mirror of
https://github.com/OpenTTD/OpenTTD.git
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228 lines
7.4 KiB
C++
228 lines
7.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
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#include "stdafx.h"
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#include "command_func.h"
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#include "economy_func.h"
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "strings_func.h"
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#include "company_func.h"
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#include "company_gui.h"
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#include "company_base.h"
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#include "tile_map.h"
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#include "texteff.hpp"
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#include "core/backup_type.hpp"
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#include "misc_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Increase the loan of your company.
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* @param flags operation to perform
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* @param cmd when LoanCommand::Interval: loans LOAN_INTERVAL,
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* when LoanCommand::Max: loans the maximum loan permitting money (press CTRL),
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* when LoanCommand::Amount: loans the amount specified in \c amount
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* @param amount amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when cmd == LoanCommand::Amount.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdIncreaseLoan(DoCommandFlag flags, LoanCommand cmd, Money amount)
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{
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Company *c = Company::Get(_current_company);
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if (c->current_loan >= _economy.max_loan) {
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SetDParam(0, _economy.max_loan);
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return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
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}
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Money loan;
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switch (cmd) {
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default: return CMD_ERROR; // Invalid method
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case LoanCommand::Interval: // Take some extra loan
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loan = LOAN_INTERVAL;
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break;
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case LoanCommand::Max: // Take a loan as big as possible
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loan = _economy.max_loan - c->current_loan;
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break;
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case LoanCommand::Amount: // Take the given amount of loan
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loan = amount;
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if (loan < LOAN_INTERVAL || c->current_loan + loan > _economy.max_loan || loan % LOAN_INTERVAL != 0) return CMD_ERROR;
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break;
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}
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/* In case adding the loan triggers the overflow protection of Money,
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* we would essentially be losing money as taking and repaying the loan
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* immediately would not get us back to the same bank balance anymore. */
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if (c->money > Money::max() - loan) return CMD_ERROR;
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if (flags & DC_EXEC) {
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c->money += loan;
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c->current_loan += loan;
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InvalidateCompanyWindows(c);
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}
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return CommandCost(EXPENSES_OTHER);
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}
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/**
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* Decrease the loan of your company.
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* @param flags operation to perform
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* @param cmd when LoanCommand::Interval: pays back LOAN_INTERVAL,
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* when LoanCommand::Max: pays back the maximum loan permitting money (press CTRL),
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* when LoanCommand::Amount: pays back the amount specified in \c amount
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* @param amount amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when cmd == LoanCommand::Amount.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdDecreaseLoan(DoCommandFlag flags, LoanCommand cmd, Money amount)
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{
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Company *c = Company::Get(_current_company);
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if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);
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Money loan;
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switch (cmd) {
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default: return CMD_ERROR; // Invalid method
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case LoanCommand::Interval: // Pay back one step
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loan = std::min(c->current_loan, (Money)LOAN_INTERVAL);
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break;
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case LoanCommand::Max: // Pay back as much as possible
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loan = std::max(std::min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
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loan -= loan % LOAN_INTERVAL;
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break;
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case LoanCommand::Amount: // Repay the given amount of loan
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loan = amount;
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if (loan % LOAN_INTERVAL != 0 || loan < LOAN_INTERVAL || loan > c->current_loan) return CMD_ERROR; // Invalid amount to loan
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break;
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}
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if (c->money < loan) {
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SetDParam(0, loan);
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return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
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}
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if (flags & DC_EXEC) {
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c->money -= loan;
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c->current_loan -= loan;
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InvalidateCompanyWindows(c);
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}
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return CommandCost();
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}
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/**
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* In case of an unsafe unpause, we want the
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* user to confirm that it might crash.
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* @param w unused
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* @param confirmed whether the user confirmed their action
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*/
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static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
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{
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if (confirmed) {
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Command<CMD_PAUSE>::Post(PM_PAUSED_ERROR, false);
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}
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}
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/**
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* Pause/Unpause the game (server-only).
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* Set or unset a bit in the pause mode. If pause mode is zero the game is
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* unpaused. A bitset is used instead of a boolean value/counter to have
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* more control over the game when saving/loading, etc.
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* @param flags operation to perform
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* @param mode the pause mode to change
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* @param pause true pauses, false unpauses this mode
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* @return the cost of this operation or an error
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*/
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CommandCost CmdPause(DoCommandFlag flags, PauseMode mode, bool pause)
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{
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switch (mode) {
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case PM_PAUSED_SAVELOAD:
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case PM_PAUSED_ERROR:
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case PM_PAUSED_NORMAL:
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case PM_PAUSED_GAME_SCRIPT:
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case PM_PAUSED_LINK_GRAPH:
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break;
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case PM_PAUSED_JOIN:
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case PM_PAUSED_ACTIVE_CLIENTS:
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if (!_networking) return CMD_ERROR;
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break;
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default: return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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if (mode == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
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ShowQuery(
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STR_NEWGRF_UNPAUSE_WARNING_TITLE,
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STR_NEWGRF_UNPAUSE_WARNING,
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nullptr,
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AskUnsafeUnpauseCallback
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);
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} else {
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PauseMode prev_mode = _pause_mode;
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if (pause) {
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_pause_mode |= mode;
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} else {
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_pause_mode &= ~mode;
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}
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NetworkHandlePauseChange(prev_mode, mode);
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}
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SetWindowDirty(WC_STATUS_BAR, 0);
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SetWindowDirty(WC_MAIN_TOOLBAR, 0);
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}
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return CommandCost();
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}
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/**
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* Change the financial flow of your company.
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* @param flags operation to perform
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* @param amount the amount of money to receive (if positive), or spend (if negative)
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* @return the cost of this operation or an error
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*/
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CommandCost CmdMoneyCheat(DoCommandFlag flags, Money amount)
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{
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return CommandCost(EXPENSES_OTHER, -amount);
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}
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/**
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* Change the bank bank balance of a company by inserting or removing money without affecting the loan.
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* @param flags operation to perform
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* @param tile tile to show text effect on (if not 0)
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* @param delta the amount of money to receive (if positive), or spend (if negative)
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* @param company the company ID.
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* @param expenses_type the expenses type which should register the cost/income @see ExpensesType.
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* @return zero cost or an error
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*/
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CommandCost CmdChangeBankBalance(DoCommandFlag flags, TileIndex tile, Money delta, CompanyID company, ExpensesType expenses_type)
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{
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if (!Company::IsValidID(company)) return CMD_ERROR;
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if (expenses_type >= EXPENSES_END) return CMD_ERROR;
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Change company bank balance of company. */
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
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cur_company.Restore();
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if (tile != 0) {
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ShowCostOrIncomeAnimation(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile), -delta);
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}
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}
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/* This command doesn't cost anything for deity. */
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CommandCost zero_cost(expenses_type, 0);
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return zero_cost;
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}
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