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556 lines
18 KiB
C++
556 lines
18 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_chat_gui.cpp GUI for handling chat messages. */
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#include <stdarg.h> /* va_list */
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#ifdef ENABLE_NETWORK
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#include "../stdafx.h"
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#include "../strings_func.h"
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#include "../blitter/factory.hpp"
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#include "../console_func.h"
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#include "../video/video_driver.hpp"
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#include "../querystring_gui.h"
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#include "../town.h"
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#include "../window_func.h"
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#include "../core/geometry_func.hpp"
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#include "network.h"
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#include "network_client.h"
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#include "network_base.h"
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#include "../widgets/network_chat_widget.h"
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#include "table/strings.h"
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/** The draw buffer must be able to contain the chat message, client name and the "[All]" message,
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* some spaces and possible translations of [All] to other languages. */
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assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40);
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/** Spacing between chat lines. */
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static const uint NETWORK_CHAT_LINE_SPACING = 3;
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/** Container for a message. */
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struct ChatMessage {
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char message[DRAW_STRING_BUFFER]; ///< The action message.
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TextColour colour; ///< The colour of the message.
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uint32 remove_time; ///< The time to remove the message.
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};
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/* used for chat window */
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static ChatMessage *_chatmsg_list = NULL; ///< The actual chat message list.
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static bool _chatmessage_dirty = false; ///< Does the chat message need repainting?
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static bool _chatmessage_visible = false; ///< Is a chat message visible.
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static bool _chat_tab_completion_active; ///< Whether tab completion is active.
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static uint MAX_CHAT_MESSAGES = 0; ///< The limit of chat messages to show.
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/**
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* The chatbox grows from the bottom so the coordinates are pixels from
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* the left and pixels from the bottom. The height is the maximum height.
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*/
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static PointDimension _chatmsg_box;
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static uint8 *_chatmessage_backup = NULL; ///< Backup in case text is moved.
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/**
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* Count the chat messages.
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* @return The number of chat messages.
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*/
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static inline uint GetChatMessageCount()
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{
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uint i = 0;
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for (; i < MAX_CHAT_MESSAGES; i++) {
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if (_chatmsg_list[i].message[0] == '\0') break;
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}
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return i;
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}
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/**
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* Add a text message to the 'chat window' to be shown
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* @param colour The colour this message is to be shown in
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* @param duration The duration of the chat message in seconds
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* @param message message itself in printf() style
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*/
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void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...)
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{
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char buf[DRAW_STRING_BUFFER];
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va_list va;
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va_start(va, message);
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vsnprintf(buf, lengthof(buf), message, va);
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va_end(va);
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Utf8TrimString(buf, DRAW_STRING_BUFFER);
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uint msg_count = GetChatMessageCount();
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if (MAX_CHAT_MESSAGES == msg_count) {
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memmove(&_chatmsg_list[0], &_chatmsg_list[1], sizeof(_chatmsg_list[0]) * (msg_count - 1));
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msg_count = MAX_CHAT_MESSAGES - 1;
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}
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ChatMessage *cmsg = &_chatmsg_list[msg_count++];
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strecpy(cmsg->message, buf, lastof(cmsg->message));
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cmsg->colour = (colour & TC_IS_PALETTE_COLOUR) ? colour : TC_WHITE;
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cmsg->remove_time = _realtime_tick + duration * 1000;
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_chatmessage_dirty = true;
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}
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/** Initialize all font-dependent chat box sizes. */
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void NetworkReInitChatBoxSize()
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{
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_chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
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_chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
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_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
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}
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/** Initialize all buffers of the chat visualisation. */
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void NetworkInitChatMessage()
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{
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MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
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_chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
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_chatmsg_box.x = 10;
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_chatmsg_box.width = _settings_client.gui.network_chat_box_width;
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NetworkReInitChatBoxSize();
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_chatmessage_visible = false;
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for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
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_chatmsg_list[i].message[0] = '\0';
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}
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}
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/** Hide the chatbox */
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void NetworkUndrawChatMessage()
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{
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/* Sometimes we also need to hide the cursor
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* This is because both textmessage and the cursor take a shot of the
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* screen before drawing.
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* Now the textmessage takes his shot and paints his data before the cursor
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* does, so in the shot of the cursor is the screen-data of the textmessage
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* included when the cursor hangs somewhere over the textmessage. To
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* avoid wrong repaints, we undraw the cursor in that case, and everything
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* looks nicely ;)
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* (and now hope this story above makes sense to you ;))
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*/
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if (_cursor.visible &&
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_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
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_cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
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_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
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_cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
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UndrawMouseCursor();
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}
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if (_chatmessage_visible) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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int x = _chatmsg_box.x;
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int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
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int width = _chatmsg_box.width;
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int height = _chatmsg_box.height;
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if (y < 0) {
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height = max(height + y, min(_chatmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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width = _screen.width - x;
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}
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if (width <= 0 || height <= 0) return;
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_chatmessage_visible = false;
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/* Put our 'shot' back to the screen */
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
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/* And make sure it is updated next time */
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_video_driver->MakeDirty(x, y, width, height);
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_chatmessage_dirty = true;
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}
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}
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/** Check if a message is expired. */
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void NetworkChatMessageLoop()
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{
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for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
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ChatMessage *cmsg = &_chatmsg_list[i];
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if (cmsg->message[0] == '\0') continue;
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/* Message has expired, remove from the list */
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if (cmsg->remove_time < _realtime_tick) {
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/* Move the remaining messages over the current message */
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if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));
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/* Mark the last item as empty */
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_chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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_chatmessage_dirty = true;
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/* Go one item back, because we moved the array 1 to the left */
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i--;
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}
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}
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}
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/** Draw the chat message-box */
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void NetworkDrawChatMessage()
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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if (!_chatmessage_dirty) return;
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/* First undraw if needed */
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NetworkUndrawChatMessage();
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if (_iconsole_mode == ICONSOLE_FULL) return;
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/* Check if we have anything to draw at all */
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uint count = GetChatMessageCount();
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if (count == 0) return;
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int x = _chatmsg_box.x;
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int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
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int width = _chatmsg_box.width;
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int height = _chatmsg_box.height;
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if (y < 0) {
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height = max(height + y, min(_chatmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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width = _screen.width - x;
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}
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if (width <= 0 || height <= 0) return;
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assert(blitter->BufferSize(width, height) <= (int)(_chatmsg_box.width * _chatmsg_box.height * blitter->GetBytesPerPixel()));
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/* Make a copy of the screen as it is before painting (for undraw) */
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
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_cur_dpi = &_screen; // switch to _screen painting
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int string_height = 0;
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for (uint i = 0; i < count; i++) {
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SetDParamStr(0, _chatmsg_list[i].message);
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string_height += GetStringLineCount(STR_JUST_RAW_STRING, width - 1) * FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING;
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}
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string_height = min(string_height, MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING));
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int top = _screen.height - _chatmsg_box.y - string_height - 2;
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int bottom = _screen.height - _chatmsg_box.y - 2;
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/* Paint a half-transparent box behind the chat messages */
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GfxFillRect(_chatmsg_box.x, top - 2, _chatmsg_box.x + _chatmsg_box.width - 1, bottom,
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PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background
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);
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/* Paint the chat messages starting with the lowest at the bottom */
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int ypos = bottom - 2;
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for (int i = count - 1; i >= 0; i--) {
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ypos = DrawStringMultiLine(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, top, ypos, _chatmsg_list[i].message, _chatmsg_list[i].colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - NETWORK_CHAT_LINE_SPACING;
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if (ypos < top) break;
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}
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/* Make sure the data is updated next flush */
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_video_driver->MakeDirty(x, y, width, height);
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_chatmessage_visible = true;
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_chatmessage_dirty = false;
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}
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/**
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* Send an actual chat message.
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* @param buf The message to send.
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* @param type The type of destination.
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* @param dest The actual destination index.
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*/
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static void SendChat(const char *buf, DestType type, int dest)
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{
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if (StrEmpty(buf)) return;
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if (!_network_server) {
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MyClient::SendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0);
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} else {
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NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER);
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}
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}
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/** Window to enter the chat message in. */
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struct NetworkChatWindow : public Window {
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DestType dtype; ///< The type of destination.
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StringID dest_string; ///< String representation of the destination.
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int dest; ///< The identifier of the destination.
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QueryString message_editbox; ///< Message editbox.
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/**
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* Create a chat input window.
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* @param desc Description of the looks of the window.
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* @param type The type of destination.
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* @param dest The actual destination index.
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*/
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NetworkChatWindow(WindowDesc *desc, DestType type, int dest) : Window(desc), message_editbox(NETWORK_CHAT_LENGTH)
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{
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this->dtype = type;
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this->dest = dest;
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this->querystrings[WID_NC_TEXTBOX] = &this->message_editbox;
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this->message_editbox.cancel_button = WID_NC_CLOSE;
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this->message_editbox.ok_button = WID_NC_SENDBUTTON;
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static const StringID chat_captions[] = {
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STR_NETWORK_CHAT_ALL_CAPTION,
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STR_NETWORK_CHAT_COMPANY_CAPTION,
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STR_NETWORK_CHAT_CLIENT_CAPTION
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};
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assert((uint)this->dtype < lengthof(chat_captions));
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this->dest_string = chat_captions[this->dtype];
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this->InitNested(type);
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this->SetFocusedWidget(WID_NC_TEXTBOX);
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InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height);
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_chat_tab_completion_active = false;
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PositionNetworkChatWindow(this);
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}
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~NetworkChatWindow()
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{
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InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
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}
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/**
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* Find the next item of the list of things that can be auto-completed.
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* @param item The current indexed item to return. This function can, and most
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* likely will, alter item, to skip empty items in the arrays.
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* @return Returns the char that matched to the index.
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*/
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const char *ChatTabCompletionNextItem(uint *item)
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{
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static char chat_tab_temp_buffer[64];
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/* First, try clients */
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if (*item < MAX_CLIENT_SLOTS) {
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/* Skip inactive clients */
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NetworkClientInfo *ci;
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FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
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*item = ci->index;
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return ci->client_name;
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}
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*item = MAX_CLIENT_SLOTS;
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}
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/* Then, try townnames
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* Not that the following assumes all town indices are adjacent, ie no
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* towns have been deleted. */
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if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
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const Town *t;
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FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) {
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/* Get the town-name via the string-system */
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SetDParam(0, t->index);
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GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer));
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return &chat_tab_temp_buffer[0];
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}
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}
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return NULL;
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}
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/**
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* Find what text to complete. It scans for a space from the left and marks
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* the word right from that as to complete. It also writes a \0 at the
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* position of the space (if any). If nothing found, buf is returned.
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*/
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static char *ChatTabCompletionFindText(char *buf)
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{
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char *p = strrchr(buf, ' ');
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if (p == NULL) return buf;
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*p = '\0';
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return p + 1;
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}
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/**
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* See if we can auto-complete the current text of the user.
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*/
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void ChatTabCompletion()
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{
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static char _chat_tab_completion_buf[NETWORK_CHAT_LENGTH];
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assert(this->message_editbox.text.max_bytes == lengthof(_chat_tab_completion_buf));
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Textbuf *tb = &this->message_editbox.text;
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size_t len, tb_len;
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uint item;
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char *tb_buf, *pre_buf;
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const char *cur_name;
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bool second_scan = false;
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item = 0;
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/* Copy the buffer so we can modify it without damaging the real data */
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pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
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tb_buf = ChatTabCompletionFindText(pre_buf);
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tb_len = strlen(tb_buf);
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while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
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item++;
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if (_chat_tab_completion_active) {
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/* We are pressing TAB again on the same name, is there another name
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* that starts with this? */
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if (!second_scan) {
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size_t offset;
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size_t length;
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/* If we are completing at the begin of the line, skip the ': ' we added */
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if (tb_buf == pre_buf) {
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offset = 0;
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length = (tb->bytes - 1) - 2;
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} else {
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/* Else, find the place we are completing at */
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offset = strlen(pre_buf) + 1;
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length = (tb->bytes - 1) - offset;
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}
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/* Compare if we have a match */
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if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
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continue;
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}
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/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
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}
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len = strlen(cur_name);
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if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
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/* Save the data it was before completion */
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if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
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_chat_tab_completion_active = true;
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/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
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if (pre_buf == tb_buf) {
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this->message_editbox.text.Print("%s: ", cur_name);
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} else {
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this->message_editbox.text.Print("%s %s", pre_buf, cur_name);
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}
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this->SetDirty();
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free(pre_buf);
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return;
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}
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}
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if (second_scan) {
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/* We walked all possibilities, and the user presses tab again.. revert to original text */
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this->message_editbox.text.Assign(_chat_tab_completion_buf);
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_chat_tab_completion_active = false;
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this->SetDirty();
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}
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free(pre_buf);
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}
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virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
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{
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Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
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return pt;
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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if (widget != WID_NC_DESTINATION) return;
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if (this->dtype == DESTTYPE_CLIENT) {
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SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name);
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}
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Dimension d = GetStringBoundingBox(this->dest_string);
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d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
*size = maxdim(*size, d);
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
if (widget != WID_NC_DESTINATION) return;
|
|
|
|
if (this->dtype == DESTTYPE_CLIENT) {
|
|
SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name);
|
|
}
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->dest_string, TC_BLACK, SA_RIGHT);
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
/* Send */
|
|
case WID_NC_SENDBUTTON: SendChat(this->message_editbox.text.buf, this->dtype, this->dest);
|
|
/* FALL THROUGH */
|
|
case WID_NC_CLOSE: /* Cancel */ delete this; break;
|
|
}
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
EventState state = ES_NOT_HANDLED;
|
|
if (keycode == WKC_TAB) {
|
|
ChatTabCompletion();
|
|
state = ES_HANDLED;
|
|
}
|
|
return state;
|
|
}
|
|
|
|
virtual void OnEditboxChanged(int wid)
|
|
{
|
|
_chat_tab_completion_active = false;
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (data == this->dest) delete this;
|
|
}
|
|
};
|
|
|
|
/** The widgets of the chat window. */
|
|
static const NWidgetPart _nested_chat_window_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY, WID_NC_CLOSE),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_NC_BACKGROUND),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, WID_NC_DESTINATION), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NULL, STR_NULL),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NC_TEXTBOX), SetMinimalSize(100, 12), SetPadding(1, 0, 1, 0), SetResize(1, 0),
|
|
SetDataTip(STR_NETWORK_CHAT_OSKTITLE, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NC_SENDBUTTON), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NETWORK_CHAT_SEND, STR_NULL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** The description of the chat window. */
|
|
static WindowDesc _chat_window_desc(
|
|
WDP_MANUAL, NULL, 640, 14, // x, y, width, height
|
|
WC_SEND_NETWORK_MSG, WC_NONE,
|
|
0,
|
|
_nested_chat_window_widgets, lengthof(_nested_chat_window_widgets)
|
|
);
|
|
|
|
|
|
/**
|
|
* Show the chat window.
|
|
* @param type The type of destination.
|
|
* @param dest The actual destination index.
|
|
*/
|
|
void ShowNetworkChatQueryWindow(DestType type, int dest)
|
|
{
|
|
DeleteWindowByClass(WC_SEND_NETWORK_MSG);
|
|
new NetworkChatWindow(&_chat_window_desc, type, dest);
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|