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The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements. On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss. During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick. Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there. Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower. The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
141 lines
3.5 KiB
C++
141 lines
3.5 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file thread_pthread.cpp POSIX pthread implementation of Threads. */
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#include "../stdafx.h"
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#include "thread.h"
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#include <pthread.h>
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#include <errno.h>
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/**
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* POSIX pthread version for ThreadObject.
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*/
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class ThreadObject_pthread : public ThreadObject {
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private:
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pthread_t thread; ///< System thread identifier.
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OTTDThreadFunc proc; ///< External thread procedure.
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void *param; ///< Parameter for the external thread procedure.
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bool self_destruct; ///< Free ourselves when done?
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public:
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/**
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* Create a pthread and start it, calling proc(param).
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*/
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ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct) :
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thread(0),
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proc(proc),
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param(param),
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self_destruct(self_destruct)
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{
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pthread_create(&this->thread, NULL, &stThreadProc, this);
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}
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/* virtual */ bool Exit()
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{
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assert(pthread_self() == this->thread);
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/* For now we terminate by throwing an error, gives much cleaner cleanup */
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throw OTTDThreadExitSignal();
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}
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/* virtual */ void Join()
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{
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/* You cannot join yourself */
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assert(pthread_self() != this->thread);
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pthread_join(this->thread, NULL);
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this->thread = 0;
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}
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private:
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/**
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* On thread creation, this function is called, which calls the real startup
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* function. This to get back into the correct instance again.
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*/
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static void *stThreadProc(void *thr)
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{
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((ThreadObject_pthread *)thr)->ThreadProc();
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pthread_exit(NULL);
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}
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/**
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* A new thread is created, and this function is called. Call the custom
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* function of the creator of the thread.
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*/
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void ThreadProc()
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{
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/* Call the proc of the creator to continue this thread */
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try {
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this->proc(this->param);
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} catch (OTTDThreadExitSignal e) {
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} catch (...) {
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NOT_REACHED();
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}
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if (self_destruct) {
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pthread_detach(pthread_self());
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delete this;
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}
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}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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{
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ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL);
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if (thread != NULL) *thread = to;
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return true;
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}
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/**
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* POSIX pthread version of ThreadMutex.
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*/
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class ThreadMutex_pthread : public ThreadMutex {
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private:
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pthread_mutex_t mutex;
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pthread_cond_t condition;
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public:
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ThreadMutex_pthread()
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{
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pthread_mutex_init(&this->mutex, NULL);
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pthread_cond_init(&this->condition, NULL);
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}
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/* virtual */ ~ThreadMutex_pthread()
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{
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int err = pthread_cond_destroy(&this->condition);
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assert(err != EBUSY);
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err = pthread_mutex_destroy(&this->mutex);
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assert(err != EBUSY);
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}
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/* virtual */ void BeginCritical()
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{
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pthread_mutex_lock(&this->mutex);
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}
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/* virtual */ void EndCritical()
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{
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pthread_mutex_unlock(&this->mutex);
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}
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/* virtual */ void WaitForSignal()
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{
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pthread_cond_wait(&this->condition, &this->mutex);
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}
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/* virtual */ void SendSignal()
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{
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pthread_cond_signal(&this->condition);
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}
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};
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/* static */ ThreadMutex *ThreadMutex::New()
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{
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return new ThreadMutex_pthread();
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}
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