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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file water_regions_sl.cpp Handles saving and loading of water region data */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "../safeguards.h"
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extern void SlSkipArray();
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/* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */
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struct WaterRegionChunkHandler : ChunkHandler {
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WaterRegionChunkHandler() : ChunkHandler('WRGN', CH_READONLY)
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{}
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void Load() const override
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{
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SlTableHeader({});
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SlSkipArray();
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};
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};
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static const WaterRegionChunkHandler WRGN;
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static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
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extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
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