc_gam)
|
|
si_gam->del(si_gam);
|
|
|
|
return s;
|
|
}
|
|
|
|
#ifdef PLOT_GAMUTS
|
|
|
|
/* Debug */
|
|
static void map_trans(void *cntx, double out[3], double in[3]) {
|
|
gammap *map = (gammap *)cntx;
|
|
|
|
map->domap(map, out, in);
|
|
}
|
|
|
|
#endif
|
|
|
|
/* Object methods */
|
|
static void del_gammap(
|
|
gammap *s
|
|
) {
|
|
if (s->grey != NULL)
|
|
s->grey->del(s->grey);
|
|
if (s->igrey != NULL)
|
|
s->igrey->del(s->igrey);
|
|
if (s->map != NULL)
|
|
s->map->del(s->map);
|
|
|
|
free(s);
|
|
}
|
|
|
|
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
/* Apply the gamut mapping to the given color value */
|
|
static void domap(
|
|
gammap *s,
|
|
double *out,
|
|
double *in
|
|
) {
|
|
double rin[3];
|
|
co cp;
|
|
|
|
if (s->dbg) printf("domap: got input %f %f %f\n",in[0],in[1],in[2]);
|
|
icmMul3By3x4(rin, s->grot, in); /* Rotate */
|
|
|
|
if (s->dbg) printf("domap: after rotate %f %f %f\n",rin[0],rin[1],rin[2]);
|
|
cp.p[0] = rin[0];
|
|
s->grey->interp(s->grey, &cp); /* L map */
|
|
|
|
if (s->dbg) printf("domap: after L map %f %f %f\n",cp.v[0],rin[1],rin[2]);
|
|
|
|
/* If there is a 3D->3D mapping */
|
|
if (s->map != NULL) {
|
|
int e;
|
|
|
|
/* Clip out of range a, b proportionately to cLUT grid */
|
|
if (rin[1] < s->imin[1] || rin[1] > s->imax[1]
|
|
|| rin[2] < s->imin[2] || rin[2] > s->imax[2]) {
|
|
double as = 1.0, bs = 1.0;
|
|
if (rin[1] < s->imin[1])
|
|
as = s->imin[1]/rin[1];
|
|
else if (rin[1] > s->imax[1])
|
|
as = s->imax[1]/rin[1];
|
|
if (rin[2] < s->imin[2])
|
|
bs = s->imin[2]/rin[2];
|
|
else if (rin[2] > s->imax[2])
|
|
bs = s->imax[2]/rin[2];
|
|
if (bs < as)
|
|
as = bs;
|
|
rin[1] *= as;
|
|
rin[2] *= as;
|
|
}
|
|
|
|
cp.p[0] = cp.v[0]; /* 3D map */
|
|
cp.p[1] = rin[1];
|
|
cp.p[2] = rin[2];
|
|
s->map->interp(s->map, &cp);
|
|
|
|
for (e = 0; e < s->map->fdi; e++)
|
|
out[e] = cp.v[e];
|
|
|
|
if (s->dbg) printf("domap: after 3D map %s\n\n",icmPdv(s->map->fdi, out));
|
|
} else {
|
|
out[0] = cp.v[0];
|
|
out[1] = rin[1];
|
|
out[2] = rin[2];
|
|
}
|
|
}
|
|
|
|
/* Apply the matrix and grey mapping to the given color value */
|
|
static void dopartialmap1(
|
|
gammap *s,
|
|
double *out,
|
|
double *in
|
|
) {
|
|
double rin[3];
|
|
co cp;
|
|
|
|
icmMul3By3x4(rin, s->grot, in); /* Rotate */
|
|
cp.p[0] = rin[0];
|
|
s->grey->interp(s->grey, &cp); /* L map */
|
|
out[0] = cp.v[0];
|
|
out[1] = rin[1];
|
|
out[2] = rin[2];
|
|
}
|
|
|
|
/* Apply just the rspl mapping to the given color value */
|
|
/* (ie. to a color already rotated and L mapped) */
|
|
static void dopartialmap2(
|
|
gammap *s,
|
|
double *out,
|
|
double *in
|
|
) {
|
|
co cp;
|
|
|
|
/* If there is a 3D->3D mapping */
|
|
if (s->map != NULL) {
|
|
int e;
|
|
|
|
icmCpy3(cp.p, in);
|
|
|
|
/* Clip out of range a, b proportionately */
|
|
if (cp.p[1] < s->imin[1] || cp.p[1] > s->imax[1]
|
|
|| cp.p[2] < s->imin[2] || cp.p[2] > s->imax[2]) {
|
|
double as = 1.0, bs = 1.0;
|
|
if (cp.p[1] < s->imin[1])
|
|
as = s->imin[1]/cp.p[1];
|
|
else if (cp.p[1] > s->imax[1])
|
|
as = s->imax[1]/cp.p[1];
|
|
if (cp.p[2] < s->imin[2])
|
|
bs = s->imin[2]/cp.p[2];
|
|
else if (cp.p[2] > s->imax[2])
|
|
bs = s->imax[2]/cp.p[2];
|
|
if (bs < as)
|
|
as = bs;
|
|
cp.p[1] *= as;
|
|
cp.p[2] *= as;
|
|
}
|
|
|
|
s->map->interp(s->map, &cp);
|
|
|
|
icmCpy3(out, cp.v);
|
|
} else {
|
|
icmCpy3(out, in);
|
|
}
|
|
}
|
|
|
|
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#define MAXISOLN 20
|
|
|
|
/* Apply the inverse gamut mapping to the given color value */
|
|
static void inv_domap(
|
|
gammap *s,
|
|
double *out,
|
|
double *in
|
|
) {
|
|
double rin[3];
|
|
co cp[MAXISOLN];
|
|
|
|
rin[0] = in[0];
|
|
rin[1] = in[1];
|
|
rin[2] = in[2];
|
|
|
|
if (s->dbg) printf("inv_domap: got input %f %f %f\n",rin[0],rin[1],rin[2]);
|
|
|
|
/* If there is a 3D->3D mapping */
|
|
if (s->map != NULL) {
|
|
int i, nsoln; /* Number of solutions found */
|
|
double bdist = -1.0;
|
|
|
|
cp[0].v[0] = rin[0]; /* Value to be inverted */
|
|
cp[0].v[1] = rin[1];
|
|
cp[0].v[2] = rin[2];
|
|
|
|
nsoln = s->map->rev_interp(
|
|
s->map,
|
|
RSPL_NEARCLIP, /* Clip to nearest (faster than vector) */
|
|
MAXISOLN, /* Maximum number of solutions allowed for */
|
|
NULL, /* No auxiliary input targets */
|
|
NULL, /* Clip vector direction and length */
|
|
cp); /* Input and output values */
|
|
|
|
nsoln &= RSPL_NOSOLNS; /* Get number of solutions */
|
|
|
|
if (nsoln < 1)
|
|
error("gammap: Unexpected failure to find reverse solution for mapping lookup");
|
|
|
|
/* Pick the solution closest to the center of the gamut */
|
|
for (i = 0; i < nsoln; i++) {
|
|
double dist = icmNorm33sq(s->cent, cp[i].p);
|
|
if (dist < bdist) {
|
|
rin[0] = cp[i].p[0];
|
|
rin[1] = cp[i].p[1];
|
|
rin[2] = cp[i].p[2];
|
|
bdist = dist;
|
|
}
|
|
}
|
|
|
|
if (s->dbg) printf("inv_domap: after inverse 3D map %s\n\n",icmPdv(s->map->fdi, rin));
|
|
}
|
|
|
|
cp[0].p[0] = rin[0];
|
|
s->grey->interp(s->igrey, cp); /* Inverse L map */
|
|
rin[0] = cp[0].v[0];
|
|
if (s->dbg) printf("inv_domap: after inverse L map %f %f %f\n",rin[0],rin[1],rin[2]);
|
|
|
|
icmMul3By3x4(out, s->igrot, rin); /* Inverse Rotate */
|
|
if (s->dbg) printf("inv_domap: after inverse rotate %f %f %f\n",out[0],out[1],out[2]);
|
|
}
|
|
|
|
#undef MAXISOLN
|
|
|
|
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
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/* powell function - minimise error to target */
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static double invgmfunc(
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void *fdata,
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double *tp
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) {
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gammap *s = (gammap *)fdata;
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int i;
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double gmv[3];
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double tt, rv = 0.0;
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domap(s, gmv, tp);
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for (i = 0; i < 3; i++) {
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double tt = gmv[i] - s->tv[i];
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rv += tt * tt;
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}
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return rv;
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}
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/* Invert a gamut mapping using powell */
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static void invdomap1(
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gammap *s,
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double *out,
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double *in
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) {
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double ss[3] = { 20.0, 20.0, 20.0 }; /* search area */
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double tp[3], rv;
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s->tv[0] = tp[0] = in[0];
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s->tv[1] = tp[1] = in[1];
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s->tv[2] = tp[2] = in[2];
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if (powell(&rv, 3, tp, ss, 1e-7, 5000, invgmfunc, (void *)s, NULL, NULL) != 0) {
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warning("gamut invdomap1 failed on %f %f %f\n", in[0], in[1], in[2]);
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}
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out[0] = tp[0];
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out[1] = tp[1];
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out[2] = tp[2];
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}
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/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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/* Function to pass to rspl to re-set output values, */
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/* to adjust the 1D white and black points */
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static void
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adjust1_wb_func(
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void *pp, /* adjust1wb structure */
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double *out, /* output value to be adjusted */
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double *in /* corresponding input value */
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) {
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adjust1wb *p = (adjust1wb *)pp;
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/* Do a linear re-mapping from actual to target */
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out[0] = (out[0] - p->awb[0]) * (p->twb[1] - p->twb[0])/(p->awb[1] - p->awb[0]) + p->twb[0];
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}
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/* Function to pass to rspl to invert grey curve */
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static void inv_grey_func(
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void *cntx,
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double *out,
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double *in
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) {
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rspl *fwd = (rspl *)cntx;
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int nsoln; /* Number of solutions found */
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co pp[2]; /* Room for all the solutions found */
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pp[0].p[0] =
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pp[0].v[0] = in[0];
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nsoln = fwd->rev_interp(
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fwd,
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RSPL_NEARCLIP, /* Clip to nearest (faster than vector) */
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2, /* Maximum number of solutions allowed for */
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NULL, /* No auxiliary input targets */
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NULL, /* Clip vector direction and length */
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pp); /* Input and output values */
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nsoln &= RSPL_NOSOLNS; /* Get number of solutions */
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if (nsoln != 1)
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error("gammap: Unexpected failure to find reverse solution for grey axis lookup");
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out[0] = pp[0].p[0];
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}
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/* Function to pass to rspl to alter output values, */
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/* to enhance the saturation. */
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static void
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adjust_sat_func(
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void *pp, /* adjustsat structure */
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double *out, /* output value to be adjusted */
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double *in /* corresponding input value */
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) {
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adjustsat *p = (adjustsat *)pp;
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double cp[3]; /* Center point */
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double rr, t1[3], p1;
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double t2[3], p2;
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/* Locate center point on the white/black axis corresponding to this color */
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cp[0] = out[0];
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rr = (out[0] - p->bp[0])/(p->wp[0] - p->bp[0]); /* Relative location on the white/black axis */
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cp[1] = p->bp[1] + rr * (p->wp[1] - p->bp[1]);
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cp[2] = p->bp[2] + rr * (p->wp[2] - p->bp[2]);
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/* Locate the point on the destination gamut surface in the direction */
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/* from the center point to the point being processed. */
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if (p->dst->vector_isect(p->dst, cp, out, t2, t1, &p2, &p1, NULL, NULL) != 0) {
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if (p1 > 1.0) { /* If this point is within gamut */
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double ep1, bf;
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//printf("\n");
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//printf("~1 cp %f %f %f input %f %f %f\n",cp[0],cp[1],cp[2], out[0], out[1], out[2]);
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//printf("~1 min %f %f %f mint %f\n",t2[0],t2[1],t2[2],p2);
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//printf("~1 max %f %f %f maxt %f\n",t1[0],t1[1],t1[2],p1);
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p1 = 1.0/p1; /* Position of out from cp to t1 */
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#ifdef NEVER
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/* Enhanced parameter value */
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ep1 = (p1 + p->satenh * p1)/(1.0 + p->satenh * p1);
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/* Make blend between linear p1 and enhanced p1, */
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/* to reduce effects on near neutrals. */
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p1 = (1.0 - p1) * p1 + p1 * ep1;
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#else
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/* Compute Enhanced p1 */
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ep1 = (p1 + p->satenh * p1)/(1.0 + p->satenh * p1);
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/* Make blend factor between linear p1 and enhanced p1, */
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/* to reduce effects on near neutrals. */
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{
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double pp = 4.0; /* Sets where the 50% transition is */
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double g = 2.0; /* Sets rate of transition */
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double sec, vv = p1;
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vv = vv/(pp - pp * vv + 1.0);
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vv *= 2.0;
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sec = floor(vv);
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if (((int)sec) & 1)
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g = -g; /* Alternate action in each section */
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vv -= sec;
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if (g >= 0.0) {
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vv = vv/(g - g * vv + 1.0);
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} else {
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vv = (vv - g * vv)/(1.0 - g * vv);
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}
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vv += sec;
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vv *= 0.5;
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bf = (vv + pp * vv)/(1.0 + pp * vv);
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}
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/* Do the blend */
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p1 = (1.0 - bf) * p1 + bf * ep1;
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#endif
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/* Compute enhanced values position */
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out[0] = cp[0] + (t1[0] - cp[0]) * p1;
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out[1] = cp[1] + (t1[1] - cp[1]) * p1;
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out[2] = cp[2] + (t1[2] - cp[2]) * p1;
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//printf("~1 output %f %f %f, param %f\n",out[0],out[1],out[2],p1);
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}
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}
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}
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/* Function to pass to rspl to re-set output values, */
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/* to adjust the white and black points */
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static void
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adjust_wb_func(
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void *pp, /* adjustwb structure */
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double *out, /* output value to be adjusted */
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double *in /* corresponding input value */
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) {
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adjustwb *p = (adjustwb *)pp;
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/* Do a linear mapping from swp -> dwp and sbp -> dbp, */
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/* to compute the adjusted value. */
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icmMul3By3x4(out, p->mat, out);
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}
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/* Create a new gamut that the the given gamut transformed by the */
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/* gamut mappings rotation and grey curve mapping. Return NULL on error. */
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static gamut *parttransgamut(gammap *s, gamut *src) {
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gamut *dst;
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double cusps[6][3];
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double wp[3], bp[3], kp[3];
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double p[3];
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int i;
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if ((dst = new_gamut(src->getsres(src), src->getisjab(src), src->getisrast(src))) == NULL)
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return NULL;
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dst->setnofilt(dst);
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/* Translate all the surface nodes */
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for (i = 0;;) {
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if ((i = src->getrawvert(src, p, i)) < 0)
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break;
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dopartialmap1(s, p, p);
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dst->expand(dst, p);
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}
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/* Translate cusps */
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if (src->getcusps(src, cusps) == 0) {
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dst->setcusps(dst, 0, NULL);
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for (i = 0; i < 6; i++) {
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dopartialmap1(s, p, cusps[i]);
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dst->setcusps(dst, 1, p);
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}
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dst->setcusps(dst, 2, NULL);
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}
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/* Translate white and black points */
|
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if (src->getwb(src, wp, bp, kp, NULL, NULL, NULL) == 0) {
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dopartialmap1(s, wp, wp);
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dopartialmap1(s, bp, bp);
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dopartialmap1(s, kp, kp);
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dst->setwb(dst, wp, bp, kp);
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}
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return dst;
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}
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