mirror of
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- Change: Do not print the absolute path to AI script files in the AI debug window, use the relative path from /ai/ instead (r19166) - Change: The Debian packaging; bring it in sync with the packaging used at Debian excluding package splitting (r19162) - Fix: Buoys are no Stations, only BaseStations (r19174) - Fix: Under some circumstances timidity (via extmidi) would not shut down properly causing all kinds of trouble (e.g. blocked audio output). Try harder to shut down timidity and first shut down the music so shut down order is the inverse of initialisation order (r19168) - Fix: Industry 0 could be choosen even if not available [FS#3631] (r19167) - Fix: Vehicle running costs should not be changed in a running game [FS#3629] (r19165)
24 lines
1011 B
Plaintext
24 lines
1011 B
Plaintext
Source: openttd
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Section: contrib/games
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Priority: optional
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Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
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Uploaders: Jordi Mallach <jordi@debian.org>
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Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, liblzo2-dev, libicu-dev
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Standards-Version: 3.8.4
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Vcs-Browser: http://git.debian.org/?p=collab-maint/openttd.git
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Vcs-Git: git://git.debian.org/collab-maint/openttd.git
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Homepage: http://www.openttd.org/
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Package: openttd
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}
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Replaces: openttd-data
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Conflicts: openttd-data
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Suggests: timidity, freepats
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Description: reimplementation of Transport Tycoon Deluxe with enhancements
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OpenTTD is a reimplementation of the Microprose game "Transport
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Tycoon Deluxe" with lots of new features and enhancements. The data
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files of the original Transport Tycoon Deluxe for Windows are
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mandatory to play the game. They must be manually copied to the game
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data directory (see README.Debian for details).
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