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https://github.com/OpenTTD/OpenTTD.git
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In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
333 lines
12 KiB
C++
333 lines
12 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file intro_gui.cpp The main menu GUI. */
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#include "stdafx.h"
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#include "error.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "network/network.h"
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#include "genworld.h"
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#include "network/network_gui.h"
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#include "network/network_content.h"
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#include "landscape_type.h"
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#include "strings_func.h"
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#include "fios.h"
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#include "ai/ai_gui.hpp"
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#include "gfx_func.h"
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#include "core/geometry_func.hpp"
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#include "language.h"
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#include "rev.h"
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#include "highscore.h"
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#include "widgets/intro_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "safeguards.h"
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struct SelectGameWindow : public Window {
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SelectGameWindow(WindowDesc *desc) : Window(desc)
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{
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this->CreateNestedTree();
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this->FinishInitNested(0);
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this->OnInvalidateData();
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}
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
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this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
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this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
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}
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virtual void OnInit()
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{
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bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
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this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
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bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
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this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case WID_SGI_BASESET:
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SetDParam(0, _missing_extra_graphics);
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DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
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break;
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case WID_SGI_TRANSLATION:
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SetDParam(0, _current_language->missing);
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DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
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break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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StringID str = 0;
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switch (widget) {
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case WID_SGI_BASESET:
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SetDParam(0, _missing_extra_graphics);
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str = STR_INTRO_BASESET;
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break;
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case WID_SGI_TRANSLATION:
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SetDParam(0, _current_language->missing);
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str = STR_INTRO_TRANSLATION;
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break;
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}
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if (str != 0) {
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int height = GetStringHeight(str, size->width);
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if (height > 3 * FONT_HEIGHT_NORMAL) {
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/* Don't let the window become too high. */
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Dimension textdim = GetStringBoundingBox(str);
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textdim.height *= 3;
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textdim.width -= textdim.width / 2;
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*size = maxdim(*size, textdim);
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} else {
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size->height = height + padding.height;
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}
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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#ifdef ENABLE_NETWORK
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
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#endif /* ENABLE_NETWORK */
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switch (widget) {
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case WID_SGI_GENERATE_GAME:
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if (_ctrl_pressed) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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} else {
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ShowGenerateLandscape();
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}
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break;
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case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
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case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
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case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
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case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
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case WID_SGI_PLAY_NETWORK:
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if (!_network_available) {
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ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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} else {
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ShowNetworkGameWindow();
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}
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break;
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case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
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case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
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SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
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break;
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case WID_SGI_OPTIONS: ShowGameOptions(); break;
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case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
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case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
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case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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case WID_SGI_CONTENT_DOWNLOAD:
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if (!_network_available) {
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ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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} else {
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ShowNetworkContentListWindow();
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}
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break;
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case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
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case WID_SGI_EXIT: HandleExitGameRequest(); break;
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}
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}
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};
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static const NWidgetPart _nested_select_game_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
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NWidget(WWT_PANEL, COLOUR_BROWN),
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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/* 'generate game' and 'load game' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'play scenario' and 'play heightmap' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'edit scenario' and 'play multiplayer' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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/* climate selection buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
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SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
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EndContainer(),
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EndContainer(),
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/* 'game options' and 'advanced settings' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'script settings' and 'newgrf settings' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'online content' and 'highscore' buttons */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
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SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* 'exit program' button */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
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SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
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NWidget(NWID_SPACER), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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EndContainer(),
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};
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static WindowDesc _select_game_desc(
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WDP_CENTER, NULL, 0, 0,
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WC_SELECT_GAME, WC_NONE,
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0,
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_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
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);
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void ShowSelectGameWindow()
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{
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new SelectGameWindow(&_select_game_desc);
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}
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static void AskExitGameCallback(Window *w, bool confirmed)
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{
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if (confirmed) _exit_game = true;
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}
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void AskExitGame()
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{
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#if defined(_WIN32)
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SetDParam(0, STR_OSNAME_WINDOWS);
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#elif defined(__APPLE__)
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SetDParam(0, STR_OSNAME_OSX);
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#elif defined(__HAIKU__)
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SetDParam(0, STR_OSNAME_HAIKU);
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#elif defined(__OS2__)
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SetDParam(0, STR_OSNAME_OS2);
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#elif defined(SUNOS)
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SetDParam(0, STR_OSNAME_SUNOS);
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#elif defined(DOS)
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SetDParam(0, STR_OSNAME_DOS);
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#else
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SetDParam(0, STR_OSNAME_UNIX);
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#endif
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ShowQuery(
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STR_QUIT_CAPTION,
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STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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NULL,
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AskExitGameCallback
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);
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}
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static void AskExitToGameMenuCallback(Window *w, bool confirmed)
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{
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if (confirmed) {
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_switch_mode = SM_MENU;
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ClearErrorMessages();
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}
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}
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void AskExitToGameMenu()
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{
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ShowQuery(
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STR_ABANDON_GAME_CAPTION,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
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NULL,
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AskExitToGameMenuCallback
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);
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}
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