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47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_gui.h GUIs related to networking. */
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#ifndef NETWORK_GUI_H
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#define NETWORK_GUI_H
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#include "../company_type.h"
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#include "../timer/timer_game_calendar.h"
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#include "../economy_type.h"
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#include "../window_type.h"
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#include "network_type.h"
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#include "network_gamelist.h"
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void ShowNetworkNeedPassword(std::shared_ptr<class NetworkAuthenticationPasswordRequest> request);
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void ShowNetworkChatQueryWindow(DestType type, int dest);
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void ShowJoinStatusWindow();
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void ShowNetworkGameWindow();
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void ShowClientList();
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void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token);
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void ShowNetworkAskSurvey();
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void ShowSurveyResultTextfileWindow();
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/** Company information stored at the client side */
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struct NetworkCompanyInfo : NetworkCompanyStats {
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std::string company_name; ///< Company name
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TimerGameCalendar::Year inaugurated_year; ///< What year the company started in
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Money company_value; ///< The company value
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Money money; ///< The amount of money the company has
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Money income; ///< How much did the company earn last year
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uint16_t performance; ///< What was his performance last month?
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bool use_password; ///< Is there a password
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std::string clients; ///< The clients that control this company (Name1, name2, ..)
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};
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enum NetworkRelayWindowCloseData {
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NRWCD_UNHANDLED = 0, ///< Relay request is unhandled.
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NRWCD_HANDLED = 1, ///< Relay request is handled, either by user or by timeout.
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};
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#endif /* NETWORK_GUI_H */
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