mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-07-16 09:05:08 +01:00
Nobody really paid attention to the lobby window, and it completely missed its purpose. Most people don't even wait for companies to show up, but just hit "New Company". This in turn means people create a lot of unneeded companies, while they "just want to watch the game" or join another company. Instead, "Join Game" now just joins the game as spectators.
723 lines
15 KiB
C
723 lines
15 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file window_type.h Types related to windows */
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#ifndef WINDOW_TYPE_H
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#define WINDOW_TYPE_H
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/** %Window numbers. */
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enum WindowNumberEnum {
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WN_GAME_OPTIONS_AI = 0, ///< AI settings.
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WN_GAME_OPTIONS_ABOUT, ///< About window.
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WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
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WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
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WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
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WN_QUERY_STRING = 0, ///< Query string.
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WN_QUERY_STRING_SIGN, ///< Query string for signs.
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WN_CONFIRM_POPUP_QUERY = 0, ///< Query popup confirm.
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WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
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WN_NETWORK_WINDOW_GAME = 0, ///< Network game window.
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WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
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WN_NETWORK_WINDOW_START, ///< Network start server.
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WN_NETWORK_STATUS_WINDOW_JOIN = 0, ///< Network join status.
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WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
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};
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/** %Window classes. */
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enum WindowClass {
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WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
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/**
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* Main window; %Window numbers:
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* - 0 = #MainWidgets
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*/
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WC_MAIN_WINDOW = WC_NONE,
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/**
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* Main toolbar (the long bar at the top); %Window numbers:
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* - 0 = #ToolbarNormalWidgets
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* - 0 = #ToolbarEditorWidgets
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*/
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WC_MAIN_TOOLBAR,
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/**
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* Statusbar (at the bottom of your screen); %Window numbers:
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* - 0 = #StatusbarWidgets
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*/
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WC_STATUS_BAR,
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/**
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* Build toolbar; %Window numbers:
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* - #TRANSPORT_RAIL = #RailToolbarWidgets
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* - #TRANSPORT_AIR = #AirportToolbarWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_ROAD = #RoadToolbarWidgets
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*/
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WC_BUILD_TOOLBAR,
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/**
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* Scenario build toolbar; %Window numbers:
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_ROAD = #RoadToolbarWidgets
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*/
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WC_SCEN_BUILD_TOOLBAR,
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/**
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* Build trees toolbar; %Window numbers:
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* - 0 = #BuildTreesWidgets
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*/
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WC_BUILD_TREES,
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/**
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* Transparency toolbar; %Window numbers:
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* - 0 = #TransparencyToolbarWidgets
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*/
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WC_TRANSPARENCY_TOOLBAR,
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/**
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* Build signal toolbar; %Window numbers:
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* - #TRANSPORT_RAIL = #BuildSignalWidgets
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*/
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WC_BUILD_SIGNAL,
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/**
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* Small map; %Window numbers:
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* - 0 = #SmallMapWidgets
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*/
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WC_SMALLMAP,
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/**
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* Error message; %Window numbers:
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* - 0 = #ErrorMessageWidgets
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*/
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WC_ERRMSG,
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/**
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* Tooltip window; %Window numbers:
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* - 0 = #ToolTipsWidgets
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*/
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WC_TOOLTIPS,
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/**
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* Query string window; %Window numbers:
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* - #WN_QUERY_STRING = #QueryStringWidgets
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* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
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*/
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WC_QUERY_STRING,
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/**
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* Popup with confirm question; %Window numbers:
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* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
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* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
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*/
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WC_CONFIRM_POPUP_QUERY,
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/**
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* Popup with a set of buttons, designed to ask the user a question
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* from a GameScript. %Window numbers:
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* - uniqueid = #GoalQuestionWidgets
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*/
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WC_GOAL_QUESTION,
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/**
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* Saveload window; %Window numbers:
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* - 0 = #SaveLoadWidgets
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*/
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WC_SAVELOAD,
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/**
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* Land info window; %Window numbers:
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* - 0 = #LandInfoWidgets
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*/
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WC_LAND_INFO,
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/**
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* Drop down menu; %Window numbers:
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* - 0 = #DropdownMenuWidgets
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*/
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WC_DROPDOWN_MENU,
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/**
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* On Screen Keyboard; %Window numbers:
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* - 0 = #OnScreenKeyboardWidgets
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*/
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WC_OSK,
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/**
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* Set date; %Window numbers:
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* - #VehicleID = #SetDateWidgets
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*/
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WC_SET_DATE,
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/**
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* AI settings; %Window numbers:
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* - 0 = #AISettingsWidgets
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*/
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WC_AI_SETTINGS,
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/**
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* NewGRF parameters; %Window numbers:
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* - 0 = #NewGRFParametersWidgets
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*/
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WC_GRF_PARAMETERS,
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/**
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* textfile; %Window numbers:
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* - 0 = #TextfileWidgets
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*/
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WC_TEXTFILE,
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/**
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* Town authority; %Window numbers:
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* - #TownID = #TownAuthorityWidgets
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*/
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WC_TOWN_AUTHORITY,
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/**
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* Vehicle details; %Window numbers:
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* - #VehicleID = #VehicleDetailsWidgets
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*/
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WC_VEHICLE_DETAILS,
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/**
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* Vehicle refit; %Window numbers:
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* - #VehicleID = #VehicleRefitWidgets
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*/
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WC_VEHICLE_REFIT,
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/**
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* Vehicle orders; %Window numbers:
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* - #VehicleID = #OrderWidgets
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*/
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WC_VEHICLE_ORDERS,
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/**
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* Replace vehicle window; %Window numbers:
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* - #VehicleType = #ReplaceVehicleWidgets
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*/
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WC_REPLACE_VEHICLE,
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/**
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* Vehicle timetable; %Window numbers:
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* - #VehicleID = #VehicleTimetableWidgets
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*/
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WC_VEHICLE_TIMETABLE,
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/**
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* Company colour selection; %Window numbers:
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* - #CompanyID = #SelectCompanyLiveryWidgets
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*/
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WC_COMPANY_COLOUR,
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/**
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* Alter company face window; %Window numbers:
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* - #CompanyID = #SelectCompanyManagerFaceWidgets
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*/
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WC_COMPANY_MANAGER_FACE,
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/**
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* Select station (when joining stations); %Window numbers:
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* - 0 = #JoinStationWidgets
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*/
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WC_SELECT_STATION,
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/**
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* News window; %Window numbers:
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* - 0 = #NewsWidgets
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*/
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WC_NEWS_WINDOW,
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/**
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* Town directory; %Window numbers:
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* - 0 = #TownDirectoryWidgets
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*/
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WC_TOWN_DIRECTORY,
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/**
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* Subsidies list; %Window numbers:
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* - 0 = #SubsidyListWidgets
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*/
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WC_SUBSIDIES_LIST,
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/**
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* Industry directory; %Window numbers:
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* - 0 = #IndustryDirectoryWidgets
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*/
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WC_INDUSTRY_DIRECTORY,
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/**
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* News history list; %Window numbers:
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* - 0 = #MessageHistoryWidgets
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*/
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WC_MESSAGE_HISTORY,
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/**
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* Sign list; %Window numbers:
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* - 0 = #SignListWidgets
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*/
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WC_SIGN_LIST,
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/**
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* AI list; %Window numbers:
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* - 0 = #AIListWidgets
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*/
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WC_AI_LIST,
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/**
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* Goals list; %Window numbers:
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* - 0 ; #GoalListWidgets
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*/
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WC_GOALS_LIST,
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/**
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* Story book; %Window numbers:
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* - CompanyID = #StoryBookWidgets
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*/
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WC_STORY_BOOK,
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/**
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* Station list; %Window numbers:
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* - #CompanyID = #StationListWidgets
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*/
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WC_STATION_LIST,
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/**
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* Trains list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_TRAINS_LIST,
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/**
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* Road vehicle list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_ROADVEH_LIST,
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/**
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* Ships list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_SHIPS_LIST,
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/**
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* Aircraft list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_AIRCRAFT_LIST,
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/**
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* Town view; %Window numbers:
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* - #TownID = #TownViewWidgets
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*/
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WC_TOWN_VIEW,
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/**
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* Vehicle view; %Window numbers:
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* - #VehicleID = #VehicleViewWidgets
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*/
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WC_VEHICLE_VIEW,
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/**
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* Station view; %Window numbers:
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* - #StationID = #StationViewWidgets
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*/
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WC_STATION_VIEW,
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/**
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* Depot view; %Window numbers:
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* - #TileIndex = #DepotWidgets
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*/
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WC_VEHICLE_DEPOT,
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/**
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* Waypoint view; %Window numbers:
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* - #WaypointID = #WaypointWidgets
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*/
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WC_WAYPOINT_VIEW,
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/**
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* Industry view; %Window numbers:
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* - #IndustryID = #IndustryViewWidgets
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*/
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WC_INDUSTRY_VIEW,
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/**
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* Company view; %Window numbers:
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* - #CompanyID = #CompanyWidgets
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*/
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WC_COMPANY,
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/**
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* Build object; %Window numbers:
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* - 0 = #BuildObjectWidgets
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*/
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WC_BUILD_OBJECT,
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/**
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* Build vehicle; %Window numbers:
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* - #VehicleType = #BuildVehicleWidgets
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* - #TileIndex = #BuildVehicleWidgets
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*/
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WC_BUILD_VEHICLE,
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/**
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* Build bridge; %Window numbers:
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* - #TransportType = #BuildBridgeSelectionWidgets
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*/
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WC_BUILD_BRIDGE,
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/**
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* Build station; %Window numbers:
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* - #TRANSPORT_AIR = #AirportPickerWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_RAIL = #BuildRailStationWidgets
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*/
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WC_BUILD_STATION,
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/**
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* Build bus station; %Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_BUS_STATION,
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/**
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* Build truck station; %Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_TRUCK_STATION,
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/**
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* Build depot; %Window numbers:
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* - #TRANSPORT_WATER = #BuildDockDepotWidgets
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* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
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* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
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*/
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WC_BUILD_DEPOT,
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/**
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* Build waypoint; %Window numbers:
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* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
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*/
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WC_BUILD_WAYPOINT,
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/**
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* Found a town; %Window numbers:
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* - 0 = #TownFoundingWidgets
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*/
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WC_FOUND_TOWN,
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/**
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* Build industry; %Window numbers:
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* - 0 = #DynamicPlaceIndustriesWidgets
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*/
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WC_BUILD_INDUSTRY,
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/**
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* Select game window; %Window numbers:
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* - 0 = #SelectGameIntroWidgets
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*/
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WC_SELECT_GAME,
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/**
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* Landscape generation (in Scenario Editor); %Window numbers:
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* - 0 = #TerraformToolbarWidgets
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* - 0 = #EditorTerraformToolbarWidgets
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*/
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WC_SCEN_LAND_GEN,
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/**
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* Generate landscape (newgame); %Window numbers:
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* - GLWM_SCENARIO = #CreateScenarioWidgets
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* - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets
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*/
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WC_GENERATE_LANDSCAPE,
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/**
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* Progress report of landscape generation; %Window numbers:
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* - 0 = #GenerationProgressWidgets
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* - 1 = #ScanProgressWidgets
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*/
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WC_MODAL_PROGRESS,
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/**
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* Network window; %Window numbers:
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* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
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* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
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* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
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*/
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WC_NETWORK_WINDOW,
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/**
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* Client list; %Window numbers:
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* - 0 = #ClientListWidgets
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*/
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WC_CLIENT_LIST,
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/**
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* Network status window; %Window numbers:
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* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
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* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
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*/
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WC_NETWORK_STATUS_WINDOW,
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/**
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* Network ask relay window; %Window numbers:
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* - 0 - #NetworkAskRelayWidgets
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*/
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WC_NETWORK_ASK_RELAY,
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/**
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* Chatbox; %Window numbers:
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* - #DestType = #NetWorkChatWidgets
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*/
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WC_SEND_NETWORK_MSG,
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/**
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* Company password query; %Window numbers:
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* - 0 = #NetworkCompanyPasswordWidgets
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*/
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WC_COMPANY_PASSWORD_WINDOW,
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/**
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* Industry cargoes chain; %Window numbers:
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* - 0 = #IndustryCargoesWidgets
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*/
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WC_INDUSTRY_CARGOES,
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/**
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* Legend for graphs; %Window numbers:
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* - 0 = #GraphLegendWidgets
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*/
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WC_GRAPH_LEGEND,
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/**
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* Finances of a company; %Window numbers:
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* - #CompanyID = #CompanyWidgets
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*/
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WC_FINANCES,
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/**
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* Income graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_INCOME_GRAPH,
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/**
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* Operating profit graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_OPERATING_PROFIT,
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/**
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* Delivered cargo graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_DELIVERED_CARGO,
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/**
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* Performance history graph; %Window numbers:
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* - 0 = #PerformanceHistoryGraphWidgets
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*/
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WC_PERFORMANCE_HISTORY,
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/**
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* Company value graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_COMPANY_VALUE,
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/**
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* Company league window; %Window numbers:
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* - 0 = #CompanyLeagueWidgets
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*/
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WC_COMPANY_LEAGUE,
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/**
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* Payment rates graph; %Window numbers:
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* - 0 = #CargoPaymentRatesWidgets
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*/
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WC_PAYMENT_RATES,
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/**
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* Performance detail window; %Window numbers:
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* - 0 = #PerformanceRatingDetailsWidgets
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*/
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WC_PERFORMANCE_DETAIL,
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/**
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* Company infrastructure overview; %Window numbers:
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* - #CompanyID = #CompanyInfrastructureWidgets
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*/
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WC_COMPANY_INFRASTRUCTURE,
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/**
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* Buyout company (merger); %Window numbers:
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* - #CompanyID = #BuyCompanyWidgets
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*/
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WC_BUY_COMPANY,
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/**
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* Engine preview window; %Window numbers:
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* - #EngineID = #EnginePreviewWidgets
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*/
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WC_ENGINE_PREVIEW,
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/**
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* Music window; %Window numbers:
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* - 0 = #MusicWidgets
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*/
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WC_MUSIC_WINDOW,
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/**
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* Music track selection; %Window numbers:
|
|
* - 0 = MusicTrackSelectionWidgets
|
|
*/
|
|
WC_MUSIC_TRACK_SELECTION,
|
|
|
|
/**
|
|
* Game options window; %Window numbers:
|
|
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
|
|
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
|
|
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
|
|
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
|
|
* - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
|
|
*/
|
|
WC_GAME_OPTIONS,
|
|
|
|
/**
|
|
* Custom currency; %Window numbers:
|
|
* - 0 = #CustomCurrencyWidgets
|
|
*/
|
|
WC_CUSTOM_CURRENCY,
|
|
|
|
/**
|
|
* Cheat window; %Window numbers:
|
|
* - 0 = #CheatWidgets
|
|
*/
|
|
WC_CHEATS,
|
|
|
|
/**
|
|
* Extra viewport; %Window numbers:
|
|
* - Ascending value = #ExtraViewportWidgets
|
|
*/
|
|
WC_EXTRA_VIEWPORT,
|
|
|
|
|
|
/**
|
|
* Console; %Window numbers:
|
|
* - 0 = #ConsoleWidgets
|
|
*/
|
|
WC_CONSOLE,
|
|
|
|
/**
|
|
* Bootstrap; %Window numbers:
|
|
* - 0 = #BootstrapBackgroundWidgets
|
|
*/
|
|
WC_BOOTSTRAP,
|
|
|
|
/**
|
|
* Highscore; %Window numbers:
|
|
* - 0 = #HighscoreWidgets
|
|
*/
|
|
WC_HIGHSCORE,
|
|
|
|
/**
|
|
* Endscreen; %Window numbers:
|
|
* - 0 = #HighscoreWidgets
|
|
*/
|
|
WC_ENDSCREEN,
|
|
|
|
|
|
/**
|
|
* AI debug window; %Window numbers:
|
|
* - 0 = #AIDebugWidgets
|
|
*/
|
|
WC_AI_DEBUG,
|
|
|
|
/**
|
|
* NewGRF inspect (debug); %Window numbers:
|
|
* - Packed value = #NewGRFInspectWidgets
|
|
*/
|
|
WC_NEWGRF_INSPECT,
|
|
|
|
/**
|
|
* Sprite aligner (debug); %Window numbers:
|
|
* - 0 = #SpriteAlignerWidgets
|
|
*/
|
|
WC_SPRITE_ALIGNER,
|
|
|
|
/**
|
|
* Linkgraph legend; %Window numbers:
|
|
* - 0 = #LinkGraphWidgets
|
|
*/
|
|
WC_LINKGRAPH_LEGEND,
|
|
|
|
/**
|
|
* Save preset; %Window numbers:
|
|
* - 0 = #SavePresetWidgets
|
|
*/
|
|
WC_SAVE_PRESET,
|
|
|
|
/**
|
|
* Framerate display; %Window numbers:
|
|
* - 0 = #FramerateDisplayWidgets
|
|
*/
|
|
WC_FRAMERATE_DISPLAY,
|
|
|
|
/**
|
|
* Frame time graph; %Window numbers:
|
|
* - 0 = #FrametimeGraphWindowWidgets
|
|
*/
|
|
WC_FRAMETIME_GRAPH,
|
|
|
|
/**
|
|
* Screenshot window; %Window numbers:
|
|
* - 0 = #ScreenshotWidgets
|
|
*/
|
|
WC_SCREENSHOT,
|
|
|
|
WC_INVALID = 0xFFFF, ///< Invalid window.
|
|
};
|
|
|
|
/** Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS. */
|
|
enum GameOptionsInvalidationData {
|
|
GOID_DEFAULT = 0,
|
|
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
|
|
GOID_NEWGRF_CURRENT_LOADED, ///< The current list of active NewGRF has been loaded.
|
|
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
|
|
GOID_NEWGRF_CHANGES_MADE, ///< Changes have been made to a given NewGRF either through the palette or its parameters.
|
|
GOID_NEWGRF_CHANGES_APPLIED, ///< The active NewGRF list changes have been applied.
|
|
};
|
|
|
|
struct Window;
|
|
|
|
/** Number to differentiate different windows of the same class */
|
|
typedef int32 WindowNumber;
|
|
|
|
/** State of handling an event. */
|
|
enum EventState {
|
|
ES_HANDLED, ///< The passed event is handled.
|
|
ES_NOT_HANDLED, ///< The passed event is not handled.
|
|
};
|
|
|
|
#endif /* WINDOW_TYPE_H */
|