OpenTTD/src/thread/thread_pthread.cpp
rubidium f4f4044859 (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
2009-10-15 17:41:06 +00:00

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C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file thread_pthread.cpp POSIX pthread implementation of Threads. */
#include "../stdafx.h"
#include "thread.h"
#include <pthread.h>
#include <errno.h>
/**
* POSIX pthread version for ThreadObject.
*/
class ThreadObject_pthread : public ThreadObject {
private:
pthread_t thread; ///< System thread identifier.
OTTDThreadFunc proc; ///< External thread procedure.
void *param; ///< Parameter for the external thread procedure.
bool self_destruct; ///< Free ourselves when done?
public:
/**
* Create a pthread and start it, calling proc(param).
*/
ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct) :
thread(0),
proc(proc),
param(param),
self_destruct(self_destruct)
{
pthread_create(&this->thread, NULL, &stThreadProc, this);
}
/* virtual */ bool Exit()
{
assert(pthread_self() == this->thread);
/* For now we terminate by throwing an error, gives much cleaner cleanup */
throw OTTDThreadExitSignal();
}
/* virtual */ void Join()
{
/* You cannot join yourself */
assert(pthread_self() != this->thread);
pthread_join(this->thread, NULL);
this->thread = 0;
}
private:
/**
* On thread creation, this function is called, which calls the real startup
* function. This to get back into the correct instance again.
*/
static void *stThreadProc(void *thr)
{
((ThreadObject_pthread *)thr)->ThreadProc();
pthread_exit(NULL);
}
/**
* A new thread is created, and this function is called. Call the custom
* function of the creator of the thread.
*/
void ThreadProc()
{
/* Call the proc of the creator to continue this thread */
try {
this->proc(this->param);
} catch (OTTDThreadExitSignal e) {
} catch (...) {
NOT_REACHED();
}
if (self_destruct) {
pthread_detach(pthread_self());
delete this;
}
}
};
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
{
ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL);
if (thread != NULL) *thread = to;
return true;
}
/**
* POSIX pthread version of ThreadMutex.
*/
class ThreadMutex_pthread : public ThreadMutex {
private:
pthread_mutex_t mutex;
pthread_cond_t condition;
public:
ThreadMutex_pthread()
{
pthread_mutex_init(&this->mutex, NULL);
pthread_cond_init(&this->condition, NULL);
}
/* virtual */ ~ThreadMutex_pthread()
{
int err = pthread_cond_destroy(&this->condition);
assert(err != EBUSY);
err = pthread_mutex_destroy(&this->mutex);
assert(err != EBUSY);
}
/* virtual */ void BeginCritical()
{
pthread_mutex_lock(&this->mutex);
}
/* virtual */ void EndCritical()
{
pthread_mutex_unlock(&this->mutex);
}
/* virtual */ void WaitForSignal()
{
pthread_cond_wait(&this->condition, &this->mutex);
}
/* virtual */ void SendSignal()
{
pthread_cond_signal(&this->condition);
}
};
/* static */ ThreadMutex *ThreadMutex::New()
{
return new ThreadMutex_pthread();
}