mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-07-15 16:45:08 +01:00
- Feature: console command to get the current game date (r10137) - Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138) - Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131) - Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
245 lines
5.5 KiB
C
245 lines
5.5 KiB
C
/* $Id$ */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "functions.h"
|
|
#include "map.h"
|
|
#include "mixer.h"
|
|
#include "sound.h"
|
|
#include "vehicle.h"
|
|
#include "window.h"
|
|
#include "viewport.h"
|
|
#include "fileio.h"
|
|
#include "newgrf_sound.h"
|
|
|
|
static uint _file_count;
|
|
static FileEntry *_files;
|
|
|
|
#define SOUND_SLOT 63
|
|
// Number of levels of panning per side
|
|
#define PANNING_LEVELS 16
|
|
|
|
|
|
static void OpenBankFile(const char *filename)
|
|
{
|
|
FileEntry *fe;
|
|
uint count;
|
|
uint i;
|
|
|
|
FioOpenFile(SOUND_SLOT, filename);
|
|
count = FioReadDword() / 8;
|
|
fe = calloc(count, sizeof(*fe));
|
|
|
|
if (fe == NULL) {
|
|
_file_count = 0;
|
|
_files = NULL;
|
|
return;
|
|
}
|
|
|
|
_file_count = count;
|
|
_files = fe;
|
|
|
|
FioSeekTo(0, SEEK_SET);
|
|
|
|
for (i = 0; i != count; i++) {
|
|
fe[i].file_offset = FioReadDword();
|
|
fe[i].file_size = FioReadDword();
|
|
}
|
|
|
|
for (i = 0; i != count; i++, fe++) {
|
|
char name[255];
|
|
|
|
FioSeekTo(fe->file_offset, SEEK_SET);
|
|
|
|
// Check for special case, see else case
|
|
FioReadBlock(name, FioReadByte()); // Read the name of the sound
|
|
if (strcmp(name, "Corrupt sound") != 0) {
|
|
FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
|
|
|
|
// Read riff tags
|
|
for (;;) {
|
|
uint32 tag = FioReadDword();
|
|
uint32 size = FioReadDword();
|
|
|
|
if (tag == ' tmf') {
|
|
FioReadWord(); // wFormatTag
|
|
fe->channels = FioReadWord(); // wChannels
|
|
FioReadDword(); // samples per second
|
|
fe->rate = 11025; // seems like all samples should be played at this rate.
|
|
FioReadDword(); // avg bytes per second
|
|
FioReadWord(); // alignment
|
|
fe->bits_per_sample = FioReadByte(); // bits per sample
|
|
FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
|
|
} else if (tag == 'atad') {
|
|
fe->file_size = size;
|
|
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
|
|
break;
|
|
} else {
|
|
fe->file_size = 0;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
/*
|
|
* Special case for the jackhammer sound
|
|
* (name in sample.cat is "Corrupt sound")
|
|
* It's no RIFF file, but raw PCM data
|
|
*/
|
|
fe->channels = 1;
|
|
fe->rate = 11025;
|
|
fe->bits_per_sample = 8;
|
|
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint GetNumOriginalSounds(void)
|
|
{
|
|
return _file_count;
|
|
}
|
|
|
|
static bool SetBankSource(MixerChannel *mc, uint bank)
|
|
{
|
|
const FileEntry *fe;
|
|
int8 *mem;
|
|
uint i;
|
|
|
|
if (bank >= GetNumSounds()) return false;
|
|
fe = GetSound(bank);
|
|
|
|
if (fe->file_size == 0) return false;
|
|
|
|
mem = malloc(fe->file_size);
|
|
if (mem == NULL) return false;
|
|
|
|
FioSeekToFile(fe->file_offset);
|
|
FioReadBlock(mem, fe->file_size);
|
|
|
|
for (i = 0; i != fe->file_size; i++)
|
|
mem[i] += -128; // Convert unsigned sound data to signed
|
|
|
|
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
|
|
|
|
MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SoundInitialize(const char *filename)
|
|
{
|
|
OpenBankFile(filename);
|
|
return true;
|
|
}
|
|
|
|
// Low level sound player
|
|
static void StartSound(uint sound, int panning, uint volume)
|
|
{
|
|
MixerChannel *mc;
|
|
uint left_vol, right_vol;
|
|
|
|
if (volume == 0) return;
|
|
mc = MxAllocateChannel();
|
|
if (mc == NULL) return;
|
|
if (!SetBankSource(mc, sound)) return;
|
|
|
|
panning = clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
|
|
left_vol = (volume * PANNING_LEVELS) - (volume * panning);
|
|
right_vol = (volume * PANNING_LEVELS) + (volume * panning);
|
|
MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
|
|
MxActivateChannel(mc);
|
|
}
|
|
|
|
|
|
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
|
|
|
|
static const byte _sound_base_vol[] = {
|
|
128, 90, 128, 128, 128, 128, 128, 128,
|
|
128, 90, 90, 128, 128, 128, 128, 128,
|
|
128, 128, 128, 80, 128, 128, 128, 128,
|
|
128, 128, 128, 128, 128, 128, 128, 128,
|
|
128, 128, 90, 90, 90, 128, 90, 128,
|
|
128, 90, 128, 128, 128, 90, 128, 128,
|
|
128, 128, 128, 128, 90, 128, 128, 128,
|
|
128, 90, 128, 128, 128, 128, 128, 128,
|
|
128, 128, 90, 90, 90, 128, 128, 128,
|
|
90,
|
|
};
|
|
|
|
static const byte _sound_idx[] = {
|
|
2, 3, 4, 5, 6, 7, 8, 9,
|
|
10, 11, 12, 13, 14, 15, 16, 17,
|
|
18, 19, 20, 21, 22, 23, 24, 25,
|
|
26, 27, 28, 29, 30, 31, 32, 33,
|
|
34, 35, 36, 37, 38, 39, 40, 0,
|
|
1, 41, 42, 43, 44, 45, 46, 47,
|
|
48, 49, 50, 51, 52, 53, 54, 55,
|
|
56, 57, 58, 59, 60, 61, 62, 63,
|
|
64, 65, 66, 67, 68, 69, 70, 71,
|
|
72,
|
|
};
|
|
|
|
void SndCopyToPool(void)
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < _file_count; i++) {
|
|
FileEntry *orig = &_files[_sound_idx[i]];
|
|
FileEntry *fe = AllocateFileEntry();
|
|
|
|
*fe = *orig;
|
|
fe->volume = _sound_base_vol[i];
|
|
fe->priority = 0;
|
|
}
|
|
}
|
|
|
|
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
|
|
{
|
|
Window* const *wz;
|
|
|
|
if (msf.effect_vol == 0) return;
|
|
|
|
FOR_ALL_WINDOWS(wz) {
|
|
const ViewPort *vp = (*wz)->viewport;
|
|
|
|
if (vp != NULL &&
|
|
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
|
|
IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
|
|
int left = (x - vp->virtual_left);
|
|
|
|
StartSound(
|
|
sound,
|
|
left / max(1, vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
|
|
(GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void SndPlayTileFx(SoundFx sound, TileIndex tile)
|
|
{
|
|
/* emits sound from center of the tile */
|
|
int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
|
|
int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
|
|
Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
|
|
SndPlayScreenCoordFx(sound, pt.x, pt.y);
|
|
}
|
|
|
|
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
|
|
{
|
|
SndPlayScreenCoordFx(sound,
|
|
(v->left_coord + v->right_coord) / 2,
|
|
(v->top_coord + v->bottom_coord) / 2
|
|
);
|
|
}
|
|
|
|
void SndPlayFx(SoundFx sound)
|
|
{
|
|
StartSound(
|
|
sound,
|
|
0,
|
|
(GetSound(sound)->volume * msf.effect_vol) >> 7
|
|
);
|
|
}
|