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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings. And this removes 160~ instances of the lengthof() macro.
742 lines
27 KiB
C++
742 lines
27 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_gui.cpp The GUI for objects. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "hotkeys.h"
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#include "newgrf.h"
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#include "newgrf_object.h"
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#include "newgrf_text.h"
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#include "object.h"
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#include "querystring_gui.h"
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#include "sortlist_type.h"
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#include "stringfilter_type.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "tilehighlight_func.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "zoom_func.h"
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#include "terraform_cmd.h"
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#include "object_cmd.h"
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#include "road_cmd.h"
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#include "widgets/object_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static ObjectClassID _selected_object_class; ///< Currently selected available object class.
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static int _selected_object_index; ///< Index of the currently selected object if existing, else \c -1.
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static uint8_t _selected_object_view; ///< the view of the selected object
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/** Enum referring to the Hotkeys in the build object window */
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enum BuildObjectHotkeys {
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BOHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
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};
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/** The window used for building objects. */
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class BuildObjectWindow : public Window {
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typedef GUIList<ObjectClassID, StringFilter &> GUIObjectClassList; ///< Type definition for the list to hold available object classes.
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static const uint EDITBOX_MAX_SIZE = 16; ///< The maximum number of characters for the filter edit box.
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int object_margin; ///< The margin (in pixels) around an object.
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int line_height; ///< The height of a single line.
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int info_height; ///< The height of the info box.
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Scrollbar *vscroll; ///< The scrollbar.
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static Listing last_sorting; ///< Default sorting of #GUIObjectClassList.
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static Filtering last_filtering; ///< Default filtering of #GUIObjectClassList.
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static GUIObjectClassList::SortFunction * const sorter_funcs[]; ///< Sort functions of the #GUIObjectClassList.
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static GUIObjectClassList::FilterFunction * const filter_funcs[]; ///< Filter functions of the #GUIObjectClassList.
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GUIObjectClassList object_classes; ///< Available object classes.
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StringFilter string_filter; ///< Filter for available objects.
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QueryString filter_editbox; ///< Filter editbox.
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/** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
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void EnsureSelectedObjectClassIsVisible()
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{
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uint pos = 0;
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for (auto object_class_id : this->object_classes) {
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if (object_class_id == _selected_object_class) break;
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pos++;
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}
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this->vscroll->ScrollTowards(pos);
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}
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/**
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* Tests whether the previously selected object can be selected.
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* @return \c true if the selected object is available, \c false otherwise.
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*/
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bool CanRestoreSelectedObject()
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{
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if (_selected_object_index == -1) return false;
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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if ((int)objclass->GetSpecCount() <= _selected_object_index) return false;
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return objclass->GetSpec(_selected_object_index)->IsAvailable();
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}
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/**
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* Calculate the number of columns of the #WID_BO_SELECT_MATRIX widget.
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* @return Number of columns in the matrix.
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*/
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uint GetMatrixColumnCount()
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{
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const NWidgetBase *matrix = this->GetWidget<NWidgetBase>(WID_BO_SELECT_MATRIX);
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return 1 + (matrix->current_x - matrix->smallest_x) / matrix->resize_x;
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}
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public:
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BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR);
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this->querystrings[WID_BO_FILTER] = &this->filter_editbox;
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this->object_classes.SetListing(this->last_sorting);
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this->object_classes.SetFiltering(this->last_filtering);
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this->object_classes.SetSortFuncs(this->sorter_funcs);
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this->object_classes.SetFilterFuncs(this->filter_funcs);
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this->object_classes.ForceRebuild();
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BuildObjectClassesAvailable();
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SelectClassAndObject();
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this->FinishInitNested(number);
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
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matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
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ResetObjectToPlace();
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this->vscroll->SetCount(this->object_classes.size());
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EnsureSelectedObjectClassIsVisible();
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this->InvalidateData();
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}
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/** Sort object classes by ObjectClassID. */
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static bool ObjectClassIDSorter(ObjectClassID const &a, ObjectClassID const &b)
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{
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return a < b;
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}
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/** Filter object classes by class name. */
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static bool CDECL TagNameFilter(ObjectClassID const *oc, StringFilter &filter)
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{
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ObjectClass *objclass = ObjectClass::Get(*oc);
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filter.ResetState();
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filter.AddLine(GetString(objclass->name));
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return filter.GetState();
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}
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/** Builds the filter list of available object classes. */
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void BuildObjectClassesAvailable()
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{
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if (!this->object_classes.NeedRebuild()) return;
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this->object_classes.clear();
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for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
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ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
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if (objclass->GetUISpecCount() == 0) continue; // Is this needed here?
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object_classes.push_back((ObjectClassID)i);
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}
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this->object_classes.Filter(this->string_filter);
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this->object_classes.shrink_to_fit();
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this->object_classes.RebuildDone();
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this->object_classes.Sort();
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this->vscroll->SetCount(this->object_classes.size());
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}
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/**
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* Checks if the previously selected current object class and object
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* can be shown as selected to the user when the dialog is opened.
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*/
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void SelectClassAndObject()
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{
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assert(!this->object_classes.empty()); // object GUI should be disabled elsewise
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if (_selected_object_class == ObjectClassID::OBJECT_CLASS_BEGIN) {
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/* This happens during the first time the window is open during the game life cycle. */
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this->SelectOtherClass(this->object_classes[0]);
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} else {
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/* Check if the previously selected object class is not available anymore as a
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* result of starting a new game without the corresponding NewGRF. */
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bool available = _selected_object_class < ObjectClass::GetClassCount();
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this->SelectOtherClass(available ? _selected_object_class : this->object_classes[0]);
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}
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if (this->CanRestoreSelectedObject()) {
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this->SelectOtherObject(_selected_object_index);
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} else {
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this->SelectFirstAvailableObject(true);
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}
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assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disabled elsewise
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}
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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case WID_BO_OBJECT_NAME: {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
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SetDParam(0, spec != nullptr ? spec->name : STR_EMPTY);
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break;
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}
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case WID_BO_OBJECT_SIZE: {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
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int size = spec == nullptr ? 0 : spec->size;
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SetDParam(0, GB(size, HasBit(_selected_object_view, 0) ? 4 : 0, 4));
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SetDParam(1, GB(size, HasBit(_selected_object_view, 0) ? 0 : 4, 4));
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break;
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}
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default: break;
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}
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}
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void OnInit() override
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{
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this->object_margin = ScaleGUITrad(4);
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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switch (widget) {
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case WID_BO_CLASS_LIST: {
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for (auto object_class_id : this->object_classes) {
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ObjectClass *objclass = ObjectClass::Get(object_class_id);
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if (objclass->GetUISpecCount() == 0) continue;
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size->width = std::max(size->width, GetStringBoundingBox(objclass->name).width + padding.width);
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}
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this->line_height = FONT_HEIGHT_NORMAL + padding.height;
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resize->height = this->line_height;
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size->height = 5 * this->line_height;
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break;
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}
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case WID_BO_OBJECT_NAME:
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case WID_BO_OBJECT_SIZE:
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/* We do not want the window to resize when selecting objects; better clip texts */
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size->width = 0;
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break;
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case WID_BO_OBJECT_MATRIX: {
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/* Get the right amount of buttons based on the current spec. */
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
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if (spec != nullptr) {
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if (spec->views >= 2) size->width += resize->width;
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if (spec->views >= 4) size->height += resize->height;
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}
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resize->width = 0;
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resize->height = 0;
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break;
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}
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case WID_BO_OBJECT_SPRITE: {
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bool two_wide = false; // Whether there will be two widgets next to each other in the matrix or not.
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uint height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
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/* Get the height and view information. */
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for (const auto &spec : ObjectSpec::Specs()) {
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if (!spec.IsEverAvailable()) continue;
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two_wide |= spec.views >= 2;
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height[spec.views / 4] = std::max<int>(spec.height, height[spec.views / 4]);
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}
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/* Determine the pixel heights. */
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for (size_t i = 0; i < lengthof(height); i++) {
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height[i] *= ScaleGUITrad(TILE_HEIGHT);
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height[i] += ScaleGUITrad(TILE_PIXELS) + 2 * this->object_margin;
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}
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/* Now determine the size of the minimum widgets. When there are two columns, then
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* we want these columns to be slightly less wide. When there are two rows, then
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* determine the size of the widgets based on the maximum size for a single row
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* of widgets, or just the twice the widget height of the two row ones. */
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size->height = std::max(height[0], height[1] * 2);
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if (two_wide) {
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size->width = (3 * ScaleGUITrad(TILE_PIXELS) + 2 * this->object_margin) * 2;
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} else {
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size->width = 4 * ScaleGUITrad(TILE_PIXELS) + 2 * this->object_margin;
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}
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/* Get the right size for the single widget based on the current spec. */
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
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if (spec != nullptr) {
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if (spec->views <= 1) size->width += WidgetDimensions::scaled.hsep_normal;
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if (spec->views <= 2) size->height += WidgetDimensions::scaled.vsep_normal;
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if (spec->views >= 2) size->width /= 2;
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if (spec->views >= 4) size->height /= 2;
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}
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break;
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}
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case WID_BO_INFO:
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size->height = this->info_height;
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break;
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case WID_BO_SELECT_MATRIX:
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fill->height = 1;
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resize->height = 1;
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break;
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case WID_BO_SELECT_IMAGE:
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size->width = ScaleGUITrad(64) + WidgetDimensions::scaled.fullbevel.Horizontal();
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size->height = ScaleGUITrad(58) + WidgetDimensions::scaled.fullbevel.Vertical();
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break;
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default: break;
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}
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}
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (GB(widget, 0, 16)) {
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case WID_BO_CLASS_LIST: {
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Rect mr = r.Shrink(WidgetDimensions::scaled.matrix);
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uint pos = 0;
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for (auto object_class_id : this->object_classes) {
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ObjectClass *objclass = ObjectClass::Get(object_class_id);
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if (objclass->GetUISpecCount() == 0) continue;
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if (!this->vscroll->IsVisible(pos++)) continue;
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DrawString(mr, objclass->name,
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(object_class_id == _selected_object_class) ? TC_WHITE : TC_BLACK);
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mr.top += this->line_height;
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}
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break;
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}
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case WID_BO_OBJECT_SPRITE: {
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if (_selected_object_index == -1) break;
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
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if (spec == nullptr) break;
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/* Height of the selection matrix.
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* Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
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* look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
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* previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle
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* is centered in the 2x1, 1x2 resp. 1x1 buttons. */
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uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
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DrawPixelInfo tmp_dpi;
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/* Set up a clipping area for the preview. */
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if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) {
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AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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if (spec->grf_prop.grffile == nullptr) {
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extern const DrawTileSprites _objects[];
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const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
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DrawOrigTileSeqInGUI(r.Width() / 2 - 1, (r.Height() + matrix_height / 2) / 2 - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), dts, PAL_NONE);
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} else {
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DrawNewObjectTileInGUI(r.Width() / 2 - 1, (r.Height() + matrix_height / 2) / 2 - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), spec, GB(widget, 16, 16));
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}
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}
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break;
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}
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case WID_BO_SELECT_IMAGE: {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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int obj_index = objclass->GetIndexFromUI(GB(widget, 16, 16));
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if (obj_index < 0) break;
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const ObjectSpec *spec = objclass->GetSpec(obj_index);
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if (spec == nullptr) break;
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if (!spec->IsAvailable()) {
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GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_BLACK, FILLRECT_CHECKER);
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}
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DrawPixelInfo tmp_dpi;
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/* Set up a clipping area for the preview. */
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if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) {
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AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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if (spec->grf_prop.grffile == nullptr) {
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extern const DrawTileSprites _objects[];
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const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
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DrawOrigTileSeqInGUI(r.Width() / 2 - 1, r.Height() - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), dts, PAL_NONE);
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} else {
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DrawNewObjectTileInGUI(r.Width() / 2 - 1, r.Height() - this->object_margin - ScaleSpriteTrad(TILE_PIXELS), spec,
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std::min<int>(_selected_object_view, spec->views - 1));
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}
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}
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break;
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}
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case WID_BO_INFO: {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
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if (spec == nullptr) break;
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/* Get the extra message for the GUI */
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if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
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uint16_t callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, nullptr, INVALID_TILE, _selected_object_view);
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if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
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if (callback_res > 0x400) {
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ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_FUND_MORE_TEXT, callback_res);
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} else {
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StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
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if (message != STR_NULL && message != STR_UNDEFINED) {
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StartTextRefStackUsage(spec->grf_prop.grffile, 6);
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/* Use all the available space left from where we stand up to the
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* end of the window. We ALSO enlarge the window if needed, so we
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* can 'go' wild with the bottom of the window. */
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int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message, TC_ORANGE) - r.top - 1;
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StopTextRefStackUsage();
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if (y > this->info_height) {
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BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
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bow->info_height = y;
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bow->ReInit();
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}
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}
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}
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}
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}
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}
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}
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}
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/**
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* Select the specified object class.
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* @param object_class Object class select.
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*/
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void SelectOtherClass(ObjectClassID object_class)
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{
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_selected_object_class = object_class;
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ObjectClass *objclass = ObjectClass::Get(object_class);
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(objclass->GetUISpecCount());
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}
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/**
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* Select the specified object in #_selected_object_class class.
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* @param object_index Object index to select, \c -1 means select nothing.
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*/
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void SelectOtherObject(int object_index)
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{
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_selected_object_index = object_index;
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if (_selected_object_index != -1) {
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ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
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const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
|
|
_selected_object_view = std::min<int>(_selected_object_view, spec->views - 1);
|
|
this->ReInit();
|
|
} else {
|
|
_selected_object_view = 0;
|
|
}
|
|
|
|
if (_selected_object_index != -1) {
|
|
SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT | HT_DIAGONAL, this);
|
|
}
|
|
|
|
this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view);
|
|
}
|
|
|
|
void UpdateSelectSize()
|
|
{
|
|
if (_selected_object_index == -1) {
|
|
SetTileSelectSize(1, 1);
|
|
} else {
|
|
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
|
|
const ObjectSpec *spec = objclass->GetSpec(_selected_object_index);
|
|
int w = GB(spec->size, HasBit(_selected_object_view, 0) ? 4 : 0, 4);
|
|
int h = GB(spec->size, HasBit(_selected_object_view, 0) ? 0 : 4, 4);
|
|
SetTileSelectSize(w, h);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update buttons to show the selection to the user.
|
|
* @param object_class The class of the selected object.
|
|
* @param sel_index Index of the object to select, or \c -1 .
|
|
* @param sel_view View of the object to select.
|
|
*/
|
|
void UpdateButtons(ObjectClassID object_class, int sel_index, uint sel_view)
|
|
{
|
|
int view_number, object_number;
|
|
if (sel_index == -1) {
|
|
view_number = -1; // If no object selected, also hide the selected view.
|
|
object_number = -1;
|
|
} else {
|
|
view_number = sel_view;
|
|
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
|
|
object_number = objclass->GetUIFromIndex(sel_index);
|
|
}
|
|
|
|
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(view_number);
|
|
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetClicked(object_number);
|
|
this->UpdateSelectSize();
|
|
this->SetDirty();
|
|
}
|
|
|
|
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
|
{
|
|
if (!gui_scope) return;
|
|
|
|
this->BuildObjectClassesAvailable();
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST);
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (GB(widget, 0, 16)) {
|
|
case WID_BO_CLASS_LIST: {
|
|
auto it = this->vscroll->GetScrolledItemFromWidget(this->object_classes, pt.y, this, widget);
|
|
if (it == this->object_classes.end()) break;
|
|
|
|
this->SelectOtherClass(*it);
|
|
this->SelectFirstAvailableObject(false);
|
|
break;
|
|
}
|
|
|
|
case WID_BO_SELECT_IMAGE: {
|
|
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
|
|
int num_clicked = objclass->GetIndexFromUI(GB(widget, 16, 16));
|
|
if (num_clicked >= 0 && objclass->GetSpec(num_clicked)->IsAvailable()) this->SelectOtherObject(num_clicked);
|
|
break;
|
|
}
|
|
|
|
case WID_BO_OBJECT_SPRITE:
|
|
if (_selected_object_index != -1) {
|
|
_selected_object_view = GB(widget, 16, 16);
|
|
this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view.
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnPlaceObject(Point pt, TileIndex tile) override
|
|
{
|
|
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
|
|
|
|
if (spec->size == OBJECT_SIZE_1X1) {
|
|
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_BUILD_OBJECT);
|
|
} else {
|
|
Command<CMD_BUILD_OBJECT>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), _selected_object_view);
|
|
}
|
|
}
|
|
|
|
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
|
|
{
|
|
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
|
|
}
|
|
|
|
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
|
|
{
|
|
if (pt.x == -1) return;
|
|
|
|
assert(select_proc == DDSP_BUILD_OBJECT);
|
|
|
|
if (!_settings_game.construction.freeform_edges) {
|
|
/* When end_tile is MP_VOID, the error tile will not be visible to the
|
|
* user. This happens when terraforming at the southern border. */
|
|
if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
|
|
if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
|
|
}
|
|
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
|
|
Command<CMD_BUILD_OBJECT_AREA>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER,
|
|
end_tile, start_tile, spec->Index(), _selected_object_view, (_ctrl_pressed ? true : false));
|
|
}
|
|
|
|
void OnPlaceObjectAbort() override
|
|
{
|
|
this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
|
|
}
|
|
|
|
EventState OnHotkey(int hotkey) override
|
|
{
|
|
switch (hotkey) {
|
|
case BOHK_FOCUS_FILTER_BOX:
|
|
this->SetFocusedWidget(WID_BO_FILTER);
|
|
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
|
|
break;
|
|
|
|
default:
|
|
return ES_NOT_HANDLED;
|
|
}
|
|
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
void OnEditboxChanged(int wid) override
|
|
{
|
|
string_filter.SetFilterTerm(this->filter_editbox.text.buf);
|
|
this->object_classes.SetFilterState(!string_filter.IsEmpty());
|
|
this->object_classes.ForceRebuild();
|
|
this->InvalidateData();
|
|
}
|
|
|
|
/**
|
|
* Select the first available object.
|
|
* @param change_class If true, change the class if no object in the current
|
|
* class is available.
|
|
*/
|
|
void SelectFirstAvailableObject(bool change_class)
|
|
{
|
|
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
|
|
|
|
/* First try to select an object in the selected class. */
|
|
for (uint i = 0; i < objclass->GetSpecCount(); i++) {
|
|
const ObjectSpec *spec = objclass->GetSpec(i);
|
|
if (spec->IsAvailable()) {
|
|
this->SelectOtherObject(i);
|
|
return;
|
|
}
|
|
}
|
|
if (change_class) {
|
|
/* If that fails, select the first available object
|
|
* from a random class. */
|
|
for (auto object_class_id : this->object_classes) {
|
|
ObjectClass *objclass = ObjectClass::Get(object_class_id);
|
|
for (uint i = 0; i < objclass->GetSpecCount(); i++) {
|
|
const ObjectSpec *spec = objclass->GetSpec(i);
|
|
if (spec->IsAvailable()) {
|
|
this->SelectOtherClass(object_class_id);
|
|
this->SelectOtherObject(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* If all objects are unavailable, select nothing... */
|
|
if (objclass->GetUISpecCount() == 0) {
|
|
/* ... but make sure that the class is not empty. */
|
|
for (auto object_class_id : this->object_classes) {
|
|
ObjectClass *objclass = ObjectClass::Get(object_class_id);
|
|
if (objclass->GetUISpecCount() > 0) {
|
|
this->SelectOtherClass(object_class_id);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
this->SelectOtherObject(-1);
|
|
}
|
|
|
|
/**
|
|
* Handler for global hotkeys of the BuildObjectWindow.
|
|
* @param hotkey Hotkey
|
|
* @return ES_HANDLED if hotkey was accepted.
|
|
*/
|
|
static EventState BuildObjectGlobalHotkeys(int hotkey)
|
|
{
|
|
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
|
|
Window *w = ShowBuildObjectPicker();
|
|
if (w == nullptr) return ES_NOT_HANDLED;
|
|
return w->OnHotkey(hotkey);
|
|
}
|
|
|
|
static inline HotkeyList hotkeys{"buildobject", {
|
|
Hotkey('F', "focus_filter_box", BOHK_FOCUS_FILTER_BOX),
|
|
}, BuildObjectGlobalHotkeys};
|
|
};
|
|
|
|
|
|
Listing BuildObjectWindow::last_sorting = { false, 0 };
|
|
Filtering BuildObjectWindow::last_filtering = { false, 0 };
|
|
|
|
BuildObjectWindow::GUIObjectClassList::SortFunction * const BuildObjectWindow::sorter_funcs[] = {
|
|
&ObjectClassIDSorter,
|
|
};
|
|
|
|
BuildObjectWindow::GUIObjectClassList::FilterFunction * const BuildObjectWindow::filter_funcs[] = {
|
|
&TagNameFilter,
|
|
};
|
|
|
|
static const NWidgetPart _nested_build_object_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
|
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 2),
|
|
NWidget(NWID_VERTICAL), SetPadding(0, 5, 2, 0), SetPIP(0, 2, 0),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BO_FILTER), SetFill(1, 0), SetResize(1, 0),
|
|
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_OBJECT_MATRIX), SetPIP(0, 2, 0),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_JUST_STRING, STR_NULL), SetTextStyle(TC_ORANGE),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_SELECT_MATRIX), SetFill(0, 1), SetPIP(0, 2, 0),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BO_SELECT_IMAGE), SetMinimalSize(66, 60), SetDataTip(0x0, STR_OBJECT_BUILD_TOOLTIP),
|
|
SetFill(0, 0), SetResize(0, 0), SetScrollbar(WID_BO_SELECT_SCROLL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BO_SELECT_SCROLL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(0, 5, 2, 2), SetFill(1, 0), SetResize(1, 0),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _build_object_desc(
|
|
WDP_AUTO, "build_object", 0, 0,
|
|
WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_build_object_widgets), std::end(_nested_build_object_widgets),
|
|
&BuildObjectWindow::hotkeys
|
|
);
|
|
|
|
/** Show our object picker. */
|
|
Window *ShowBuildObjectPicker()
|
|
{
|
|
/* Don't show the place object button when there are no objects to place. */
|
|
if (ObjectClass::GetUIClassCount() > 0) {
|
|
return AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/** Reset all data of the object GUI. */
|
|
void InitializeObjectGui()
|
|
{
|
|
_selected_object_class = ObjectClassID::OBJECT_CLASS_BEGIN;
|
|
}
|