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core
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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2012-12-01 13:12:39 +00:00 |
network_admin.cpp
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(svn r24620) -Fix (r24619): Keep admin port API compatibility.
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2012-10-21 09:15:57 +00:00 |
network_admin.h
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
network_base.h
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network_chat_gui.cpp
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(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
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2012-11-14 22:50:35 +00:00 |
network_client.cpp
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(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
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2012-01-17 17:27:38 +00:00 |
network_client.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
network_command.cpp
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(svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo)
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2012-04-17 19:44:16 +00:00 |
network_content_gui.cpp
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(svn r24743) -Change: Unify the behaviour of ESC in filter editboxes.
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2012-11-14 22:50:39 +00:00 |
network_content_gui.h
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network_content.cpp
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(svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro)
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2012-08-13 18:49:38 +00:00 |
network_content.h
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network_func.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network_gamelist.cpp
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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2012-12-01 13:12:39 +00:00 |
network_gamelist.h
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network_gui.cpp
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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2012-12-01 13:12:39 +00:00 |
network_gui.h
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network_internal.h
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_server.cpp
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(svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz)
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2012-10-09 20:36:31 +00:00 |
network_server.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network_udp.cpp
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network.cpp
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network.h
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