mirror of
https://github.com/OpenTTD/OpenTTD.git
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188 lines
5.2 KiB
C++
188 lines
5.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file factory.hpp Factory to 'query' all available blitters. */
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#ifndef BLITTER_FACTORY_HPP
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#define BLITTER_FACTORY_HPP
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#include "base.hpp"
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#include "../debug.h"
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#include "../string_func.h"
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#include <map>
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/**
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* The base factory, keeping track of all blitters.
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*/
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class BlitterFactory {
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private:
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const std::string name; ///< The name of the blitter factory.
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const std::string description; ///< The description of the blitter.
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typedef std::map<std::string, BlitterFactory *> Blitters; ///< Map of blitter factories.
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/**
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* Get the map with currently known blitters.
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* @return The known blitters.
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*/
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static Blitters &GetBlitters()
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{
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static Blitters &s_blitters = *new Blitters();
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return s_blitters;
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}
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/**
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* Get the currently active blitter.
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* @return The currently active blitter.
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*/
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static Blitter **GetActiveBlitter()
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{
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static Blitter *s_blitter = nullptr;
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return &s_blitter;
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}
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protected:
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/**
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* Construct the blitter, and register it.
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* @param name The name of the blitter.
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* @param description A longer description for the blitter.
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* @param usable Whether the blitter is usable (on the current computer). For example for disabling SSE blitters when the CPU can't handle them.
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* @pre name != nullptr.
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* @pre description != nullptr.
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* @pre There is no blitter registered with this name.
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*/
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BlitterFactory(const char *name, const char *description, bool usable = true) :
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name(name), description(description)
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{
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if (usable) {
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Blitters &blitters = GetBlitters();
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assert(blitters.find(this->name) == blitters.end());
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/*
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* Only add when the blitter is usable. Do not bail out or
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* do more special things since the blitters are always
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* instantiated upon start anyhow and freed upon shutdown.
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*/
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blitters.insert(Blitters::value_type(this->name, this));
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} else {
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Debug(driver, 1, "Not registering blitter {} as it is not usable", name);
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}
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}
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/**
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* Is the blitter usable with the current drivers and hardware config?
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* @return True if the blitter can be instantiated.
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*/
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virtual bool IsUsable() const
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{
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return true;
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}
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public:
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virtual ~BlitterFactory()
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{
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GetBlitters().erase(this->name);
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if (GetBlitters().empty()) delete &GetBlitters();
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}
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/**
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* Find the requested blitter and return its class.
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* @param name the blitter to select.
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* @post Sets the blitter so GetCurrentBlitter() returns it too.
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*/
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static Blitter *SelectBlitter(const std::string &name)
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{
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BlitterFactory *b = GetBlitterFactory(name);
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if (b == nullptr) return nullptr;
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Blitter *newb = b->CreateInstance();
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delete *GetActiveBlitter();
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*GetActiveBlitter() = newb;
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Debug(driver, 1, "Successfully {} blitter '{}'", name.empty() ? "probed" : "loaded", newb->GetName());
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return newb;
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}
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/**
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* Get the blitter factory with the given name.
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* @param name the blitter factory to select.
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* @return The blitter factory, or nullptr when there isn't one with the wanted name.
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*/
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static BlitterFactory *GetBlitterFactory(const std::string &name)
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{
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#if defined(DEDICATED)
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const char *default_blitter = "null";
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#elif defined(WITH_COCOA)
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const char *default_blitter = "32bpp-anim";
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#else
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const char *default_blitter = "8bpp-optimized";
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#endif
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if (GetBlitters().size() == 0) return nullptr;
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const char *bname = name.empty() ? default_blitter : name.c_str();
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for (auto &it : GetBlitters()) {
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BlitterFactory *b = it.second;
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if (StrEqualsIgnoreCase(bname, b->name)) {
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return b->IsUsable() ? b : nullptr;
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}
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}
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return nullptr;
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}
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/**
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* Get the current active blitter (always set by calling SelectBlitter).
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*/
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static Blitter *GetCurrentBlitter()
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{
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return *GetActiveBlitter();
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}
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/**
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* Fill a buffer with information about the blitters.
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* @param p The buffer to fill.
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* @param last The last element of the buffer.
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* @return p The location till where we filled the buffer.
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*/
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static char *GetBlittersInfo(char *p, const char *last)
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{
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p += seprintf(p, last, "List of blitters:\n");
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for (auto &it : GetBlitters()) {
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BlitterFactory *b = it.second;
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p += seprintf(p, last, "%18s: %s\n", b->name.c_str(), b->GetDescription().c_str());
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}
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p += seprintf(p, last, "\n");
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return p;
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}
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/**
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* Get the long, human readable, name for the Blitter-class.
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*/
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const std::string &GetName() const
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{
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return this->name;
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}
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/**
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* Get a nice description of the blitter-class.
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*/
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const std::string &GetDescription() const
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{
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return this->description;
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}
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/**
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* Create an instance of this Blitter-class.
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*/
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virtual Blitter *CreateInstance() = 0;
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};
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extern std::string _ini_blitter;
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extern bool _blitter_autodetected;
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#endif /* BLITTER_FACTORY_HPP */
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