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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file depot_base.h Base for all depots (except hangars) */
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#ifndef DEPOT_BASE_H
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#define DEPOT_BASE_H
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#include "depot_map.h"
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#include "core/pool_type.hpp"
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#include "timer/timer_game_calendar.h"
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typedef Pool<Depot, DepotID, 64, 64000> DepotPool;
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extern DepotPool _depot_pool;
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struct Depot : DepotPool::PoolItem<&_depot_pool> {
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Town *town;
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std::string name;
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TileIndex xy;
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uint16_t town_cn; ///< The N-1th depot for this town (consecutive number)
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TimerGameCalendar::Date build_date; ///< Date of construction
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Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
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~Depot();
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static inline Depot *GetByTile(TileIndex tile)
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{
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return Depot::Get(GetDepotIndex(tile));
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}
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/**
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* Is the "type" of depot the same as the given depot,
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* i.e. are both a rail, road or ship depots?
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* @param d The depot to compare to.
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* @return true iff their types are equal.
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*/
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inline bool IsOfType(const Depot *d) const
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{
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return GetTileType(d->xy) == GetTileType(this->xy);
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}
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};
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#endif /* DEPOT_BASE_H */
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