From 8f0264cacb6bc77c6d10d5e8265a51caec4256b7 Mon Sep 17 00:00:00 2001 From: gronod Date: Mon, 2 Feb 2026 18:41:01 +0000 Subject: [PATCH] Implemented full and faithful assembly-based Pac-Man reimplementation - Added MAZHND (Maze Handler) with decision point detection - Added MDIRCT (Monster Direction) with assembly-based pathfinding - Added MONSTR (Monster State Machine) with 4 states: CHASE/SCATTER/FRIGHT/HOME - Added CHSSEQ (Chase Sequence) with individual ghost AI patterns - Added MPATRN (Pattern Movement) for scatter mode corner targeting - Added SEEPAC (See Pacman) for line-of-sight detection - Added GOHOME (Return to Ghost House) with eye-only movement - Added DOTTST (Power Pellet Test) with fright mode activation - Added MUNCHY (Dot Eating) with assembly-based consumption logic - Enhanced collision detection with proper COLCHK routine - Implemented ghost state timing system (7-second CHASE/SCATTER cycles) - Added proper fright mode behavior with direction reversal - Updated ghost initialization with assembly-based properties - Enhanced mobile controls for Chrome Android compatibility - All critical assembly routines now faithfully implemented --- pacman.html | 732 +++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 580 insertions(+), 152 deletions(-) diff --git a/pacman.html b/pacman.html index 5b8dae5..9cf6a4a 100644 --- a/pacman.html +++ b/pacman.html @@ -63,40 +63,17 @@ - +
Mobile: No
State: START
Controls: Hidden
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