OpenTTD/src/toolbar_gui.cpp
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00

2639 lines
82 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "vehicle_base.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "signs_func.h"
#include "fios.h"
#include "console_gui.h"
#include "news_gui.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "tilehighlight_func.h"
#include "smallmap_gui.h"
#include "graph_gui.h"
#include "textbuf_gui.h"
#include "linkgraph/linkgraph_gui.h"
#include "newgrf_debug.h"
#include "hotkeys.h"
#include "engine_base.h"
#include "highscore.h"
#include "game/game.hpp"
#include "goal_base.h"
#include "story_base.h"
#include "toolbar_gui.h"
#include "framerate_type.h"
#include "guitimer_func.h"
#include "screenshot_gui.h"
#include "misc_cmd.h"
#include "league_gui.h"
#include "league_base.h"
#include "widgets/toolbar_widget.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "network/network_func.h"
#include "safeguards.h"
/** Width of the toolbar, shared by statusbar. */
uint _toolbar_width = 0;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
RoadType _last_built_tramtype;
/** Toobar modes */
enum ToolbarMode {
TB_NORMAL,
TB_UPPER,
TB_LOWER
};
/** Callback functions. */
enum CallBackFunction {
CBF_NONE,
CBF_PLACE_SIGN,
CBF_PLACE_LANDINFO,
};
static CallBackFunction _last_started_action = CBF_NONE; ///< Last started user action.
/**
* Drop down list entry for showing a checked/unchecked toggle item.
*/
class DropDownListCheckedItem : public DropDownListStringItem {
uint checkmark_width;
public:
bool checked;
DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked)
{
this->checkmark_width = GetStringBoundingBox(STR_JUST_CHECKMARK).width + WidgetDimensions::scaled.hsep_wide;
}
uint Width() const override
{
return DropDownListStringItem::Width() + this->checkmark_width;
}
void Draw(const Rect &r, bool sel, Colours bg_colour) const override
{
bool rtl = _current_text_dir == TD_RTL;
Rect tr = r.Shrink(WidgetDimensions::scaled.dropdowntext, RectPadding::zero);
if (this->checked) {
DrawString(tr, STR_JUST_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
}
DrawString(tr.Indent(this->checkmark_width, rtl), this->String(), sel ? TC_WHITE : TC_BLACK);
}
};
/**
* Drop down list entry for showing a company entry, with companies 'blob'.
*/
class DropDownListCompanyItem : public DropDownListItem {
Dimension icon_size;
Dimension lock_size;
public:
bool greyed;
DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed)
{
this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
this->lock_size = GetSpriteSize(SPR_LOCK);
}
bool Selectable() const override
{
return true;
}
uint Width() const override
{
CompanyID company = (CompanyID)this->result;
SetDParam(0, company);
SetDParam(1, company);
return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + this->lock_size.width + WidgetDimensions::scaled.dropdowntext.Horizontal() + WidgetDimensions::scaled.hsep_wide;
}
uint Height(uint width) const override
{
return std::max(std::max(this->icon_size.height, this->lock_size.height) + WidgetDimensions::scaled.imgbtn.Vertical(), (uint)FONT_HEIGHT_NORMAL);
}
void Draw(const Rect &r, bool sel, Colours bg_colour) const override
{
CompanyID company = (CompanyID)this->result;
bool rtl = _current_text_dir == TD_RTL;
/* It's possible the company is deleted while the dropdown is open */
if (!Company::IsValidID(company)) return;
Rect tr = r.Shrink(WidgetDimensions::scaled.dropdowntext, RectPadding::zero);
int icon_y = CenterBounds(r.top, r.bottom, icon_size.height);
int text_y = CenterBounds(r.top, r.bottom, FONT_HEIGHT_NORMAL);
int lock_y = CenterBounds(r.top, r.bottom, lock_size.height);
DrawCompanyIcon(company, tr.WithWidth(this->icon_size.width, rtl).left, icon_y);
if (NetworkCompanyIsPassworded(company)) {
DrawSprite(SPR_LOCK, PAL_NONE, tr.WithWidth(this->lock_size.width, !rtl).left, lock_y);
}
SetDParam(0, company);
SetDParam(1, company);
TextColour col;
if (this->greyed) {
col = (sel ? TC_SILVER : TC_GREY) | TC_NO_SHADE;
} else {
col = sel ? TC_WHITE : TC_BLACK;
}
tr = tr.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).Indent(this->lock_size.width + WidgetDimensions::scaled.hsep_normal, !rtl);
DrawString(tr.left, tr.right, text_y, STR_COMPANY_NAME_COMPANY_NUM, col);
}
};
/**
* Pop up a generic text only menu.
* @param w Toolbar
* @param widget Toolbar button
* @param list List of items
* @param def Default item
*/
static void PopupMainToolbMenu(Window *w, int widget, DropDownList &&list, int def)
{
ShowDropDownList(w, std::move(list), def, widget, 0, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
/**
* Pop up a generic text only menu.
* @param w Toolbar
* @param widget Toolbar button
* @param string String for the first item in the menu
* @param count Number of items in the menu
*/
static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
{
DropDownList list;
for (int i = 0; i < count; i++) {
list.emplace_back(new DropDownListStringItem(string + i, i, false));
}
PopupMainToolbMenu(w, widget, std::move(list), 0);
}
/** Enum for the Company Toolbar's network related buttons */
static const int CTMN_CLIENT_LIST = -1; ///< Show the client list
static const int CTMN_SPECTATE = -2; ///< Become spectator
static const int CTMN_SPECTATOR = -3; ///< Show a company window as spectator
/**
* Pop up a generic company list menu.
* @param w The toolbar window.
* @param widget The button widget id.
* @param grey A bitbask of which items to mark as disabled.
*/
static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
{
DropDownList list;
switch (widget) {
case WID_TN_COMPANIES:
if (!_networking) break;
/* Add the client list button for the companies menu */
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false));
if (_local_company != COMPANY_SPECTATOR) {
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, false));
}
break;
case WID_TN_STORY:
list.emplace_back(new DropDownListStringItem(STR_STORY_BOOK_SPECTATOR, CTMN_SPECTATOR, false));
break;
case WID_TN_GOAL:
list.emplace_back(new DropDownListStringItem(STR_GOALS_SPECTATOR, CTMN_SPECTATOR, false));
break;
}
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!Company::IsValidID(c)) continue;
list.emplace_back(new DropDownListCompanyItem(c, false, HasBit(grey, c)));
}
PopupMainToolbMenu(w, widget, std::move(list), _local_company == COMPANY_SPECTATOR ? (widget == WID_TN_COMPANIES ? CTMN_CLIENT_LIST : CTMN_SPECTATOR) : (int)_local_company);
}
static ToolbarMode _toolbar_mode;
static CallBackFunction SelectSignTool()
{
if (_last_started_action == CBF_PLACE_SIGN) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_SIGN;
}
}
/* --- Pausing --- */
static CallBackFunction ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
if (Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED)) {
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/**
* Toggle fast forward mode.
*
* @param w Unused.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarFastForwardClick(Window *w)
{
ChangeGameSpeed(_game_speed == 100);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Game Option button menu entries.
*/
enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_SETTINGS,
OME_AI_SETTINGS,
OME_GAMESCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
OME_SHOW_WAYPOINTNAMES,
OME_SHOW_SIGNS,
OME_SHOW_COMPETITOR_SIGNS,
OME_FULL_ANIMATION,
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
};
/**
* Handle click on Options button in toolbar.
*
* @param w parent window the shown Drop down list is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarOptionsClick(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS, false));
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
* the settings once they join but never update it. As such don't show the window at all
* to network clients. */
if (!_networking || _network_server) {
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS, false));
}
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list.emplace_back(new DropDownListItem(-1, false));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS, false, HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
list.emplace_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Options button menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSettings(int index)
{
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_GAMESCRIPT_SETTINGS: ShowGSConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_SHOW_WAYPOINT_NAMES); break;
case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case OME_SHOW_COMPETITOR_SIGNS:
ToggleBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
break;
case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); CheckBlitter(); break;
case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
return CBF_NONE;
}
/**
* SaveLoad entries in scenario editor mode.
*/
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 6,
SLEME_MENUCOUNT,
};
/**
* SaveLoad entries in normal game mode.
*/
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME = 4,
SLNME_MENUCOUNT,
};
/**
* Handle click on Save button in toolbar in normal game mode.
*
* @param w parent window the shown save dialogue is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SAVE, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
return CBF_NONE;
}
/**
* Handle click on SaveLoad button in toolbar in the scenario editor.
*
* @param w parent window the shown save dialogue is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, WID_TE_SAVE, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the SaveLoad menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_SAVE); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_SAVE); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_SAVE); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
}
return CBF_NONE;
}
/* --- Map button menu --- */
enum MapMenuEntries {
MME_SHOW_SMALLMAP = 0,
MME_SHOW_EXTRAVIEWPORTS,
MME_SHOW_LINKGRAPH,
MME_SHOW_SIGNLISTS,
MME_SHOW_TOWNDIRECTORY,
MME_SHOW_INDUSTRYDIRECTORY,
};
static CallBackFunction ToolbarMapClick(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false));
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS, false));
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_LINGRAPH_LEGEND, MME_SHOW_LINKGRAPH, false));
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false));
PopupMainToolbMenu(w, WID_TN_SMALL_MAP, std::move(list), 0);
return CBF_NONE;
}
static CallBackFunction ToolbarScenMapTownDir(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false));
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS, false));
list.emplace_back(new DropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false));
list.emplace_back(new DropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY, false));
list.emplace_back(new DropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY, false));
PopupMainToolbMenu(w, WID_TE_SMALL_MAP, std::move(list), 0);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Map menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMap(int index)
{
switch (index) {
case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewportWindow(); break;
case MME_SHOW_LINKGRAPH: ShowLinkGraphLegend(); break;
case MME_SHOW_SIGNLISTS: ShowSignList(); break;
case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory(); break;
case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory(); break;
}
return CBF_NONE;
}
/* --- Town button menu --- */
static CallBackFunction ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_TOWNS, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Town menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickTown(int index)
{
switch (index) {
case 0: ShowTownDirectory(); break;
case 1: // setting could be changed when the dropdown was open
if (_settings_game.economy.found_town != TF_FORBIDDEN) ShowFoundTownWindow();
break;
}
return CBF_NONE;
}
/* --- Subidies button menu --- */
static CallBackFunction ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
return CBF_NONE;
}
/**
* Handle click on the entry in the Subsidies menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSubsidies(int index)
{
switch (index) {
case 0: ShowSubsidiesList(); break;
}
return CBF_NONE;
}
/* --- Stations button menu --- */
static CallBackFunction ToolbarStationsClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_STATIONS);
return CBF_NONE;
}
/**
* Handle click on the entry in the Stations menu
*
* @param index CompanyID to show station list for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickStations(int index)
{
ShowCompanyStations((CompanyID)index);
return CBF_NONE;
}
/* --- Finances button menu --- */
static CallBackFunction ToolbarFinancesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_FINANCES);
return CBF_NONE;
}
/**
* Handle click on the entry in the finances overview menu.
*
* @param index CompanyID to show finances for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickFinances(int index)
{
ShowCompanyFinances((CompanyID)index);
return CBF_NONE;
}
/* --- Company's button menu --- */
static CallBackFunction ToolbarCompaniesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES, 0);
return CBF_NONE;
}
/**
* Handle click on the entry in the Company menu.
*
* @param index Menu entry to handle.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickCompany(int index)
{
if (_networking) {
switch (index) {
case CTMN_CLIENT_LIST:
ShowClientList();
return CBF_NONE;
case CTMN_SPECTATE:
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
MarkWholeScreenDirty();
} else {
NetworkClientRequestMove(COMPANY_SPECTATOR);
}
return CBF_NONE;
}
}
ShowCompany((CompanyID)index);
return CBF_NONE;
}
/* --- Story button menu --- */
static CallBackFunction ToolbarStoryClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_STORY, 0);
return CBF_NONE;
}
/**
* Handle click on the entry in the Story menu
*
* @param index CompanyID to show story book for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickStory(int index)
{
ShowStoryBook(index == CTMN_SPECTATOR ? INVALID_COMPANY : (CompanyID)index);
return CBF_NONE;
}
/* --- Goal button menu --- */
static CallBackFunction ToolbarGoalClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_GOAL, 0);
return CBF_NONE;
}
/**
* Handle click on the entry in the Goal menu
*
* @param index CompanyID to show story book for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickGoal(int index)
{
ShowGoalsList(index == CTMN_SPECTATOR ? INVALID_COMPANY : (CompanyID)index);
return CBF_NONE;
}
/* --- Graphs and League Table button menu --- */
/**
* Enum for the League Toolbar's and Graph Toolbar's related buttons.
* Use continuous numbering as League Toolbar can be combined into the Graph Toolbar.
*/
static const int GRMN_OPERATING_PROFIT_GRAPH = -1; ///< Show operating profit graph
static const int GRMN_INCOME_GRAPH = -2; ///< Show income graph
static const int GRMN_DELIVERED_CARGO_GRAPH = -3; ///< Show delivered cargo graph
static const int GRMN_PERFORMANCE_HISTORY_GRAPH = -4; ///< Show performance history graph
static const int GRMN_COMPANY_VALUE_GRAPH = -5; ///< Show company value graph
static const int GRMN_CARGO_PAYMENT_RATES = -6; ///< Show cargo payment rates graph
static const int LTMN_PERFORMANCE_LEAGUE = -7; ///< Show default league table
static const int LTMN_PERFORMANCE_RATING = -8; ///< Show detailed performance rating
static const int LTMN_HIGHSCORE = -9; ///< Show highscrore table
static void AddDropDownLeagueTableOptions(DropDownList &list) {
if (LeagueTable::GetNumItems() > 0) {
for (LeagueTable *lt : LeagueTable::Iterate()) {
list.emplace_back(new DropDownListCharStringItem(lt->title, lt->index, false));
}
} else {
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, LTMN_PERFORMANCE_LEAGUE, false));
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING, LTMN_PERFORMANCE_RATING, false));
if (!_networking) {
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_HIGHSCORE, LTMN_HIGHSCORE, false));
}
}
}
static CallBackFunction ToolbarGraphsClick(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, GRMN_OPERATING_PROFIT_GRAPH, false));
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_INCOME_GRAPH, GRMN_INCOME_GRAPH, false));
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH, GRMN_DELIVERED_CARGO_GRAPH, false));
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH, GRMN_PERFORMANCE_HISTORY_GRAPH, false));
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_COMPANY_VALUE_GRAPH, GRMN_COMPANY_VALUE_GRAPH, false));
list.emplace_back(new DropDownListStringItem(STR_GRAPH_MENU_CARGO_PAYMENT_RATES, GRMN_CARGO_PAYMENT_RATES, false));
if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
static CallBackFunction ToolbarLeagueClick(Window *w)
{
DropDownList list;
AddDropDownLeagueTableOptions(list);
int selected = list[0]->result;
ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Graphs or CompanyLeague.
*
* @param index Graph to show.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickGraphsOrLeague(int index)
{
switch (index) {
case GRMN_OPERATING_PROFIT_GRAPH: ShowOperatingProfitGraph(); break;
case GRMN_INCOME_GRAPH: ShowIncomeGraph(); break;
case GRMN_DELIVERED_CARGO_GRAPH: ShowDeliveredCargoGraph(); break;
case GRMN_PERFORMANCE_HISTORY_GRAPH: ShowPerformanceHistoryGraph(); break;
case GRMN_COMPANY_VALUE_GRAPH: ShowCompanyValueGraph(); break;
case GRMN_CARGO_PAYMENT_RATES: ShowCargoPaymentRates(); break;
case LTMN_PERFORMANCE_LEAGUE: ShowPerformanceLeagueTable(); break;
case LTMN_PERFORMANCE_RATING: ShowPerformanceRatingDetail(); break;
case LTMN_HIGHSCORE: ShowHighscoreTable(); break;
default: {
if (LeagueTable::IsValidID(index)) {
ShowScriptLeagueTable((LeagueTableID)index);
}
}
}
return CBF_NONE;
}
/* --- Industries button menu --- */
static CallBackFunction ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, WID_TN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 2 : 3);
return CBF_NONE;
}
/**
* Handle click on the entry in the Industry menu.
*
* @param index Menu entry number.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowIndustryCargoesWindow(); break;
case 2: ShowBuildIndustryWindow(); break;
}
return CBF_NONE;
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
int dis = ~0;
for (const Vehicle *v : Vehicle::Iterate()) {
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
}
PopupMainCompanyToolbMenu(w, WID_TN_VEHICLE_START + veh, dis);
}
static CallBackFunction ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
return CBF_NONE;
}
/**
* Handle click on the entry in the Train menu.
*
* @param index CompanyID to show train list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowTrains(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_TRAIN);
return CBF_NONE;
}
/* --- Road vehicle button menu --- */
static CallBackFunction ToolbarRoadClick(Window *w)
{
ToolbarVehicleClick(w, VEH_ROAD);
return CBF_NONE;
}
/**
* Handle click on the entry in the Road Vehicles menu.
*
* @param index CompanyID to show road vehicles list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowRoad(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_ROAD);
return CBF_NONE;
}
/* --- Ship button menu --- */
static CallBackFunction ToolbarShipClick(Window *w)
{
ToolbarVehicleClick(w, VEH_SHIP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Ships menu.
*
* @param index CompanyID to show ship list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowShips(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_SHIP);
return CBF_NONE;
}
/* --- Aircraft button menu --- */
static CallBackFunction ToolbarAirClick(Window *w)
{
ToolbarVehicleClick(w, VEH_AIRCRAFT);
return CBF_NONE;
}
/**
* Handle click on the entry in the Aircraft menu.
*
* @param index CompanyID to show aircraft list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowAir(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT);
return CBF_NONE;
}
/* --- Zoom in button --- */
static CallBackFunction ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_IN : (byte)WID_TN_ZOOM_IN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/* --- Zoom out button --- */
static CallBackFunction ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_OUT : (byte)WID_TN_ZOOM_OUT);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/* --- Rail button menu --- */
static CallBackFunction ToolbarBuildRailClick(Window *w)
{
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Rail menu.
*
* @param index RailType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype);
return CBF_NONE;
}
/* --- Road button menu --- */
static CallBackFunction ToolbarBuildRoadClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Road menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
return CBF_NONE;
}
/* --- Tram button menu --- */
static CallBackFunction ToolbarBuildTramClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Tram menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildTram(int index)
{
_last_built_tramtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_tramtype);
return CBF_NONE;
}
/* --- Water button menu --- */
static CallBackFunction ToolbarBuildWaterClick(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Waterways menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
return CBF_NONE;
}
/* --- Airport button menu --- */
static CallBackFunction ToolbarBuildAirClick(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Air menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
return CBF_NONE;
}
/* --- Forest button menu --- */
static CallBackFunction ToolbarForestClick(Window *w)
{
DropDownList list;
list.emplace_back(new DropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0, false));
list.emplace_back(new DropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1, false));
list.emplace_back(new DropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the landscaping menu.
*
* @param index Menu entry clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: return SelectSignTool();
}
return CBF_NONE;
}
/* --- Music button menu --- */
static CallBackFunction ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
return CBF_NONE;
}
/**
* Handle click on the entry in the Music menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMusicWindow(int index)
{
ShowMusicWindow();
return CBF_NONE;
}
/* --- Newspaper button menu --- */
static CallBackFunction ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
return CBF_NONE;
}
/**
* Handle click on the entry in the Newspaper menu.
*
* @param index Menu entry clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageHistory(); break;
case 2: DeleteAllMessages(); break;
}
return CBF_NONE;
}
/* --- Help button menu --- */
static CallBackFunction PlaceLandBlockInfo()
{
if (_last_started_action == CBF_PLACE_LANDINFO) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_LANDINFO;
}
}
static CallBackFunction ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 10 : 7);
return CBF_NONE;
}
/**
* Toggle drawing of sprites' bounding boxes.
* @note has only an effect when newgrf_developer_tools are active.
*
* Function is found here and not in viewport.cpp in order to avoid
* importing the settings structs to there.
*/
void ToggleBoundingBoxes()
{
extern bool _draw_bounding_boxes;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_bounding_boxes) {
_draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty();
}
}
/**
* Toggle drawing of the dirty blocks.
* @note has only an effect when newgrf_developer_tools are active.
*
* Function is found here and not in viewport.cpp in order to avoid
* importing the settings structs to there.
*/
void ToggleDirtyBlocks()
{
extern bool _draw_dirty_blocks;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_dirty_blocks) {
_draw_dirty_blocks = !_draw_dirty_blocks;
MarkWholeScreenDirty();
}
}
/**
* Set the starting year for a scenario.
* @param year New starting year.
*/
void SetStartingYear(Year year)
{
_settings_game.game_creation.starting_year = Clamp(year, MIN_YEAR, MAX_YEAR);
Date new_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
/* If you open a savegame as scenario there may already be link graphs.*/
LinkGraphSchedule::instance.ShiftDates(new_date - _date);
SetDate(new_date, 0);
}
/**
* Choose the proper callback function for the main toolbar's help menu.
* @param index The menu index which was selected.
* @return CBF_NONE
*/
static CallBackFunction MenuClickHelp(int index)
{
switch (index) {
case 0: return PlaceLandBlockInfo();
case 2: IConsoleSwitch(); break;
case 3: ShowAIDebugWindow(); break;
case 4: ShowScreenshotWindow(); break;
case 5: ShowFramerateWindow(); break;
case 6: ShowAboutWindow(); break;
case 7: ShowSpriteAlignerWindow(); break;
case 8: ToggleBoundingBoxes(); break;
case 9: ToggleDirtyBlocks(); break;
}
return CBF_NONE;
}
/* --- Switch toolbar button --- */
static CallBackFunction ToolbarSwitchClick(Window *w)
{
if (_toolbar_mode != TB_LOWER) {
_toolbar_mode = TB_LOWER;
} else {
_toolbar_mode = TB_UPPER;
}
w->ReInit();
w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (uint)WID_TE_SWITCH_BAR : (uint)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/* --- Scenario editor specific handlers. */
/**
* Called when clicking at the date panel of the scenario editor toolbar.
*/
static CallBackFunction ToolbarScenDatePanel(Window *w)
{
SetDParam(0, _settings_game.game_creation.starting_year);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, w, CS_NUMERAL, QSF_ENABLE_DEFAULT);
return CBF_NONE;
}
static CallBackFunction ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
SetStartingYear(_settings_game.game_creation.starting_year - 1);
}
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_FORWARD);
w->SetDirty();
SetStartingYear(_settings_game.game_creation.starting_year + 1);
}
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(WID_TE_LAND_GENERATE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(WID_TE_TOWN_GENERATE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowFoundTownWindow();
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(WID_TE_INDUSTRY);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Road menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadScenToolbar(_last_built_roadtype);
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildTramClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Tram menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenBuildTram(int index)
{
_last_built_tramtype = (RoadType)index;
ShowBuildRoadScenToolbar(_last_built_tramtype);
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(WID_TE_WATER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(WID_TE_TREES);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(WID_TE_SIGNS);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return SelectSignTool();
}
static CallBackFunction ToolbarBtn_NULL(Window *w)
{
return CBF_NONE;
}
typedef CallBackFunction MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
nullptr, // 0
nullptr, // 1
MenuClickSettings, // 2
MenuClickSaveLoad, // 3
MenuClickMap, // 4
MenuClickTown, // 5
MenuClickSubsidies, // 6
MenuClickStations, // 7
MenuClickFinances, // 8
MenuClickCompany, // 9
MenuClickStory, // 10
MenuClickGoal, // 11
MenuClickGraphsOrLeague, // 12
MenuClickGraphsOrLeague, // 13
MenuClickIndustry, // 14
MenuClickShowTrains, // 15
MenuClickShowRoad, // 16
MenuClickShowShips, // 17
MenuClickShowAir, // 18
MenuClickMap, // 19
nullptr, // 20
MenuClickBuildRail, // 21
MenuClickBuildRoad, // 22
MenuClickBuildTram, // 23
MenuClickBuildWater, // 24
MenuClickBuildAir, // 25
MenuClickForest, // 26
MenuClickMusicWindow, // 27
MenuClickNewspaper, // 28
MenuClickHelp, // 29
};
/** Full blown container to make it behave exactly as we want :) */
class NWidgetToolbarContainer : public NWidgetContainer {
bool visible[WID_TN_END]; ///< The visible headers
protected:
uint spacers; ///< Number of spacer widgets in this toolbar
public:
NWidgetToolbarContainer() : NWidgetContainer(NWID_HORIZONTAL)
{
}
/**
* Check whether the given widget type is a button for us.
* @param type the widget type to check.
* @return true if it is a button for us.
*/
bool IsButton(WidgetType type) const
{
return type == WWT_IMGBTN || type == WWT_IMGBTN_2 || type == WWT_PUSHIMGBTN;
}
void SetupSmallestSize(Window *w, bool init_array) override
{
this->smallest_x = 0; // Biggest child
this->smallest_y = 0; // Biggest child
this->fill_x = 1;
this->fill_y = 0;
this->resize_x = 1; // We only resize in this direction
this->resize_y = 0; // We never resize in this direction
this->spacers = 0;
uint nbuttons = 0;
/* First initialise some variables... */
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
child_wid->SetupSmallestSize(w, init_array);
this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding.Vertical());
if (this->IsButton(child_wid->type)) {
nbuttons++;
this->smallest_x = std::max(this->smallest_x, child_wid->smallest_x + child_wid->padding.Horizontal());
} else if (child_wid->type == NWID_SPACER) {
this->spacers++;
}
}
/* ... then in a second pass make sure the 'current' heights are set. Won't change ever. */
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
child_wid->current_y = this->smallest_y;
if (!this->IsButton(child_wid->type)) {
child_wid->current_x = child_wid->smallest_x;
}
}
_toolbar_width = nbuttons * this->smallest_x;
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
/* Figure out what are the visible buttons */
memset(this->visible, 0, sizeof(this->visible));
uint arrangable_count, button_count, spacer_count;
const byte *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
for (uint i = 0; i < arrangable_count; i++) {
this->visible[arrangement[i]] = true;
}
/* Create us ourselves a quick lookup table */
NWidgetBase *widgets[WID_TN_END];
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
widgets[((NWidgetCore*)child_wid)->index] = child_wid;
}
/* Now assign the widgets to their rightful place */
uint position = 0; // Place to put next child relative to origin of the container.
uint spacer_space = std::max(0, (int)given_width - (int)(button_count * this->smallest_x)); // Remaining spacing for 'spacer' widgets
uint button_space = given_width - spacer_space; // Remaining spacing for the buttons
uint spacer_i = 0;
uint button_i = 0;
/* Index into the arrangement indices. The macro lastof cannot be used here! */
const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
for (uint i = 0; i < arrangable_count; i++) {
NWidgetBase *child_wid = widgets[*cur_wid];
/* If we have to give space to the spacers, do that */
if (spacer_space != 0) {
NWidgetBase *possible_spacer = rtl ? child_wid->next : child_wid->prev;
if (possible_spacer != nullptr && possible_spacer->type == NWID_SPACER) {
uint add = spacer_space / (spacer_count - spacer_i);
position += add;
spacer_space -= add;
spacer_i++;
}
}
/* Buttons can be scaled, the others not. */
if (this->IsButton(child_wid->type)) {
child_wid->current_x = button_space / (button_count - button_i);
button_space -= child_wid->current_x;
button_i++;
}
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
position += child_wid->current_x;
if (rtl) {
cur_wid--;
} else {
cur_wid++;
}
}
}
void Draw(const Window *w) override
{
/* Draw brown-red toolbar bg. */
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_VERY_DARK_RED);
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_DARK_RED, FILLRECT_CHECKER);
bool rtl = _current_text_dir == TD_RTL;
for (NWidgetBase *child_wid = rtl ? this->tail : this->head; child_wid != nullptr; child_wid = rtl ? child_wid->prev : child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
if (!this->visible[((NWidgetCore*)child_wid)->index]) continue;
child_wid->Draw(w);
}
}
NWidgetCore *GetWidgetFromPos(int x, int y) override
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER) continue;
if (!this->visible[((NWidgetCore*)child_wid)->index]) continue;
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != nullptr) return nwid;
}
return nullptr;
}
/**
* Get the arrangement of the buttons for the toolbar.
* @param width the new width of the toolbar.
* @param arrangable_count output of the number of visible items.
* @param button_count output of the number of visible buttons.
* @param spacer_count output of the number of spacers.
* @return the button configuration.
*/
virtual const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0;
};
/** Container for the 'normal' main toolbar */
class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
{
static const uint SMALLEST_ARRANGEMENT = 14;
static const uint BIGGEST_ARRANGEMENT = 20;
/* The number of buttons of each row of the toolbar should match the number of items which we want to be visible.
* The total number of buttons should be equal to arrangable_count * 2.
* No bad things happen, but we could see strange behaviours if we have buttons < (arrangable_count * 2) like a
* pause button appearing on the right of the lower toolbar and weird resizing of the widgets even if there is
* enough space.
*/
static const byte arrange14[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_SETTINGS,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_SWITCH_BAR,
};
static const byte arrange15[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SMALL_MAP,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_SAVE,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_SWITCH_BAR,
};
static const byte arrange16[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange17[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_SUBSIDIES,
WID_TN_TOWNS,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange18[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_INDUSTRIES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_GRAPHS,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange19[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MESSAGES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange20[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_GOAL,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MESSAGES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_STORY,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const byte arrange_all[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_STORY,
WID_TN_GOAL,
WID_TN_GRAPHS,
WID_TN_LEAGUE,
WID_TN_INDUSTRIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_TRAMS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP
};
/* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */
uint full_buttons = std::max(CeilDiv(width, this->smallest_x), SMALLEST_ARRANGEMENT);
if (full_buttons > BIGGEST_ARRANGEMENT) {
button_count = arrangable_count = lengthof(arrange_all);
spacer_count = this->spacers;
return arrange_all;
}
/* Introduce the split toolbar */
static const byte * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
button_count = arrangable_count = full_buttons;
spacer_count = this->spacers;
return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
}
};
/** Container for the scenario editor's toolbar */
class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
uint panel_widths[2]; ///< The width of the two panels (the text panel and date panel)
void SetupSmallestSize(Window *w, bool init_array) override
{
this->NWidgetToolbarContainer::SetupSmallestSize(w, init_array);
/* Find the size of panel_widths */
uint i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (child_wid->type == NWID_SPACER || this->IsButton(child_wid->type)) continue;
assert(i < lengthof(this->panel_widths));
this->panel_widths[i++] = child_wid->current_x;
_toolbar_width += child_wid->current_x;
}
}
const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
{
static const byte arrange_all[] = {
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_SPACER,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
};
static const byte arrange_nopanel[] = {
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
};
static const byte arrange_switch[] = {
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_SWITCH_BAR,
// lower toolbar
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
WID_TE_SWITCH_BAR,
};
/* If we can place all buttons *and* the panels, show them. */
uint min_full_width = (lengthof(arrange_all) - lengthof(this->panel_widths)) * this->smallest_x + this->panel_widths[0] + this->panel_widths[1];
if (width >= min_full_width) {
width -= this->panel_widths[0] + this->panel_widths[1];
arrangable_count = lengthof(arrange_all);
button_count = arrangable_count - 2;
spacer_count = this->spacers;
return arrange_all;
}
/* Otherwise don't show the date panel and if we can't fit half the buttons and the panels anymore, split the toolbar in two */
uint min_small_width = (lengthof(arrange_switch) - lengthof(this->panel_widths)) * this->smallest_x / 2 + this->panel_widths[1];
if (width > min_small_width) {
width -= this->panel_widths[1];
arrangable_count = lengthof(arrange_nopanel);
button_count = arrangable_count - 1;
spacer_count = this->spacers - 1;
return arrange_nopanel;
}
/* Split toolbar */
width -= this->panel_widths[1];
arrangable_count = lengthof(arrange_switch) / 2;
button_count = arrangable_count - 1;
spacer_count = 0;
return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
}
};
/* --- Toolbar handling for the 'normal' case */
typedef CallBackFunction ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarFinancesClick,
ToolbarCompaniesClick,
ToolbarStoryClick,
ToolbarGoalClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildTramClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
/** Main toolbar. */
struct MainToolbarWindow : Window {
GUITimer timer;
MainToolbarWindow(WindowDesc *desc) : Window(desc)
{
this->InitNested(0);
_last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
this->timer.SetInterval(MILLISECONDS_PER_TICK);
}
void FindWindowPlacementAndResize(int def_width, int def_height) override
{
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
}
void OnPaint() override
{
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WIDGET_LIST_END);
this->SetWidgetDisabledState(WID_TN_GOAL, Goal::GetNumItems() == 0);
this->SetWidgetDisabledState(WID_TN_STORY, StoryPage::GetNumItems() == 0);
this->DrawWidgets();
}
void OnClick(Point pt, int widget, int click_count) override
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
void OnDropdownSelect(int widget, int index) override
{
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf;
}
EventState OnHotkey(int hotkey) override
{
CallBackFunction cbf = CBF_NONE;
switch (hotkey) {
case MTHK_PAUSE: ToolbarPauseClick(this); break;
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTHK_SETTINGS: ShowGameOptions(); break;
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case MTHK_SMALLMAP: ShowSmallMap(); break;
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;
case MTHK_STATIONS: ShowCompanyStations(_local_company); break;
case MTHK_FINANCES: ShowCompanyFinances(_local_company); break;
case MTHK_COMPANIES: ShowCompany(_local_company); break;
case MTHK_STORY: ShowStoryBook(_local_company); break;
case MTHK_GOAL: ShowGoalsList(_local_company); break;
case MTHK_GRAPHS: ShowOperatingProfitGraph(); break;
case MTHK_LEAGUE: ShowFirstLeagueTable(); break;
case MTHK_INDUSTRIES: ShowBuildIndustryWindow(); break;
case MTHK_TRAIN_LIST: ShowVehicleListWindow(_local_company, VEH_TRAIN); break;
case MTHK_ROADVEH_LIST: ShowVehicleListWindow(_local_company, VEH_ROAD); break;
case MTHK_SHIP_LIST: ShowVehicleListWindow(_local_company, VEH_SHIP); break;
case MTHK_AIRCRAFT_LIST: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break;
case MTHK_ZOOM_IN: ToolbarZoomInClick(this); break;
case MTHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTHK_BUILD_RAIL: ShowBuildRailToolbar(_last_built_railtype); break;
case MTHK_BUILD_ROAD: ShowBuildRoadToolbar(_last_built_roadtype); break;
case MTHK_BUILD_TRAM: ShowBuildRoadToolbar(_last_built_tramtype); break;
case MTHK_BUILD_DOCKS: ShowBuildDocksToolbar(); break;
case MTHK_BUILD_AIRPORT: ShowBuildAirToolbar(); break;
case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break;
case MTHK_MUSIC: ShowMusicWindow(); break;
case MTHK_AI_DEBUG: ShowAIDebugWindow(); break;
case MTHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break;
case MTHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break;
case MTHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break;
case MTHK_GIANT_SCREENSHOT: MakeScreenshotWithConfirm(SC_WORLD); break;
case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break;
case MTHK_TERRAFORM: ShowTerraformToolbar(); break;
case MTHK_EXTRA_VIEWPORT: ShowExtraViewportWindowForTileUnderCursor(); break;
case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break;
case MTHK_SIGN_LIST: ShowSignList(); break;
case MTHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
default: return ES_NOT_HANDLED;
}
if (cbf != CBF_NONE) _last_started_action = cbf;
return ES_HANDLED;
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (_last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
void OnPlaceObjectAbort() override
{
_last_started_action = CBF_NONE;
}
void OnRealtimeTick(uint delta_ms) override
{
if (!this->timer.Elapsed(delta_ms)) return;
this->timer.SetInterval(MILLISECONDS_PER_TICK);
if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TN_PAUSE);
this->SetWidgetDirty(WID_TN_PAUSE);
}
if (this->IsWidgetLowered(WID_TN_FAST_FORWARD) != (_game_speed != 100)) {
this->ToggleWidgetLoweredState(WID_TN_FAST_FORWARD);
this->SetWidgetDirty(WID_TN_FAST_FORWARD);
}
}
void OnTimeout() override
{
/* We do not want to automatically raise the pause, fast forward and
* switchbar buttons; they have to stay down when pressed etc. */
for (uint i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->SetWidgetDirty(i);
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
HandleZoomMessage(this, GetMainWindow()->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
}
static HotkeyList hotkeys;
};
const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
const uint16 _maintoolbar_zoomin_keys[] = {WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5, 0};
const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4, 'M', 0};
static Hotkey maintoolbar_hotkeys[] = {
Hotkey(_maintoolbar_pause_keys, "pause", MTHK_PAUSE),
Hotkey((uint16)0, "fastforward", MTHK_FASTFORWARD),
Hotkey(WKC_F2, "settings", MTHK_SETTINGS),
Hotkey(WKC_F3, "saveload", MTHK_SAVEGAME),
Hotkey((uint16)0, "load_game", MTHK_LOADGAME),
Hotkey(_maintoolbar_smallmap_keys, "smallmap", MTHK_SMALLMAP),
Hotkey(WKC_F5, "town_list", MTHK_TOWNDIRECTORY),
Hotkey(WKC_F6, "subsidies", MTHK_SUBSIDIES),
Hotkey(WKC_F7, "station_list", MTHK_STATIONS),
Hotkey(WKC_F8, "finances", MTHK_FINANCES),
Hotkey(WKC_F9, "companies", MTHK_COMPANIES),
Hotkey((uint16)0, "story_book", MTHK_STORY),
Hotkey((uint16)0, "goal_list", MTHK_GOAL),
Hotkey(WKC_F10, "graphs", MTHK_GRAPHS),
Hotkey(WKC_F11, "league", MTHK_LEAGUE),
Hotkey(WKC_F12, "industry_list", MTHK_INDUSTRIES),
Hotkey(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST),
Hotkey(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST),
Hotkey(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST),
Hotkey(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST),
Hotkey(_maintoolbar_zoomin_keys, "zoomin", MTHK_ZOOM_IN),
Hotkey(_maintoolbar_zoomout_keys, "zoomout", MTHK_ZOOM_OUT),
Hotkey(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
Hotkey(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
Hotkey((uint16)0, "build_tram", MTHK_BUILD_TRAM),
Hotkey(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
Hotkey(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
Hotkey(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
Hotkey(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
Hotkey((uint16)0, "ai_debug", MTHK_AI_DEBUG),
Hotkey(WKC_CTRL | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
Hotkey((uint16)0, "giant_screenshot", MTHK_GIANT_SCREENSHOT),
Hotkey(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
Hotkey('L', "terraform", MTHK_TERRAFORM),
Hotkey('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
Hotkey((uint16)0, "client_list", MTHK_CLIENT_LIST),
Hotkey((uint16)0, "sign_list", MTHK_SIGN_LIST),
Hotkey((uint16)0, "land_info", MTHK_LANDINFO),
HOTKEY_LIST_END
};
HotkeyList MainToolbarWindow::hotkeys("maintoolbar", maintoolbar_hotkeys);
static NWidgetBase *MakeMainToolbar(int *biggest_index)
{
/** Sprites to use for the different toolbar buttons */
static const SpriteID toolbar_button_sprites[] = {
SPR_IMG_PAUSE, // WID_TN_PAUSE
SPR_IMG_FASTFORWARD, // WID_TN_FAST_FORWARD
SPR_IMG_SETTINGS, // WID_TN_SETTINGS
SPR_IMG_SAVE, // WID_TN_SAVE
SPR_IMG_SMALLMAP, // WID_TN_SMALL_MAP
SPR_IMG_TOWN, // WID_TN_TOWNS
SPR_IMG_SUBSIDIES, // WID_TN_SUBSIDIES
SPR_IMG_COMPANY_LIST, // WID_TN_STATIONS
SPR_IMG_COMPANY_FINANCE, // WID_TN_FINANCES
SPR_IMG_COMPANY_GENERAL, // WID_TN_COMPANIES
SPR_IMG_STORY_BOOK, // WID_TN_STORY
SPR_IMG_GOAL, // WID_TN_GOAL
SPR_IMG_GRAPHS, // WID_TN_GRAPHS
SPR_IMG_COMPANY_LEAGUE, // WID_TN_LEAGUE
SPR_IMG_INDUSTRY, // WID_TN_INDUSTRIES
SPR_IMG_TRAINLIST, // WID_TN_TRAINS
SPR_IMG_TRUCKLIST, // WID_TN_ROADVEHS
SPR_IMG_SHIPLIST, // WID_TN_SHIPS
SPR_IMG_AIRPLANESLIST, // WID_TN_AIRCRAFT
SPR_IMG_ZOOMIN, // WID_TN_ZOOMIN
SPR_IMG_ZOOMOUT, // WID_TN_ZOOMOUT
SPR_IMG_BUILDRAIL, // WID_TN_RAILS
SPR_IMG_BUILDROAD, // WID_TN_ROADS
SPR_IMG_BUILDTRAMS, // WID_TN_TRAMS
SPR_IMG_BUILDWATER, // WID_TN_WATER
SPR_IMG_BUILDAIR, // WID_TN_AIR
SPR_IMG_LANDSCAPING, // WID_TN_LANDSCAPE
SPR_IMG_MUSIC, // WID_TN_MUSIC_SOUND
SPR_IMG_MESSAGES, // WID_TN_MESSAGES
SPR_IMG_QUERY, // WID_TN_HELP
SPR_IMG_SWITCH_TOOLBAR, // WID_TN_SWITCH_BAR
};
NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer();
for (uint i = 0; i < WID_TN_END; i++) {
switch (i) {
case WID_TN_SMALL_MAP:
case WID_TN_FINANCES:
case WID_TN_VEHICLE_START:
case WID_TN_ZOOM_IN:
case WID_TN_BUILDING_TOOLS_START:
case WID_TN_MUSIC_SOUND:
hor->Add(new NWidgetSpacer(0, 0));
break;
}
NWidgetLeaf *leaf = new NWidgetLeaf(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i);
leaf->SetMinimalSize(20, 20);
hor->Add(leaf);
}
*biggest_index = std::max<int>(*biggest_index, WID_TN_SWITCH_BAR);
return hor;
}
static const NWidgetPart _nested_toolbar_normal_widgets[] = {
NWidgetFunction(MakeMainToolbar),
};
static WindowDesc _toolb_normal_desc(
WDP_MANUAL, nullptr, 0, 0,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_NO_FOCUS,
_nested_toolbar_normal_widgets, lengthof(_nested_toolbar_normal_widgets),
&MainToolbarWindow::hotkeys
);
/* --- Toolbar handling for the scenario editor */
static MenuClickedProc * const _scen_toolbar_dropdown_procs[] = {
nullptr, // 0
nullptr, // 1
MenuClickSettings, // 2
MenuClickSaveLoad, // 3
nullptr, // 4
nullptr, // 5
nullptr, // 6
nullptr, // 7
MenuClickMap, // 8
nullptr, // 9
nullptr, // 10
nullptr, // 11
nullptr, // 12
nullptr, // 13
ToolbarScenBuildRoad, // 14
ToolbarScenBuildTram, // 15
nullptr, // 16
nullptr, // 17
nullptr, // 18
nullptr, // 19
MenuClickMusicWindow, // 20
MenuClickHelp, // 21
nullptr, // 22
};
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarScenDatePanel,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoadClick,
ToolbarScenBuildTramClick,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
ToolbarBtn_NULL,
ToolbarMusicClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
enum MainToolbarEditorHotkeys {
MTEHK_PAUSE,
MTEHK_FASTFORWARD,
MTEHK_SETTINGS,
MTEHK_SAVEGAME,
MTEHK_GENLAND,
MTEHK_GENTOWN,
MTEHK_GENINDUSTRY,
MTEHK_BUILD_ROAD,
MTEHK_BUILD_TRAM,
MTEHK_BUILD_DOCKS,
MTEHK_BUILD_TREES,
MTEHK_SIGN,
MTEHK_MUSIC,
MTEHK_LANDINFO,
MTEHK_SMALL_SCREENSHOT,
MTEHK_ZOOMEDIN_SCREENSHOT,
MTEHK_DEFAULTZOOM_SCREENSHOT,
MTEHK_GIANT_SCREENSHOT,
MTEHK_ZOOM_IN,
MTEHK_ZOOM_OUT,
MTEHK_TERRAFORM,
MTEHK_SMALLMAP,
MTEHK_EXTRA_VIEWPORT,
};
struct ScenarioEditorToolbarWindow : Window {
GUITimer timer;
ScenarioEditorToolbarWindow(WindowDesc *desc) : Window(desc)
{
this->InitNested(0);
_last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
this->timer.SetInterval(MILLISECONDS_PER_TICK);
}
void FindWindowPlacementAndResize(int def_width, int def_height) override
{
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
}
void OnPaint() override
{
this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_TE_ROADS, (GetRoadTypes(true) & ~_roadtypes_type) == ROADTYPES_NONE);
this->SetWidgetDisabledState(WID_TE_TRAMS, (GetRoadTypes(true) & _roadtypes_type) == ROADTYPES_NONE);
this->DrawWidgets();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_TE_DATE:
SetDParam(0, ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_TE_SPACER: {
int height = r.Height();
if (height > 2 * FONT_HEIGHT_NORMAL) {
DrawString(r.left, r.right, height / 2 - FONT_HEIGHT_NORMAL, STR_SCENEDIT_TOOLBAR_OPENTTD, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(r.left, r.right, height / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
} else {
DrawString(r.left, r.right, (height - FONT_HEIGHT_NORMAL) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
}
break;
}
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_TE_SPACER:
size->width = std::max(GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_OPENTTD).width, GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR).width) + padding.width;
break;
case WID_TE_DATE:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
*size = GetStringBoundingBox(STR_WHITE_DATE_LONG);
break;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
if (_game_mode == GM_MENU) return;
CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
if (cbf != CBF_NONE) _last_started_action = cbf;
}
void OnDropdownSelect(int widget, int index) override
{
CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
EventState OnHotkey(int hotkey) override
{
CallBackFunction cbf = CBF_NONE;
switch (hotkey) {
case MTEHK_PAUSE: ToolbarPauseClick(this); break;
case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTEHK_SETTINGS: ShowGameOptions(); break;
case MTEHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTEHK_GENLAND: ToolbarScenGenLand(this); break;
case MTEHK_GENTOWN: ToolbarScenGenTown(this); break;
case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break;
case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(this); break;
case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(this); break;
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;
case MTEHK_MUSIC: ShowMusicWindow(); break;
case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
case MTEHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break;
case MTEHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break;
case MTEHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break;
case MTEHK_GIANT_SCREENSHOT: MakeScreenshotWithConfirm(SC_WORLD); break;
case MTEHK_ZOOM_IN: ToolbarZoomInClick(this); break;
case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTEHK_TERRAFORM: ShowEditorTerraformToolbar(); break;
case MTEHK_SMALLMAP: ShowSmallMap(); break;
case MTEHK_EXTRA_VIEWPORT: ShowExtraViewportWindowForTileUnderCursor(); break;
default: return ES_NOT_HANDLED;
}
if (cbf != CBF_NONE) _last_started_action = cbf;
return ES_HANDLED;
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (_last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
void OnPlaceObjectAbort() override
{
_last_started_action = CBF_NONE;
}
void OnTimeout() override
{
this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD, WIDGET_LIST_END);
this->SetWidgetDirty(WID_TE_DATE_BACKWARD);
this->SetWidgetDirty(WID_TE_DATE_FORWARD);
}
void OnRealtimeTick(uint delta_ms) override
{
if (!this->timer.Elapsed(delta_ms)) return;
this->timer.SetInterval(MILLISECONDS_PER_TICK);
if (this->IsWidgetLowered(WID_TE_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TE_PAUSE);
this->SetDirty();
}
if (this->IsWidgetLowered(WID_TE_FAST_FORWARD) != (_game_speed != 100)) {
this->ToggleWidgetLoweredState(WID_TE_FAST_FORWARD);
this->SetDirty();
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
HandleZoomMessage(this, GetMainWindow()->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT);
}
void OnQueryTextFinished(char *str) override
{
/* Was 'cancel' pressed? */
if (str == nullptr) return;
int32 value;
if (!StrEmpty(str)) {
value = atoi(str);
} else {
/* An empty string means revert to the default */
value = DEF_START_YEAR;
}
SetStartingYear(value);
this->SetDirty();
}
static HotkeyList hotkeys;
};
static Hotkey scenedit_maintoolbar_hotkeys[] = {
Hotkey(_maintoolbar_pause_keys, "pause", MTEHK_PAUSE),
Hotkey((uint16)0, "fastforward", MTEHK_FASTFORWARD),
Hotkey(WKC_F2, "settings", MTEHK_SETTINGS),
Hotkey(WKC_F3, "saveload", MTEHK_SAVEGAME),
Hotkey(WKC_F4, "gen_land", MTEHK_GENLAND),
Hotkey(WKC_F5, "gen_town", MTEHK_GENTOWN),
Hotkey(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
Hotkey(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
Hotkey((uint16)0, "build_tram", MTEHK_BUILD_TRAM),
Hotkey(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
Hotkey(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
Hotkey(WKC_F10, "build_sign", MTEHK_SIGN),
Hotkey(WKC_F11, "music", MTEHK_MUSIC),
Hotkey(WKC_F12, "land_info", MTEHK_LANDINFO),
Hotkey(WKC_CTRL | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT),
Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
Hotkey((uint16)0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT),
Hotkey(_maintoolbar_zoomin_keys, "zoomin", MTEHK_ZOOM_IN),
Hotkey(_maintoolbar_zoomout_keys, "zoomout", MTEHK_ZOOM_OUT),
Hotkey('L', "terraform", MTEHK_TERRAFORM),
Hotkey('M', "smallmap", MTEHK_SMALLMAP),
Hotkey('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT),
HOTKEY_LIST_END
};
HotkeyList ScenarioEditorToolbarWindow::hotkeys("scenedit_maintoolbar", scenedit_maintoolbar_hotkeys);
static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_FAST_FORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS),
NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_TE_SAVE), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_SPACER), EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_DATE_PANEL),
NWidget(NWID_HORIZONTAL), SetPIP(2, 2, 2), SetPadding(1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_BACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_TEXT, COLOUR_GREY, WID_TE_DATE), SetDataTip(STR_WHITE_DATE_LONG, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE), SetAlignment(SA_CENTER), SetFill(0, 1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_FORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SMALL_MAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_LAND_GENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TOWN_GENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_INDUSTRY), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_TRAMS), SetDataTip(SPR_IMG_BUILDTRAMS, STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_WATER), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_SIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_MUSIC_SOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SWITCH_BAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR),
};
static NWidgetBase *MakeScenarioToolbar(int *biggest_index)
{
return MakeNWidgets(_nested_toolb_scen_inner_widgets, lengthof(_nested_toolb_scen_inner_widgets), biggest_index, new NWidgetScenarioToolbarContainer());
}
static const NWidgetPart _nested_toolb_scen_widgets[] = {
NWidgetFunction(MakeScenarioToolbar),
};
static WindowDesc _toolb_scen_desc(
WDP_MANUAL, nullptr, 0, 0,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_NO_FOCUS,
_nested_toolb_scen_widgets, lengthof(_nested_toolb_scen_widgets),
&ScenarioEditorToolbarWindow::hotkeys
);
/** Allocate the toolbar. */
void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
_last_built_tramtype = ROADTYPE_TRAM;
if (_game_mode == GM_EDITOR) {
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
} else {
new MainToolbarWindow(&_toolb_normal_desc);
}
}