OpenTTD/table
matthijs a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
..
ai_rail.h
animcursors.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
autorail.h
bridge_land.h (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge 2004-11-26 21:11:37 +00:00
build_industry.h
clear_land.h
currency.h
engines.h
files.h
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h
palettes.h
road_land.h
roadveh.h
sprites.h
station_land.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
town_land.h
track_land.h
train_cmd.h
tree_land.h
tunnel_land.h
unmovable_land.h
water_land.h