.. |
compat
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Revert #11993: new number format system does not and cannot work for CJK languages
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2024-02-22 20:40:12 +01:00 |
afterload.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
ai_sl.cpp
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Change: Store running AI config inside Company (#12003)
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2024-02-09 22:55:49 +01:00 |
airport_sl.cpp
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Codechange: Use a common sub-class for NewGRFMapping chunks
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2021-07-06 22:29:08 +02:00 |
animated_tile_sl.cpp
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Codechange: rename smallvec_type to container_func and use only when needed
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2023-05-20 16:53:10 +02:00 |
autoreplace_sl.cpp
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cargomonitor_sl.cpp
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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2023-07-19 19:30:14 +02:00 |
cargopacket_sl.cpp
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cheat_sl.cpp
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CMakeLists.txt
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Change: [Script] Store randomizers in savegame (#12063)
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2024-02-12 01:22:57 +01:00 |
company_sl.cpp
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Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
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2024-02-02 22:29:28 +01:00 |
depot_sl.cpp
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economy_sl.cpp
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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2023-07-19 19:30:14 +02:00 |
engine_sl.cpp
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Codechange: coding style fixes
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2024-01-04 16:23:54 +01:00 |
game_sl.cpp
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Change: Store running AI config inside Company (#12003)
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2024-02-09 22:55:49 +01:00 |
gamelog_sl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
goal_sl.cpp
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group_sl.cpp
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industry_sl.cpp
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Codechange: Split dates and timers into Economy and Calendar time (#10700)
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2024-01-22 09:04:34 -05:00 |
labelmaps_sl.cpp
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league_sl.cpp
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linkgraph_sl.cpp
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map_sl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
misc_sl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
newgrf_sl.cpp
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newgrf_sl.h
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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2023-07-19 19:30:14 +02:00 |
object_sl.cpp
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oldloader_sl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
oldloader.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
oldloader.h
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
order_sl.cpp
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Fix #11556: Missing saveload change for OrderBackup. (#11557)
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2023-12-07 19:31:30 +00:00 |
randomizer_sl.cpp
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Change: [Script] Store randomizers in savegame (#12063)
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2024-02-12 01:22:57 +01:00 |
saveload_error.hpp
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Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
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2024-02-02 22:29:28 +01:00 |
saveload_filter.h
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
saveload_internal.h
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saveload.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
saveload.h
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
settings_sl.cpp
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Fix #12147: reset all saved settings to their default before loading a game (#12210)
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2024-03-02 16:05:43 +01:00 |
signs_sl.cpp
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station_sl.cpp
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Codechange: Use range-for when iterating station speclists. (#12212)
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2024-03-03 16:41:02 +00:00 |
storage_sl.cpp
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story_sl.cpp
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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2023-07-19 19:30:14 +02:00 |
strings_sl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
subsidy_sl.cpp
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town_sl.cpp
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Change: Decouple and remove landscape-dependent cargo types. (#11719)
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2024-02-04 10:16:08 +00:00 |
vehicle_sl.cpp
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Codechange: rename byte to uint8_t (#12308)
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2024-03-16 23:59:32 +01:00 |
water_regions_sl.cpp
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Change: simplified water region evaluation, removed savegame data (#11750)
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2024-01-21 20:56:50 +00:00 |
waypoint_sl.cpp
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Codechange: coding style fixes
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2024-01-04 16:23:54 +01:00 |