OpenTTD/src/helpers.cpp
rubidium 66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00

71 lines
1.7 KiB
C++

/* $Id$ */
#include "stdafx.h"
EXTERN_C_BEGIN
#include "openttd.h"
#include "engine.h"
EXTERN_C_END
#include <new>
#include "yapf/blob.hpp"
/* Engine list manipulators - current implementation is only C wrapper around CBlobT<EngineID> (see yapf/blob.hpp) */
/* we cannot expose CBlobT directly to C so we must cast EngineList* to CBlobT<EngineID>* always when we are called from C */
#define B (*(CBlobT<EngineID>*)el)
/** Create Engine List (and initialize it to empty) */
void EngList_Create(EngineList *el)
{
// call CBlobT constructor explicitly
new (&B) CBlobT<EngineID>();
}
/** Destroy Engine List (and free its contents) */
void EngList_Destroy(EngineList *el)
{
// call CBlobT destructor explicitly
B.~CBlobT<EngineID>();
}
/** Return number of items stored in the Engine List */
uint EngList_Count(const EngineList *el)
{
return B.Size();
}
/** Add new item at the end of Engine List */
void EngList_Add(EngineList *el, EngineID eid)
{
B.Append(eid);
}
/** Return pointer to the items array held by Engine List */
EngineID* EngList_Items(EngineList *el)
{
return B.Data();
}
/** Clear the Engine List (by invalidating all its items == reseting item count to zero) */
void EngList_RemoveAll(EngineList *el)
{
B.Clear();
}
/** Sort all items using qsort() and given 'CompareItems' function */
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare)
{
qsort(B.Data(), B.Size(), sizeof(**el), compare);
}
/** Sort selected range of items (on indices @ <begin, begin+num_items-1>) */
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
assert(begin <= (uint)B.Size());
assert(begin + num_items <= (uint)B.Size());
qsort(B.Data() + begin, num_items, sizeof(**el), compare);
}
#undef B