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- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/* $Id$ */
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#include "stdafx.h"
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EXTERN_C_BEGIN
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#include "openttd.h"
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#include "engine.h"
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EXTERN_C_END
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#include <new>
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#include "yapf/blob.hpp"
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/* Engine list manipulators - current implementation is only C wrapper around CBlobT<EngineID> (see yapf/blob.hpp) */
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/* we cannot expose CBlobT directly to C so we must cast EngineList* to CBlobT<EngineID>* always when we are called from C */
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#define B (*(CBlobT<EngineID>*)el)
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/** Create Engine List (and initialize it to empty) */
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void EngList_Create(EngineList *el)
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{
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// call CBlobT constructor explicitly
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new (&B) CBlobT<EngineID>();
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}
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/** Destroy Engine List (and free its contents) */
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void EngList_Destroy(EngineList *el)
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{
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// call CBlobT destructor explicitly
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B.~CBlobT<EngineID>();
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}
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/** Return number of items stored in the Engine List */
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uint EngList_Count(const EngineList *el)
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{
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return B.Size();
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}
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/** Add new item at the end of Engine List */
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void EngList_Add(EngineList *el, EngineID eid)
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{
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B.Append(eid);
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}
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/** Return pointer to the items array held by Engine List */
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EngineID* EngList_Items(EngineList *el)
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{
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return B.Data();
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}
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/** Clear the Engine List (by invalidating all its items == reseting item count to zero) */
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void EngList_RemoveAll(EngineList *el)
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{
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B.Clear();
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}
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/** Sort all items using qsort() and given 'CompareItems' function */
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void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare)
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{
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qsort(B.Data(), B.Size(), sizeof(**el), compare);
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}
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/** Sort selected range of items (on indices @ <begin, begin+num_items-1>) */
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void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
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{
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assert(begin <= (uint)B.Size());
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assert(begin + num_items <= (uint)B.Size());
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qsort(B.Data() + begin, num_items, sizeof(**el), compare);
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}
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#undef B
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