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The per-AI "start_date" is a lot of custom code, and was rarely used in the way it was meant. While at it, also ported this part over to the new timer system.
177 lines
7.3 KiB
C++
177 lines
7.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/misc_sl_compat.h"
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#include "../date_func.h"
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#include "../zoom_func.h"
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#include "../window_gui.h"
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#include "../window_func.h"
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#include "../viewport_func.h"
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#include "../gfx_func.h"
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#include "../core/random_func.hpp"
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#include "../fios.h"
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#include "../timer/timer.h"
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#include "../timer/timer_game_tick.h"
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#include "../safeguards.h"
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extern TileIndex _cur_tileloop_tile;
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extern uint16 _disaster_delay;
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extern byte _trees_tick_ctr;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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int _saved_scrollpos_y;
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ZoomLevel _saved_scrollpos_zoom;
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void SaveViewportBeforeSaveGame()
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{
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const Window *w = GetMainWindow();
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_saved_scrollpos_x = w->viewport->scrollpos_x;
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_saved_scrollpos_y = w->viewport->scrollpos_y;
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_saved_scrollpos_zoom = w->viewport->zoom;
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}
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void ResetViewportAfterLoadGame()
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{
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Window *w = GetMainWindow();
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w->viewport->scrollpos_x = _saved_scrollpos_x;
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w->viewport->scrollpos_y = _saved_scrollpos_y;
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w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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Viewport *vp = w->viewport;
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vp->zoom = std::min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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/* If zoom_max is ZOOM_LVL_MIN then the setting has not been loaded yet, therefore all levels are allowed. */
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if (_settings_client.gui.zoom_max != ZOOM_LVL_MIN) {
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/* Ensure zoom level is allowed */
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while (vp->zoom < _settings_client.gui.zoom_min) DoZoomInOutWindow(ZOOM_OUT, w);
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while (vp->zoom > _settings_client.gui.zoom_max) DoZoomInOutWindow(ZOOM_IN, w);
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}
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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}
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byte _age_cargo_skip_counter; ///< Skip aging of cargo? Used before savegame version 162.
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extern TimeoutTimer<TimerGameTick> _new_competitor_timeout;
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static const SaveLoad _date_desc[] = {
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SLEG_CONDVAR("date", _date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
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SLEG_CONDVAR("date", _date, SLE_INT32, SLV_31, SL_MAX_VERSION),
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SLEG_VAR("date_fract", _date_fract, SLE_UINT16),
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SLEG_CONDVAR("tick_counter", _tick_counter, SLE_FILE_U16 | SLE_VAR_U64, SL_MIN_VERSION, SLV_U64_TICK_COUNTER),
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SLEG_CONDVAR("tick_counter", _tick_counter, SLE_UINT64, SLV_U64_TICK_COUNTER, SL_MAX_VERSION),
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SLEG_CONDVAR("age_cargo_skip_counter", _age_cargo_skip_counter, SLE_UINT8, SL_MIN_VERSION, SLV_162),
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SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
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SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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SLEG_VAR("next_disaster_start", _disaster_delay, SLE_UINT16),
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SLEG_VAR("random_state[0]", _random.state[0], SLE_UINT32),
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SLEG_VAR("random_state[1]", _random.state[1], SLE_UINT32),
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SLEG_VAR("company_tick_counter", _cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR("trees_tick_counter", _trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION),
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/* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
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SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
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SLEG_CONDVAR("competitors_interval_elapsed", _new_competitor_timeout.storage.elapsed, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
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SLEG_CONDVAR("competitors_interval_fired", _new_competitor_timeout.fired, SLE_BOOL, SLV_AI_START_DATE, SL_MAX_VERSION),
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};
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static const SaveLoad _date_check_desc[] = {
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SLEG_CONDVAR("date", _load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
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SLEG_CONDVAR("date", _load_check_data.current_date, SLE_INT32, SLV_31, SL_MAX_VERSION),
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};
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/* Save load date related variables as well as persistent tick counters
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* XXX: currently some unrelated stuff is just put here */
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struct DATEChunkHandler : ChunkHandler {
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DATEChunkHandler() : ChunkHandler('DATE', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_date_desc);
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SlSetArrayIndex(0);
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SlGlobList(_date_desc);
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}
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void LoadCommon(const SaveLoadTable &slt, const SaveLoadCompatTable &slct) const
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{
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const std::vector<SaveLoad> oslt = SlCompatTableHeader(slt, slct);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlGlobList(oslt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
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}
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void Load() const override
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{
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this->LoadCommon(_date_desc, _date_sl_compat);
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}
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void LoadCheck(size_t) const override
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{
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this->LoadCommon(_date_check_desc, _date_check_sl_compat);
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if (IsSavegameVersionBefore(SLV_31)) {
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_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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}
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};
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static const SaveLoad _view_desc[] = {
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SLEG_CONDVAR("x", _saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
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SLEG_CONDVAR("x", _saved_scrollpos_x, SLE_INT32, SLV_6, SL_MAX_VERSION),
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SLEG_CONDVAR("y", _saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
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SLEG_CONDVAR("y", _saved_scrollpos_y, SLE_INT32, SLV_6, SL_MAX_VERSION),
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SLEG_VAR("zoom", _saved_scrollpos_zoom, SLE_UINT8),
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};
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struct VIEWChunkHandler : ChunkHandler {
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VIEWChunkHandler() : ChunkHandler('VIEW', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_view_desc);
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SlSetArrayIndex(0);
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SlGlobList(_view_desc);
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_view_desc, _view_sl_compat);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
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}
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};
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static const DATEChunkHandler DATE;
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static const VIEWChunkHandler VIEW;
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static const ChunkHandlerRef misc_chunk_handlers[] = {
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DATE,
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VIEW,
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};
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extern const ChunkHandlerTable _misc_chunk_handlers(misc_chunk_handlers);
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